[LoL] League of Legends 3.0

Il revolver lo gira in un WoTA, che su Brand è ok.
Certo non come ultimo oggetto, ma puo' averlo switchati in game.
E' molto piu' arrogante il Meja, per dire
Il wota è un item che si fa su champion che fanno danni sustained (prolungati nel tempo) vedi cassiopeia/rumble o che devono stare in mezzo agli avversari vedi kennen o fiddle che ne possono beneficiare tantissimo, ma NON sui champion: "tiro la mia combo e me ne vado" alla Brand, Annie ecc, ecc.

Mi pare un discorso già affrontato.
Il mejai ci può stare in partite simili.
In partite serie assolutamente no.


We sorry, ma non so che ha la connessione.. siccome sto cambiando gestore può essere anche quello. In più hanno iniziato a fare i lavori nel palazzo. Boh.

Spero finisca presto o impazzisco.
La mattina non laggo
In compenso le bestemmie si sprecano, as usual.



Il WoTA ha una validità su alcuni champ, ma il Mejai worka su tutti..

Basta non farlo early ma quando vedete che vi feedano mica male (7-0) e avete già qualcosa come rabadon roa

Su swain poi è una chicca quando lo compro post feed



La cosa delle partite serie centra poco....ho visto gente usarlo costantemente a 1200 come a 1500 come a 2k tipo shusei

Bisogna saperlo usare
New Skins in the Store

Thunder Lord Volibear
Northern Storm Volibear
Silverfang Akali
Imperial Lux

League of Legends v1.0.0.130
Volibear, the Thunder’s Roar

Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.

Fizz

Urchin Strike's targeting updating to hit targets slightly earlier
Urchin Strike's attack component can no longer be dodged

Jarvan IV

Martial Cadence (Passive)
Damage changed to physical from magic
Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
No longer procs spell effects such as Rylai's or Spell Vamp
Increased the hitbox size of Demacian Standard when targeted by Dragon Strike

Karthus

Wall of Pain
Wall duration reduced to 5 seconds from 7
Now only affects a target once (instead of reapplying every pass through)
Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus

Kassadin

Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk

Katarina

Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active

Kog'maw

Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered
Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger
Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger

Riven

Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage.

Sivir (Remake)

General
Attack range increased to 500 from 425
Attack missile speed increased to 1400 from 1200
Updated her attack frames to be more responsive
Base attack speed reduced to .658 from .679
Base attack damage reduced to 49 from 52.11
Updated recommended items
Fleet of Foot (Passive) – Remake
Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
Boomerang Blade
Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
Damage changed to physical from magic
Bonus attack damage ratio increased to 1.1 from 1.0
No longer has an ability power ratio
Ricochet - Remake
Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
On The Hunt
Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
Attack speed bonus changed to 30/45/60% from 30/60/90%
Allied attack speed gain increased to half of Sivir’s bonus from a third
Cooldown adjusted to 100/90/80 seconds from 90

Taric

Shatter ability power ratio increased to 0.6 from 0.4
Radiance ability power ratio increased to 0.7 from 0.6

Vayne

Fixed a couple small bugs introduced to Condemn with Fizz patch

Yorick

Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer

Items

Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
Madred's Razor
Proc chance increased to 20% from 15%
Proc damage reduced to 300 from 500
Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
Wriggle's Lantern proc damage reduced to 425 from 500

General

Chat window location will be now saved between games
Improved the targeting algorithms; it should now be much easier to select units that are obscured
Damage from lane minions to champions reduced by about 15%
Jungle Adjustments
Small camps now respawn faster, but have reduced rewards
Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
Ancient Golem camp experience increased slightly and gold reduced slightly
Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
Lizard Elder camp experience increased and gold reduced slightly
Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
Baron Nashor will now push wards away if you try to place one too close
Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro
http://euw.leagueoflegends.com/news/champion-spotlight-volibear-thunders-roar
Il nerf a Karthus è una porcata, non vedo poi il remake di Jax, cosa fanno lo tengono una patch in magazzino?

Per il resto boh, quello di Fizz è un buff?


Per questo ho sottolineato la posizione come ultimo oggetto, li non serve a niente, ma in early-mid in fase di lane ha un suo perché, rendendoti quasi immune all'harass.
Il meja non è sbagliato, è arrogante, ben diverso.



Tranquillo!


Dodge esiste ancora, quindi perora Jax funziona ancora (sono solo le rune che sono state ripagate, ma jax funziona anche senza le rune dodge fintanto che ci sono i boot).

Fizz ha subito solo un bug fix, niente nerf....forse aspettano di vedere questa settimana che è free come va per poi abbattere la nerf-ascia (che DEVE colpirlo perchè è assurdamente troppo obeso)


ma non l'avevano appena cambiata?!

figo il bugfix su kassa, non sapete quante volte ho bestemmiato per aver perso la kill grazie a quello stupido bug

edit: ah no ok, fizz bugfix
No nerf a Fizz è lulz

Arriva esplode tutto e va via...boh

Oltre ai danni ha proprio meccaniche sgrave.
Una delle rotation più brutte di sempre.
Alé.
Il disjoint del fizz è imbarazzante. Anche i danni per carità, ma la parte peggiore è non riuscire ad ucciderlo. Ammetto che me lo aspettavo nerfato (e non poco).

Build corretta per Fizz?
Ne ho viste due entrambe performanti

Roa - Rylai - Abyssal Scepter - Clessidra

o

Morello Lichbane Rabadon

Ma non so quanto siano di qualità.
imo start di roa è meglio
ma sei poco "assassin"
io preferisco startare di sheen
Personalmente lichbane e roa come primi item, poi cappello e rylai + 1 item difensivo


Sent from my iPhone using dita delle mani


Quoto e preciso che con shaco jungler si carrya una meraviglia, 2k rating sto arrivando!



Nei game normali i carry muoiono per primi nei team fight, quindi a meno che non si giochi alla ruzzichella dove gli avversari ti ignorano in team fight con tutto che hai mejai

In partite serie è un item che semplicemente non si fa, non lo vedrai mai in nessuna premade per quanto dominata.