[UFFICIALE] - Wii

Finally, there's the Internet channel, which is basically just the Opera browser--which you'll need to cash in Wii points to purchase. But the Wii remote does seem uniquely suited to surfing the Web on your couch.

Opera si paga. E vabbè qualcosa di negativo ci doveva essere
Eh vabbè, magari costa una vaccata

Attendo fiducioso domani!
Cmq ridendo e scherzando il controller completo costa 60$...
Bhè, non mi sembra tanto...quello per xbox360 ne costa 45 :\
At Nintendo's Wii press conference in Tokyo today, Yasumi Matsuno, director of Final Fantasy XII (well, until he left the project midway through its development) and other popular RPGs like Final Fantasy Tactics and Ogre Battle, stated that he is developing for the Wii and expressed his love for the platform.

As part of a video segment of developers praising the new Nintendo console, Matsuno stated he's a recent convert to the Wii. "The Wii controller makes total sense when you think about FPS-like games, but my question was, will the controls fit other existing games?" he asked himself, no doubt thinking of RPGs. "However, when I first tried Mario Galaxy, I realized that the controller fit the game almost scarily well. It allows you to intuitively feel the game and its atmosphere."

Matsuno also mentioned that he agrees with Nintendo's stance of gameplay over graphics. "Graphics (these days) have evolved, and there are many games claiming that this generates a more realistic atmosphere. However, there are very few games that have a control interface that lives up to this atmosphere. With the Wii controller you can actually feel like you're touching or living in this atmosphere."

Matsuno, who quit Square-Enix after having a mental breakdown during Final Fantasy XII's development, is working on his Wii ideas for a new game developer (though which one has yet to be revealed).


Il fatto che gli sviluppatori siano entusiasti di questo scatolo mi lascia ben sperare per il futuro
Bhè, in molti hanno espresso il loro entusiasmo per la console. Il problema è la risposta del pubblico: meno console vendono, meno giochi conviene sviluppare.
Beh anche quello non è malaccio
Nintendo have announced that they will be bringing their million selling DS title Big Brain Academy to the Wii, and have also let a single, solitary screenshot slip out.

A maximum of two players will be able to play at any time, according to the press release, although an intriguing "co-op mode" is mooted. The game is compatible with the Wii's Mii data system, and the two player versus mode will see players competing on a split screen, with the same problems appearing in a different order for each player. The first player to get 12 correct answers wins...sounds like it could be fun all the way - as well as having the potential to create some interpersonal feuds.

No release date has been specified at this time.
--------------------


Will the Wii be region-free? Yes. Like the Nintendo DS, the Wii will be able to play games from other regions, such as Japan, without any restriction. Kaplan implied there might be a region lock that publishers would be able to flip on, but it doesn't sound like the first-party titles from Nintendo will be restricted.


--------------------

Confirmed: NO DVD Playback for Wii
A Nintendo excecutive has today confirmed that the Wii will NOT be able to playback DVD movies, the reason for the lack of this feature is due to attempts to reduce costs.

Region Free?
Evvai di Play.com
Nintendo
Godo
Strano, mi aspettavo qualche commento negativo per la roba del DVD

Macchissenefotte
Ho ps2, xbox360, lettore standalone...ci mancava un altro lettore dvd


*

Ai tempi della PS2 aveva senso perchè era un'innovazione anche sotto l'aspetto videoluco, inoltre il DVD non si era ancora affermato come oggi: adesso come adesso fra PC, PS2 e i vari letori DVD/DIVX (che nelle catene come MediaWorld vengono venduti a prezzi stracciati) personalmente non ne sento proprio il bisogno, la console la compro principalmente per giocare, mi interessa che mi diverta sotto quel punto di vista, se poi fa altro meglio, se no amen.


play.com è la stessa regione nostra
Dici che nn importeranno le versioin JAP/NTSC?
non credo, sennò lo farebbero già ora (come yhoutoo)
Tony Hawk's Downhil hands-on

Control in Downhill Jam makes good use of the Wii controller, although you'll have to get used to how the various buttons work and to holding it horizontally. Once you get used to the setup, which shouldn't be too hard once you go through the tutorial, you'll find that Downhill Jam has a good feel to it. How long it takes for everything to become intuitive will vary on the player.

The visuals in Tony Hawk's Downhill Jam are clean, with a respectable amount of detail. For those keeping score, the graphics are certainly an improvement over what you'd see on the GameCube, although they're a subtle testament to the Wii's graphics power. The environments are large and contain a good amount of activity from vehicles and pedestrians. We saw a decent number of different special effects used for speed bursts and point modifiers that added some flash, which was a good complement to the action. The game also moves along at a smooth and generally stable frame rate with a good sense of speed.

Tony Hawk's Downhill Jam will, as with most Wii games, likely be closely scrutinized for its content and control when it ships later this year. From what we've seen, the game should offer a solid amount of content that's fun to play. The catch will of course be how long the appeal and novelty of the control mechanic will last over a long period of time. We're anxious to log in some more time with the game to see just how it holds up. Tony Hawk's Downhill Jam is currently slated to ship this fall for the Nintendo Wii. Look for more on the game in the coming months.
Su Youtoo si può gia prenotare, a 249€, la versione PAL: uscita 2 Ottobre
The October issue of EGM features a candid interview with Gearbox founder and president, Randy Pitchford, regarding his thoughts on all three next-gen platforms. The game developer is primarily known for Brothers In Arms, Half-Life, and several PC ports including Halo and Tony Hawk's Pro Skater 3. Here are some of the most notable comments from the interview:

* On comparing the PS3 to Wii: "From a computing power point of view, the PS3 is a generational leap. The Wii is not."
* On Wii development: "The Wii is like a supercharged GameCube! We can do things exactly like we did them in the last generation, except we have faster processors and lots of extra RAM for us to make everything look better and run faster."
* On online play: "I think it's a little optimistic to imagine that Sony or Nintendo can beat what Microsoft has done with Xbox Live as they kick off."
* When asked if Wii or PS3 will have a better chance of success: "I'd have to go with Nintendo this round. In its favor are a nice price point, a very interesting interface, and a library of must-have first-party games as well as retro classic games... Sony can peak at a much higher plateau than Nintendo (with respect to maximum installed base potential), but they have a number of risk factors to deal with."
* On supporting Wii, PS3, 360: "We are strongly supporting all next-gen systems including the 360, PS3, and the Wii. Depending upon how things unfold, we are very adaptable and agile [read: peeps can be dropped]."
Metroid Prime, che è ufficialmente un gioco "2007":

September 14, 2006 - Readers have almost certainly heard the news: Metroid Prime 3: Corruption has been delayed into next year. Not exactly the development we were all waiting to hear. However, we do have some spectacular news to report, too, which is that Retro Studios has become the first developer to prove the potential of the Wii-mote with first-person titles. Corruption was sometimes-clumsily controlled at E3 2006, but thanks to a new control method designed specifically for pros, that's no longer the case.

As we played a new single-level demo of the Prime 3 at Nintendo's Wii event in New York City, the game's designers came upon and told us that we absolutely needed to try the new "expert" control mode. They explained that they hoped it would satisfy our cravings for first-person maneuverability similar to a mouse and keyboard configuration in FPSs on the PC platform.

We started up a new level where heroine Samus Aran explores a vast space station and immediately switched to expert mode. We're happy to report that it simulates the accuracy of PC first-person shooters almost perfectly, and we found ourselves soaring through levels, zipping around corners, pulling quick turns and zapping down enemies with pinpoint precision without seconds. Simply put, Retro has nailed it - and it makes the wait to 2007 for the game that much more difficult. We're not kidding when we write that Prime 3 feels like a brand new game with this control.

The latest level looks quite a bit more gorgeous than the two missions on display at E3 2006, both of which were also present again in addition to the third. In it, Samus treks through another futuristic station as it floats through the galaxy. She encounters a variety of old and new space pirates, must user her morph into ball form in order to navigate in-wall passageways, use bombs to blow away barriers, and more. Again, players will use the Wii-mote as an extension of Aran's hand to open some doors. Hit the A button and near some locks and the option to thrust Aran's arm forward and into the object, which can then be twisted and turned with a gesture, feels as responsive as ever.

Some of the game's in-game cinemas are very atmospheric and impressive.
In one scene, Samus must go into morphball mode and drop a bomb to propel herself into a nearby airlock. When she triggers the airlock, a cut-scene ensues that shows the character jettisoned into space, where she floats underneath a gigantic ship and eventually grabs onto a protruding lever and pulls herself back in through a gap in the structure. It looks absolutely fabulous - and you'll be able to see it for yourself in some of our movies coming soon.

Samus is controlled with the analog stick on the nunchuck attachment; its Z button makes her jump and double-jump and the C button rolls her into morphball form. The Wii-mote, meanwhile, is simply aimed at the screen for near-perfect accuracy. The process of turning - an issue in previous builds - is no longer problematic with the inclusion of expert control. Pressing the A button fires her weapon and the B trigger is still used for locking onto enemies.

The game is not yet running in 16:9 widescreen mode, but Retro is still looking into it. It does, however, support progressive-scan. We have to say, the new level looks great. Texture resolutions have been bumped up, bloom lighting complements areas, and the particle effects system is better than ever. Really, watch our latest videos and we think you'll be pretty impressed. The game runs for the most part at 60 frames per second, but we did notice a few spots where the fluidity dipped.

After E3 2006, our optimistic outlook on Metroid Prime 3: Corruption transformed purely into hope that Retro would not overlook the controls. But our optimism is back and stronger than ever. There is no doubt in our mind now that Prime 3 is going to play and look great when it finally arrives next year. Samus officially joins Galaxy and Brawl on 2007's must-have list.


Che dire se non