Helldivers 2

C’è una friend list in game ma a volte non funziona

(Consigllio settare almeno il crossolay attivo per ricevere le notifiche di richiesta amicizia).
O tramite steam friend list, oppure anche tramite il server di discord di ngi.
Ti poni su lfg Channel e quando ti psrte il gioco discord lo vede e ti crea un canale voce apposito.

Posta qui il link al tuo steam così possiamo aggiungerti

È entrato in partita un tizio che si chiamava Void

Dopo averlo insultato mi sono accorto che non era VoidNGI :rotfl:

2 Likes

E’ questo il link che ti serve?

Per unirmi in discord dove trovo il link?

1 Like

guarda dentro di te.
poi guarda bene tutta la pagina del forum.

in alto a destra…

Comunque dovrebbero iniziare a mettere nuovi livelli o alzare i cap di medaglie e campioni.
Allo stato attuale è abbastanza facile che chi ha fatto il 50 inizi a maxare tutto e perde un po il gusto

Bel patchone oggi

  • Overview

This update includes:

-Balance changes to missions, stratagems, weapons, enemies and Helldivers.
-General fixes and stability improvements.

Gameplay

Planetary Hazard additions

  • Blizzards

  • Sandstorms

Balancing

Missions

Retrieve Essential Personnel

  • Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.

  • There are fewer civilians required to complete the mission on higher difficulties.

Destroy Command Bunkers

  • Now has more objective locations, the mission was too easy before compared to other missions.

  • It can now appear in operations from difficulty 5.

  • Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.

Primary, Secondary, & Support Weapons

  • Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.

  • Arc Thrower: reduced distance from 50m to 35m.

  • Arc Thrower: increased stagger force.

  • Guard Dog: now restores full ammo from supply boxes.

  • Anti-Materiel Rifle: damage increased by 30%.

  • Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.

  • Fire damage per tick increased by 50% (from all sources).

  • Liberator Penetrator: now has a full auto mode.

  • Dominator: increased damage from 200 to 300.

  • Dominator: increased stagger.

  • Diligence Counter Sniper: increased armor penetration from light to medium.

  • Slugger: reduced stagger.

  • Slugger: reduced damage from 280 to 250.

  • Slugger: reduced demolition force.

  • Slugger: fixed armor penetration tag in the menu.

  • Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.

  • Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.

  • Spear: increased the number of missiles you restore from supply boxes from 1 to 2.

  • Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950.

Stratagems

  • Patriot Exosuit: rockets will now penetrate armor only on direct hit.

Enemies

  • Balancing adjustments have been made to

  • Chargers normal melee attack now does less damage against Exosuits.

  • Bile Spewer and Nursing Spewer do less damage with their puke.

  • The Bile Titan can no longer be stunned.

  • Shriekers no longer create bug breaches.

  • Shriekers hitting you while they are dead now does significantly less damage.

Helldiver

Balancing adjustments have been made to

  • Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.

Fixes

  • Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.

  • Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.

  • Fixed Exosuits being able to fire their weapons while opening the minimap.

  • The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.

  • Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.

We have improved the system that prevents hellpod steering close to large or important objects.

  • We have solved issues where the effective area around objects was a lot larger than intended.

  • We have reduced the number of objects that prevent hellpod steering.

  • Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.

  • Fixed cases where the ground under some assets could be bombed causing them to float.

Ballistic Shield changes

  • Collision mesh has been slightly increased in size for more forgiveness

  • Changed shield poses so that less of the helldiver is exposed

  • Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person*

Per quanto mi riguarda i più significativi sono

- Destroy Command Bunkers
Now has more objective locations, the mission was too easy before compared to other missions.

Era troppo bello una missione da 40’ che finivi in 10’

-Slugger: reduced stagger.
Slugger: reduced damage from 280 to 250.
Slugger: reduced demolition force.

big nerf allo slugger, giusto secondo me (contro i bot usavo solo quello ormai), vedremo se è troppo, forse è controbilanciato da:

  • Liberator Penetrator: now has a full auto mode.
    Lo proverò

  • Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950.
    Si sono accorti che Machine Gun Goes BRRRRT era useless

  • Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should.This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.

MORE devastators? che son quelli corazzati coi lanciarazzi sulle spalle? wat?

Per fortuna non solo quelli, ma mi pare di si :asd:

Beh si lo slugger era troppo forte anche se era controbilanciato dai pochi colpi; vabbe vediamo come va ora

Per quelli che nel frattempo devono dare altro

hhan messo anche nuovi livelli, ora sono a lvl71, si è tenuto l’exp che avevo fatto dopo il 50 in memoria

ci sono le cazzo di gunship!

Bella patchona. :sbav:

speriamo diano qualcosa per l’ AA perchè sono un bel dito al culo le gunship

Ma non ho capito, sono già in gioco le gunship?

si cazzo
Beccata uno appena spawnati su Malevon Creek con un tipo che in voip urlava “whaddafakkk is daaaad”
e due all’uscita sempre sulla stessa missione

lol, e voi che volevate mettere in pausa :D

diciamo che rimane il problema di base del pourpose
Bella la storia ma finchè hai cappato tutto (ora han giusto messo i livelli nuovi) manca un po il succo

Comunque il mio meta anti automatom è salvo :asd:

qual’è il meta anti automaton?

Ma non capisco… “il succo” è il gioco e il gameplay, non lo sbloccare cose…
Ok se fosse stessa mappa-stessa missione forse, ma è tutto sempre “diverso”.
Poi quante ore ci hai fatto? io sono a 100 ore e neanche ho cappato nulla, direi che anche anche se conti i soldi spesi e le ore va benissimo.
Cambia gioco e tornaci quando ti pare, ma ora dire che manca il succo mi pare assurdo

1 Like


first game post patch