Spoiler
Hello my fellow Scrolldiers,
The test server has just been patched and oh my goodness things are going to need testing. This patch not only introduces 20 new scrolls but also makes changes to many of the current scrolls that we have right now.
Waypoints, part 1
July 3, 2014 - Changelog 0.125.0 (client 125)
Features
Added Black Market, accessible from the Store. This feature is still work in progress - will get limitations (such as number of transactions), as well as a better system for collecting profits.
Added a first iteration profanity filter to the chat. This will likely need tweaking - please help test it!
Traits
New trait: Idol strike X: Deals X extra damage to idols
New trait: Regeneration X: Heals X at the beginning of each of your turns Poison: Now lasts until purified or unit dies
Flying: Now lets a unit move anywhere, but have its Countdown increased by 1 if moving to a non-adjacent tile
New Scrolls
Added the first 20 scrolls from Waypoints (set 6). Rarities are not yet set for these scrolls.
Growth
Energy
Decay
Existing Scrolls
Clarified the rules on a large number of scrolls
Abilities can now be used any number of times per turn unless rules say otherwise
Berserker (Growth): Regeneration
Bountiful Times (Growth): Now decreases countdown by 2 (was 1), only affects other bunnies
Death Cap Berserk (Growth): Damage reduced to 1 (was 2)
Earthbond (Growth): Redesigned. Cost 2. Gives 2 Health, Magic armor 1
Elan Vital (Growth): Regeneration 1
Kinfolk Jarl (Growth): 4 Attack (was 3)
Leeching Ring (Growth): Always heals for 2, no longer has Magic armor
Eternal Statue (Growth): Regeneration 1
Mangy Wolf (Growth): Cost 3 (was 4), no longer has life gain
Noaidi (Growth): Redesigned. Now has Replenish. Thanks Blinky!
Hymn (Growth): Now fully heals target unit (was 3)
Owl (Growth): Cost 2. Uses new Flying trait
Skythorn (Growth): Countdown 4 (was 6)
Jarl Urhald (Growth): Cost 8 (was 9)
Blade Husk (Decay): 5 Attack (was 4)
Illmire Hunter (Decay): 4 Health (was 5)
Shroud of Unlife (Decay): Enchanted unit now counts as Undead
Life Stealer (Decay): Now heals by 2 when it damages another unit
Malevolent Gaze (Decay): Now reduces Move by 2 until end of turn, gives Curse 2, no longer has dominion
Pest Dissimulator (Decay): Cost 5 (was 4)
Hex Marks (Decay): Idol strike 3
Stitcher (Decay): 4 Health (was 3)
Unbind (Decay): Redesigned. Cost 2: Now removes all enchantments from target unit, and increases its Countdown by 1.
Uneasy Alliance (Decay): Attack is now always increased by 2 (was variable). When the unit is destroyed, all other creatures with Uneasy Alliance are destroyed
Wicked Being (Decay): No longer Curses attacker. Has Unstable 2
Nuru, Flesh-Seamstress (Decay): Health 7 (was 6)
Blightbearer (Decay): Cost 5 (was 3)
Corrode (Energy): Now gives double damage to both players' units, draw scroll if idol is destroyed on either side
Echomaton (Energy): Once more gives Energy boost at 2 AttackFulmination Conduit (Energy): Countdown 2 (was 1)
Iron Ogre (Energy): 8 Attack (was 7)
Machine Priest (Energy): Redesigned. Cost 3: Structures and Automatons have their Attack increased by 1
Overdrive (Energy): Damage reduced to 1 (was 2)
Potion of Resistance (Energy): Cost 2: Now makes the unit immune to damage for 3 turns
Power Trip (Energy): Now draws a scroll if current Energy is 11 or more after using it
Siege Cracker (Energy): Idol strike 5
Roasted Bean Potion (Order): Is now a spell. Move increase lasts until end of turn
Wings Warder (Order): No longer relies on Countdown 1 or less to work
Cay, Royal Envoy (Order): Health 7 (was 6)
Righteous Partisan (Order): Redesigned. Cost 3: 3/2/3. When Righteous Partisan comes into play, if you have fewer units than your opponent, draw 1 scroll
Eternal Sword (Order): No longer gives Health (was 1)
Miscellaneous
The deck builder now properly remembers the deck's name even when it's just been saved for the first time
Hitting the up arrow in the chat now puts your most recent message in the text field
Known Issues
The black market scroll browser sorts things in the wrong order."
Stats button does not work on scrolls in the black market.
Bug Fixes
Monstrous Brood can no longer target structures.
Belli anche i fix, poison ora torna a essere utile dopo il nerf ricevuto con magic armor. Mi dispiace solo che non abbiano toccato oak blood, che lo trovo troppo esagerato.
Da vedere come implementeranno questo black market.
Comunque pur di ripetermi, ma alla Mojang stanno facendo un lavoro mostruoso. Sono solo in 5 e stanno rilasciando gia una nuova exp, con nuove feature (oltre ai nuovi traits ci sarà una nuova meccanica, i Lingering spells, che influenzeranno il board per tot turni) e continuando a fixare le vecchie carte.
Gia in questi mesi hanno riscritto o rivalutato gran parte delle scrolls inutili, aggiungendogli nuovi trait o rifacendole da 0, oltre a cambiare alcune skin e aggiungere nuovi suoni. Senza contare la nuova meccanica wild, che ha cambiato del tutto il gioco e su cui stanno lavorando ancora per migliorarla.
Nonostante tutto, il gioco continua a essere snobbato. Ok che gran parte della colpa è da imputare al marketing e alla Mojang aspettano vada in release per muoversi. Però io non credo che faranno un miracolo tale da portare chissà quanti nuovi player.
HS per dire deve il suo successo in special modo grazie a famosi streamer. Inoltre mentre di HS ancora oggi se ne parla ovunque (nonostante sia in stallo da mesi), su scrolls oltre reddit sembra totalmente sconosciuto anche sule principali board di VG, dove esistono topic lunghissimi pure per i giochi più stronzi.
Io nonostante tutto continuo a giocarci, trovo che abbia tantissime possibilità di evolversi e alla Mojang le stan man mano tirando tutte fuori.