Public Beta Access - 1.1.2 Patch
ABOUT THE PUBLIC BETA
We are providing an opt-in access to the upcoming patch prior to releasing it. This will help us catch issues with an update before pushing it to every player, especially for functionalities that are more difficult to validate without a high number of concurrent users. Additionally, it'll also allow those of you who are interested to have a sneak peak into what's coming up shortly for the game.
Differences with the Main Game:
The Public Beta does not save progress when closing the game. Everytime the game is reloaded, it will read back the main save game.
The Public Beta does not affect any Steam stat saved information (ranking, achievement progress)
ACCESSING THE PUBLIC BETA
Note: This will download an update over the normal build. There is no way to have both builds available at the same time unfortunately.
Right-Click the Dead by Daylight Application in your Steam Library
Access Properties
Access the "Beta" Tab
Enter the password "DbdPublicBeta" (without quotes) in the Text Field
Click Check Code
Select "public-beta" from the dropdown
Restart Steam (not required, but this updates the UI properly and kicks off the download)
DISABLE ACCESS TO THE BETA
Right-Click the Dead by Daylight Application in your Steam Library
Access Properties
Access the "Beta" Tab
Select "NONE - Opt out of all beta programs" from the dropdown
Restart Steam (not required, but this updates the UI properly and kicks off the download)
PATCH NOTES
FEATURES & CONTENT
Content – Added a new set of 13 Item Add-Ons
Content – Added a new set of 10 Offerings
Content – Added a new set of 29 Power Add-Ons
Content – Added 9 new Item variations.
Content – New Character Customization Items Available (80s Pack & Killer Weapons)
Matchmaking – Added a reservation step prior to joining a Lobby (making sure there’s a spot available prior to transitioning)
Matchmaking – As survivors, interval of ranks for which you are searching will not expand anymore (expansion is limited to Killers)
Matchmaking – Searching for games now will search non-stop until a game is found (this can be cancelled out of)
UI - Added a toggle button for the Chat in Lobby & Tally (display / hide)
UI – Added sorting of Items, Add-Ons & Offerings in the Inventory (by Compatibility, Rarity and then Name)
BALANCE
Added a bear trap immunity period after exiting a trap or being dropped by the killer (a player can’t be trapped for a certain period of time after either of these interactions)
Added a new mechanic that causes windows to become blocked for a short duration if a survivor uses the same window too frequently in a short period of time (only visible and blocked for the Survivor)
Added a new mechanic to slowdown the sacrifice progress on the hook while the killer is in proximity
Adjusted spawning proximity values (reduce the chance of spawning in clumps of Survivors)
Adjusted the recovery time for Survivors in dying state (recovery in dying state is now twice as fast)
Implemented additional interactivity between the Flashlight and the Nurse (Flashlight can interrupt charge & chain blinking and cause a stun)
Some Nurse Addons have been rebalanced (Pocket Watch, Wooden Horse, Bad Man’s Keepsake, Catatonic Boy’s Treasure)
Stillness crows (level crows) do not fly off anymore when a Survivor crouches or crouch walks
Survivors being healed from the crawling state are not animated anymore (makes it more difficult for the Killer to identify this through Outlines, like with Deerstalker)
The Nurse “Nurse’s Calling” Perk range has been reduced
The Nurse base blink amount has been reduced from 3 to 2
The Nurse base movement speed has been reduced
BUG FIXES
Fixed an issue which caused “Prove Thyself” to remain active even if the wielder of the perk would die or disconnect
Fixed an issue which caused “Whispers” & “Spies from the Shadows” to trigger on dead & disconnected survivors
Fixed an issue which caused disconnected Survivors to count towards sacrifice achievements
Fixed an issue which caused hair (and other dynamically animated geometry) to get stuck in various buildings (Asylum, Shack)
Fixed an issue which caused part of The Wraith head’s geometry to be visible in first person when walking while invisible
Fixed an issue which caused players to stand-up after vaulting when crouched
Fixed an issue which caused survivors to jitter when put on the hook (usually the first time)
Fixed an issue which caused survivors to spawn with default customization items when accepting an invite from outside the game
Fixed an issue which caused the “Shroud of Separation” & “Should of Binding” offerings to not have any effect
Fixed an issue which caused the bear trap to change position & orientation every time the killer would step on it
Fixed an issue which caused the Flashlight Stun Drop to not be triggered while hooking up and picking up a Survivor
Fixed an issue which caused the Killer’s intro sequence to not play (which in turn caused part of the killer’s head geometry to stay visible during gameplay)
Fixed an issue which caused the Nurse to move too quickly when holding a Survivor
Fixed an issue which caused the Pallet Stun Drop to not be triggered if the survivor was wiggling on the killer’s shoulder
Fixed an issue which caused the players to be transitioned to paradise but to still be considered in the game
Fixed an issue which could cause a survivor do dies instantaneously on the hook if another survivor would cancel the unhook interaction
Fixed an issue which made it impossible for some people to type in chat because of invalid characters in their Steam Name (specifically “&”, “<”, “>”)
Fixed an issue which made it impossible for the Hillbilly to chainsaw a crouching survivor down a hill
Fixed an issue which made it impossible to activate the Memento Mori from certain directions
Fixed an issue which made it possible for a survivor to get stuck on a loading screen when accepting a lobby invite while the last spot is getting taken
Fixed an issue which made it possible for players to keep using the flashlight when getting injured to the dying state
Fixed an issue which made it possible for players to skip the end of the sabotage interaction by dropping an item
Fixed an issue which made it possible for some interactions to be activated through a collision
Fixed an issue which made it possible for the Hillbilly to bump up a collision when colliding with the chainsaw
Fixed an issue which made it possible for the Nurse to blink on top of pallets
Fixed an issue which made it possible for the Nurse to interrupt during the blink cooldown phase
Fixed an issue which made it possible to obtain boldness points if another survivor would disconnect on the hook