Non che ne faccia solo un discorso di paranoia sui dati sballati, eh..è che per le ragioni che ho elencato è come se fosse una statistica banalina (i ricavi più indicativo) e fatta ignorando totalmente interi campioni (resto del mondo, dd, tec..), tutto qui
Cmq se leggi il link che ha segnalato e1ke è citato che si tratta esclusivamente di retail only.
Beh, comunque trovo (moderatamente) degno di nota che anche in un periodo in cui il mercato si contrae la fetta del PC in retail sia cresciuta del 3%, anche se va presa con le pinze visto che queste della NPD sono sempre *stime*, non dati definitivi.
Certo è che "crescita del 3%" fa quasi ridere, confrontata a uno Steam che a inizio 2010 era per il quarto anno di fila in crescita del 100%.
Beh dipende, magari è un 3% su un valore ben maggiore di quello che può avere oggi il mercato dd. Cmq che abbia stime in crescita è in effetti incredibile, considerando che c'è una trasmigrazione continua verso il dd.
Blake
(Blake)
January 20, 2011, 4:12pm
104
Dato interessante ai fini della discussione: la svedese Paradox Interactive
afferma che dal 2003 ad oggi, ha incrementato le entrate del 1000%, spiegando il
boom del pc gaming. Paradox che sappiamo essere presente solo sul Pc, quindi tutto ciò che guadagna è grazie ai pc gamer.
Alanesh
(Alanesh)
January 20, 2011, 8:42pm
105
e1ke
(e1ke)
January 20, 2011, 9:11pm
106
Ma cerchi di pigliarmi per il culo?
Non hai detto "è tra i migliori", hai scritto:
Hai detto proprio che è il migliore tra quelli.
Quindi, che stracazzo stai vaneggiando?
Ma sparisci, sei l'inutilità fatta utente.
Alanesh
(Alanesh)
January 20, 2011, 10:28pm
107
e1ke
Ma cerchi di pigliarmi per il culo? Non hai detto "è tra i migliori", hai scritto: Hai detto proprio che è il migliore tra quelli. Quindi, che stracazzo stai vaneggiando? Ma sparisci, sei l'inutilità fatta utente.
per me e' il migliore visto che super mario mi fa' cagare
, e red dead redemption e' una consollata del cazzo
kadakar
(kadakar)
January 25, 2011, 10:14pm
108
Qualche dato digitale della Paradox
Paradox: il 70% delle nostre vendite è in formato digitale (PC) di Rosario Grasso, pubblicata il 25 Gennaio 2011, alle 08:44“Il CEO di Paradox Interactive, la software house di Europa Universalis, conferma lo stato di forma del mondo digitale.” In occasione del Paradox Interactive Convention 2011 che si è svolto a New York, Fredrik Wester, CEO della software house di Europa Universalis, ha parlato dell'ottimo momento del formato digitale. Secondo le dichiarazioni di Wester, infatti, il 70% delle vendite di Paradox è in formato digitale. Le vendite in formato digitale sono cresciute del 1000% rispetto al 2003. Wester, per dimostrare il cambiamento che è occorso nel mondo videoludico in fatto di formati, ha ripreso una dichiarazione del CEO di GameStop, secondo quanto riporta Bit Tech Nel 2008, il CEO di GameStop diceva che alla distribuzione digitale servivano 10 anni per affermarsi. Quando lessi questa dichiarazione pensai: chi ha assunto questa persona?" "I publisher di video giochi mi vendono i loro titoli per 48$", diceva qualche anno fa Dan DeMatteo, il CEO di GameStop a cui Wester fa riferimento. "Se andassero direttamente dagli acquirenti vendendo in digitale potrebbero vendere ogni copia a 30$. Si perderebbe molto saltando la vendita al dettaglio". Il Paradox Interactive Convention 2011 è un evento che la software house svedese organizza ogni anno per presentare la sua line-up per l'anno entrante. Quest'anno ha presentato i seguenti giochi: Magicka, Cities in Motion, Pride of Nations, Magna Mundi, Sword of the Stars II, Supreme Ruler: Cold War, Crusader Kings II, Dreamlords: Resurrection.
Quello che desta maggiori curiosità è Magicka, del quale Paradox ha rilasciato anche il trailer con intervista che vedete in questa pagina. Magicka è un gioco di ruolo ambientato in un contesto fantasy. Si può giocare in due in cooperazione all'interno di una squadra composta da quattro giocatori. Il sistema di combattimento è strutturato intorno a un nuovo sistema di gestione delle magie. Ci sono 13 livelli di gioco. Magicka sarà disponibile dalla giornata di domani in formato digitale, mentre arriverà nel tradizionale formato scatolato il 15 febbraio.Fonte:
http://www.gamemag.it/news/paradox-il-70-delle-nostre-vendite-e-in-formato-digitale_35192.html Paradox: PC still strong, hardcore market not dying The PC market is hale, hearty and healthy according to Paradox Interactive's CEO, Fredrik Wester, who rubbished some of the claims made by the media and analysts against the PC platform today.'In 2001 everyone said that the hardcore games market was dying,' Wester said at the Paradox Interactive Convention in New York. 'That same year though, we launched Europa Universalis - a hardcore grand strategy game and new franchise - and sold 250k.' Wester said that he'd seen many such ideas spread across the industry in the last decade and that few had turned out to be true.'In 2003 the rumour was that the PC games market was dying and that retailers didn't have any shelf space for us anymore. Our revenue has gone up more than 1000 per cent since then, however.' 'More recently, in 2006, the industry thought that there were too many publishers and that things were too crowded. That was the year we expanded to five new countries!' Wester said that Paradox had learned not to pay much attention to such ideas and that the Swedish publisher was now expanding into MMOs and free to play games - despite the fact that many said that genre too was overcrowded.
fonte:
http://www.bit-tech.net/news/gaming/2011/01/21/paradox-pc-still-strong-hardcore-market-not/1
Blake
(Blake)
January 26, 2011, 8:35pm
109
http://worthplaying.com/article/2011/2/28/news/80096/ This preliminary report, prepared for the PCGA by market research firm DFC Intelligence, covers the 2010 year end and encompasses all major aspects of the PC gaming industry worldwide through 2014. The full in-depth report will be shared with all PCGA members the week following GDC. Among the key findings: the global PC games market continues to show surprisingly strong growth in 2010, reaching a record $16.2 billion. This represented overall growth of 20% over 2009. No geographical market segments tracked showed a decline in 2010 in overall PC game revenue. China continues to be the largest and fastest growing market for PC games with record 2010 revenue of $4.8 billion. However, mature game markets in Korea, Japan, U.S., U.K. and Germany all showed growth in 2010. Together these markets increased revenue 19% in 2010 to $7.3 billion. Asian companies that have generated substantial profits in their domestic territory are looking to expand to the rest of the world. Some prominent worldwide investment examples cited include Disney/Playdom, Warner/Turbine, Tencent/Riot, Shanda, Zynga, Visa/Playspan. The growth of digital distribution is also increasing the revenue potential for blockbuster big budget retail games. Large games can now be downloaded directly from the publisher or a third party site like Steam. Thus, brick and mortar retailers have simply become an optional source for distribution. Meanwhile, most PC games are doing well with a pure digital distribution strategy that relies on multiple payment methods including digital point cards at retail. “The spotlight has definitely shifted back to the PC game market. A few of the biggest factors fueling this movement are innovative business models making games more accessible with digital distribution, free to play, and online; along with game formats embracing the shifts occurring in the evolution of the PC ecosystem to remain more profitable,” said Matt Ployhar, PCGA president and Intel analyst. "Large game publishers are looking at digital revenue on the PC game platform as one of their key areas of growth and it is clear that the performance of the PC game market in 2010 is resulting in substantial investment money flowing into the PC game business." The report concludes that the PC game business will continue to grow at a pace of 9% CAGR to $23 billion by 2014. Most of this growth will be driven by the increasing ease of digital distribution delivery solutions and payment methods. According to DFC analyst David Cole "right now, outside of direct publisher digital distribution, Valve's Steam service dominates delivery of large client size games. However, this is likely to change as other premium players enter the market for digital distribution.”
O per chi preferisce, una versione italiana più stringata:
http://multiplayer.it/notizie/85800-il-mercato-pc-e-in-crescita.html Nel mentre, altrove, notizia apparentemente opposta:
http://www.cinemablend.com/games/It-Official-Retail-PC-Gaming-Dying-30373.html P.S. Curiosità bonus.
Su twitter ci sono gli sviluppatori di SupermeatBoy che spiegano di aver venduto nettamente di più su Steam che su Xbox Live.
http://twitter.com/#!/SuperMeatBoy/status/42361929058099200 A chi ha replicato "Eh, ma con i saldi non ci avete fatto su una sega", rispondono che anche prima degli sconti spaziali hanno ricavato più indue settimane su Steam che in un paio di mesi da Live.
http://twitter.com/#!/SuperMeatBoy/status/42363029123371008
Crius
(Crius)
March 1, 2011, 1:11pm
111
Si avevo letto
E' interessante però come i vari e-magazine di console sparino i titoloni quando c'è una mezza possibilità di dire merda della piattaforma PC mentre le riviste di PC semplicemente si facciano i cazzi loro
L'incipit di RPS
We’re all doomed! Time is running out! What will stop the death of PC games? Perhaps continuing to get bigger each year, with a 20% annual rise in revenue in the already enormous market could help. Once again, our favourite format failed to meet the expectations of the publishing industry, and went and sold billions of dollars worth of games.
Interessante anche il fatto che abbiano dovuto
stimare il dato di steam, con un gigantesco peso del 70% della distribuzione digitale (secondo me è anche di più, si saranno tenuti bassi).
Of course, you have to assume a bit of guestimating to these figures, what with Valve still (madly) refusing to release Steam sale figures. With around 70% of the digital market, that’s a hefty chunk to be guessing at. But there’s little doubt the PC is thriving, against all the inane wittering of idiots.
Mi hanno appena segnalato quest'analisi sulla pirateria.
http://gamrfeed.vgchartz.com/story/84200/analyzing-piracy-the-industrys-scapegoat/ Devo ancora trovare voglia e tempo di leggere per intero, ma alcuni estratti sembrano decisamente interessanti.
Is PC Gaming Dying Because of Piracy? So if the PC market is so profitable, why do big publishers attack it? Well, piracy is part of the problem. Publishers still aren't ready to stop attacking it head on with DRM and until they are it will be difficult for them to maximize profits on the platform. Another reason is the platform is simply much more open to smaller developers. This is not what large publishers want. Consoles are a market that can be controlled. You need a publisher to make a game on PS3 and 360. Even smaller games have to get through the barriers of PSN, Xbox Live, or WiiWare. 2D Boy claimed it took them one day to handle the legal stuff to be approved for Steam and four months to do the same for Windows Live. Magicka, made by a handful of college kids, can sell 30,000 copies in a day on Steam, knocking out major publishers from the top 10, and making a profit in 24 hours. The game has gone on to sell 200,000 copies in two weeks, funding the small developers for years to come.
Is Piracy Destroying Publisher Profits? So what is causing this problem? Publishers are bloated. They're stretching themselves thin, putting millions of dollars behind blockbusters which cost them a fortune if they fail, and completely failing to budget and manage their teams with smaller, more reasonable quality projects. Western publishers have turned the console development landscape into an oligarchy of the powerful. It is a place where you have to have millions of dollars at risk with most projects and job security is nonexistent. Smaller developers are cut out completely and the successful are almost exclusively Japanese. Independent studios on home consoles are almost completely dead (with a few obvious exceptions like Playdead). This isn't solely a property of HD development costs. Not at all. Many smaller companies such as Atlus manage to stay profitable while publishing HD games. It is entirely a matter of managing costs and managing sales expectations. When a company fails to do that, what's the easy target? Piracy.
Christian Svensson is the vice-president of Capcom's US office and the title qoute comes from a post in Capcom's Unity forums, in response to a thread asking why the Japanese HQ 'doesn't take PC gaming seriously':
I'm reading this question a little differently, more as a plea for more support. The push for PC gaming within Capcom over the years has been lead by a select few people (I'm one, putting my money where my mouth is with my forecasts... Takeuchi-san is another huge supporter on the developmetn side). From the moment I walked in nearly six years ago, I viewed PC as extremely important for the company, not just to grow a new audience for our brands, but because of what the PC market teaches a company. Our technology on all of our platforms is informed by and pushed on the PC. Engineering insights from Intel and Nvidia have helped make MT Framework the powerhouse that it is, which has helped us on nearly any/every platform, from high-end PC to X360/PS3 to smart phones and 3DS. Being a global company means bringing your content to all platforms. As we continue to expand our businesses in Russia, China, Korea and Brazil, the PC becomes increasingly important as it is the primary platform in those territories. Over the years, the producers continue to learn lessons about the PC gaming market and how it differs from that which they know well on the console side of the house. Please understand, the PC gaming market in Japan is rather small historically (though in recent years, it is growing rather quickly especially in the online space) so their personal experiences with PC gaming are often different from those of Western developers. But PC gaming's profile is growing at Capcom. Both I in the US and our European team continue to request PC SKUs for new titles. We've got more titles coming with PC versions than ever before (e.g. RE: Operation Racoon City, Dead Rising 2: Off the Record, Super Street Fighter IV: AE, etc.). At greenlight meetings, our Japanese COO is often one of the first people to ask the producer for a PC version. So while I understand your view and I'm not promising immediate parity on all projects from now on, things are getting better and better for Capcom fans who are PC gamers.
Original post:
http://tinyurl.com/3c35xul
e1ke
(e1ke)
May 1, 2011, 3:29pm
116
È una buona notizia, tra l'altro Capcom fin'ora ha sempre fatto delle ottime conversioni dei suoi giochi. A me non dispiacerebbe vedere su PC anche il recentemente annunciato Dragon's Dogma
eva
(Eva™)
May 1, 2011, 4:34pm
118
Considerando che in molti articoli non ha mai negato un eventuale versione pc,credo proprio che non sia un ipotesi tanto assurda.
Kougar
(Kougar)
May 1, 2011, 5:59pm
120
un rpg per console fatto dai giapponesi sara sempre una cagata su pc e mo non citatemi final fantasy 7 che mi ha sempre fatto cagare