Il progetto esiste! potrebbe essere la definitiva rinascita di ET..
So from the title, you may be asking questions or already have some idea of what this project is. Basically ETLive, is Enemy Territory, the game we all play and love within a web browser. ETLive is a multi-platform, multi-browser implementation of Enemy Territory, with very similar intentions to that of Quake Live. Overview This project will contain an entirely new way of playing Enemy Territory. Users will be able to create their account and play instantly after downloading the browser plugin and downloading the base of ETLive. One major issue this resolves with ET, is that it eliminates issues in players finding their first game, going from 2.55 to 2.60 and then to 2.60b, and then having to proceed to download a vast number of pk3 files when they finally get on to joining a server. Once your account has been created on ETLive, and you are ready to play, you can invite your friends using the in-browser buddy system or join your friends in their games in progress. As the current releases of Enemy Territory, ETLive will have dedicated servers, but with more functionality. ETLive supports ranking and achievements, meaning that you can play your games for profile achievements and work to build your score up and possibly work your way up leader-boards, or just outrank your friends. Of course achievements are not entirely the focus of the game, and they’re there just to improve your experience and enjoyment of the game. YCN will be supporting game-servers on ETLive and are closely working with the development and helping as much as possible to ensure that this project is as enjoyable and successful as possible.Competitive support Of course if there is YCN, there will be GamesTV! We hope that the release will swiftly also have a TV protocol similar to the current features and performance of the current protocol, this should ensure that the competitive scene is taken care of also in the potential move over to ETLive. The competitive side of Enemy Territory is also important to the success of ETLive, we have also been in talks with TZ-AC about the future of anti-cheat on a new Enemy Territory client and anti-cheat will be implemented into ETlive from day one.Unique features As we mentioned before, it is hard for new gamers to join, however with the appearance of the currently client, players may be discouraged to try ETLive also. We are considering potentially improving the appearance of the client for ETLive which will possibly bring in new players. Another feature is potential new game modes such as Domination, which is in current Call of Duty style games.Current setbacks You may be thinking “Well this is just going to go a month and be forgotten”, well ETLive has currently been on and off in development for a long time, and has been kept quiet to avoid legal issues. Ideas have come to light about how to avoid these, and keep ETLive as secure as possible, and ETLive is in a stage at the moment where it is loaded into the browser and playable. We say this but please note, it is a far way to go.Who are we? ETLive is a very small project at this time, and there are only 2 main developers, and other people who are contributing other stuff into the project. The two developers are Kai “Apologet” Rathmann, and Eamon “Dutchmeat” Woortman. Both developers are from the RTCW scene in the past, and have ran communities in Enemy Territory and RTCW in the past.The near future The intention now is to release a closed Alpha by December and to have basic LUA support from day one. The Alpha will be very limited and unfortunately only invitational, however we will keep you updated on the development at our website which will contain development news at http://etlive.entirely.pro/ where we and YCN are active. Be sure to follow our progress and keep up to date on our website, we promise to keep you updated with news and updates.
Fonte:
http://www.crossfire.nu/news/7804/etlive e questo il sito di riferimento
http://etlive.entirely.pro/
Buzz
(Buzz)
November 5, 2012, 4:41pm
2
intanto aggiungo ai preferiti, non si sa mai...
D4r
(D4r)
November 5, 2012, 5:36pm
4
due soli sviluppatori? prevedo tempi biblici...
SpoNgE_
(SpoNgE_)
November 5, 2012, 7:41pm
6
MorsTua
(MorsTua)
November 6, 2012, 7:48am
7
ancora c' è gente che spera che un gioco rinasca perchè ne fanno un browser game? la minestra, anche se riscaldata, è sempre la solita...
genko
(genko)
November 7, 2012, 10:51am
9
hai ragione mors, parafrasando direi: anche se cambi gioco resti sempre low.
bel progetto
così non ho solo quake live... e la facilità di installazione non è una cosa da poco (soprattutto per i nuovi arrivati)... sicuramente più veloce di andarsi a cercare il download/torrent/sostituzione vecchi exe blabla... spero bene
SpoNgE_
(SpoNgE_)
November 18, 2012, 6:23pm
12
come non quotare, uno per riuscire ad installare e giocare ad ET deve fare talmente tanti passaggi ridicoli tra patch, errori, pb che non funziona, etkey che gli passa la voglia
MorsTua
(MorsTua)
November 19, 2012, 2:38pm
14
meglio *se eviti di insultare gli altri*
contro ogni previsione siamo già alla fase alpha!!
Applications for the ETLive private Alpha have now closed. Thanks to all of you who have applied! Our Team will now review the massive list of applications (about 350!) and select 50 alpha testers. Because of the large amount of applications, the selection process will take some days. As we mentioned before, you will only receive a response from us if you are accepted to the alpha. But don’t be disappointed if you don’t belong to the first 50 alpha candidates. As soon as we consider the platform for stable enough, we will expand the tester list and invite the next group of players from the current applications list. We would also like to mention that the people who didn’t get an alpha test invite can still help us by testing ET:Legacy. ET:Legacy is the base engine we’re using for ETLive, so if that’s running smoothly, so will ETLive. In the near future we will post a more informative article later this week about ET:Legacy.
fonte:
http://etlive.entirely.pro/blog/
eh, precisamente dal 17 dicembre!
speriamo ne esca qualcosa di buono, sono fiducioso
E' stato anche annunciato il nuovo FPS della splashdamage dedicato esclusivamente al gaming online su pc
http://www.crossfire.nu/news/7875/splashdamage-announce-dirtybomb
MorsTua
(MorsTua)
January 5, 2013, 8:37pm
18
si è il solito brink, cod wannabe, fatto con l unreal engine
in caso non lo sapeste, la bethesda ha fanculizzato la sd.
e cmq oltre al trailer c' è anche il gameplay alpha...da notare gli spunti presi da cod e la lentezza dei movimenti alla cod
http://www.youtube.com/watch?v=Xd4Hjoi2FQ0 unica cosa buona che con pochi colpi muori o uccidi
MorsTua
si è il solito brink, cod wannabe, fatto con l unreal engine in caso non lo sapeste, la bethesda ha fanculizzato la sd. e cmq oltre al trailer c' è anche il gameplay alpha...da notare gli spunti presi da cod e la lentezza dei movimenti alla codhttp://www.youtube.com/watch?v=Xd4Hjoi2FQ0 unica cosa buona che con pochi colpi muori o uccidi
che valore ha sto commento? zero
ogni volta che esce qualcosa di nuovo tu critichi.. sei un uomo pieno d'odio.. per non dire pieno di me-
SpoNgE_
(SpoNgE_)
January 6, 2013, 6:38pm
20
Penso che ogniuno può dare un commento in base ad un video no?
Certo bisogna provarlo un gioco prima di dire: fa schifo o è figo.
Guarda wolfenstein, un fail dai video un fail di gioco