DerBaron
(DerBaron)
February 28, 2010, 11:59am
41
c'è anche un'altro bel film riguardante i sottomarini , è k-19 con harrison ford. Forse qualcuno di voi l'ha visto
RJ-45
(eth0)
February 28, 2010, 1:02pm
42
quoto, bellissimo anche k-19, ve lo consiglio
ISOLA
(ISOLA)
February 28, 2010, 1:10pm
43
K19 non è un brutto film anzi....peccato per Harrison ford che in quella parte recita veramente male. Das Boot è cmq il meglio,si vede in maniera fottutamente realistica com'era la vita a bordo,come se la passava l'equipaggio etc è un film totale per i sommergibili
Speed_399
(Speed_399)
February 28, 2010, 6:53pm
44
nota tecnica il titolo italiano di Das Boot è U-Boot 96
Su subsim, dal momento della dichiarazione ufficiale che SH5 farà uso di questo geniale drm, hanno aperto un poll al quale penso abbiano partecipato qualche migliaio di persone (e sono tutti appassionati della serie, figuriamoci gli altri).
Il thread è questo:
http://www.subsim.com/radioroom/showthread.php?t=160764 I risultati li potete leggere in questo articolo:
http://www.restorerestartquit.com/?p=196 Si parla anche di problemi in Australia, adesso leggo di che parla.
vabbè gli australiani saran i soliti bacchettoni che lo vorran censurare o avran problemi di teletrasporto per il ping e blablabla
ISOLA
(ISOLA)
March 1, 2010, 8:55pm
47
C'è DAS BOOT su La7 stasera,vedete di recuperare,dico con voi fanboy di U571
RJ-45
(eth0)
March 1, 2010, 9:32pm
48
ma quelli di la7 lurkano sto thread?
certo quando si dice coincidenza..
Troppo tardi, non ho fatto in tempo ieri sera.
Oggi l'ho cercato in dvd al mediaworld ma non c'era.
Si, mi avete scimmiato.
inglo
(inglo)
March 4, 2010, 11:49am
50
sto thread mi ha messo una scimmia sulla spalla
sono andato su play.com e ho comprato silent hunter III
ISOLA
(ISOLA)
March 4, 2010, 12:50pm
51
Si ma non deve uscire proprio adesso il quinto episodio?
Hai fatto benissimo. Ricorda di cercare Grey wolves X, mi raccomando.
E ora veniamo alle brutte notizie. Leggetevi questi post perchè sono qualcosa di orribilmente fantastico.
INTRODUCTION TO THE GAME / TRAINING MISSION Great introduction to the game. however the "training mission" if that is what you dare call it is FAR too arcade like. i seriously felt like i was playing this , only with ships. let me summarize the opening scene "Hey you.. wake up.. captain wants to see you on the bridge." you go to the bridge "well... looks like we are finally at war, oh well." "SHIP SPOTTED! right there... holy sh*t i swear it is right there it just appeared out of nowhere... i could break wind on it from here it is so close!" "Quick... get to the periscope and sink at least 2 of them" done! "congrats... you are now a U-boat commander W00+!" the end The game really needs a whole series of playable training missions. the interface, options, crew interactions, skill sets etc are FAR too complicated for even the EXPERT SUBSIMMER to pickup quickly thus the need for about a dozen training missions. because there is no printed manual, there is no ability to read the damned thing WHILE PLAYING as a reference. you have to write down any questions or curiosities you have then reference the included "manual" later on. ========================================== CREW INTERACTION / RPG ELEMENTS at first i thought "COOL!" i asked the 1WO about his family, and got a whole speech about his kids and wife etc. Awesome I asked the radio guy about his brother aboard the bismark, the chief about his apparently ill wife and so on and so on. about an hour later... about 2 hours later, about 3 hours later... NONE of these men's dialogue options ever changed. so... i have to ask... if it is always the same, whats the point. the only unique thing i encountered during trying out dialogue was that EVENTUALLY the "pirate" started bitching aloud, in the middle of the command room about how the crew doesnt respect him and he wants me to do something about it. ummmmm ok? i'll go have a talk with this dude about his wife... will that help? As far as mission briefings... there is a naval officer who's sole job in life is to stand in the u-boat pen, next to your boat and wait for you to be ready for a mission. when you interact with him he tells you to "come in" and you fade out to a map screen. ========================================= WATCH CREW I order the crew to man the deck gun... i assume this would mean ATTACK A SHIP... but there is no obvious way to make them do this. furthermore, once they are on the deck gun, there is no known way to get them off of it. they just stay put through the whole campaign if i dont submerge. same goes for the flak gun. The watch crew - dare i call them that - is a disgrace. They are blind, deaf, and apparently hallucinating. The watch crew is on a continuous loop of pointing at random, non-existent objects that apparently only they can see in their hallucinogenic world. however, i sailed to within 800 meters of a large british merchant ship... not one watch crew ever called it out or even hinted to the fact that we were about to collide with the enemy. they just sat there... in there LSD induced stupidity pointing at the invisible flying unicorn people. ====================================== ENEMY AI on more than one occasion I closed to within pissing distance of a DD which was apparently either abandoned... or the entire crew was experimenting with the same hallucinogenic drugs that my crew was by now completely stoned out of their skulls with. because the enemy DD didnt even turn its guns, maneuver, shake a fist... react AT ALL. For the love of God at least fart in my general direction!!! ======================================= CREW CAPABILITY / SKILLS / SPECIAL POWERS WHATEVER Im not sold on this crew ability thing... how do you use the abilities? when do you use them? why have them anyhow? i received a contact report of a convoy (you dont so much receive them as they appear on the map so you have to watch for it) and set up and intercept. told the torpedo man "Warm up the weapons" "CANNOT COMPLY" ummmmmm... ok? perhaps you didnt understand me... we are about to go shoot these torpedoes at the enemy stop standing there playing pocket pool and get the gadamned weapons ready. same situation with the "sound guy" i select "Reveal hidden enemies" when trying to make sound contact with a convoy that must surely be nearby... "I CANT DO THIS RIGHT NOW" Ummmmmm ok you want me to come back in 10 minutes? cause we can totally put the war on hold until you get your turds in a pile. ================================== PLAYABILITY If you have been following the silent hunter series from day one... prepare to get mind f*cked here... because everything you have known for the past 14 years is going to get turned on its head. Interface, key strokes... the whole works... it has been completely - and i mean COMPLETELY overhauled... to the point that it is not even recognizable as a member of the silent hunter franchise. the GUI leaves a LOT to be desired and provides the player with almost NO instantaneous access to important... nay... VITAL game information. the "ahead slow" "ahead flank" "ahead standard" that is pretty much been the staple of the subsim franchise is GONE to be replaced with. "Extreme speed ahead" wait? extreme speed ahead? he says... Extreme speed ahead. ever heard that order given on a ship? I havn't... until now. ======================================= THE GOOD STUFF there are a few things i like in the game that i would have really loved to see expanded. the role playing element... though new to a submarine simulation adds an interesting dynamic. I understand that it would take 5 years to come up with enough dialogue for the characters to have something new to say every day or every few days... but we really need more than 5 weeks at sea asking "number two" about his family... or asking the radio guy about his brother. ============================= SUMMARY Silent hunter 5 was just released and is already standing at a fork in the road. the road to the left... far less traveled... the road to the right... trodden down... a beaten and familiar path to video games If silent hunter 5 takes the road to the left - through heavy patching, mods etc (like always - thanks for nothing Ubi) it could go down in history as a trend setting masterpiece. If SH5 takes the road to the right... it will fade into obscurity as a game that had a lot of neat concepts and ideas... but that ultimately failed.
http://www.subsim.com/radioroom/showthread.php?t=163069 I hate to pile on with yet another thread about this sort of thing, buuuut.... I've really tried to give this game a fair shake, I really have. But it seems like doing the most basic things that a submarine sim should do is like pulling teeth. Just maneuvering your boat is a guessing game, what without having a compass or any way to know your current bearing besides looking through the 'scope or UZO and ordering "head to view". There is just no excuse, gameplay or otherwise, to have to do this as a workaround as this kind of info isn't immediately available to you. And once you DO know where you're headed, changing direction is not at all easy. You have to head to your map and drag your waypoint around, or order your rudder hard a port or starboard, and then guess as to when you're on your desired heading and then order it back amidships. WHY? Why oh why does something as basic and simple as maneuvering need to be that difficult? Do you have enough fuel or battery life left to get where you need to go? Guess and see, or click through 2 menus to just find out how much fuel you have remaining. It shouldn't be that hard. Your watch crew is deaf, dumb and blind. Trying to intercept a convoy is another guessing game. Your watch crew won't tell you that they've seen anything until you come out of TC yourself, and at that point you're most likely 500 meters from a DD. Good luck guessing when to go back to 1x TC so that this doesn't happen. I suppose it makes sense -in the game there's only 3 men on watch, all of them without binoculars, not the historical 4 or 5. No wonder they can't see anything. Automatic targeting is like deciphering hieroglyphics. What are the 1, 2, 3, dots for? Who knows?! How do you line them up to get a firing solution? Guess and see! No thanks. Nowhere is it explained how this thing works. The manual devotes about 3 vague sentences to this. You'd think one of the goals of the simulation would warrant more of an explanation. Manual targeting is not much better. A stadimeter that doesn't reliably tell you range is not much good. And without a proper range reading, you can just toss out the rest of your firing solution because it won't mean anything. Without the tools to do what I need to do - sink ships - then why the heck am I even out at sea? So now let's say by luck and the grace of God, the stars have aligned correctly for you and you've managed to guess correctly what direction you need to be headed in, you've guessed correctly when you needed to come out of TC to set up an attack, you've guessed correctly the range to your target and you've shot your torpedoes. Now it's time for evasion. Well, hope you're ready for more guessing - this time you need to guess the magic speed you need to be doing to maintain your ordered depth, and of course you've guessed at what depth you ordered because the depth gauge is about 10 pixels high. Ordering your crew to perform the most perfunctory tasks is another guessing game. Do you have enough "morale points" to order silent running? Guess what!? Your XO is in a cranky mood today so no morale points and no silent running for you, Kaleun! Someone get my Luger. I've got a clip full of morale points for you. I can see that there was a lot of good ideas that the dev team wanted to do with this sim. But the missing and/or broken parts of it just make it a chore to get basic things done. I should be worried about tactically how to attack this convoy. Not worried about guessing how to perform the basic tasks I need to do in order to get this done. I hope that they're listening to our gripes and will address some of this in a patch. I hope that there are some blessed patient modders who can do something with what we've been given...I'd love them to spend their time adding to the game, not having to fix stuff that should work right in the first place. I want a sub sim, not a guessing game. Until I have more of the former and less of the latter, I consider firing up SH5 to be an exercise in trying my patience, not an exercise in sinking ships.
The fact is that well... someone, somewhere, imagined that people like clicking shiny buttons for very generic orders. Clearly, that's resulted in an outcome that players of a more serious breed can't approve of. I think the game's design went way, way too far in pushing the whole "you are the captain, you don't have your hands on the dials" point, forgetting one other, EXTREMELY important fact about a captain: yes your hands are off the buttons, but as the captain you NEED to be precisely aware of the situation and have a chance to respond to it with precise orders. Especially on the awareness front, the way the game is presented just won't cut it. Also as the captain, you NEED to have a way to make sure that your crew gets things done, NOW. Without having to go up in their face and "dialogue" them or pat them on the bottom. Unless, of course, you play with external camera, map contacts and auto aim... then you don't need that precision and timely-ness and can leisurely see everything from your mini-map perch. Instant, crucial situation info (from course to nearest contact) needs to be back within a click's or keystroke's reach. Same goes for virtually all orders that would be issued by voice command or mechanical input on a real military unit.
http://www.subsim.com/radioroom/showthread.php?t=163075 Well, I bit the bullet and purchased this half finished game.... and I knew you needed constant internet access.... I am on Bigpond ultra fast connection (which is the biggest provider in this country)... I though OK no problem I have a stable connection...... Nope.... in 3 hours of playing I have been booted out of my mission about 20 times.... so frustrating!!! and a total game killer... I own ROF and never had these issues and thier servers were in Russia!!... Maybe UBI checks for connection every few seconds where the russians only every few minutes?? Which ROF saw the error in thier ways and have now patched the constant connection out... I dont know... looks like this one will be sitting on the shelves because I cannot return it to the shops... so says the sales rep, because of the constant online thing!!...
E ancora, dagli stessi thread e da gente che sa di cosa sta parlando:
Hi, very very good @Golden. Thats the point! Yesterday afternoon i bought this game. I was at work til 5 pm and could not wait to install. Though i read that the german speech output of the sonar guy is bugged i decided to install it on german. UBI said they fixed this "Sonar ain't saying ****" bug with the 1.1 update which was released yesterday. 1st Impressions The DRM stuff went smoother than i thought. Starting SH5 i hear music and a black screen. OK i said, nothing new, decrease AA in the NVIDIA settings and it works again. OK. Restarting game. Menu looks okay, nice addition with the bunker (but no AA in the background movie?). Anyway, checking realism settings, starting campaign, wait... I can't change the realism settings??? then i thought they will be applied from the main options screen... Didnt.. (Changing the Gameplayconfig in the configfolder is doing the trick). Okay start campaign. Nice intro, very very low FPS?!? Got control, wanted to bridge, holy **** is this unsmooth.. Then i disabled the shadows, ok went smoother but still not fluid like it should. (had to put low textures on with Nvidia 8800GT) Going to bridge, captain talking some nonsense. And then i laughed my ****** ass off. Contact sighted, holy **** the ship was 300 m infront... Pretty stupid UBI i mean, whats that about?! Finishing mission, tender, buying upgrades, thats pretty cool. Besides... the ghost clickspots in the tender? The mousecursor turns to hand, when i roll over the wall? hmm... Starting mission, checking the crew dialogues... Like mentioned => pretty stupid, allways the same 2 phrases. Going on 40m depth, i see sonar contacts on the map, switching to command room. Watching the sonar guy, he aint reporting **** man. Only watching my direction, saying NOTHING. I was pretty pissed off. (With english Version reinstalled, i had no speech output att all ?!) Attacking merchant, first torp hit. (Still can't familiarize with this TDC ). Merchant stops, surface to sink with deck gun. Then i searched for the "aim for waterline".. No chance. NOT ONE OPTION available for the deckgun? WTF? Locking the merc with binoculars hitting space, the gun attacks. Lousy animated, the OP MONSUN has better animated deck gun crew Only two guys, no officer with binocular nor a reloading guy => crappy. I wont mention the watchcrew either. Like said, 10 seconds animationloop repeating and repeating without binoculars WTF!? Marching along the coast, nice graphics, watchcrew says, "Smoke on horizon!". I am running to the bridge, watching along, merchant about 1500 on starboard... LOL horizon? After sinking, marching... Several plane contacts, they flew right over me, no attack? 1. WO, man the FLAK GUN... MANNING THE FLAK GUN... nothing happens. Waited a minute or so, still nothing happend. Again, nothing! WTF? ALSO NO *****G options for the flak gun? WTF? Decided to sneak in harbour. Sank a freighter, got attacked by 4 destroyers. That was ok, still AI ain't that bad like the plane AI... They rammed me several times (very shallow water). Got heavy flooding. 100% flooding in central. The waterlevel in the central did not went over the first edge of the bulkhead, so the devs didnt needed to develop a "water is breaching to neighbor compartment"-simulation.. Clever... The Animation of my crew.. nothing.. No fear nothing. in the quarters they are reading books lol.. Damage management sucks. Only 4 modules per section? Whats that? SH3 or 4 had dozens of modules which could be damaged. Doing manual course corrections, ok.. Do it 1 degree or full rudder thats odd too... Going back to course? how? On map you got a popup which says; Doubleclick for going back to course => no function. There is so much more which is just crappy developed, i should make a list. UBISOFT what the hell have you done with this? I mean, it's pretty embarassing. Not only that it's buggy (which i could understand), you changed the whole damn SH series. Removed critical gameplay contents which were in SH3 and SH4. For what? I mean it was already developed, you had only to take it and implement it. I cant understand why this is happening. Making the game so ohfu**ingmoddable just to escape the deadly critics? Hoping the community will fix it anyway. Thats pretty sad! The day after i got SH5, i just dont want to play this game today after work. Im so dissappointed i can't tell you
Non compratelo. Per nessuna ragione al mondo. Nemmeno se siete masochisti.
Non adesso, at least.
ISOLA
(ISOLA)
March 4, 2010, 1:39pm
54
ma vaffanculo.....sembra proprio una merda del cazzo se poi a dire ste cose sono quelli di subsim,comunity che seguivo constantemente per SH4 allora mi incazzo doppiamente.... Che palle ,che palle. Edit: P.S Sono veramente incazzato. Edit2: ma che poi vorrei dire sti giochi qui santi numi li comprano i flippati per i simulatori che cavolo inserisci minchiate arcade,ma cazzo poi prima mi metti un DRM che fa cagare il cazzo ma vabbè ci passo sopra ,silent hunter è silent hunter e roba così non cen'è ,ma poi mi dai un prodotto che dire in Alpha è fargli un complimento,cazzo sono veramente ridicoli.. Sono nel forum di subsim ,non c'è 1 3d,dico 1,positivo sul gioco.
Ma il bello è che volendo i precedenti SH potevano benissimo essere appetibili per un'utenza non "flippata" come la chiami tu, proprio perchè erano progettati come si deve: cambiavi le opzioni del realismo e via, avevi un gioco con un'atmosfera e una profondità come pochi, e non necessariamente complesso.
Ergo, seguendo questo mio ragionamento, non dovevano far altro che prendere SHIII e SHIV e semplicemente aggiornare la grafica ed ampliare contenuto\gameplay. Avevano la minestra già bella che pronta.
In ogni caso non voglio prosciugare del tutto le speranze
, se leggi qualche thread c'è qualcuno (ma sono proprio pochi) che è ancora ottimista parlando del fatto che sì alcune cose vanno aggiustante con urgenza, ma per il resto "molti erano troppo legati alla vecchia interfaccia\gameplay e ancora devono abituarsi alle novità" o "certe cose sono sistemabili in poco tempo con un mod" e simili.
Insomma, speriamo sia solo il rage iniziale dei tizi senza patch, anche se ci credo poco.
Ci sarà da spettare. Vediamo come si sviluppano le cose.
Spoiler ========================================= WATCH CREW I order the crew to man the deck gun... i assume this would mean ATTACK A SHIP... but there is no obvious way to make them do this. furthermore, once they are on the deck gun, there is no known way to get them off of it. they just stay put through the whole campaign if i dont submerge. same goes for the flak gun. The watch crew - dare i call them that - is a disgrace. They are blind, deaf, and apparently hallucinating. The watch crew is on a continuous loop of pointing at random, non-existent objects that apparently only they can see in their hallucinogenic world. however, i sailed to within 800 meters of a large british merchant ship... not one watch crew ever called it out or even hinted to the fact that we were about to collide with the enemy. they just sat there... in there LSD induced stupidity pointing at the invisible flying unicorn people. ====================================== ENEMY AI on more than one occasion I closed to within pissing distance of a DD which was apparently either abandoned... or the entire crew was experimenting with the same hallucinogenic drugs that my crew was by now completely stoned out of their skulls with. because the enemy DD didnt even turn its guns, maneuver, shake a fist... react AT ALL. For the love of God at least fart in my general direction!!! ======================================= CREW CAPABILITY / SKILLS / SPECIAL POWERS WHATEVER Im not sold on this crew ability thing... how do you use the abilities? when do you use them? why have them anyhow? i received a contact report of a convoy (you dont so much receive them as they appear on the map so you have to watch for it) and set up and intercept. told the torpedo man "Warm up the weapons" "CANNOT COMPLY" ummmmmm... ok? perhaps you didnt understand me... we are about to go shoot these torpedoes at the enemy stop standing there playing pocket pool and get the gadamned weapons ready. same situation with the "sound guy" i select "Reveal hidden enemies" when trying to make sound contact with a convoy that must surely be nearby... "I CANT DO THIS RIGHT NOW" Ummmmmm ok you want me to come back in 10 minutes? cause we can totally put the war on hold until you get your turds in a pile.
mi hanno fatto ribaltare cazzo!
Sì anche a me
Un'ottima rece un pò più pacata ed ottimistica:
http://www.subsim.com/radioroom/showthread.php?t=163137
Pastaiolo
(Pastaiolo)
March 4, 2010, 4:06pm
58
Extreme speed ahead
Come minimo in italiano ci scriveranno direttamente "Velocità Smodata"
Cazzo non so perchè non m'è venuto in mente
RJ-45
(eth0)
March 4, 2010, 5:21pm
60