Jopi
(Jopi)
June 23, 2010, 11:26pm
461
ma e' cosi' difficile trovare altre 4 persone con cui giocare? Io ormai non gioco piu' da solo.
Predy
(Predy)
June 24, 2010, 6:52am
462
Per me si.
Non ho orari regolari, se passo a casa 3 ore al giorno è grasso che cola. E in quel lasso di tempo anche se ho la FL di LoL piena, non riesco mai a combaciare con gli orari degli altri.
Quindi il matchmaking è la scelta più conveniente se voglio divertirmi un pò. E ci riesco, solo che questa fantomatica elo a volte sembra far di tutto per accoppiarmi con i lesi.
incz
(incz)
June 24, 2010, 6:57am
463
io ti addai monsignor jopi.
spero tu sia in eu
per ora siamo io un amico a scorrazzare...io so 17 lui 24.
add folktroll
Cuj0
(Cuj0)
June 24, 2010, 3:10pm
464
addiamoci valà, male non fa.. io stesso nick del forum sull'eu (la o è uno zero).
E' uscito sull'usa il nuovo champion: costerà 6300IP o quel che è
Patch notes:
New Skins in the Store * Caterpillar Kog’Maw * Sonoran Kog’Maw * Striker Ezreal * Goalkeeper Blitzcrank * Blast Zone Heimerdinger * French Maid Nidalee League of Legends v1.0.0.94 Kog'Maw, the Mouth of the Abyss * Bio-Arcane Barrage: Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage. * Void Ooze: Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it. * Caustic Spittle: Passive: Increases armor penetration. Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again). * Living Artillery (Ultimate): Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana. * Icathian Surprise (Passive): Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies. Akali * Fixed a bug with Akali’s attack timing * Using a potion while in Twilight Shroud will no longer break Akali out of stealth Ashe * Frost Shot slow changed to 15/20/25/30/35% from 10/18/26/32/38% * Frost Shot no longer stacks with Volley * Volley now fires 7 missiles instead of 9 * Volley bonus damage increased to 40/55/70/85/100 from 40/50/60/70/80 * Accumulate Wealth is now 'Hawkshot'. Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds * Enchanted Crystal Arrow o Fixed a bug where it was slowing for too long at ranks 2 and 3 o Fixed a bug where it was stunning for more than the maximum stun duration o Increased the distance required to get a maximum duration stun Blitzcrank * Added a timer to indicate when Mana Barrier can be used again * Static Field now silences for 0.5 seconds * Power Fist is no longer dodgable Corki * Missile Barrage o Added a counter indicating how close to the Big One you are o 1 missile is now granted when you first put a point into it o Missile Barrage now reloads while dead and will no longer reset the stack count upon death Cho'Gath * Vorpal Spikes can now be toggled off * Cho'gath will now be properly considered melee for the sake of items like Youmuu's Ghostblade * Feast o Fixed a bug at rank 3 Feast where Cho'gath has difficulty feasting when he has max Feast stacks o Fixed a bug where the Feast buff tooltip was not updating the bonus health when Cho'gath loses stacks o Fixed a bug where Cho'gath was not scaling properly when he loses stacks Evelynn * Removed base dodge Ezreal * Removed the heal component from Essence Flux * Essence Flux attack speed buff/debuff increased to 20/23/26/29/32 from 5/10/15/20/25 Garen * Fixed a bug where Garen will sometimes appear with a different skin after reconnecting Gangplank * Parley bonus damage reduced to 100% from 110% * Parley is no longer dodgable and is unaffected by blinds * Raise Morale now grants 8/12/16/20/24 attack damage instead of 12-36% attack speed * Cannon Barrage o Cannonball damage reduced to 100/140/180 from 140/200/260 o Cannonball radius increased to 275 from 225 o Slow amount reduced to 35%/45/55 from 40/50/60 Gragas * Barrel Roll tooltip updated to give the correct ability power ratio when the barrel has reached its location Heimerdinger * Fixed a bug where Turrets were targeting incorrectly Janna * Howling Gale knock-up time reduced by 33% * Fixed a bug with Eye of the Storm where the particle would linger after the shield effect had been removed Jax * Empower cooldown changed to 5 seconds from 7/6/5/4/3 seconds Kayle * Divine Blessing heal reduced to 65/100/135/170/205 from 65/105/145/185/225 * Righteous Fury ability power ratio reduced to.3 from .35 * Righteous Fury base damage to 4/10/16/22/28 from 8/14/20/26/32 * Intervention cooldown increased to 120/105/90 from 90 at all ranks Morgana * Dark Binding now deals its damage up front as opposed to over time. The damage is 80/135/190/245/300 with a .9 AP ratio. * Soul Shackle ability power ratio changed to 1.0/1.0 from .5/1.5 Pantheon * Heartseeker Strike o Fixed a bug where Heartseeker Strike was dealing too much damage based upon your bonus damage. o Fixed a bug where Heartseeker Strike procced cast effects with every Heartseeker Strike tick o Damage scaling increased to 20/25/30/35/40%. o Heartseeker Strike will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage * Fixed a bug where Spear Shot wasn't scaling with enough of your damage from items * Spear Shot damage scaling increased to 100/115/130/145/160%, from 100/110/120/130/140%. * Grand Skyfall now breaks spell shields and is blocked by spell shields. * Fixed a bug with Grand Skyfall where it was slowing for an incorrect amount of time * Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade Poppy * Devastating Blow now breaks spell shields * Heroic Charge now breaks spell shields Shaco * Updated the Deceive tooltip to clarify that the damage is bonus damage not a true critical * Fixed a bug where Jack in the Boxes would acquire targets incorrectly * Fixed a bug where Jack in the Boxes would lose their stealth before their lifetime expired Teemo * Removed base dodge Shen * Vorpal Blade heal reduced to 10/20/30/40/50 from 15/30/45/60/75 Sivir * Fixed a bug where Boomerang Blade double-procced cast effects like Guinsoo's Rageblade Soraka * Wish o Ability power ratio reduced to 1.3 from 1.5 o Heal reduced to 200/320/440 from 250/400/550 o Mana cost reduced to 200/275/350 from 250/350/450 Veigar * Baleful Strike o Adjusted the way bonus ability power is granted. o Veigar now also gains 1/2/3/4/5 bonus ability power for each champion kill from any damage source. * Dark Matter o Time to land reduced to 1.2 seconds from 1.6 seconds. o Base damage reduced to 120/170/220/270/320 from 120/180/240/300/360 o Cooldown reduced to 10 seconds from 12 seconds * Event Horizon o Reduced the mana cost to 80/95/110/125/140 from 90/110/130/150/170. o Lowered the cooldown to 20/19/18/17/16 from 24/22/20/18/16. o Increased range to 650 from 600. * Primordial Burst o Mana cost reduced to 150/200/250 from 200/300/400 o Primordial Burst now deals 200/350/500 base damage plus 80% of the combined ability power of Veigar and his target. o Removed the conditional bonus damage for non-mana Champions. o Removed the mana restoration on kill. * New Passive – Equilibrium: Veigar's mana regen is increased by 0.5% for each 1% of mana he's missing. * Miscellaneous o Updated recommended items o Base movement speed increased to 315 from 310 o Base armor increased to 16 from 14 o Armor per level increased to 3.75 from 3.5 Items * Spirit Visage healing and regen received reduced to 20% from 25% * Sword of the Divine activation duration increased to 8 from 5 * Mercury Treads crowd control reduction reduced to 35% from 40% * Innervating Locket no longer heals minions Summoner Spells * Fixed a bug with Ignite's tooltip cooldown value that made it seem shorter than it actually is General * Champion kill experience increased by 10%. * Death timers on Summoner's Rift increased by roughly 3 seconds at low levels. * Summoner spells are now displayed on the scoreboard * Latency will now properly display in the HUD * Teleport or Blink abilities will no longer reset the leashing on monsters * Duplicate items will no longer sell in slot order and can now be sold individually * Buff bar updated to support up to 32 buffs * Revamped the character stats screen to include Armor Penetration, Magic Penetration, Lifesteal, Spell Vamp, and Cooldown Reduction stats as well as reducing size and removing extraneous information * Revealing a channeling Champion in the Fog of War will no longer reveal show them as idle * Fixed a bug where orders and spell casts would be lost in rare instances * Fixed a bug where the "Show HP Bars" menu option wasn't functioning correctly * Fixed a bug where 'proc' effects like Malady and Madred's Bloodrazor could occasionally kill a champion through effects like Guardian Angel, Chronoshift, or Rebirth * Fixed a bug where the attack timings of many characters were causing a slight delay before attacking. * Fixed a bug where the "Hide Center HUD Wall" option was incorrectly named "Center HUD Wall Display" * Fixed several client crashes * Fixed several server crashes Masteries * Fixed a bug where the Tenacity mastery caused Cho'gath's Feast to not kill the target
Veigar diventa un anti mage
Nerfata Kayle? Le riducono sia il danno che l'healing. Ora non voglio dire che facesse cagare (anche perché mi diverto con lei) ma meritava tutt'altro che il nerfing.
La spell rivelatrice di Ashe? Ce n'era bisogno?
L'annullamento dello stack per lo slow è corretto, ma darle pure una spell che rivela la mappa...
Poppy così rulla.
La nerfatina a Shen ci sta tutta. E' un po' lol che un ninja sia il migliore tank dopo l'armadillo
Veigar diventa diverso. E neanche poco.
Piuttosto diventa ancora più importante uccidere gli altri per acquisire vantaggi in gioco (più 10% exp alle kill dei champions). Questo rende le cose ben più interessanti.
La cosa di poppy che non ho capito è: rompi gli scudi dovuti alle spell (tipo lo scudo di morgana) o quelli dati dagli oggetti?
Predy
(Predy)
June 24, 2010, 8:22pm
468
Aaaaah ecco.
Allora non era una mia impressione che stranamente a volte quella fottuta Crystal Arrow mi tenesse stunnato per il doppio del tempo
.
Guarro
(Guarro)
June 24, 2010, 8:34pm
469
*
Ora al signore fischieranno meno le orecchie
Veigar avevo iniziato a provarlo da poco e appena inizio a capirci qualcosa me lo rivoluzionano
Il nerf alla spell curatrice di soraka anche è giusto secondo me.
Kayle andava già bene imo.
ddd123
(ddd123)
June 24, 2010, 9:51pm
470
vorrei capirlo anche io
ma poi intendo che la skill passa attraverso o che passa E rompe lo scudo senza subirne l'effetto ? perche' se e' cosi' e vale anche per lo scudo di kayle mi pare un pelino forte
Guarro
(Guarro)
June 25, 2010, 1:34am
473
Ma avete visto che range hanno le skill del nuovo champ?e una ha un cooldown di circa 1 secondo
dal video sembra decisamente op...
ma si sa quando patchano?
Stamattina, i server son già online da 2 orette
@bustok:
Predy
(Predy)
June 25, 2010, 10:10am
477
Ah è pure ranged DPS!
Stasera come sono a casa lo provo suBBBito
Predy
(Predy)
June 25, 2010, 7:22pm
478
Mhhh appena tornato a casa ho notato che non avevo 6300 IP disponibili quindi non l'ho preso. Culo vuole che nel primo match che ho fatto è capitato un avversario che lo aveva. Mentre io provavo Sion la prima volta. L'ho arato in tutti i modi possibili, forse il player che lo usava era una sega, ma più che un ranged dps sto mostriciattolo sembra un kiter (un "infastiditore", ancora non ho capito come si chiamano su lol) e rispetto alle skill di altri pg analoghi suka un pochino. Giusto quando muore, il botto che produce crea qualche noia, come avevamo previsto.
bustok
(Bustok)
June 25, 2010, 7:41pm
479
Predy
Mhhh appena tornato a casa ho notato che non avevo 6300 IP disponibili quindi non l'ho preso. Culo vuole che nel primo match che ho fatto è capitato un avversario che lo aveva. Mentre io provavo Sion la prima volta. L'ho arato in tutti i modi possibili, forse il player che lo usava era una sega, ma più che un ranged dps sto mostriciattolo sembra un kiter (un "infastiditore", ancora non ho capito come si chiamano su lol) e rispetto alle skill di altri pg analoghi suka un pochino. Giusto quando muore, il botto che produce crea qualche noia, come avevamo previsto.
aspetto allora a comprarlo (magari pero' era scarso lui...)
Guarro
(Guarro)
June 25, 2010, 9:21pm
480
Predy
Mhhh appena tornato a casa ho notato che non avevo 6300 IP disponibili quindi non l'ho preso. Culo vuole che nel primo match che ho fatto è capitato un avversario che lo aveva. Mentre io provavo Sion la prima volta. L'ho arato in tutti i modi possibili, forse il player che lo usava era una sega, ma più che un ranged dps sto mostriciattolo sembra un kiter (un "infastiditore", ancora non ho capito come si chiamano su lol) e rispetto alle skill di altri pg analoghi suka un pochino. Giusto quando muore, il botto che produce crea qualche noia, come avevamo previsto.
Credo fosse scarso lui,conta che è appena uscito e quindi nessuno ha già rune e mastery adatte