secondo me invece i ritardi sono x implementarlo in tutti i giochi con una (come la chiameranno loro) super mega uber patch di anniversario
coma
(coma)
July 19, 2006, 9:38pm
42
Ma solo a me quell'effetto sfocatura fa un po' schifo? Voglio dire, che fanno mettono a fuoco solo il centro dell'immagine e il resto lo sfuocano? E se io voglio guardarmi l'arma? Mah.
HostFat
(HostFat)
July 19, 2006, 9:41pm
43
http://en.wikipedia.org/wiki/Source_engine#Future_Technologies Cinematic effects With color correction and film grain[5] already released, Valve intend to add their other cinematic effects such as motion blur and depth of field to Source when hardware is able to render it to their satisfaction. The effects are accomplished with an accumulation buffer for quality, creating enormous overhead; for instance, twenty to thirty motion blur frames need to be rendered for every one frame that the user sees. For a constant framerate of thirty frames per second, a video card is required to produce between six hundred and nine hundred frames per second. This causes modern hardware to require a full two seconds to render each frame[6] . Motion blur and depth of field can be seen in several of Valve's promotional videos, including:
Se poi quando esce l'EP2 è già tutto incluso ... tanto meglio :P
Magari quella parte sul wikipedia è presente da molto tempo e ormai è arrivato il momento di implementarli
Darklord
(Darklord)
July 19, 2006, 9:41pm
44
tranquillo non ci saranno per ora (purtroppo)
I filtri in post processing che avete visto in questo filmato quali il dept of field ed il motion blur NON li vedrete nel gioco in real time.
In fase di test il gioco con i suddetti filtri attivati girava a 0,5fps...GG davvero
DraGos
(DraGos)
July 19, 2006, 10:27pm
45
lol ma che gioco è? asdsa
cmq sembra carino
Mirks
(Mirks)
July 19, 2006, 10:44pm
46
Ma lol, ho postato uno stralcio dello stesso articolo nel topic di TF2.
Luxxa
(Luxxa)
July 19, 2006, 11:11pm
47
cazzo che roba di gioco....voglio farlo provare da mia madre
FeT1sH
(FeT!sH)
July 20, 2006, 8:58am
48
Scusate ma l'effetto sfocatura non era gia presente in Penumbra? O ricordo male?
HostFat
(HostFat)
August 20, 2006, 11:09am
49
Portal plays like any other Source Engine game. It is however totally different than anything you've ever played before. As you might expect, you will use portals to solve every puzzle in the game, but the portal gun isn't available from the start. It does become available shortly after you begin. At first it will only allow you to open a single portal (or half of a portal), the other half of the portal is placed in the level ahead of time and is unmovable. The game is designed as a puzzle game, and is well tuned in its difficulty. You are introduced to new gameplay elements one at a time and never overwhelmed with the totally unfamiliar. A wonderfully humorous female computer intelligence tells you how to use each element of gameplay and critiques your progress through the game. She never feels repetitive, in fact I think that each level has a completely different script than the one before. So the only time you'll hear her repeat herself is if you die and have to replay a section, or replay the game entirely. Some of the end puzzles are very difficult though you'll really want to solve them because solving these puzzles becomes quite addictive! There is a very unexpected twist to the game near the end, but I'm not going to give it away! It was too much of a pleasure to find out on my own, so I won't spoil it.
Minipreview presa da qui:
http://www.sporeum.com/forum/messageview.cfm?catid=5&threadid=298&enterthread=y
HostFat
(HostFat)
September 6, 2006, 2:12am
53
zukeft
I take it that nobody has posted this since I've looked everywhere (I think) and didn't find anything at all. Anyway... The short : I stumbled upon a website that might interest you: http://www.aperturescience.com The long : I was checking out Wikipedia's Portal entry and saw a peculiar link, one that was labled ApertureScience . Upon further sleuthing, I found out that the domain is legit, owned by Valve in fact. The site itself is very, very odd indeed. Basically it's a terminal of some sort, à la DOS which consists of four main sections. The first section is the login (unbeknowest to you the first time), as if you were trying to telnet into a machine. Here all you see is an command line interpreter. The first thing that came to mind was to enter 4 8 15 16 23 42 , but alas, nothing happened. Anyway, after entering some random commands, I found (at least) 2 of them that did something: HELP and LOGIN. The primer doesn't do anything except intrigue you. As for LOGIN, you'll be asked for a typical username and password combo. Any username with 3 or more characters will do. As for the password, the only one that I've found that works is PORTAL. (What a lucky guess) The second section of the site is the OS itself, the GLaDOS v1.06 (c) 1982 Aperture Science, Inc. to be exact. Fortunately this time around using the HELP command will display a small list of available commands. All of them are completely useless (or down-right odd) except for three; DIR, LIB and LS (this one's unlisted), which all do the same, that reveal a single executable: APPLY.EXE. It also reveals that you're a "new employee" of some sort. Oh, and you can only enter numbers and letters so you can't change drive. After you execute APPLY, you'll load an application form (ENRICHMENT CENTER TEST SUBJECT APPLICATION PROCESS ) which is the third section of the site. You're initially treated to the PART1: PERSONALITY & GENERAL KNOWLEDGE form, which is riddled with 50 absurd questions. Before you start, however, the first thing you're required to do is to "memorize" a 64 character alphanumeric code. (Copying is almost impossible to do so I took a screenshot for safekeeping, though it didn't help) Be warned that this code flashes every half-second or so and will be generated again if you leave it running for some undetermined amount of time. (Less than half a minute at least) After you complete the 50 questions, you're requested to enter your unique 64 character alphanumeric code. From the two times that I've completed this form, it doesn't matter if you enter it perfectly, it'll still invalidate it and request you to remain where you are while somebody comes to get you. (Maybe I haven't been able to enter it properly in both occasions) After pressing any key, something strange happens... The fourth section is the most confusing of them all: apparently somebody else hacked (?) the terminal, leaving a message saying that the hardware is 20 years old among other things. (So what is this, 2002?) Anyway, you can also see a video feed in your screen with something peculiar in it. Pressing return (or any other key) switches your video feed/message to a to a spreadsheet (with a bill?) and vice versa. Hopefully somebody else will be able to make more sense out of this than I have... Mods, feel free to format the above if it contains noteworthy spoilers.
Preso da qui:
http://www.halflife2.net/forums/showthread.php?t=112648 Si apre la sfida!Potete continuare nella discussione indicata sopra oppure partecipiamo tutti e vediamo di scovare tutto il scovabile!
Vi consiglio cmq di leggere anche il resto della discussione xkè sono state scoperte altre cose
( anche li cmq in inglese )
lukather
(lukather)
September 6, 2006, 8:39am
54
Che palle il questionario
Ma che cacchio di domande ci sono nel questionario
che diavolo di gioco è quello nell'ultimo secondo finale?
Mirks
(Mirks)
September 30, 2006, 10:46am
58
http://pcmac.gamehelper.com/ Cliccate sul logo di Portal...
Bam
(Bam)
September 30, 2006, 10:56am
59
un bel flash questo gioco