Total War: Warhammer

Vabbè... si sapeva che finiva tutto a colpi di dlc.
lol vabbe' dai era scontato , bisogna vedere se questa politica paghera' oppure no
se continuano a riproporla da shogun 2 vuol dire che paga.. purtroppo paga..


*


99 sterline per la scatola, 33 per la spedizione.
gg.
Dopo rome 2 per me possono anche tenerselo con tutti i suoi bellissimi dlc
Il motivo per prenderlo al day one poteva essere il multiplayer, ma sarà una merda di multiplayer, identico a quello di rome 2.

Per me scaffale e valuterò quando te lo tirano dietro con i superMegaImmensDistruttivFigliDiPutSALDI!!!


faro' lo stesso anche io ma solo perche' odio dover comprare i dlc uno ad uno comprero' la goty / gold edition ecc

Quel Chaos Warrior è urèndo comunque
io sono anche molto curioso di vedere come gestiranno le magie.. da quel che si è visto nel primo gameplay mi sono parse veramente sgrave.. troppo forse..

imho lotr si sarebbe prestato meglio al genere ma essendoci già third age come mod avranno voluto puntare su un altro fantasy di successo


No non è quello, è il costo della licenza... Quella di warhammer la regalano dentro i pacchetti di patatine.


la gw si sta vendendo pure il culo


a l'altro giorno ho visto un gioco sul 40k un porting scandaloso da mobile
Chissà a quanto la vendono la licenza?
Penso che con 5 euro ti porti a casa tutto il pacchetto.
Qui c'è una...come chiamarla..."arrampicata su superfici riflettenti"?..del Creative Director Mike Simpson.

La riporto in toto:

Spoiler

The internet debate over TW: Warhammer's DLC and pre-order bonus content has ranged from troubling to horrific. In the studio it's sparked off a huge "wtf do we do about it" debate. A good portion of us have been arguing that whatever we say in response will just fan the flames - that there is no possible response we can actually make that would make it better.

I don't think this is true. I think the nature of our games means our players are intelligent and rational thinkers, and if we share with them the problems that we face, maybe they can help guide us to the solution that brings maximum happiness to the most players. That solution may be exactly what we are planning, but if it's something better we wouldn't hesitate to execute it.

So, the first thing we need to agree on is what we're trying to achieve - I've stated it as the maximum happiness for the most players. Even if you're uber-cynical about our motives and think that we're only interested in money, we should still agree on this because maximum happiness for the most players equals good business for us. In the long run having lots of happy customers enjoying what we make is really the only thing that's important.

As it happens, for us money isn't our main objective, but just like income in a TW campaign, it's important because more money lets us do more stuff. We can invest more in supporting products in the past, make more varied and higher quality games in the present, and invest in technology for the future.

Also, just like a TW campaign, we have to figure out the best strategy for maximising the number of happy players. Our general approach is to make the games we want to play and hope players agree with us, rather than trying to second guess what players might want and doing that. In the case of Warhammer, we want it all. All the races. All the units . All the magic. As authentically as we can possibly make it. With the best possible TW gameplay in there too.
When we were first planning the project, it was immediately obvious that this was a bit of a problem. All that lot was going to cost four times as much to build as the contents of the treasury. We were going to need more resources. Lots more resources.

To get that investment from SEGA (who are always supportive in backing us), we demonstrate that we can release a great game that results in a lot of happy players. But in order to do that with Warhammer content, it has to be split up into reasonable pieces in order to do all of it at a reasonable resource cost.

The only way we can have all the races, all the units, all the magic, all authentic and super high quality is by building it up in multiple products; and for each of them we have to give a plausible prediction of how many people will be happy to buy it, so we can justify the cost of making it.


Now I'm going to massively oversimplify this, but here's the problem…

A full game’s-worth of development resources (time, money, people) can only support a certain amount of content. In this case it works out as four playable races. There’s so much depth, breadth and variety in them, these races really are a huge investment to make above the factions of previous games.

DLCs also support a certain amount of content, less than a main game of course but big enough to add more playable races, or add extra stuff to existing races in the case of smaller DLCs.

Additionally, DLC's that come out in the first 6 months get even more resources (as they will sell a lot more), and a good value pre-order incentive increases sales of the main game, allowing yet more content to be added into the main game.
And we try and over-deliver; because we’re making the game we want to play.
To release DLC within that 6 months after release, we have to start on it well before the game is finished. It’s outside the scope and budget of the main game, but it’s developed in parallel. We hired a whole extra team to do this because in total it's almost as much work as the original game.

If we were to add this extra content to the main game, we’d be operating at a loss, which we wouldn’t do.

So in TW: Warhammer’s case, we had our four main playable races sorted, and we’ve planned for Chaos to have a big role to play later in the trilogy. But we really wanted Chaos Warriors in the main game, even without DLC – to give a big, bad end of game "boss" enemy Race for all players. But we couldn’t do that within the resources for the main game. So we added it as the pre-order incentive that also gets sold on day one – making Chaos Warriors fully playable but also giving us the extra resources to add them as an Ai race for everyone.

So is adding chaos as a pre-order incentive "cut content"? I think the opposite is true. If we didn't add it to the pre-order, it would have been DLC later on and not in the game at release.

We thought we'd done well. Maybe there is a better solution - we're listening to all suggestions for the future. Maybe pre-orders are becoming so toxic they will stop working altogether. You'd hope not though, as it quite simply means those incentives will end up just being paid DLC after launch.

Pre-orders create buzz, improve sales and give the whole studio confidence in what we’re doing. They genuinely let us give you something for nothing, and you can't lose – if you aren’t happy with the final game, you should explore your refund rights. Even if you don’t pre-order, you get Chaos as an Ai opponent.




Visto che la reazione sarà questa:


Piccolo riassunto:

  • Abbiamo soldi solo per sviluppare un gioco con 4 razze
  • Vogliamo anche il Chaos perchè altrimenti la gente whina
  • Non vogliamo il Chaos come DLC nei primi 6 mesi perchè ci faremmo schifo da soli
  • Lo mettiamo come preorder, così possiamo finanziarlo autonomamente
  • Peccato che, per farlo uscire con la release, dobbiamo cominciare a lavorarci da subito!
  • Ma non vi preoccupate, anche se non pre-ordinerete, IL CHAOS SARA' NEL GIOCO LO STESSO MA SOLO COME IA


Morale della favola: dateci i soldi, il chaos è già dentro sviluppato nel gioco ma se non preordini non lo puoi giocare.

CA at its finest.
Che giga stronzata, se era un dlc prima o poi tutti quelli che volevano il chaos l'avrebbero avuto, magari aspettando uno sconto.

Ma no, hanno preferito cercare di forzare la mano coi preorder, e in più ovviamente metteranno mille dlc.
Cercano pure di convincerti che ti hanno fatto un favore, che è più giusto così, ma almeno state zitti e vergognatevi in silenzio.
Sempre peggio.

Minimo alla release ci sono i soliti miliardi di bug e la gente ricorre davvero al refund in massa, un pò godrei.
Penosi
Mi dispiace ma fino a che c'è gente che si lamenta ma poi compra penso che facciano bene...

Io mi sono stancato, è piano di bimbiminkia che dicono che non comprano i giochi per mille motivi, poi scopri che lo hanno preordinato in mega deluxe edition.
tutto bello tutto vero poi tutti a comprare al d1 con le solite scuse

"i soldi son miei e ci faccio quello che mi pare"

"non ho resistito sti cazzi"

"non sarai mai peggiore del lancio di rome2 e siccome avevo anche comprato quella merda compro anche questa"

Ho percepito un tremito nel repost:


Spoiler




la sagra del pagliaccio