DebitMan
(DebitMan)
November 17, 2013, 5:19pm
181
la mia sensazione principale è che alla egosoft non abbiano o non abbiano avuto i mezzi per poter fare quello che volevano fare... non so come son messi a personale e disponibilità economiche e senz altro stare diversi anni a campare con le vendite in saldo dei capitoli precedenti sarà stata dura, pero qui sembra mancia tanta roba...
Intanto è uscito questo, la parte interessante è la terza parte sui cambiamenti che intendono fare:
###### Bugs we are investigating ###### - Broken or missing voice recordings in language other than english There is an update for german voices today (nov 15th) and another update end of next week. We apologize for these problems. French voices are expected to be added in mid december, russian voices should also follow in december. - Performance problems on very high end PCs It seems that some of you experience an unsatisfying framerate even though you have really high end machines. We want to know which systems are affected by this and need to reproduce these problems here. To do this it would help us immensely if you could send your DXDIAG reports and describe the framerates you measure (e.g with the FRAPS tool) in certain situations. Please describe the situation and give different examples (e.g landed on a station, in an empty zone, close to a station, in a highway etc.). Please send your information to [email protected] with subject #PERFORMANCE INFO# - Stuck object on platform: We are sorry that this still happens sometimes and will fix it ASAP, but you should however always be able to simply use ENTER – 5 to get back. - We read reports of people who can not save: Please check if the harddrive that you are saving to has space left and the right are set correctly for the savegame folder. If you think this is all correct, please send us a DXDiag file to [email protected] with subject #SAVING BUG# - Crash right at gamestart (but not in or before start menu): This is very likely memory related. Do not try running the game in 32 bit Windows (this is not officially supported). If you still want to experiment with 32 bit Windows, be aware that it may crash. More importantly it will definitely crash if you do not set your machine to allow more than 2GB of physical memory. There are tricks to achieve this but in general the rule is: Use a 64bit Windows! UPDATE: Patch 1.12 will give you a message at the start if the game has zero chance of running because of “out of memory” and not even start! - Exiting the super highway (blue) millions of km away from anything This seems to be a bug several people report. We are trying to reproduce this but it is not easy. If you have information on how to reproduce, please email [email protected] Please let us know if you had this problem with 1.12 or above, as we hope it was already fixed. - After loading cursor vanishes While running around on platforms the mouse cursor is supposed to disappear. If it happens in normal flight, please check if you have more than one physical monitor and the cursor may just moved off the screen? - Ship flying through station: We apologize for this happening. We hoped to have reduced the chance of this happening significantly, but are investigating this. ###### Tricks & Tips ###### - Dont run game in 32bit Windows and make sure you have enough memory free - Make sure you have latest drivers installed. - If you have problems with the game, reset all settings in the driver to default - If you suffer performance problems set the LOD and view distance to low values. The game should still look good but this helps a LOT. Consider turning off shadows, consider medium or low shaders if your GPU is the bottleneck. - Trading: Some people report problems that trade ships do not work as expected. In most cases this is not a bug with the trade ship AI but the ship did not get the right order through the trade menu. As mentioned above, we definitely want to improve this menu further, but most importantly you have to make sure that when you add a trade order to a ship, you click on NEXT after selecting the order and assigning it to the ship selected at the top of the menu. Then you select the amount and confirm the order. After this you should see that an order was added to the ships order queue. One thing we want to improve is management of this queue and show it more clearly in trade ship info menus. - There seems to be a bug with menus remaining open sometimes. If you end up with a non working menu, please see if changing the screen resolution or AA settings (ESC – settings – graphic settings) helps to make the menus work again. You can undo those changes after it works again. If this happens repeatedly please email information on how you reproduce this to [email protected] ###### Feedback about feature requests: ###### - Map and other menu improvement: We have a number of menu and map improvements planned. This includes more control over the map like the zoom that was suggested here and changing the layout of some of the text menus. We are also considering showing the “minimap” on the eventmonitor whenever there is “no signal” at the moment. These are a lot of individual improvements some of which will happen soon. - Autopilot / SETA: We will add some autopilot support. However it is our goal with X Rebirth that you do not need to run the game semi-automatically for extended periods of time. This is also he reason why we will not support SETA / SINZA time acceleration. There should never be a need to wait 20 minutes for your trade ships once you have multiple ships. You can queue orders and do many things in parallel. Time acceleration as a trick to accelerate trading will not be in X Rebirth. - Facial animations: We will look into improving facial animations. - External view / Ability to turn around in cockpit: This was asked for a few times. Yes we will look into this but it will be part of a larger update and take more time than just a few weeks. It will also be combined with support for looking around in the cockpit (e.g with a joystick POV hat) and maybe also support for Oculus Rift style VR. So please be aware that this feature will take some time to add. - Targeting hotkeys: Another feature that was requested a couple of times. Yes we will do this. Based on your feedback that is for one of the earlier updates even though such “explicit” targets only work in the mouse / keyboard mode. Not with controllers! - Talking to people on stations: We have a plan for an early patch (early december) which will make the conversations and finding NPCs for jobs a lot easier and more accessible. This has a high priority. - Skipping conversations: We will look into this, but I can not promise that this is always possible. - Joystick support: We are aware that joystick support (as opposed to gamepad) at this time is not perfect. We definitely will make this a priority for one of the next updates, but please allow a little time for this.
Eleclipse
(Eleclipse)
November 17, 2013, 6:27pm
183
Boh io alla fine ho chiesto il refound.
Imo come si è detto molti sono arrabbiato perché non è x3 la vendetta ma oggettivamente è palese che il gioco sia buggato e buttato fuori prima di un minimo di test, leggendo e guardando video certa roba non potevano non sapere che c'era.
Inoltre certe scelte "d'immersione" ed estetica come la roba che devi girare le stazioni ogni volta mi sembrano l'equivalente di siti internet in flash con mille robe estetiche e zero uso pratico.
Inzomma ci si rivede fra almeno 7-8 mesi quando fixano
informazioni trovate altrove:
Hey maybe you didn't get the fucking memo but in this glorious new X game we can no longer automate trade in any capacity, no longer give remote buy/sell orders to ships, no longer give specific orders (such as: formation, movement, defend, etc) to ships, no longer pass time to speed up menial tasks using SETA, no longer build stations anywhere we want, no longer target enemies without first clicking on them, no longer bind things to hotkeys in general, no longer trade goods without docking at a generic station interior, no longer travel without engaging in a boring and repetitive minigame that swallows much more time than a loading screen, no longer look around inside the cockpit, no longer do anything at all without navigating a radial menu tree, no longer see where the fuck we are on the map, no longer see where the fuck we are on the minimap (because it doesn't seem to exist), no longer view any information at all except on an in-cockpit flatscreen approximately 1/5th the size of the player's monitor after first having viewed a helpful two second long "you are now looking at important information" pan animation while the rest of the universe conveniently pauses so your ship doesn't crash into anything. But no you're right, just another typical Egosoft release. The modders will fix it.
se metà di ciò che dice è quasi vero, questo gioco è una cagata abominevole.
Cesky
(Cesky)
November 17, 2013, 10:10pm
185
Long story short, la prima exp per togliere lo schifo cockpit
Per chi vuole il refund...potete sempre cedere il gioco a qualcuno su hwupgrade , sono tanto contenti di là
Per fortuna che stavolta l'inculata l'ho evitata...l'avevo già presa con Planetary Annihilation st'anno ... due volte in pochi mesi non me lo sarei perdonato
Per quale motivo planetary annihilation è un inculata?
Cesky
(Cesky)
November 17, 2013, 10:31pm
188
A parte l'80 euri di early access credo intenda
no pagai 30 dollari in fase kickstarter perfortuna... Comunque inculata perchè non mi è piaciuto giocare su mappe sferiche e poi il gioco in beta non era considerabile neanche beta ... gli darò la seconda chance quando sarà bello sgrezzato
- Exiting the super highway (blue) millions of km away from anything This seems to be a bug several people report. We are trying to reproduce this but it is not easy. If you have information on how to reproduce, please email [email protected] Please let us know if you had this problem with 1.12 or above, as we hope it was already fixed.
torno su albion prelude bella
"per favore aiutateci a riparare quello che noi abbiamo rotto" credo si veda solo nei videogiochi, nel resto del mondo un'affermazione del genere si accoglie a fucilate.
Quelli di eve online si erano fissati con la deambulation e ci stavano per fallire.. Poi hanno capito che la gente non voleva il personaggio coi tatuaggi che giocava a ping pong nelle stazioni spaziali e si sono rimessi sulla retta via
Eleclipse
(Eleclipse)
November 18, 2013, 8:49am
194
Cmq la cosa più interessante che ho trovato
è questa , pare che di base sia molto plausibile che abbiamo cercato di uscire su console, fallito e rappezzato alla bene e meglio per pc.
Lorenzo.ns
(Lorenzo.ns)
November 18, 2013, 9:31am
196
la video recensione che ho postato spiega la stessa cosa... veramente ridicoli.
The.End
(_The End_)
November 18, 2013, 9:31am
197
questo spiega il menu radiale ridicolo
cmq basta mi sono fatto 3 ore di gioco è bon non riesco ad andare oltre un po per i bug un po per le performance che ogni tanto sbroccano e rallenta tutto dicono cmq che sono all'incirca 9 ore di campagna servono da "tutorial" ti illustrano un po il necessario anche in malo modo secondo me bho mo provo terran conflict insieme ad albion prelude che adesso sto scimmiato per qualche sim spaziale ;_;
Kiantati
(Kiantati)
November 18, 2013, 9:36am
198
La cosa davvero grave è che probabilmente non ci saranno altri capitoli della saga X per molto, molto, troppo tempo.
Quanto mi fa incazzare vedere bruciare dei giochi ben fatti con dei sequel assolutamente fallaci.
Eleclipse
(Eleclipse)
November 18, 2013, 9:41am
199
Io aspetto solo l'inizio dei saldi invernali per pigliarmi l'x superbox (mangiandomi le mani per aver creduto in rebirth e non averlo preso nel bundle) e evochron mercenary che pare sia carino
Lorenzo.ns
(Lorenzo.ns)
November 18, 2013, 9:49am
200
X ormai è morto.
con l'arrivo di elite e star citizen quel gioco, dopo questo flop, non venderà mai più un cazzo.