Nuova patch in arrivo

bè Jopi, per carità, forum, ts e server.... sono cazzate da mettere su

si potrebbe rifondare qualche storico nome di clan! ma è una opionione mia
ma dove sono spaccaculo e bulldoc?

[QUOTE=Ufo13;15186321]Un po’ di flag passing con la nuova fisica:

[yt]fc-qosmKJqk[/yt][/QUOTE]
Impressioni mie, vedendo video e non da giocatore.

Non vi sembra tremendamente sgravata la light?
Skia molto facilmente e non gli ho mai visto finire il jetpack una volta.

Certo poi una beta dove c’è da sbloccare le armature senza la possibilità di testare tutto è una cagata pazzesca ma vabbè.

Il problema della light è che muore con UN colpo diretto di quasi tutte (se non tutte?) le armi che fanno splash damage. E quando la difesa è un minimo organizzata ti assicuro che in light passare tra torrette, force field, e player che discano la flag è una bella impresa

[QUOTE=SebaZ;15186895]Ma è un modello custom o hanno deciso di riciclare lo spinfusor di Tribes 2?[/QUOTE]

I 3 tipi di spinfusor usano come modello un remake dei vari spinfusor dei vecchi tribes.
Mi pare light => T2, medium => T1, heavy => TV

io in light son lentissimo cmq

[QUOTE=Ciccio;15186328]badrasta stai già pensando a skillare i pg su tribes ascend per poi venderli ? :asd:[/QUOTE]

ahahhaha :rotfl::rotfl:

Cmq dopo le iniziali impressioni positive, bho sta "nuova" fisica mi sta lasciando un po così così, sarà che devo ancora abituarmi ma non mi convince tanto, anzi

Altra patch in arrivo

[quote=“HiRezStew”]We are planning a patch to be released later this week. We will announce the exact time and publish the official patch notes once the release is finalized and tested.

Here are some of the things currently being planned for this week’s patch (but some things could fall out of the release based on testing and additional things could make it in).

Note that in general we have tried to concentrate this week’s patch primarily on bug fixes and on helping reduce crashes and disconnects (although there are an assortment of gameplay and visual changes).

[list]
[] Several optimizations and fixes meant to help reduce system crashes, minimize “disconnects”, and improve overall performance. Further optimization is planned for future patches.
[
] You will now be able to test all classes (even those classes you do not yet own) in the single-player “Roaming Maps” on the Training menu.
[] The XP Summary screen at end of mission has been reworked to present information in a more useful way.
[
] The Top Bar menu has undergone some changes. Further visual improvements are planned.
[] Added a new perk for Juggernaut. Super Heavy reduces knock-back effects from AOE blasts.
[
] The separate VIP Queue has been removed. VIPs will continue to earn 50% bonus Tokens and XP by playing on the Free Servers. In a future patch, VIPs will also be able to vote on which map should be played next (between match rotations).
[] Major change to the way first person weapon textures are setup to save large amounts of memory. In this build you will see a quality loss and possibly strange behavior on your in hand weapons. This will be addressed in a future patch to bring these weapons back up to high quality.
[
] A variety of audio-related cleanups, optimizations, and fixes.
[] Variety of fixes and improvements to the Settings menu (more is planned).
[
] Players can now bind separate keys for their primary and secondary weapons (versus only using the switch weapons key).
[] Decreased the cost on all vehicles (Shrike, GravCycle, Beowulf)
[
] Increased jetpack initial acceleration.
[] Increased air control slightly across all armor types.
[
] Reduced Chaingun damage by 13%.
[] Various cleanups to the 3D model display on the class screen, eliminating some crash scenarios and visual anomalies.
[
] Flag Assist accolade added - all flag holders share a net credit amount roughly equal to 1000. [] Solo cappers still get 2000 total. Reworked default credit gain of capture to fit.
[
] Modified the terrain on Katabatic for more balanced gameplay.
[] Fixed Grav Cycle jitter issues and applied proper visual feedback on yaw.
[
] Fixed Grav Cycle passenger not being able to look up/down.
[] Fixed projectiles appearing to go through generators.
[
] Fixed deployables not taking proper damage from bullet-projectiles
[] Fixed dropped pickups sometimes giving players an additional weapon.
[
] Fixed call-in laser targeter not being able to work on some objects.
[] Moved the location of the base sensors on some maps so they aren’t as vulnerable as before.
[
] Fix for Sentinel’s Drop Jammer deployables continuing to apply jamming effects on friendly and enemy players after its death.
[] Fix for sometimes seeing overhead carets for nearby enemies through walls when a sensor is not present.
[
] Added a reminder message for when a player has a flag to help address reports of players not realizing or forgetting they held a flag in CTF.
[] Fixed an exploit for Jumper’s Blink Pack where players could accelerate to high speeds with little-to-no energy cost.
[
] Doombringer’s Saber Launcher now requires a full lock-on routine (targeting, then lock-on) even for the same target.
[] Doombringer’s Saber Launcher missile will lose the ability to perform tight turns when close enough to a victim and if it has passed the victim.
[
] AFK timeout at the team-select screen changed from 60 seconds to 180 seconds.
[] Fixed a bug with Juggernaut’s health regeneration rate and skills creating faster than desired regeneration.
[
] BXT1 rifle now has a new and improved scope (visual change only).
[] BXT1 rifle now has an increased charge-time while jetpacking or skiing at high speed.
[
] New scope on the sniper rifle. Please give feedback if you like/dislike.
[] Better messages when errors on login.
[
] Variety of other fixups and visual improvements.[/list][/quote]

ancora non parlano del bug grafico che fa crashare le 470/480...
sticazzi?!?
Conoscendo bene come lavorano con l'UDK staranno aspettando una patch dalla EPIC