pier warsow 0.4 cfgs (per boost fps)

Release candidate 4.

Rispetto al riferimento "profile low"

ottiene una media del 25% superiore... se qualcuno trova qualche altro hint tanto meglio.


//comandi molto personali
//o comandi che non conosco
//non sono inseriti

//autoaction
seta cg_autoaction_demo "1"
seta cg_autoaction_screenshot "1"
seta cg_autoaction_spectator "1"

//effettivisivi
seta cg_bloodTrail "0"
seta cg_bloodTrailAlpha "0"
seta cg_cartoonRockets "0"
seta cg_damage_blend "0"
seta cg_damage_kick "0"
seta cg_decals "0"
seta cg_explosionsRing "0"
seta cg_gibs "0"
seta cg_grenadeTrail "0"
seta cg_grenadeTrailAlpha "0"
seta cg_gun "0"
seta cg_gun_fov "90"
seta cg_gunbob "0"
seta cg_laserBeamSubdivisions "10"
seta cg_outlineItemsBlack "1"
seta cg_outlineModels "1"
seta cg_outlinePlayersBlack "0"
seta cg_outlineWorld "0"
seta cg_particles "0"
seta cg_pickup_flash "0"
seta cg_rocketFireTrail "0"
seta cg_rocketTrail "0"
seta cg_rocketTrailAlpha "0"
seta cg_shadows "0"
seta cg_showBloodTrail "0"
seta cg_simpleItems "0"
seta cg_simpleItemsSize "12"
seta cg_weaponFlashes "0"

//fov
seta fov "100"

//impostazioni gioco
seta cg_clientHUD "default"
seta cg_predictLaserBeam "1"
seta cg_weaponAutoswitch "2"
seta cg_weaponlist "1"
seta cl_downloads "1"
seta cl_downloads_from_web "1"
seta cl_downloads_from_web_timeout "600"
seta cl_freelook "1"
seta cl_maxfps "0"
seta cl_run "1"
seta scr_consize "0.5"
seta scr_conspeed "999"

//mirino e mouse
seta cg_crosshair "1"
seta cg_crosshair_color "255 255 255"
seta cg_crosshair_size "32"
seta cg_crosshair_strong "2"
seta cg_crosshair_strong_color "255 255 255"
seta cg_crosshair_strong_size "32"
seta cl_pitchspeed "150"
seta cl_yawspeed "140"
seta m_accel "0"
seta m_filter "1"
seta m_filterStrength "0.5"
seta m_forward "1"
seta m_pitch "0.022"
seta m_side "1"
seta m_yaw "0.022"
seta sensitivity "3"


//suoni
seta cg_voiceChats "1"
seta cg_volume_announcer "1.0"
seta cg_volume_effects "1.0"
seta cg_volume_hitsound "1.0"
seta cg_volume_players "1.0"
seta cg_volume_voicechats "1.0"


//renderer
seta gl_cull "1"
seta gl_ext_compiled_vertex_array "1"
seta gl_ext_depth_texture "0"
seta gl_ext_fragment_shader "0"
seta gl_ext_gamma_control "1"
seta gl_ext_generate_mipmap "0"
seta gl_ext_GLSL "0"
seta gl_ext_GLSL_branching "0"
seta gl_ext_GLSL_no_half_types "0"
seta gl_ext_multitexture "1"
seta gl_ext_shader_objects "0"
seta gl_ext_shadow "0"
seta gl_ext_texture3D "0"
seta gl_ext_texture_compression "0"
seta gl_ext_texture_cube_map "0"
seta gl_ext_texture_edge_clamp "1"
seta gl_ext_texture_env_add "1"
seta gl_ext_texture_env_combine "0"
seta gl_ext_texture_env_dot3 "0"
seta gl_ext_texture_filter_anisotropic "0"
seta gl_ext_texture_filter_anisotropic_max "0"
seta gl_ext_vertex_shader "0"
seta gl_ext_vertex_buffer_object "1"
seta r_occlusion_queries "0"
seta r_occlusion_queries_finish "0"
seta r_offsetmapping "0"
seta r_offsetmapping_reliefmapping "0"
seta r_offsetmapping_scale "0.0"
seta r_outlines_cutoff "0"
seta r_outlines_scale "0"
seta r_outlines_world "0"
seta gl_extensions "1"
seta gl_max_texture_size "512"
seta gl_finish "0"
seta r_3dlabs_broken "1"
seta r_allow_software "0"
seta r_bloom "0"
seta r_bloom_alpha "0"
seta r_bloom_darken "0"
seta r_bloom_diamond_size "0"
seta r_bloom_fast_sample "0"
seta r_bloom_intensity "0"
seta r_bloom_sample_size "0"
seta r_bumpscale "0"
seta r_clear "0"
seta r_colorbits "16"
seta r_coronascale "0"
seta r_detailtextures "0"
seta r_dynamiclight "0"
seta r_faceplanecull "1"
seta r_fastsky "1"
seta r_flarefade "3"
seta r_flares "0"
seta r_flaresize "0"
seta r_gamma "1.0"
seta r_ignorehwgamma "0"
seta r_lerpmodels "1"
seta r_lighting_ambientscale "0"
seta r_lighting_bumpscale "0"
seta r_lighting_deluxemapping "0"
seta r_lighting_diffuse2heightmap "0"
seta r_lighting_directedscale "0"
seta r_lighting_glossexponent "0"
seta r_lighting_glossintensity "0"
seta r_lighting_maxlmblocksize "1024"
seta r_lighting_models_followdeluxe "0"
seta r_lighting_packlightmaps "0"
seta r_lighting_specular "0"
seta r_lightmap "0"
seta r_lockpvs "0"
seta r_lodbias "5"
seta r_lodscale "5.0"
seta r_mapoverbrightbits "2"
seta r_maxLMBlockSize "1024"
seta r_mode "4"
seta r_nocull "0"
seta r_norefresh "0"
seta r_overbrightbits "0"
seta r_packlightmaps "0"
seta r_picmip "10"
seta r_polyblend "1"
seta r_portalmaps "0"
seta r_portalmaps_maxtexsize "100"
seta r_portalonly "0"
seta r_screenshot_jpeg "1"
seta r_screenshot_jpeg_quality "100"
seta r_shadows_alpha "0"
seta r_shadows_maxtexsize "0"
seta r_shadows_nudge "1"
seta r_shadows_pcf "0"
seta r_shadows_projection_distance "0"
seta r_shadows_self_shadow "0"
seta r_showtris "0"
seta r_skymip "0"
seta r_speeds "0"
seta r_stencilbits "8"
seta r_subdivisions "4"
seta r_swapinterval "0"
seta r_texturebits "16"
seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST"


vid_restart
in_restart
Rc7


//comandi molto personali
//o comandi che non conosco
//non sono inseriti

//autoaction
seta cg_autoaction_demo "1"
seta cg_autoaction_screenshot "1"
seta cg_autoaction_spectator "1"

//effettivisivi
seta cg_bloodTrail "0"
seta cg_bloodTrailAlpha "0"
seta cg_cartoonRockets "0"
seta cg_damage_blend "0"
seta cg_damage_kick "0"
seta cg_decals "0"
seta cg_explosionsRing "0"
seta cg_gibs "0"
seta cg_grenadeTrail "0"
seta cg_grenadeTrailAlpha "0"
seta cg_gun "0"
seta cg_gun_fov "90"
seta cg_gunbob "0"
seta cg_laserBeamSubdivisions "10"
seta cg_outlineItemsBlack "0"
seta cg_outlineModels "0"
seta cg_outlinePlayersBlack "0"
seta cg_outlineWorld "0"
seta cg_particles "0"
seta cg_pickup_flash "0"
seta cg_rocketFireTrail "0"
seta cg_rocketTrail "0"
seta cg_rocketTrailAlpha "0"
seta cg_shadows "0"
seta cg_showBloodTrail "0"
seta cg_simpleItems "0"
seta cg_simpleItemsSize "12"
seta cg_weaponFlashes "0"

//fov
seta fov "100"

//impostazioni gioco
seta cg_clientHUD "default"
seta cg_predictLaserBeam "1"
seta cg_weaponAutoswitch "2"
seta cg_weaponlist "1"
seta cl_downloads "1"
seta cl_downloads_from_web "1"
seta cl_downloads_from_web_timeout "600"
seta cl_freelook "1"
seta cl_maxfps "0"
seta cl_run "1"
seta scr_consize "0.5"
seta scr_conspeed "999"

//mirino e mouse
seta cg_crosshair "1"
seta cg_crosshair_color "255 255 255"
seta cg_crosshair_size "32"
seta cg_crosshair_strong "2"
seta cg_crosshair_strong_color "255 255 255"
seta cg_crosshair_strong_size "32"
seta cl_pitchspeed "150"
seta cl_yawspeed "140"
seta m_accel "0"
seta m_filter "1"
seta m_filterStrength "0.5"
seta m_forward "1"
seta m_pitch "0.022"
seta m_side "1"
seta m_yaw "0.022"
seta sensitivity "3"


//suoni
seta cg_voiceChats "1"
seta cg_volume_announcer "1.0"
seta cg_volume_effects "1.0"
seta cg_volume_hitsound "1.0"
seta cg_volume_players "1.0"
seta cg_volume_voicechats "1.0"


//renderer
seta gl_delayfinish "0"
seta gl_cull "1"
seta gl_ext_compiled_vertex_array "1"
seta gl_ext_depth_texture "0"
seta gl_ext_fragment_shader "0"
seta gl_ext_gamma_control "1"
seta gl_ext_generate_mipmap "0"
seta gl_ext_GLSL "0"
seta gl_ext_GLSL_branching "0"
seta gl_ext_GLSL_no_half_types "0"
seta gl_ext_multitexture "1"
seta gl_ext_shader_objects "0"
seta gl_ext_shadow "0"
seta gl_ext_texture3D "1"
seta gl_ext_texture_compression "0"
seta gl_ext_texture_cube_map "0"
seta gl_ext_texture_edge_clamp "1"
seta gl_ext_texture_env_add "0"
seta gl_ext_texture_env_combine "0"
seta gl_ext_texture_env_dot3 "0"
seta gl_ext_texture_filter_anisotropic "0"
seta gl_ext_texture_filter_anisotropic_max "0"
seta gl_ext_vertex_shader "0"
seta gl_ext_vertex_buffer_object "0"
seta r_occlusion_queries "0"
seta r_occlusion_queries_finish "0"
seta r_offsetmapping "0"
seta r_offsetmapping_reliefmapping "0"
seta r_offsetmapping_scale "0.0"
seta r_outlines_cutoff "0"
seta r_outlines_scale "0"
seta r_outlines_world "0"
seta gl_extensions "1"
seta gl_max_texture_size "512"
seta gl_finish "0"
seta r_3dlabs_broken "1"
seta r_allow_software "0"
seta r_bloom "0"
seta r_bloom_alpha "0"
seta r_bloom_darken "0"
seta r_bloom_diamond_size "0"
seta r_bloom_fast_sample "0"
seta r_bloom_intensity "0"
seta r_bloom_sample_size "0"
seta r_bumpscale "0"
seta r_clear "0"
seta r_colorbits "16"
seta r_coronascale "0"
seta r_detailtextures "0"
seta r_dynamiclight "0"
seta r_faceplanecull "1"
seta r_fastsky "1"
seta r_flarefade "3"
seta r_flares "0"
seta r_flaresize "0"
seta r_gamma "1.0"
seta r_ignorehwgamma "0"
seta r_lerpmodels "1"
seta r_lighting_ambientscale "0"
seta r_lighting_bumpscale "0"
seta r_lighting_deluxemapping "0"
seta r_lighting_diffuse2heightmap "0"
seta r_lighting_directedscale "0"
seta r_lighting_glossexponent "0"
seta r_lighting_glossintensity "0"
seta r_lighting_maxlmblocksize "1024"
seta r_lighting_models_followdeluxe "0"
seta r_lighting_packlightmaps "0"
seta r_lighting_specular "0"
seta r_lightmap "0"
seta r_lockpvs "0"
seta r_lodbias "5"
seta r_lodscale "1"
seta r_mapoverbrightbits "2"
seta r_maxLMBlockSize "1024"
seta r_mode "4"
seta r_nocull "0"
seta r_norefresh "0"
seta r_overbrightbits "0"
seta r_packlightmaps "0"
seta r_picmip "10"
seta r_polyblend "0"
seta r_portalmaps "0"
seta r_portalmaps_maxtexsize "100"
seta r_portalonly "0"
seta r_screenshot_jpeg "1"
seta r_screenshot_jpeg_quality "100"
seta r_shadows_alpha "0"
seta r_shadows_maxtexsize "0"
seta r_shadows_nudge "1"
seta r_shadows_pcf "0"
seta r_shadows_projection_distance "0"
seta r_shadows_self_shadow "0"
seta r_showtris "0"
seta r_skymip "0"
seta r_speeds "0"
seta r_stencilbits "8"
seta r_subdivisions "4"
seta r_swapinterval "0"
seta r_texturebits "16"
seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST"


vid_restart
in_restart


Ora mi sono un pochino stufato, piu' del 25% non riesco, se qualcuno ci riesce lo postasse
Accontentarsi no eh?


mai!

devo sapere se un motore grafico e' pesante//non ottimizzato, o sono io che non so tirarlo a dovere!
come uso quello che hai scritto??

creo un altro file di cfg??
si piazzalo in un file nominato: nomedelfile.cfg in basewsw.

Poi entri in warsow e scrivi in console: '\exec nomedelfile.cfg' e buona visione.
Rc11


//comandi molto personali
//o comandi che non conosco
//non sono inseriti

//autoaction
seta cg_autoaction_demo "1"
seta cg_autoaction_screenshot "1"
seta cg_autoaction_spectator "1"

//effettivisivi
seta cg_bloodTrail "0"
seta cg_bloodTrailAlpha "0"
seta cg_cartoonRockets "0"
seta cg_damage_blend "0"
seta cg_damage_kick "0"
seta cg_decals "0"
seta cg_explosionsRing "0"
seta cg_gibs "0"
seta cg_grenadeTrail "0"
seta cg_grenadeTrailAlpha "0"
seta cg_gun "0"
seta cg_gun_fov "90"
seta cg_gunbob "0"
seta cg_laserBeamSubdivisions "10"
seta cg_outlineItemsBlack "0"
seta cg_outlineModels "0"
seta cg_outlinePlayersBlack "0"
seta cg_outlineWorld "0"
seta cg_particles "0"
seta cg_pickup_flash "0"
seta cg_rocketFireTrail "0"
seta cg_rocketTrail "0"
seta cg_rocketTrailAlpha "0"
seta cg_shadows "0"
seta cg_showBloodTrail "0"
seta cg_simpleItems "0"
seta cg_simpleItemsSize "12"
seta cg_weaponFlashes "0"

//fov
seta fov "100"

//impostazioni gioco
seta cg_clientHUD "default"
seta cg_predictLaserBeam "1"
seta cg_weaponAutoswitch "2"
seta cg_weaponlist "1"
seta cl_downloads "1"
seta cl_downloads_from_web "1"
seta cl_downloads_from_web_timeout "600"
seta cl_freelook "1"
seta cl_maxfps "0"
seta cl_run "1"
seta scr_consize "0.5"
seta scr_conspeed "999"

//mirino e mouse
seta cg_crosshair "1"
seta cg_crosshair_color "255 255 255"
seta cg_crosshair_size "32"
seta cg_crosshair_strong "2"
seta cg_crosshair_strong_color "255 255 255"
seta cg_crosshair_strong_size "32"
seta cl_pitchspeed "150"
seta cl_yawspeed "140"
seta m_accel "0"
seta m_filter "1"
seta m_filterStrength "0.5"
seta m_forward "1"
seta m_pitch "0.022"
seta m_side "1"
seta m_yaw "0.022"
seta sensitivity "3"


//suoni
seta cg_voiceChats "1"
seta cg_volume_announcer "1.0"
seta cg_volume_effects "1.0"
seta cg_volume_hitsound "1.0"
seta cg_volume_players "1.0"
seta cg_volume_voicechats "1.0"


//renderer
seta gl_delayfinish "0"
seta gl_cull "1"
seta gl_ext_compiled_vertex_array "1"
seta gl_ext_depth_texture "0"
seta gl_ext_fragment_shader "0"
seta gl_ext_gamma_control "1"
seta gl_ext_generate_mipmap "0"
seta gl_ext_GLSL "0"
seta gl_ext_GLSL_branching "0"
seta gl_ext_GLSL_no_half_types "0"
seta gl_ext_multitexture "1"
seta gl_ext_shader_objects "0"
seta gl_ext_shadow "0"
seta gl_ext_texture3D "1"
seta gl_ext_texture_compression "0"
seta gl_ext_texture_cube_map "0"
seta gl_ext_texture_edge_clamp "1"
seta gl_ext_texture_env_add "1"
seta gl_ext_texture_env_combine "1"
seta gl_ext_texture_env_dot3 "0"
seta gl_ext_texture_filter_anisotropic "0"
seta gl_ext_texture_filter_anisotropic_max "0"
seta gl_ext_vertex_shader "0"
seta gl_ext_vertex_buffer_object "0"
seta r_occlusion_queries "0"
seta r_occlusion_queries_finish "0"
seta r_offsetmapping "0"
seta r_offsetmapping_reliefmapping "0"
seta r_offsetmapping_scale "0.0"
seta r_outlines_cutoff "0"
seta r_outlines_scale "0"
seta r_outlines_world "0"
seta gl_extensions "1"
seta gl_max_texture_size "512"
seta gl_finish "0"
seta r_3dlabs_broken "1"
seta r_allow_software "0"
seta r_bloom "0"
seta r_bloom_alpha "0"
seta r_bloom_darken "0"
seta r_bloom_diamond_size "0"
seta r_bloom_fast_sample "0"
seta r_bloom_intensity "0"
seta r_bloom_sample_size "0"
seta r_bumpscale "0"
seta r_clear "0"
seta r_colorbits "16"
seta r_coronascale "0"
seta r_detailtextures "0"
seta r_dynamiclight "0"
seta r_faceplanecull "1"
seta r_fastsky "1"
seta r_flarefade "3"
seta r_flares "0"
seta r_flaresize "0"
seta r_gamma "1.0"
seta r_ignorehwgamma "0"
seta r_lerpmodels "1"
seta r_lighting_ambientscale "0"
seta r_lighting_bumpscale "0"
seta r_lighting_deluxemapping "0"
seta r_lighting_diffuse2heightmap "0"
seta r_lighting_directedscale "0"
seta r_lighting_glossexponent "0"
seta r_lighting_glossintensity "0"
seta r_lighting_maxlmblocksize "1024"
seta r_lighting_models_followdeluxe "0"
seta r_lighting_packlightmaps "0"
seta r_lighting_specular "0"
seta r_lightmap "0"
seta r_lockpvs "0"
seta r_lodbias "5"
seta r_lodscale "1"
seta r_mapoverbrightbits "2"
seta r_maxLMBlockSize "1024"
seta r_mode "4"
seta r_nocull "0"
seta r_norefresh "0"
seta r_overbrightbits "0"
seta r_packlightmaps "0"
seta r_picmip "10"
seta r_polyblend "0"
seta r_portalmaps "0"
seta r_portalmaps_maxtexsize "100"
seta r_portalonly "0"
seta r_screenshot_jpeg "1"
seta r_screenshot_jpeg_quality "100"
seta r_shadows_alpha "0"
seta r_shadows_maxtexsize "0"
seta r_shadows_nudge "1"
seta r_shadows_pcf "0"
seta r_shadows_projection_distance "0"
seta r_shadows_self_shadow "0"
seta r_showtris "0"
seta r_skymip "0"
seta r_speeds "0"
seta r_stencilbits "8"
seta r_subdivisions "4"
seta r_swapinterval "0"
seta r_texturebits "16"
seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST"


vid_restart
in_restart
wow ho guadagnato quasi 5 fps...grazie piera!
-.-

guarda che devi disabilitare filtri & cazzi vari altrimenti sti cazzi che funge :S

Io sono passato da 82 fps in media a 102.


Se la proporzione e' giusta per ogni sistema, e tu hai guadagnato solo 5 fps, vuol dire che prima ne facevi...20.

bello!
forse la sua era gia ottimizzata
ne faccio quasi ovunque 125...il problema e' ke in alcune mappe scende improvvisamente sotto i 100...arrivo anche a 80....e poi torna a 125...grrrrrrr
naturalmente a causa d questo oscillare di fps scatta tutto na cifra...grrr
hai disabilitato il glsl?
cvarlist *glsl*
ke kazzo e'?
e' il gl shading language, riduce le performance del tipo 40%, e' totalmente inutile (forse serve per vedere i portali con la grafica figa, ma solo quello, e in compenso rallenta non solo quando guardi un portale, ma tutto )
era già a 0
// This file is automatically generated by Warsow, do not modify.

// key bindings
unbindall
bind TAB "+scores"
bind ENTER "invuse"
bind ESCAPE "togglemenu"
bind SPACE "+special"
bind ' "invdrop"
bind + "sizeup"
bind - "sizedown"
bind 0 "vsay_team needweapon ^1Need a ^7Gun!"
bind 1 "vsay yes ^1Yep"
bind 2 "use Riotgun"
bind 3 "vsay thanks ^1Thanx^7!"
bind 4 "vsay sorry ^1Sorry ^8:^6)"
bind 5 "vsay_team needhelp ^1Help me^7!"
bind 6 "vsay_team needdefense ^1Need ^7Defense"
bind 7 "vsay_team needoffense ^1Need ^7Offense"
bind 8 "vsay_team gotoquad ^1Quad ^7available!"
bind 9 "vsay_team needhealth ^1Need ^7Health!"
bind = "sizeup"
bind [ "invprev"
bind ] "invnext"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "say_team ^7Item Available: %x"
bind c "vsay ok ^1Ok^7!"
bind d "+moveright"
bind e "use LaserGun"
bind f "use Rocket Launcher"
bind g "use Rocket Launcher"
bind h "smile"
bind i "irc_messagemode"
bind m "say_team ^6Megahealth ^7available"
bind n "vsay_team armorfree ^1Red Armor ^7available"
bind o "toggle irc_window irc_console cg_draw2d"
bind q "use Plasmagun"
bind r "use Electrobolt"
bind s "+back"
bind t "messagemode"
bind v "use Plasmagun"
bind w "+forward"
bind x "use Gunblade"
bind y "messagemode2"
bind z "+movedown"
bind ~ "toggleconsole"
bind BACKSPACE "drop weapon"
bind PAUSE "pause"
bind UPARROW "vsay_team affirmative ^1On My Way! ^7Stay Put"
bind DOWNARROW "vsay_team negative ^1Sorry, ^7Can't ^1Come"
bind LEFTARROW "vsay_team areasecured ^1Base ^7SAFE"
bind RIGHTARROW "vsay_team needdefense ^1Base ^7UNDER ATTACK"
bind ALT "+strafe"
bind CTRL "+attack"
bind SHIFT "+movedown"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "join"
bind F4 "ready"
bind F5 "chase"
bind F6 "score"
bind F7 "screenshot"
bind F10 "menu_quit"
bind F11 "timeouttoggle"
bind F12 "screenshot"
bind PGDN "say_team %X ^7taken"
bind END "vsay_team needbackup ^1Push the ^7BUTTON"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "use Grenade Launcher"
bind MOUSE4 "+zoom"
bind MOUSE5 "vsay_team gotoquad ^1QUAD ^7Soon!"
bind MWHEELUP "weapnext"
bind MWHEELDOWN "weapprev"

// variables
seta cg_autoaction_demo "1"
seta cg_autoaction_screenshot "1"
seta cg_autoaction_spectator "0"
seta cg_autoaction_stats "1"
seta cg_bloodTrail "20"
seta cg_bloodTrailAlpha "1.0"
seta cg_cartoonRockets "3"
seta cg_chatBeep "1"
seta cg_clientHUD "mystikalspec"
seta cg_crosshair "3"
seta cg_crosshair_color "255 255 0"
seta cg_crosshair_size "35"
seta cg_crosshair_strong "4"
seta cg_crosshair_strong_color "255 255 0"
seta cg_crosshair_strong_size "18"
seta cg_damage_blend "1"
seta cg_damage_indicator "1"
seta cg_damage_indicator_dir "1"
seta cg_damage_indicator_dir_fade "50"
seta cg_damage_indicator_fade "50"
seta cg_damage_kick "0"
seta cg_dashEffect "1"
seta cg_debugLoading "0"
seta cg_debugPlayerModels "0"
seta cg_debugWeaponModels "0"
seta cg_decals "1"
seta cg_ebbeam_alpha "0.4"
seta cg_ebbeam_time "0.6"
seta cg_ebbeam_width "16"
seta cg_explosionsRing "0"
seta cg_fallEffect "1"
seta cg_forceMyTeamAlpha "1"
seta cg_forceTeamPlayersTeamBeta "1"
seta cg_gibs "0"
seta cg_grenadeTrail "0"
seta cg_grenadeTrailAlpha "0.5"
seta cg_gun "1"
seta cg_gun_fov "90"
seta cg_gunbob "0"
seta cg_gunx "0"
seta cg_guny "-10"
seta cg_gunz "8"
seta cg_handOffset "5"
seta cg_instabeam_alpha "0.4"
seta cg_instabeam_time "0.4"
seta cg_instabeam_width "6"
seta cg_laserBeamSubdivisions "10"
seta cg_oldMovement "1"
seta cg_outlineItemsBlack "1"
seta cg_outlineModels "1"
seta cg_outlinePlayersBlack "1"
seta cg_outlineWorld "1"
seta cg_particles "1"
seta cg_pickup_flash "1"
seta cg_placebo "0"
seta cg_playerTrailsColor "0.0 1.0 0.0"
seta cg_predictLaserBeam "1"
seta cg_raceGhosts "1"
seta cg_raceGhostsAlpha "0.4"
seta cg_rocketFireTrail "150"
seta cg_rocketTrail "0"
seta cg_rocketTrailAlpha "0.35"
seta cg_scoreboardFont "virtue_10"
seta cg_scoreboardStats "1"
seta cg_scoreboardWidthScale "1.0"
seta cg_shadows "1"
seta cg_showAwards "2"
seta cg_showBloodTrail "1"
seta cg_showCaptureAreas "1"
seta cg_showFPS "1"
seta cg_showhelp "0"
seta cg_showHUD "1"
seta cg_showMiniMap "1"
seta cg_showObituaries "6"
seta cg_showPickup "1"
seta cg_showPlayerNames "1"
seta cg_showPlayerNames_alpha "0.4"
seta cg_showPlayerNames_xoffset "0"
seta cg_showPlayerNames_yoffset "16"
seta cg_showPlayerNames_zfar "824"
seta cg_showPlayerTrails "0"
seta cg_showPointedPlayer "1"
seta cg_showPressedKeys "0"
seta cg_showSelfShadow "0"
seta cg_showSpeed "1"
seta cg_showTeamLocations "1"
seta cg_showTimer "2"
seta cg_showViewBlends "0"
seta cg_showZoomEffect "0"
seta cg_simpleItems "0"
seta cg_simpleItemsSize "20"
seta cg_teamALPHAcolor "245 14 131"
seta cg_teamALPHAmodel "viciious"
seta cg_teamALPHAskin "fullbright"
seta cg_teamBETAcolor "4 255 3"
seta cg_teamBETAmodel "monada"
seta cg_teamBETAskin "fullbright"
seta cg_teamColoredBeams "1"
seta cg_teamDELTAcolor "255 220 0"
seta cg_teamDELTAmodel ""
seta cg_teamDELTAskin ""
seta cg_teamGAMMAcolor "0 255 0"
seta cg_teamGAMMAmodel ""
seta cg_teamGAMMAskin ""
seta cg_teamPLAYERScolor ""
seta cg_teamPLAYERSmodel ""
seta cg_teamPLAYERSskin ""
seta cg_viewSize "100"
seta cg_voiceChats "1"
seta cg_volume_announcer "0.8"
seta cg_volume_effects "0.8"
seta cg_volume_hitsound "1.0"
seta cg_volume_players "1.0"
seta cg_volume_voicechats "0.8"
seta cg_weaponAutoswitch "2"
seta cg_weaponFlashes "2"
seta cg_weaponlist "1"
seta cl_chatmode "3"
seta cl_checkForUpdate "1"
seta cl_compresspackets "0"
seta cl_debug_serverCmd "0"
seta cl_demoavi_fps "30"
seta cl_demoavi_scissor "0"
seta cl_download_allow_modules "0"
seta cl_downloads "1"
seta cl_downloads_from_web "1"
seta cl_downloads_from_web_timeout "600"
seta cl_freelook "1"
seta cl_maxfps "126"
seta cl_pps "62"
seta cl_run "1"
seta cl_sleep "0"
seta cl_stereo "0"
seta cl_stereo_separation "0.4"
seta cl_synchusercmd "1"
seta cl_ucmdMaxResend "3"
seta color "255 14 107"
seta con_drawNotify "1"
seta con_fontSystemBig "virtue_16"
seta con_fontSystemMedium "bitstream_12"
seta con_fontSystemSmall "bitstream_10"
seta con_notifytime "3"
seta con_printText "1"
seta fov "110"
seta g_allow_falldamage "1"
seta g_allow_spectator_voting "0"
seta g_ammo_respawn "0"
seta g_antilag "1"
seta g_antilag_maxtimedelta "250"
seta g_antilag_timenudge "0"
seta g_armor_respawn "0"
seta g_autorecord "0"
seta g_autorecord_maxdemos "0"
seta g_ca_allow_selfdamage "0"
seta g_ca_allow_teamdamage "0"
seta g_ca_armor "150"
seta g_ca_competitionmode "0"
seta g_ca_health "100"
seta g_ca_roundlimit "0"
seta g_ca_strong_ammo "10 15 20 25 75 100 10"
seta g_ca_weak_ammo "0 15 15 50 75 120 10"
seta g_ca_weapons "16383 1535 8959 6399"
seta g_challengers_queue "1"
seta g_countdown_time "5"
seta g_ctf_timer "0"
seta g_disable_vote_allow_falldamage "0"
seta g_disable_vote_allow_teamdamage "0"
seta g_disable_vote_allow_uneven "0"
seta g_disable_vote_allready "0"
seta g_disable_vote_ca_allow_selfdamage "0"
seta g_disable_vote_ca_allow_teamdamage "0"
seta g_disable_vote_ca_competitionmode "0"
seta g_disable_vote_ca_roundlimit "0"
seta g_disable_vote_challengers_queue "0"
seta g_disable_vote_extended_time "0"
seta g_disable_vote_gametype "0"
seta g_disable_vote_kick "0"
seta g_disable_vote_lock "0"
seta g_disable_vote_map "0"
seta g_disable_vote_maxteamplayers "0"
seta g_disable_vote_maxteams "0"
seta g_disable_vote_maxtimeouts "0"
seta g_disable_vote_mute "0"
seta g_disable_vote_nextmap "0"
seta g_disable_vote_numbots "0"
seta g_disable_vote_remove "0"
seta g_disable_vote_restart "0"
seta g_disable_vote_scorelimit "0"
seta g_disable_vote_timein "0"
seta g_disable_vote_timelimit "0"
seta g_disable_vote_timeout "0"
seta g_disable_vote_unlock "0"
seta g_disable_vote_unmute "0"
seta g_disable_vote_vmute "0"
seta g_disable_vote_vunmute "0"
seta g_disable_vote_warmup "0"
seta g_disable_vote_warmup_timelimit "0"
seta g_gametype "duel"
seta g_health_respawn "0"
seta g_instagib "0"
seta g_instajump "1"
seta g_itdm_capture_time "5"
seta g_itdm_points_time "5"
seta g_maplist ""
seta g_maprotation "1"
seta g_match_extendedtime "2"
seta g_maxteams "2"
seta g_maxtimeouts "2"
seta g_numbots "0"
seta g_scorelimit "0"
seta g_teams_allow_uneven "1"
seta g_teams_maxplayers "0"
seta g_teams_teamdamage "1"
seta g_timelimit "10"
seta g_uploads_demos "1"
seta g_votable_gametypes ""
seta g_vote_allowed "1"
seta g_vote_electtime "40"
seta g_vote_percent "55"
seta g_warmup_enabled "1"
seta g_warmup_timelimit "5"
seta g_weapon_respawn "0"
seta gl_delayfinish "1"
seta gl_driver "opengl32.dll"
seta gl_ext_bgra "1"
seta gl_ext_compiled_vertex_array "1"
seta gl_ext_depth_texture "1"
seta gl_ext_draw_range_elements "1"
seta gl_ext_fragment_shader "1"
seta gl_ext_gamma_control "1"
seta gl_ext_generate_mipmap "1"
seta gl_ext_GLSL "1"
seta gl_ext_GLSL_branching "1"
seta gl_ext_GLSL_no_half_types "0"
seta gl_ext_multitexture "1"
seta gl_ext_occlusion_query "1"
seta gl_ext_shader_objects "1"
seta gl_ext_shading_language_100 "1"
seta gl_ext_shadow "1"
seta gl_ext_swap_control "1"
seta gl_ext_texture3D "1"
seta gl_ext_texture_compression "0"
seta gl_ext_texture_cube_map "1"
seta gl_ext_texture_edge_clamp "1"
seta gl_ext_texture_env_add "1"
seta gl_ext_texture_env_combine "1"
seta gl_ext_texture_filter_anisotropic "0"
seta gl_ext_texture_non_power_of_two "1"
seta gl_ext_vertex_buffer_object "0"
seta gl_ext_vertex_shader "1"
seta gl_extensions "1"
seta gl_finish "0"
seta hand "2"
seta in_dinput "1"
seta in_grabinconsole "0"
seta in_joystick "0"
seta in_minmsecs "1"
seta in_mouse "1"
seta irc_console "0"
seta irc_nick "WarsowPlayer"
seta irc_password ""
seta irc_port "6667"
seta irc_server "irc.quakenet.org"
seta irc_user "WswPlayer"
seta irc_windowLines "30"
seta irc_windowWidth "0.98"
seta logconsole ""
seta logconsole_append "1"
seta logconsole_flush "0"
seta logconsole_timestamp "0"
seta lookspring "0"
seta lookstrafe "0"
seta m_accel "0"
seta m_filter "0"
seta m_filterStrength "0.5"
seta m_forward "1"
seta m_pitch "0.022"
seta m_side "1"
seta m_yaw "0.022"
seta mmserver "217.172.187.143:46002"
seta model "viciious"
seta name "^0Videl^1!"
seta r_3dlabs_broken "1"
seta r_bloom "0"
seta r_bloom_alpha "0.2"
seta r_bloom_darken "4"
seta r_bloom_diamond_size "8"
seta r_bloom_fast_sample "0"
seta r_bloom_intensity "1.3"
seta r_bloom_sample_size "320"
seta r_clear "0"
seta r_colorbits "0"
seta r_detailtextures "1"
seta r_dynamiclight "1"
seta r_environment_color "0 0 0"
seta r_faceplanecull "1"
seta r_fastsky "1"
seta r_flarefade "3"
seta r_flares "0"
seta r_flaresize "40"
seta r_gamma "1.200000"
seta r_ignorehwgamma "0"
seta r_lighting_bumpscale "8"
seta r_lighting_deluxemapping "0"
seta r_lighting_diffuse2heightmap "0"
seta r_lighting_glossexponent "48"
seta r_lighting_glossintensity "2"
seta r_lighting_maxlmblocksize "1024"
seta r_lighting_models_followdeluxe "1"
seta r_lighting_packlightmaps "1"
seta r_lighting_specular "0"
seta r_lodbias "0"
seta r_lodscale "5.0"
seta r_mapoverbrightbits "2"
seta r_mode "6"
seta r_occlusion_queries "0"
seta r_occlusion_queries_finish "1"
seta r_offsetmapping "2"
seta r_offsetmapping_reliefmapping "0"
seta r_offsetmapping_scale "0.02"
seta r_outlines_cutoff "768"
seta r_outlines_scale "2"
seta r_outlines_world "1"
seta r_overbrightbits "0"
seta r_picmip "3"
seta r_portalmaps "0"
seta r_portalmaps_maxtexsize "128"
seta r_screenshot_jpeg "1"
seta r_screenshot_jpeg_quality "85"
seta r_shadows_alpha "0.4"
seta r_shadows_maxtexsize "800"
seta r_shadows_nudge "1"
seta r_shadows_pcf "0"
seta r_shadows_projection_distance "32"
seta r_shadows_self_shadow "0"
seta r_skymip "3"
seta r_stencilbits "8"
seta r_subdivisions "1"
seta r_swapinterval "0"
seta r_texturebits "0"
seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR"
seta s_khz "44"
seta s_mixahead "0.2"
seta s_module "1"
seta s_musicvolume "0.500000"
seta s_openAL_device "0"
seta s_swapstereo "0"
seta s_volume "0.8"
seta s_vorbis "1"
seta scr_consize "0.4"
seta scr_conspeed "3"
seta sensitivity "3.5"
seta skin "fullbright"
seta sv_allowmm "1"
seta sv_debug_serverCmd "0"
seta sv_defaultmap "wdm1"
seta sv_hostname "videl"
seta sv_ip ""
seta sv_maxclients "8"
seta sv_maxmvclients "2"
seta sv_MOTD "0"
seta sv_MOTDFile ""
seta sv_MOTDString ""
seta sv_port "44400"
seta sv_public "1"
seta sv_pure "0"
seta sv_reconnectlimit "3"
seta sv_skilllevel "1"
seta sv_uploads "1"
seta sv_uploads_baseurl ""
seta sv_uploads_from_server "1"
seta ui_filter_empty "0"
seta ui_filter_full "0"
seta ui_filter_gametype "0"
seta ui_filter_password "0"
seta ui_filter_ping "0"
seta ui_filter_skill "0"
seta ui_sortmethod "2"
seta ui_sortmethod_direction "0"
seta vid_customheight "768"
seta vid_customwidth "1024"
seta vid_displayfrequency "0"
seta vid_fullscreen "1"
seta vid_multiscreen_head "-1"
seta vid_xpos "10"
seta vid_ypos "-13"
seta win_noalttab "0"
seta win_nowinkeys "0"
seta zoomfov "40"
seta zoomsens "0"

// aliases
unaliasall

piera
questa e' la mia cfg

io ho una scheda video da 256mb sul portatile, molto cagosa
vorrei riuscire a ottenere qualche fps in +
faccio 125 costanti
ma spesso in mappe grandi tipo wca1 scendono anche a 100
riesci a trovare qualcosa da omettere senza però abbassare di + tipo l'r_picmip che gia così mi fa cagare uff
il picmip non aiuta un gran che gli fps, a meno che non abbia una scheda video di 20 anni fa


domanda .....te vorresti giocare ut3 su un portatile ??? spero di no xD


gb2/unrealuniverse/


non e' vero. Dipende dalla banda. Se hai una 7100 (nuova quindi) che ha banda minima, il picmip aiuta inq ueanto eviti occupazione di questa.


Videl, prendi la mia, ficcaci picmip 0 e stop (ah pure r_detailtextures 1). La tua e' un'aborto ha tutto attivo.