almeno dimmi grazie che te l'ho passato, stronzo.
cmq fuori di testa
Che erbe psicotrope si fumano gli sviluppatori?
La battleaxe e la voce.
Ma mi pare ci fosse anche su chivalry.
Fatto bene a metterlo, tra l'altro mi pare tu faccia meno danni agli alleati.
Sostanzialmente è lì il tempo che impari che spammare = morte.
Comunque il gioco è molto più godibile in server da una 20ina di persona. 64 per me è assolutamente ingiocabile, viene meno tutta quella soddisfazione nei mind game con l'avversario che può succedere con più consistenza in server con poca gente. D'altro canto se usi l'arciere nei server da 64 è divertentissimo
è metà del divertimento
Spoiler
Just in case, make sure to restart Steam so that the patch downloads.
Patch #06 Changelog
Gameplay
Spectators can no longer initiate or participate in vote kicks
Starting votekicks and casting votes against enemies is no longer possible in team modes
Avoiding votekicks by leaving the server is no longer possible
Votekicks now need more vote majority to succeed
Fixed unlocking getting stuck
Fixed high level unlocks staying locked despite reaching the level
Added Gothic buckler skin
Added Kleines Messer (Cleaver skin)
Added Baron’s Cutter (Cleaver skin)
Combat
Kicks now have more range against active held blocks and recovery. This will significantly increase range of kicks against shields and fist block only (Doesn’t affect parries/timed blocks)
Increased kick tracer width slightly (making it more reliable in facehug range)
Nerfed chase mechanic slightly - now has a bit less activation range & movement speed bonus upon activation. This will make it weaker mostly against unarmored builds.
Increased stab early release by 25ms (this will make all stabs hit very slightly slower)
Weapons & Equipment
Heater and Kite shield block adjusted, it is now slightly easier to hit around these shields
Fixed parry backpedal speed being lower on targe/buckler than regular parry
Fixed eveningstar having 5 stamina on hit instead of 10 on stabs
Mallet and Blacksmith hammer now have more range
Mallet repair ability buffed
Deployable ballista can now turn more, has faster ammo replenish and has slightly more health
Deployable spikes now have slightly more width, covering more area
Toolbox now spawns with 5 out of 6 ammo and now resupplies 6 ammo at ammo boxes instead of 3
Smokes now disable chase mechanic
Maps & Gamemodes
Frontline capturing & neutralizing is now faster
Fixed straw shack roof having no collision on MountainPeak
Fixed some icicles
Fixed attempt for bug in BR where if you die at warmup 1 second you can get the defeat screen despite respawning
Networking
Potential fix for slots not being reserved for existing players on map change
Potential fix for server browser not working for some people / not seeing any servers
Server browser and matchmaking filters now save properly
Visuals & Misc.
Shortspear holster is only on the back
Fixed floating weapons in demos
Audio
Lowered volume of ballista hit sound
AI
Fixed bots being given too many turds up-front in certain cases, which would cause them to unload the volleys of turd reserves even long after the player leaves the stuck spot
Horde bots turds now have AOE damage, nerfing the ability to avoid the horde by camping towers and other places where the horde can’t reach the player
UI
Scoreboard now automatically scrolls to always show the player's entry
Mi fa ridere perché è esattamente uno dei miei omini.
Anche su discord "rosti ma c'è un motivo preciso per cui vai in giro a petto nudo?"
In realtà è anche perché ho preso il perk che mi ripristina gli hp dopo una kill.