
E' entry level per gli alt

mi piace avere tanta resilience, ognuno valuta le stat in base alla classe che gioca. Io sono prete healer, tu?
sull'armory ne hai 0 pero'

perchè ieri sera ho fatto raid ed ha salvato quel tipo di equip? di resilience attualmente sono a 613 (in salita) e 20k di vita.
Ma....
Druid
* Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
* Genesis: Now works with Tranquility and Hurricane.
* King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
* Nature's Grace - Now also effects Revive.
* Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
* Protector of the Pack: No longer changes value based on party size.
* Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
* Starfall will now be cancelled by any shapeshifting.
* Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
* Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
* Wild Growth now has a 6 second cooldown.
e questa era quello iniziale... mentre ora:
Druid (Skills List / Talent + Glyph Calc.)
Bear Form: This ability will now grant the correct attack power per level for levels 71-80.
Entangling Roots: When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
Maim: Tooltip adjusted to match the duration the ability has always had.
Opening: Opening doors and objects should no longer cause shapeshifted forms to be cancelled.
Rake: The initial damage from this ability is now properly considered bleed damage, and will be increased by Mangle and Trauma.
Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
Starfall will no longer cause nearby creatures to become hostile for no apparent reason while the Druid is affected by fear effects. In addition, it will no longer pick ambient creatures as targets.
Survival Instincts: The extra health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the health gain from occurring multiple times if constantly shapeshifting.
Swiftmend: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.
Mi dite perchè hanno cambiato il 75% delle cose da una patch notes all'altra?
Druid
* Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
* Genesis: Now works with Tranquility and Hurricane.
* King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.
* Nature's Grace - Now also effects Revive.
* Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.
* Protector of the Pack: No longer changes value based on party size.
* Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
* Starfall will now be cancelled by any shapeshifting.
* Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.
* Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.
* Wild Growth now has a 6 second cooldown.
e questa era quello iniziale... mentre ora:
Druid (Skills List / Talent + Glyph Calc.)
Bear Form: This ability will now grant the correct attack power per level for levels 71-80.
Entangling Roots: When determining if a new Entangling Roots should overwrite an old one, and will now calculate the correct damage modifiers for the creature type of the target.
Maim: Tooltip adjusted to match the duration the ability has always had.
Opening: Opening doors and objects should no longer cause shapeshifted forms to be cancelled.
Rake: The initial damage from this ability is now properly considered bleed damage, and will be increased by Mangle and Trauma.
Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.
Starfall will no longer cause nearby creatures to become hostile for no apparent reason while the Druid is affected by fear effects. In addition, it will no longer pick ambient creatures as targets.
Survival Instincts: The extra health from this ability now persists in all forms, but the ability can only be activated in Cat Form, Bear Form, or Dire Bear Form. This prevents the health gain from occurring multiple times if constantly shapeshifting.
Swiftmend: Riptide will no longer cause this ability to light up, and this ability will no longer sometimes consume Earthliving off the target.
Mi dite perchè hanno cambiato il 75% delle cose da una patch notes all'altra?


Sono aggiunte non cambiamenti


uniscile e hai la patch completa

o per chi non non gli va' di sbattersi per altro, oppure non arriva al 1800 dell'altro trinket pvp
non vedo l'ora che esca
DPS basso? 
Fare 5K DPS con equip nemmeno full Naxx, è fare DPS basso?
Dovevano nerfarlo invece (o buffare gli altri ibridi che stanno decisamente sotto con lo scaling), ma non lo hanno più fatto, si sono rimangiati le modifiche a Mental Quickness che avevano preannunciato.
Vabbè.

Fare 5K DPS con equip nemmeno full Naxx, è fare DPS basso?
Dovevano nerfarlo invece (o buffare gli altri ibridi che stanno decisamente sotto con lo scaling), ma non lo hanno più fatto, si sono rimangiati le modifiche a Mental Quickness che avevano preannunciato.
Vabbè.
Nessuno pensa ai poveri rogue?
No more 12k dps
No more 12k dps


Fake. Solo 8700!
no...da patchwerk ieri 11,3k

Guarda meglio scarso! 8700 da patchwerk, probabilmente era thaddius!
11,3 da patchw 
il mio povero gallino piange

il mio povero gallino piange
1 http://blue.mmo-champion.com/27/14274387607-its-time-for-the-silence-mechanic-to-change.html
2 http://blue.mmo-champion.com/28/14287249116-new-dispel-resistance-mechanic.html
3 http://blue.mmo-champion.com/11/14287209010-new-update-for-arenas.html
4 http://blue.mmo-champion.com/28/14287219036-sudden-death--fail.html
è tornato dalle ferie chi gestiva il pvp/arene
2 http://blue.mmo-champion.com/28/14287249116-new-dispel-resistance-mechanic.html
3 http://blue.mmo-champion.com/11/14287209010-new-update-for-arenas.html
4 http://blue.mmo-champion.com/28/14287219036-sudden-death--fail.html
è tornato dalle ferie chi gestiva il pvp/arene
45 minuti di arena max 
a me già 15 sembrano troppi

a me già 15 sembrano troppi

to ensure that all Arena matches are completed in a reasonable time frame, a 45 minute time limit has been added to Arena matches. At the end of this time limit if no team has achieved victory, both teams will lose 16 arena rating points
ahahahah ah ah
ah
Dei ritardati.
Our plan is to make Arms less RNG based, which involves making Sudden Death not so bursty
Un piccolo passo per l'umanita'.
ahahahah ah ah
ah
Dei ritardati.
Our plan is to make Arms less RNG based, which involves making Sudden Death not so bursty
Un piccolo passo per l'umanita'.