nadir666
(nadir666)
January 9, 2009, 7:58am
281
Ottima l'idea (ho ancora gli incubi di quando incontravo il mirror dudu/lock pre 3.0) ma pessima la realizzazione: Cioè perchè devo perdere punti se l'arena è "patta"? Bastava non assegnare ne togliere punti secondo me. Ad ogni modo 45 min sono troppi. Direi che massimo deve durarne 30 un arena...
Ah già dimenticavo che pago per giocare quindi più gioco meglio è...
llamazz
January 9, 2009, 8:00am
282
è giusto toglierli invece giochi il setup noia? perdi i punti non tutti hanno ore da perdere dietro 1 arena
Cassie
(Cassie)
January 9, 2009, 8:34am
283
No e' da ritardati avere un draw e togliere punti.
ripper
(ripper)
January 9, 2009, 8:36am
284
Nitro Boosts now increase run speed for 2 seconds. (Down from 5 seconds) perchè mi ostino ancora a tenere questa professione?
sto bestemmiando peggio dei cani con sta patch. Nerfato vampiric blood dei dk, tolte le due 2h che permettevano il cap di def ai dk, e non chaveva jewel. Fortissima la blizzard. Ma baffanculo va
nerfme
(nerfme)
January 9, 2009, 9:13am
286
l'idea del pari con punti persi per entrambi è ottima, ma 45 min so troppi. Secondo me 25 min sarebbero stati sicuramente più equi.
nadir666
(nadir666)
January 9, 2009, 11:33am
287
Concordo sui 25 min di durata ma 16 punti persi in 25 min sono troppi...
Farei 20 min senza punti persi in caso di parità..
i warrior stanno winando perche arms in pve è useless... O mettono i doppi talenti oppure è la fineeeeeeeeeeeeeeee
SpAzZy
(SpAzZy)
January 9, 2009, 11:59am
289
fuck yeah nerf al sudden death
Items You can now exchange 1 Emblem of Valor (25 Man) for 1 Emblem of Heroism (10 Man) from the Emblems of Valor Quartermaster. Obviously, it doesn't work the other way. Greater Inscription of the Gladiator is now available for 10 000 Honor Points -- Permanently adds 30 Stamina and 15 resilience rating to a shoulder slot item. Using the inscription will cause the shoulder slot item to become soulbound. Item changes Spark of Life now only proc from healing or damaging spells. Forge Ember now only proc from healing or damaging spells. Illustration of the Dragon Soul now increase your spell power by 20. (Up from 18, PTR change) Gnomish Lightning Generator is now instant cast. (Down from 1 sec) Alchemy Northrend Alchemy Research can now be done every 3 days. (Down from 7 days) Etheral Oil - Make yourself translucent for 5 min Elixir of Water Walking are now craftable. Transmute: Titanium now only takes Saronite Bar x 8 Lesser Flask of Resistance -- Increases your resistance to all schools of magic by 50 for 1 hr. Counts as both a Battle and Guardian elixir. This effect persists through death. Blacksmithing The amount of cobalt required for Spiked Cobalt and Reinforced Cobalt items has been increased. Reinforced Cobalt now also require Crystallized Water. Titansteel Deflector and Titansteel Defender have been removed from the game Cooking Worg Tartare (3 x Dalaran Cooking Awards)- Restores 15000 health and 12960 mana over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 40 Hit Rating and 40 Stamina for 1 hour. This delicacy is best served raw and thus requires no cooking fire. Enchanting Enchant Weapon- Berserking now reduces your armor by 5%. (Down from 25%) Engineering Explosive Decoy 2.0 -- Summons a decoy that explodes when attacked, shredding enemies for 1440 to 2160 Physical damage. Lasts for 3 min or until it explodes. Nitro Boosts now increase run speed for 2 seconds. (Down from 5 seconds) Leatherworking Earthen Leg Armor - Permanently attach earthen armor onto pants to increase resilience rating by 40 and Stamina by 28. Can only attach to your own armor, and attaching causes the item to become soulbound. Borean Armor Kit and Heavy Borean Armor Kit are now only usable on items level 60 and above. Inscription You can now buy all inks from Jessica Sellers for the price of 1 x Ink of the Sea, Snowfall Ink costs 10 Ink of the Sea. Death Knight Will of the Necropolis has been changed - Damage that would take you below 35% health is reduced by 5/10/15%. Killing Machine now gives Your melee attacks a chance to make your next Icy Touch, Howling Blast or Frost Strike a critical strike. (Old - 10/20/30/40/50% from critical strike) Virulence now reduces the chance that your damage over time diseases can be cured by 10/20/30%. (Old - Affected all spells) Necrosis now give your auto attacks an additional 4/8/12/16/20% shadow damage. (Up from 2/4/6/8/10%) Summon Gargoyle now persists up to 30 seconds (Down from 1 minute). Damage from Gargoyles has been reduced from 64-86 to 51-69. Anti-Magic Zone now lasts up to 10 seconds. (Down from 30 seconds) Ghoul Gnaw cooldown has been increased from 20 to 30 seconds. Glyphs Glyph of Death Strike now increases your Death Strike's damage by 2% for every 5 runic power you currently have. The runic power is not consumed by this effect. Glyph of Raise Dead - Your Raise Dead spell no longer requires a reagent. (Old - You generate 20 runic power whenever you summon a ghoul.) Glyph of Obliterate - Increases the damage of your Obliterate ability by 20%. (Old - Your Obliterate strikes for 20% additional weapon damage) Glyph of Death and Decay - Damage of your Death and Decay spell increased by 20%. (Old - Targets of your Death and Decay Damage of your Death and Decay have a 10% chance to cower in fear for 2 sec) Glyph of Bone Shield - Adds 2 additional charges to your Bone Shield. (Up from 1) Glyph of Anti-Magic Shell - Increases the duration of your Anti-Magic Shell by 2sec. (Old - Also increased cooldown by 15 seconds) Items The Death Knight PvP sets gauntlets have been changed once again, the new bonus is: Whenever you cast Chains of Ice, there is a chance that your Frost Rune will immediately refresh. (Screenshot) Druid Subtlety now reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 10/20/30%. (Old - Affected all spells) Moonglow now also reduce the mana cost of Nourish. Nourish now also effects Wild Growth. Hunter Ferocious Inspiration now also increase the damage of Arcane Shot by 3/6/9% Lock and Load now has a 30 seconds cooldown. Explosive shot damage has been slightly decreased and now deal {RAP*0.16+428}-{RAP*0.16+428} Fire damage at level 80. (Down from {RAP*0.18+476}-{RAP*0.18+476}) Improved Stings now reduces the chance your Sting damage over time effects will be dispelled by 10/20/30%. (Old - Affected all stings) Pet Spirit Strike (Spirit Beast) damage has been decreased and now Burns the enemy for 49 to 65 Arcane damage and an additional 49 to 65 damage over 6 sec at max rank. (Down from 85 to 115) Rake (Cat) damage has been increased, now deals 47-67 (Up from 24-34) bleed damage and an additional 19-25 (up from 10-24) damage over 9 seconds at max rank. Scorpid Poison damage has been increased. (From 45 to 100 Nature damage over 10 sec for the last rank) Mage Arcane Subtlety now Reduces the chance your helpful spells and damage over time effects will be dispelled by 15/30% and reduces the threat caused by your Arcane spells by 20/40%. (Old - Reduced the chance of dispell on all spells) Incanter's Absorption now has an additional effect: Total spell damage increase cannot exceed 5% of your health. Glyphs Glyph of Arcane Blast -- Increases the damage from your Arcane Blast buff by 5%. Glyph of Invisibility -- Increases the duration of the Invisibility effect by 10 sec. (Up from 5 seconds) Paladin Stoicism now reduces the chance your helpful spells and damage over time effects will be dispelled by an additional 10/20/30%. (Old - affected all spells) Glyph Glyph of Hammer of Justice -- Increases your Hammer of Justice range by 5 yards. (Old - increased duration by 1 sec) Priest Silent Resolve now reduces the chance your helpful spells and damage over time effects will be dispelled by 10/20/30%. (Old - Affected all spells) You can now cast Cure Disease and Abolish Disease while in Shadowform. Glyphs Glyph of Spirit Redemption - Increases the duration of Spirit of Redemption by 6 seconds. (Old - All heals cast while Spirit of Redemption is active have a 20% chance to increase the remaining duration of Spirit of Redemption by 4sec. Rogue Vile Poisons now gives your damage over time poisons an additional 10/20/30% chance to resist dispel effects. (Old - Affected all poisons) Shaman Storm, Earth and Fire now Reduces the cooldown of your Chain Lightning spell by 0.75/1.5/2.5 sec (Up from 0.5/1.5/1.5 sec), your Earth Shock and Wind Shock range is increased by 5 yards and the periodic damage done by your Flame Shock is increased by 60%. Healing Grace now reduces the chance your helpful spells and damage over time effects will be dispelled by 10/20/30%. (Old - All spells) Glyphs Glyph of Earth Shock - Renamed to Glyph of Shocking - Reduces the global cooldown triggered by your shock spells by 0.5 sec. (Old - Reduced the GCD triggered by Earth Shock by 1 second) Warlock Contagion now only reduces the chance your helpful Affliction spells and damage over time effects will be dispelled by an additional 10/20/30%. (Old - All affliction spells) Demonic Circle: Teleport now removes all snare effects. Demon Armor armor bonus has been greatly increased. (LVL 80 - From 950 armor to 2100 armor, LVL 76 - From 840 armor to 1855 armor) Glyph Glyph of Felhunter - When your felhunter uses Devour Magic, you will also be healed for that amount. (Old - Increases the critical strike chance of your Felhunter's Shadow Bite ability by 0%) Glyph of Conflagrate - Your Conflagrate spell no longer consumes your Immolate or Shadowflame spell from the target. (Old - Reduces the mana cost of Conflagrate by 20%) Warrior Sudden Death now only uses up to 30 total rage.
ripper
(ripper)
January 9, 2009, 12:15pm
290
dai spazzy, il sudden death che tirava pizze crittate da 9k full rage è una delle tante cose che non han senso
ddd123
(ddd123)
January 9, 2009, 12:23pm
291
ma non scherziamo e' PERICOLOSISSIMA la parita' senza punti persi
per il tempo io pure fare 20 o 25 min ma DEVE esserci una penalita', sia per invogliarti a forzare il game sia perche' puo' generare situazioni spiacevolissime
Hejan
(Hejan)
January 9, 2009, 12:26pm
292
Improved Stings now reduces the chance your Sting damage over time effects will be dispelled by 10/20/30%. (Old - Affected all stings)
parliamone cristo... il viper che diventa istant dispellabile... bho gg
ripper
(ripper)
January 9, 2009, 12:28pm
293
hejan hanno fatto così per tutti gli effetti sul target, per i rogue tutti i veleni tranne quello che dotta sono istant dispellabili ora, quindi io ho il ms istant dispellabile
così come i druidi con le radici, il lock con il fear (credo) etc etc
Grazie a dio aggiungo, 800 mana ogni tick, lo fai senza cast -.-'
Hejan
(Hejan)
January 9, 2009, 12:49pm
295
@ ripper: ah ok :P @ mùkka: te ne accorgi solo perchè sei prete(guardato la firma). su tutte le altre classi se fa 1 tick è tanto
SpAzZy
(SpAzZy)
January 9, 2009, 1:00pm
296
Non lo metto in dubbio, ma guardacaso la prima classe a cui fixano aspetti senza senso lato op è sempre il warr
firegolem
(firegolem)
January 9, 2009, 1:09pm
297
tolgono le 2hand da tank
un piccolo passo indietro per ghostcrawler un passo indietro per la blizzard
kbz_suck
(=kBz=suck)
January 9, 2009, 1:13pm
298
Ottima idea quella del dispel, purtroppo realizzata a metà perchè solo sulle spell offensive
Si va nerfato cmq quello sting e basta