:Q_
[QUOTE=Predy;19535354]Praticamente hanno preso mechwarrior online e gli hanno messo il single Player.[/QUOTE]
Che era, in effetti, l’unica cosa che chiedevo. Da anni.
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attendo trepidante, anche se arriverà a fine anno... intanto mese prox esce battletech e sto già preparando il laccio emostatico
[QUOTE=N3uro;19535503] intanto mese prox esce battletech e sto già preparando il laccio emostatico
[/QUOTE]
si sopratutto aspettati tipo il dlc pure per i raggi laser ![]()
[QUOTE=N3uro;19535503]
attendo trepidante, anche se arriverà a fine anno… intanto mese prox esce battletech e sto già preparando il laccio emostatico
[/QUOTE]
Hai praticamente la mia stessa wishlist: Battletech prossimo mese (e sarà praticamente l’unico gioco mai comprato al day-one dai tempi di Elite Dangerous) e MW5 a dicembre.
L’unico timore è che non riescano a consegnare quest’ultimo entro fine anno, rovinandomi così un natale che già immagino trascorrerei a far saltare mech con le lucine dell’albero a tenermi compagnia ![]()
[QUOTE=Predy;19535354]Praticamente hanno preso mechwarrior online e gli hanno messo il single Player.[/QUOTE]
e il problema sarebbe…?
[QUOTE=MadMaxHellfire;19535566]e il problema sarebbe…?[/QUOTE]
i due anni necessari se alla fine la parte tecnica è già pronta :v
[QUOTE=N3uro;19535579]dimenticate qualche piccolo dettaglio, tipo la campagna e terreno procedurali, la parte gestionale, i veicoli etc.
[/QUOTE]
effetti grafici particellari diversi, esplosioni ed altro.
mi sembra di vedere anche una distruzione parziale di edifici, cosa che non c’è sulla versione online.
[QUOTE=MadMaxHellfire;19535566]e il problema sarebbe…?[/QUOTE]
Ho detto che era un problema?
Se vuoi trasformarlo in un problema, allora potevano farlo molto prima. Non quando ormai MWO puzza di vecchiotto e il suo engine va rimodernato pesantemente, ma mi rendo conto che nmila cosa su MwO sono state testate proprio in vista di MW5.
Dropship, controllo territoriale, gestione fazioni, praticamente i giocatori hanno fatto da alpha tester ignari mentre finanziavano il gioco con pagamenti assurdi tipo i mech dorati a 500 dollari quando sono usciti i clan.
Ma per me non è un problema, sto solo polemizzando. Tocca solo fare i complimenti ai Piranha per essere sopravvissuti così tanto e bene con un prodotto così di nicchia.
[QUOTE]It has been officially announced that Mechwarrior 5: Mercenaries will now be releasing on December 10th 2019 exclusively on the Epic Games Store.[/QUOTE]Yep ![]()
[QUOTE=Lucasart;19893838]Yep
[/QUOTE]
ma stanno fuori quelli di piranha games? ![]()
l’utenza gli vomiterà addosso la peggio merda per questa scelta, e l’utenza è fatta da giocatori che PAGANO soldi su soldi, per mech nuovi di zecca. (anche io l’ho fatto, speso complessivamente sui 50 euro circa con 325 ore di played su steam, che prima c’era il loro client ridicolo e non so bene quante ore).
ma poi tutta la gente che ha preordinato ed ha finanziato il gioco? sono seri? ![]()
cioè, state capendo quanti soldi pro-capite gli ha dato la gente? ![]()
Resoconto dell’AMA:
[QUOTE]Russ opens by talking about the pros and cons of them going with EGS vs steam.
Big fish in a small pond at egs vs fighting 100s of release per day on steam.
Weeks or months on the egs front page vs getting pushed off the front page on steam in a day or two.
Monetary investment from epic allowed them to delay the game instead of releasing and they were getting scared they wouldnt finish on time at the release date they had promised.
They have sales data provided by epic showing that games on the egs have actually sold more then what their projected steam sales would have been. (ie big fish in small pond again)
Says they knew it was going to upset people so thats why they knew they had to do refunds and wouldnt try to take away MWO stuff.
Said epic is NOT paying for refunds. PGI is covering all refunds themselves.
He gave some numbers on what the egs deal is cashwise but i didnt understand it all. Something that sounded like saying 75,000 sold on egs was like 100,000 sold on steam but I could have heard the numbers wrong.
MW5 preorder did 20,000 units, MWO in comparison did 70,000. (painting picture they arent good financially although he says he felt it was a strong pre order nonetheless)
Said so far they have received around 700 refund requests. (wow seems tiny)
They want to sell 1 million MW5 units. Thinks its a realistic goal.
This ends his preamble before taking questions. says he wont answer simple questions like “why would you do this thats dumb” because he already answered this. wants to make sure questions are respectful. (sounds bad reading what i just typed but it wasn’t said in a bad way honestly)
Question was asked saying basically that it seems russ and pgi values bottom line more then backers. russ says he understand but that people want to see the game be successful. cites how he was flamed for no marketing for the game. says that going to the egs is the best way for them to ensure MW5 is successful and try to enable future products in the mechwarrior universe.
Asked why did he lie since mechcon about egs. russ says he only picked up conversations with epic in april of this year.
Didnt hear the question asked but he talks about how MWO has been frustrating for them but he can’t blame it all on the cryengine. poor decisions when building the game which made it rely heavily on the cpu which cryengine isnt good at. trying to optimize MW5 so they don’t have the same problem. says MW5 runs better then MWO on their test units.
Talks about Metro Exodus. Says they are not allowed to give out Steam keys. Valve has changed their policy so that devs cannot give out steam keys if the game isn’t actively for sale on steam.
Says he is interested in a comment someone said about waiting a year and then getting steam key but he says that it might just be better to get a refund.
Crossplay. he cant promise it but he wants to look at it. says epic is supportive of crossplay.
Says sales data on other games exclusive on EGS vs what they did previously on steam and what other similar games do on steam all point to the game being more successful on the EGS. Cites Day Z as an example.
Asked about if EGS needs to be open (running in background) to do P2P MW5 Lans. Russ thinks its possible to do but not entirely sure. Game is not always online. Will run straight from .exe without opening EGS. Will follow up with Epic.
Sees tweets about him killing the Mechwarrior brand and he feels he is doing the opposite. Says he loves the brand. Wants to see the old games on GOG. Hopes if MW5 is successful on EGS it’ll mean more opportunities for the MW series.
Game started with 12-15 people. Full team has been working on it for 2 and a half years. Beta Nov 5th will be instant action. No campaign in beta. Says IA is very robust. Hundreds of hours of content in Instant Action.
Asked about doing both steam and EGS at same time. says that wasn’t an option. epic won’t let that happen.
No constant internet required. Once the game is downloaded you don’t need to connect to the internet. possible ways to circumvent EGS even for online/lan play for co-op.
Lots of features egs doesnt have yet. cites gifting. says epic is working on it. MW5 needed friends list, inviting friends, closed beta, and dlc delivery. Epic promised all functionality for them to ship the game.
Modding. will have modding. obviously different then steamworks. Editor will be released when MW5 releases. Epic has a version of steamworks coming online. mods will be able to be released through there once it launches. epic says early 2020 for that. Russ says of course modders will be able to install mods without that, albiet not as user friendly.
Reiterates that its hard to get noticed on steam store. says there could be 7 billion people on the steam store but if no one can find your game it doesnt matter. history will tell if he is right or wrong.
Talk about mechpacks. Says the reason for stopping mechpacks wasn’t just financial. Wanted more people working on MW5 instead of doing mechpacks. Obviously they weren’t swimming in money but it wasn’t as bad as some were saying. EGS deal allowed them to hire more people to work on MW5.
repeating stuff
Reason they made the EGS was to 1. ship best game they could. 2. reach as many people as they could. 3. hire more staff to localize.
Says they know PGI doesn’t have the best reputation but they always try to do whats best for the game. Knows many don’t believe that.[/QUOTE]
meglio alienare la fan base già mezza morta, ovviamente eh.
[QUOTE=Lorenzo.ns;19894076]ovviamente, meglio farsi dare i soldi e farsi fare pubblicità gratuita, anzichè spendere qualche soldo per un community manager decente che faccia pubblicità in giro, anche spendendo qualcosina per visibilità su diversi siti e streamers.
meglio alienare la fan base già mezza morta, ovviamente eh.
[/QUOTE]
E secondo te un community manager decente riesce a fare miracoli? ![]()
Devi avere un publisher decente per riuscire a farti far qualche articolo su IGN e altre testate giornalistiche grosse. Se non hai un publisher nessuno ti caga.
L’unico modo per avere un articolo in quei siti grossi è diventare virale. Ma gli unici giochi senza publisher a diventare virali sono cazzatine, non di certo mw.
Se egs gli ha dato un anticipo sulle vendite così grosso da poter continuare a sviluppare il gioco meglio per loro. La comunità deve solo stare zitta ed essere contenta. Da quello che si è capito è: o EGS o avere il gioco su steam incompleto e buggato.
Sta argomentazione o EGS o fa schifo non regge manco un po', è un ottima scusa per giustificare il fatto che preferiscono essere stipendiati da Epic che affrontare l'incertezza (che è legittimo eh, ma non supercazzolare)
la differenza grossa è tutto qui, vendere su EGS accettando le copie minime vendute trasforma Epic nel tuo publisher di fatto, Valve ti fa fare quel cazzo che vuoi e non c'è alcun legame al di fuori delle sales e dell'uso della piattaforma.