[QUOTE=Larios;14090315]c’è la speeciale offerta 2 copie al prezzo di 1[/QUOTE]
credo che qui in sezione, lo abbiamo già preordinato tutti 1 anno e mezzo fa. ![]()
e vergogna a chi non lo ha già fatto!
[QUOTE=Larios;14090315]c’è la speeciale offerta 2 copie al prezzo di 1[/QUOTE]
credo che qui in sezione, lo abbiamo già preordinato tutti 1 anno e mezzo fa. ![]()
e vergogna a chi non lo ha già fatto!

[QUOTE]NS2 Build 161 Released
January 11, 2011
Build 161 of the Natural Selection 2 Beta is now available on Steam. There are a lot of changes in this patch, so it took some extra time to work through bugs; we should be back to releasing more frequent updates now.
Build 161 Change Log
* Rewrote marine Commander UI (now all Lua, not Flash) for massively improved frame rate for the Marine Commander!
* Changed Marines to put away their weapon when building
* Added data-driven effect system for artists
* (EffectManager.lua and *Effects.lua) New marine expansion room on ns2_tram
* Fixed timeout when creating a local server
* Fixed crash when Lua code performed an invalid operation
* Fixed the alien tech tree so the Whips have the proper prerequisites melee 1 > melee 2 > melee 3 (thanks Enceladus)
* Fixed observatory buttons to not be active until the observatory is built (thanks Enceladus)
* Fixed Crag upgrade menu not having a back button (thanks Enceladus)
* Fixed Skulk leap prediction issues
* Flamethrower look-up/look-down 3rd person animations fixed
* Fixed texture lock in the Editor
* Fixed bug where a WebRequest response was limited to 8192 characters
* Fixed exploit where an embryo would slide if the alien was moving prior to gestating
* Fixed bug where looking straight up and moving forwards would cause the player to move backwards
* Fixed bug where looking straight down and firing the pistol would cause the view to flip
* Fixed Alien "structure under attack" alerts not properly displaying
* Fixed bug where Aliens could use the Armory
* Fixed bug where Special Edition black armor didn't show up in the ready room
* Fixed Distress Beacon not working
* Fixed prediction issues with weapon unholstering
* Fixed bug where a Marine could obtain all of the weapons simultaneously
* Fixed commander tool tips not displaying the proper resource requirements (carbon, plasma, etc.)
* Fixed armor bug which was causing marines to be killed in 2 bites instead of 3 (thanks Harimaru)
* Fixed bug where the bots wouldn't use the current target's location to move/aim
* Fixed bug where bots would stop acting after they had killed their target
* Fixed bug where "create" command created 2 entities instead of 1
* Fixed bug where aliens could escape the map or get stuck in walls while evolving
* Fixed bug where clicking with Commander ghost selected the unit underneath (meaning you can support with med/ammo much easier now)
* Fixed Sentries not being able to see targets very close to it (now "sees" out of the camera on the model)
* Fixed bug where infantry portal wouldn't wait full spawn time before spawning players
* Added drawing commander buttons in red when they are available but you don't have enough resources
* Added the ability to drop weapons as a Marine (weapon pickup will be in a future patch)
* Added culling of lights when they have zero intensity (optimizes bullet impact effects)
* Added flashlight key binding (thanks Enceladus)
* Added support for joining a friend's game through the Steam UI
* Added the ability to get a player's Steam ID in script
* Added a parasite indicator on the Marine HUD
* Increased the brightness of the flashlight
* Changed marine and alien spawn timing (marines take 10 seconds to spawn at IP, eggs take 9 seconds)
* Changed the master server query port to be port+1 instead of being hard-coded to 27016
* Changed the names of parasited team-mates to be drawn in yellow in the HUD
* Tightened rifle cone of fire from 4 degrees to 3 degrees to make it feel more like NS1
* Added new alien and marine blood effects[/QUOTE]
la provo fra poco. ![]()
[QUOTE=Daggial;14150183]che pacco, il gioco mi gira da schifo nonostante metta le opzioni video a “ridicously awful”
col mio pc riesco a far girare qualsiasi gioco, compresi SC2 al max, TF2 al max, BFBC2 al max, ma con questo proprio non ne vuole sapere :(
spero che sia causa di qualche ottimizzazione mancante, speriamo nelle prossime release (ps: ieri ne è uscita un altra ma non ho ancora visto di che si tratta)[/QUOTE]
si e´ una mattonata perche´ e´ ancora in lavorazione, a meno che hai un mega pc, quindi tocca aspettare :(
e' ancora presto