premessa:
Spoiler
I veri roguelike mi hanno sempre annoiato: ho provato una marea di volte a giocare a nethack, dungeons of dredmor mi fa schifo, tutti gli altri rogue classici non riesco a toccarli neanche con il bastone. Adoro i giochi con elementi rogue come isaac, FTL o darkest dungeons.
per curiosità il mese scorso ho comprato TOME su steam ed è stato amore
-zero item spazzatura
-zero consumabili
-gestione dell'inventario semplicissima
-interfaccia immediata
-auto rest ed auto explore
-tileset integrato con una grafica funzionale
-classi originali, completamente diverse e con skill build diverse
-combattimento strategico a turni
-world map
-(edit) stavo per dimenticarmi di dire che c'è la possibilità di giocarlo senza permadeath o con un numero di death in base al livello raggiunto
-(doppio edit) admin attivi in game che spawnano eventi particolari, danno consigli, chattano con gli user (si c'è anche una chat)
pic random
Spoiler
Apro il thread per consigliare a tutti di giocarlo, dato che esiste una versione free praticamente identica al gioco su steam.
scaricabile qui: http://te4.org/download
e per informare chi è interessato che domani esce su steam la più grossa espansione di TOME da quando esiste con una completamente nuova storyline, 3 nuove razze con talenti specifici, un nuovo continente, nuove classi e una marea di fix balance ed items.
http://steamcommunity.com/games/259680/announcements/detail/652264011364670583
Il gioco è veramente semplice da imparare, provarlo non costa nulla ed è una droga. Se avete un buco e avete voglia di un rpg strategico a turni dategli una chance.
Se avete ancora dei dubbi vi consiglio di leggere le review su steam
http://store.steampowered.com/app/259680/
ES:
Spoiler
If you're already a roguelike fan, chances are you've played this game - and probably enjoyed it. So for the purposes of this review I'm going to assume you're had little to no experience with traditional roguelikes, and perhaps some experience with "Roguelites" such as Binding of Isaac, FTL, Rogue Legacy, Risk of Rain, or Spelunky (not an exhaustive list). These games share some similarities with more traditional roguelikes in that they feature procedural level generation, perma-death and often have steep difficulty curves... but are blended with other genres such as platformer or top-down action. Tales of Maj'Eyal is, however, a more traditional roguelike due to the way you control your character.
Turn-based games are typically seen as boring and time-consuming for obvious reasons, but in ToME (and in many other traditional roguelikes) everything is literally instantaneous. You can take turns as quickly as you want, you can move your character and issue commands as fast as you and your computer can process. There is no waiting for fancy character animations to finish playing. Enemies move as you move, so you don't need to wait for them to take a turn. In fact, something I love about ToME is that there is essentially no 'grinding'. You level up, you find items, you go through the game in a mostly linear fashion (although you can choose which order you do dungeons in), but around every corner awaits the possibility of death. Whether you are level 1 or maxed out, there is a potential for you to die if you make a mistake.
ToME is a tactical strategy game at heart. Very few deaths will happen because of bad luck, most of them will be a result of mistakes (usually a series of them). This is made possible because there is a plethora of escape options and vision scouting abilities, ensuring that luck plays no part in your experience. As you play you will encounter 'rare' monsters which have a wider range of abilities than most, often requiring you to play very carefully and think out every move you make. Excluding your primary damage-dealing abilities, nearly every ability your character has is for a unique purpose: faster movement, teleports, swapping positions, stunning, healing, shielding, evading, removing effects, and so on. Character positioning and knowing when and how to use your skills is the key to sucess in this game.
The basic gameplay is solid due to the strategy elements, but the variety of character customization and items you can find is where the real excitement comes from. There's quite a lot of different classes and races to choose from, many of which have very unique playstyles. Each character's passive and active abilities can be leveled up point-by-point so you can customize exactly what they're capable of, and you cannot max out everything so you must decide what works best for you. As you progress into the game, you'll find items with a huge list of modifiers and special traits. You will constantly be comparing two items and thinking about which is better, especially weapons. How much base damage a weapon deals is rarely the deciding factor in whether or not you will use it, as each individual item can have dozens of different effects and stat changes you to consider. The level of customization depth adds an incredible amount of replay value to the game.
The game's aesthetics, however, are not great. I mean the graphics are decent... for a roguelike, a genre that is often associated with graphics consisting of colored ascii colors and nothing else. But I won't beat around the bush on this one: the graphics look pretty bad when compared to almost anything else. And I don't just mean low quality, I mean the art style is terrible. Generic uninspired fantasy crap. The screen is often cluttered with ugly doodads and bulky objects, enemy sprites look ridiculous, I honestly feel most people will take one look at the game and go "This game looks like trash. I am not playing that." - and I don't blame you. I just hope you can look past the terrible aesthetics to find the beautiful game within. You know, inner beauty.
Above all, ToME is completely free. You can download the full version of their website, and if you enjoy it I strongly recommend buying a copy of it on steam or throwing the developer a direct donation. The game is consistently updated, has full mod support, and has an amazing website that tracks all of your character data and allows you to look up other players. I recommend this game to anyone who has enough patience to get past the learning curve.
Qui un lets play di mezz'oretta che spiega le principali dinamiche del gioco: