Nuova patch in arrivo

[quote=“HiRezStew”]While the dates may move around some based on our internal testing, the next patch to Tribes Ascend is planned toward the end of this coming week (Thursday or Friday).

We are trying to squeeze in as much as we can to this next patch.

While more is currently planned, here are some of the items that have already been coded and are in the testing phase.

[list]
[] Increase speed at which experience points are gained (This was actually hot-fixed into the game through a server restart on Nov 6).
[
] Remove speed cap. Implement various falling, skiing, and jetpack physics changes.
[] Projectiles inherit more velocity from the shooting player.
[
] Adjusted flag throwing physics to improve throwing in specific directions.
[] New tooltips for Skills and redesigned layout for the Skills popup window.
[
] Added two-step process for selecting both class perks at the same time.
[] Different colored chat for same team vs enemy team.
[
] Fix for zoom breaking if zoom was enabled while a player died (this only happened when the
Toggle Zoom feature was enabled).
[] Fix a number of issues with Settings menu and saving settings.
[
] Help text ignores are now properly saved.
[] Fixed post process effects persisting to the main menu when disconnected from a match
[
] Fixed hit indicator being on the opposite side for the back side hits.
[] Fixed mipping issues on many hand models as well as the spinfusor and sniper rifle
[
] Separated input release time and animation time from inventory stations.
[] Fixed bug with call-in cooldown not behaving properly.
[
] Added the synching of PID-loop state between client/server for Shrike. This should lower server correction and possibly eliminate the “death blossom.”
[] Allow re-selections of Perks that player has already assigned to a character.
[
] Fixed bugs with wrong popup windows, lost button events and wrong buttons visible in different states.
[] Store redirects to purchase gold from store when not enough gold on player to purchase classes.
[
] Fixed an issue where context help messages would not disappear if the player died near an object showing help text.
[] Improved projectile behavior for Raider’s NJ4SMG, Infiltrator’s Nova Colt, and Doombringer’s Chaingun.
[
] Fixed an issue where the health regen effect would cancel the jammer pack effect.
[] When a player enters an inventory station, they begin health regen immediately.
[
] Support for “Borderless Window” option. Removes border from window (best use is to run at monitor’s full-screen resolution – allows for faster Alt-Tabbing in aand out of the game).
[] Brand New Rabbit Map
[
] Several server-side fixes for stability, etc. [/list][/quote]

http://forum.hirezstudios.com/phpbb/viewtopic.php?f=313&t=44801

Beh, che dire, ci stanno ascoltando :rulez:

Questi sulla carta son ottimi :rulez:

puttana eva siamo ad un passo da un vero TRIBES.. mi sa SWTOR rimane sullo scaffale se andiamo avanti così daicazzo!
Ci stanno tutti imho. Bene così
Che già con la medium schizzo a manetta e cappo come uno stronzo (gogo farm per le light ), se mi tolgono il cap addio
OTTIMO! Grazie Tizio! Puoi aggiungere la fonte please?

[QUOTE=Ufo13;15167495]OTTIMO! Grazie Tizio! Puoi aggiungere la fonte please?[/QUOTE]
wut? la fonte c’è

tutte buone notizie per ora!

[QUOTE=Tizio;15167580]wut? la fonte c’è[/QUOTE]

Non avevo visto :P

speriamo
Fanculo a tutti i pessimisti del forum AHUAHAUHAUHAU
Ricordate che T:V ha failato non perchè era buggato o faceva schifo... ma perchè hanno smesso di aggiornarlo!
Se la sierra non fosse fallita probabilmente avremmo giocato a tribes anche in questi anni

[QUOTE=IKillYou;15174289]Ricordate che T:V ha failato non perchè era buggato o faceva schifo… ma perchè hanno smesso di aggiornarlo![/QUOTE]
Veramente non l’hanno mai aggiornato, è stato abbandonato dal primo giorno :asd:
Comunque ha failato perchè il grande pubblico s’era già rotto il cazzo della serie e perchè il gameplay non soddisfaceva nemmeno chi la serie già la seguiva. Motivi per cui non sarei esageratamente ottimista nei confronti di questo nuovo gioco :asd:

[QUOTE=SebaZ;15174932]Veramente non l’hanno mai aggiornato, è stato abbandonato dal primo giorno :asd:
Comunque ha failato perchè il grande pubblico s’era già rotto il cazzo della serie e perchè il gameplay non soddisfaceva nemmeno chi la serie già la seguiva. Motivi per cui non sarei esageratamente ottimista nei confronti di questo nuovo gioco :asd:[/QUOTE]

Ma no guarda io l’avrei giocato T:V… C’erano davvero un casino di clan pronti a giocare la ladder

Post della HiRez riguardo lo speedcap

Fonte: http://forum.hirezstudios.com/phpbb/viewtopic.php?f=234&t=45288&p=593867#p593867

Non vedo l'ora di provare il mio super jumper senza cap
Ieri sera scarico il gioco, installa, avvio, imposto settings e nome del player, faccio partire la prima partita per vedere se tutto gira...e poi si e' fatto tardi e dovevo andare a dormire.
Stamattina l'emozione di avere Tribba nuovo sul pc mi ha fatto sentire la sveglia subito mi alzo prima, accendo....patch again!!!! Downloading 0.1.523.0

quanto cazzo scarica sto gioco?
e quindi per il mio primo game slitta a stasera
vuoi dire che e gia uscita?
MUOIO!!!!!




Nov. 10, 2011: Tribes Closed Beta Version 0.1.522 Patch Notes



Nov. 10, 2011: Tribes Closed Beta Version 0.1.523

Server downtime: The Tribes Servers are expected to be down on THURSDAY, NOVEMBER 10, 2011 from ~9:00 AM to ~3:00 PM US Eastern (14:00 to 20:00 GMT) while the patch is deployed.
Major Highlights since Version 0.1.504



  • Removed speed cap. Implemented various falling, skiing, and jetpack physics changes.
  • Changes also include a variety of modifications to Skills to better fit into the new movement system. XP will be refunded for those skills that have been deprecated.
  • New Map added to Rabbit Rotation (Drydock Night Map) .
  • New Map added to CTF Rotation (Drydock Day Map) .
  • Variety of improvements to server stability and disconnects (may still be several issues outstanding -- please report them if you find them).
  • Variety of UI improvements and cleanups (most significantly to the death camera and to the Skills and Perks screens).
  • Large number of bug fixes.

Additional Items



  • Adjusted flag throwing physics to improve throwing in specific directions.
  • Players who leave or disconnect from a match will now receive XP and Tokens for their time in game, once that match has ended. [NOTE: Some issues remain if you are offline when the match you were in has ended. These are being researched and should be fixed in an upcoming patch].
  • VIP Experience now properly awarded to VIP players on Free Servers (while VIP Servers are not in function). Rank Experience is not increased by VIP or Boost anymore.
  • New tooltips for Skills and redesigned layout for the Skills popup window.
  • Added two-step process for selecting both class perks at the same time.
  • Added new death camera info box, displaying killer’s name, remaining health, class, rank, weapon used, and perks equipped.
  • Adjusted Light/Med/Heavy flight characteristics at high speeds.
  • Help text ignores are now properly saved.
  • Fix for zoom breaking if zoom was enabled while a player died (this only happened when the Toggle Zoom feature was enabled).
  • Support for “Borderless Window” option. Removes border from window (best use is to run at monitor’s full-screen resolution -- allows for faster Alt-Tabbing in and out of the game).
  • Picking up a repair tool from a repair station now replaces the player's currently equipped weapon rather than always replacing the secondary weapon.
  • When a player enters an inventory station, they begin health regen immediately.
  • Fixed hit indicator being on the opposite side for the back side hits.
  • Fixed mipping issues on many hand models as well as the spinfusor and sniper rifle
  • Separated input release time and animation time from inventory stations.
  • Fixed bug with call-in cooldown not behaving properly.
  • Added the syncing of PID-loop state between client/server for Shrike. This should lower server correction and possibly eliminate the “death blossom.”
  • Allow re-selections of Perks that player has already assigned to a character.
  • Fixed bugs with wrong pop-up windows, lost button events and wrong buttons visible in different states.
  • Store redirects to purchase gold from store when not enough gold on player to purchase classes.
  • Fixed an issue where context help messages would not disappear if the player died near an object showing help text.
  • Fixed an issue where the health regen effect would cancel the Jammer Pack effect.
  • Fixed an issue where certain spots in certain maps would catapult a player at incredible speeds if the player flew into it a specific place.
  • Pressing weapon swap when the current weapon is the Laser Targeter will revert to the previously used weapon rather than always choosing the secondary weapon.
  • Fixed an issue where turrets could be deployed off the ground and float in air in certain circumstances.
  • Fixed an issue where a turret's rotation could be incorrect after being deployed.
  • Fixed an issue where the death camera would not reset its view target and would keep showing the last killer even if the player suicided.
  • Added third person animation set to better represent SMG weapons.
  • Update to death camera for turrets and suicide.
  • Consolidated Class Ratings concerning movement into “Mobility” rating.
  • More descriptive class loadouts on Class Screen.
  • Players will only receive the VIP Unlock message once.
  • Moved bolt launcher first person model down to avoid arm clipping into screen.
  • Fixed issue where the Chaingun was not correctly reporting ammo counts after picking up a dropped ammo pickup.
  • Fixed issue where base sensors were not detecting enemies correctly in certain situations.
  • Fixed player health bars not updating their max percentage correctly due to skills and the Determination perk.
  • Fixed not being able to rebind the ‘c’ key.
  • Fixed the issue in Katabatic where there was an invisible wall on either side of the generator in the Blood Eagle base.
  • Fixed issue with BXT1 Clip size skill applying to the Nova Blaster.
  • Fixed issue with minimum deploy distance between Force Fields not being correct.
  • Fixed post process effects persisting to the main menu when disconnected from a match
  • Added all new perk icons for HUD and menus. descriptive tool tips, with information on how to unlock each.
  • Added rollover tooltips for perk icons on “potential perks” as well as selected slots on the class screen.
  • Fixed Fonts on tooltips for dynamic text fields.
  • Fixed Flickering on Perk Icons, added new Icons for additional perks.
  • Fixed issue where the character at the class screen would sometimes jitter violently when the death camera was following a vehicle.
  • VGS commands should now properly play audio on all headphones.
  • New Accolade icons for base destruction and repairs.

[QUOTE=Olimpino;15178697]Ieri sera scarico il gioco, installa, avvio, imposto settings e nome del player, faccio partire la prima partita per vedere se tutto gira…e poi si e’ fatto tardi e dovevo andare a dormire.
Stamattina l’emozione di avere Tribba nuovo sul pc mi ha fatto sentire la sveglia subito :D mi alzo prima, accendo…patch again!!! Downloading 0.1.523.0

quanto cazzo scarica sto gioco?
e quindi per il mio primo game slitta a stasera :ahsisi:[/QUOTE]

bella olimpiooo!!! adesso ho le key.. ma te l’ hanno già data :rotfl:

[QUOTE=Ufo13;15178836]MUOIO!!!

Nov. 10, 2011: Tribes Closed Beta Version 0.1.522 Patch Notes

Nov. 10, 2011: Tribes Closed Beta Version 0.1.523

Server downtime: The Tribes Servers are expected to be down on THURSDAY, NOVEMBER 10, 2011 from ~9:00 AM to ~3:00 PM US Eastern (14:00 to 20:00 GMT) while the patch is deployed.
Major Highlights since Version 0.1.504

  • Removed speed cap. Implemented various falling, skiing, and jetpack physics changes.
  • Changes also include a variety of modifications to Skills to better fit into the new movement system. XP will be refunded for those skills that have been deprecated.
  • New Map added to Rabbit Rotation (Drydock Night Map) .
  • New Map added to CTF Rotation (Drydock Day Map) .
  • Variety of improvements to server stability and disconnects (may still be several issues outstanding – please report them if you find them).
  • Variety of UI improvements and cleanups (most significantly to the death camera and to the Skills and Perks screens).
  • Large number of bug fixes.

Additional Items

[LIST]
[]Adjusted flag throwing physics to improve throwing in specific directions.
[
]Players who leave or disconnect from a match will now receive XP and Tokens for their time in game, once that match has ended. [NOTE: Some issues remain if you are offline when the match you were in has ended. These are being researched and should be fixed in an upcoming patch].
[]VIP Experience now properly awarded to VIP players on Free Servers (while VIP Servers are not in function). Rank Experience is not increased by VIP or Boost anymore.
[
]New tooltips for Skills and redesigned layout for the Skills popup window.
[]Added two-step process for selecting both class perks at the same time.
[
]Added new death camera info box, displaying killer’s name, remaining health, class, rank, weapon used, and perks equipped.
[]Adjusted Light/Med/Heavy flight characteristics at high speeds.
[
]Help text ignores are now properly saved.
[]Fix for zoom breaking if zoom was enabled while a player died (this only happened when the Toggle Zoom feature was enabled).
[
]Support for “Borderless Window” option. Removes border from window (best use is to run at monitor’s full-screen resolution – allows for faster Alt-Tabbing in and out of the game).
[]Picking up a repair tool from a repair station now replaces the player’s currently equipped weapon rather than always replacing the secondary weapon.
[
]When a player enters an inventory station, they begin health regen immediately.
[]Fixed hit indicator being on the opposite side for the back side hits.
[
]Fixed mipping issues on many hand models as well as the spinfusor and sniper rifle
[]Separated input release time and animation time from inventory stations.
[
]Fixed bug with call-in cooldown not behaving properly.
[]Added the syncing of PID-loop state between client/server for Shrike. This should lower server correction and possibly eliminate the “death blossom.”
[
]Allow re-selections of Perks that player has already assigned to a character.
[]Fixed bugs with wrong pop-up windows, lost button events and wrong buttons visible in different states.
[
]Store redirects to purchase gold from store when not enough gold on player to purchase classes.
[]Fixed an issue where context help messages would not disappear if the player died near an object showing help text.
[
]Fixed an issue where the health regen effect would cancel the Jammer Pack effect.
[]Fixed an issue where certain spots in certain maps would catapult a player at incredible speeds if the player flew into it a specific place.
[
]Pressing weapon swap when the current weapon is the Laser Targeter will revert to the previously used weapon rather than always choosing the secondary weapon.
[]Fixed an issue where turrets could be deployed off the ground and float in air in certain circumstances.
[
]Fixed an issue where a turret’s rotation could be incorrect after being deployed.
[]Fixed an issue where the death camera would not reset its view target and would keep showing the last killer even if the player suicided.
[
]Added third person animation set to better represent SMG weapons.
[]Update to death camera for turrets and suicide.
[
]Consolidated Class Ratings concerning movement into “Mobility” rating.
[]More descriptive class loadouts on Class Screen.
[
]Players will only receive the VIP Unlock message once.
[]Moved bolt launcher first person model down to avoid arm clipping into screen.
[
]Fixed issue where the Chaingun was not correctly reporting ammo counts after picking up a dropped ammo pickup.
[]Fixed issue where base sensors were not detecting enemies correctly in certain situations.
[
]Fixed player health bars not updating their max percentage correctly due to skills and the Determination perk.
[]Fixed not being able to rebind the ‘c’ key.
[
]Fixed the issue in Katabatic where there was an invisible wall on either side of the generator in the Blood Eagle base.
[]Fixed issue with BXT1 Clip size skill applying to the Nova Blaster.
[
]Fixed issue with minimum deploy distance between Force Fields not being correct.
[]Fixed post process effects persisting to the main menu when disconnected from a match
[
]Added all new perk icons for HUD and menus. descriptive tool tips, with information on how to unlock each.
[]Added rollover tooltips for perk icons on “potential perks” as well as selected slots on the class screen.
[
]Fixed Fonts on tooltips for dynamic text fields.
[]Fixed Flickering on Perk Icons, added new Icons for additional perks.
[
]Fixed issue where the character at the class screen would sometimes jitter violently when the death camera was following a vehicle.
[]VGS commands should now properly play audio on all headphones.
[
]New Accolade icons for base destruction and repairs.
[/LIST][/QUOTE]

:lode: :lode: hanno deciso di farmi andare a letto tardi tutte le sere…

[QUOTE]

  • We implemented Speed Caps per class. And received a lot of community feedback and suggestions on alternate ways to solve the problem - mostly around changing physics variables related to air-control and acceleration per armor type. [/QUOTE]

Ho letto un po sul forum a riguardo e concordo con chi dice che il problema probabilmente deriva dal fatto che ci sia troppo controllo in aria, evidentemente anche per le Heavy (che non ho provato). Il problema fondamentale è che sui vecchi Tribes per cambiare direzione mentre skiavi o volavi a tutta velocità fondamentalmente dovevi usare un botto di Jetpack, e in particolare per le Heavy una volta acquistata velocità era molto più difficile cambiare direzione. In questo Tribes:Ascend invece c’è molto più controllo e sopratutto senza JetPack, cosa che quindi favorirebbe il cap per le Heavy…ora vediamo come va con queste modifiche, io son fiducioso :sisi:

E in ogni caso :madsaw: per la nuova mappa