Uscita in Italia: 9 Marzo 2012 (console)
Piattaforme: Xbox360, PS3, PS Vita, PC
Meccaniche/Gameplay
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Classico Street Fighter tranne per il fatto che si gioca 2vs2, gameplay 2D, modelli 3D.
Gem System
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Lista personaggi: http://en.wikipedia.org/wiki/Street_Fighter_X_Tekken#Characters
REQUISITI DI SISTEMA di STREET FIGHTER X TEKKEN
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The minimum specs (at 800x600 resolution @ 30FPS) are as follows:
• OS: Windows XP.
• HDD: 10GB of free space (or more).
• CPU: Intel Dual Core 1.8GHz (or higher) or AMD Athlon II X2 (or higher).
• RAM: 1GB (or higher).
• Video Card: DirectX 9.0c / Shader3.0 or higher compatible nVidia GF6600 (or higher) or ATi X1600 (or higher) with 256MB of RAM.
• Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible.
• Input Devices: Mouse, Keyboard.
And the recommended specs (at 1280x720 resolution @ 60FPS) are:
• OS: Windows Vista.
• HDD: 10GB of free space (or more).
• CPU: Intel Core2 Duo 2.60GHz (or higher) or AMD Phenom II X2 (or higher).
• RAM: 2GB (or more).
• Video Card: DirectX 9.0c / Shader3.0 or higher compatible nVidia GF8800 (or higher).
• Sound: DirectSound compatible, DirectX 9.0c (or higher) compatible.
• Input Devices: Gamepad (Xbox 360 Controller for Windows recommended).
• There will not be on-disc DLC with this version, the extra stuff will be distributed via patches as it's finalized. Users will have to buy an unlock key to use this content.
• The only differences between the console and PC versions are options for different resolutions, full screen mode, keyboard support, a benchmark tool and nVidia 3D vision support. The title lacks DirectX 11 support.
• Street Fighter X Tekken on the PC uses Games for Windows Live copy protection, and a one-time online key activation, by way of DRM.
Uscita in Italia: 2012 [digital download]
Piattaforme: Xbox360, PS3, PC
Meccaniche/Gameplay
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Uscita: 30 dicembre 2011
Piattaforme: PC
DEMO GIOCABILE: http://meltyblood.info/uploadtrial/MBAACC107TrialRev10.zip
Meccaniche/Gameplay
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2D gameplay, sprites.
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Uscita in Italia: Estate 2012 [digital download]
Piattaforme: Xbox360, PS3.
Meccaniche/Gameplay
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Classico Virtua Fighter, modelli 3D, gameplay 3D.
Parata su tasto come in Mortal Kombat.
3 tasti in tutto (compresa la parata), ma il numero di mosse possibili è comunque alto perché vengono realizzate con combinazioni di tasto + direzione della leva.
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Il gioco è già in giro da parecchio ma solo in cabinato, quest'estate dovrebbe uscire per console in digital download.
Uscita in Italia: 3 Febbraio 2012
Piattaforme: Xbox360, PS3.
Meccaniche/Gameplay
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Character Customization
Uscita in Italia: 2012 (?) (Giappone arcade marzo 2012)
Piattaforme: Xbox360, PS3.
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Meccaniche/Gameplay
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http://andriasang.com/comy78/images/23f80/
(Traduzione amatoriale dal giapponese)
Four buttons, layed out in a square:
AC
BD
A - Weak attack
B - Strong attack
C - Persona attack
D - Persona Rush
Lifebar, you get the idea.
SP gauge, used for EX attacks and supers.
The gauge below your lifebar is the Persona gauge. If you drain it, you enter PERSONA BREAK and you can't use your Persona or burst.
S ATTACK: Mash the A button for easy combos! Can be super-cancelled
BURST: ACD. Gold bursts are available. Something called "One More Burst," "the moment you hit, you can really beat the fuck out of your foe"
R Action: B+D. An invincible move. Drains from the HP gauge briefly; will recover over a short time.
Beatdown Rush: AB, then mash A or B after hit, then hit C or D. AB attack is an overhead. C is a launcher (hold up to chase), D knocks opponent away.
Awakening: Activates at low life. Increases defense, Awakening moves become available (SDMs?) SP gauge max goes up to 150SP, and you gain 50SP for free.
Persona Break: When your Persona's out, damage to it or you decreases the Persona gauge. (Jojo's?)
Other misc functions:
P Combo: Gatling strings (A->B->C).
Sweep: Down + A + B
Quick Escape: A + C. "Moves to dodge attack."
Mini-jump: Down + A + C (hop?)
Air Turn: A + C in midair. You turn. IN THE AIR.
Throw: C + D. Unblockable (duh) and can be done in the air. Break with C+D.
Ukemi: Push a button while falling/hitting the ground.
Guard Cancel Attack: Forward + A + B while guarding. Costs 50SP. Has some invincible frames.
One More! Cancel: A+B+C. 50SP. Roman cancel.
Super Cancel: "Buffer certain supers during a special move: cancel into super, costs HP"
Uscita in Italia: 22 Febbraio 2012 (console)
Piattaforme: Xbox360, PS3, PS Vita
Meccaniche/Gameplay
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Ennesima revisione di BB:CS, comprende i 3 personaggi finora usciti come DLC, un altro del tutto nuovo (Relius Clover) e un ribilanciamento dell'intero cast (+ altra fuffa tipo una nuova modalità single player).
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Uscita in Italia: 2012?
Piattaforme: Xbox360, PS3
Meccaniche/Gameplay
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Tekken X Street Fighter
Uscita in Italia: 2012 (?)
Risposta Namco a SFxT.