Warsow 1.1 BETA

Hanno finalmente aggiornato alla v1.1

Changelog:

Spoiler


For gameplay, the biggest change is the lack of a spiral pattern with the riotgun, otherwise weapons remain unchanged. Knockback code has been rewritten for smoother knockbacks instead of linear kicks which hopefully fixes annoyances with projectiles. New movement physics are also much closer to old movement, so the difference between old and new movement is now much smaller.

As always, all bug reports and comments are greatly appreciated.

Happy fragging!

Changelog - changes from 1.03 to 1.1:

Engine:
+ Feature: added builtin HTTP server (TCP port 44444) to serve UI AJAX queries and file downloads to clients.
+ Feature: added localization support to User Interface and HUD.
+ Feature: added support for TrueType and OpenType fonts.
+ Feature: CTRL+MWHEEL up/down increases/decreases console font size.
+ Feature: added TAB-completion for "demo", "cinematic" and "exec" console commands (thanks hettoo).
- Feature: dropped support for Quake1 and Quake2 maps.
- Feature: dropped support for bitmap fonts.
+ Improvement: entities with active events use distance-based server side culling (prevents fast moving players from suddenly appearing in POV).
+ Improvement: optimized cinematics playback by offloading YCbCr->RGB color-space conversion to the GPU.
+ Improvement: domain names for master servers are resolved asynchronously at startup to prevent slow or N/A DNS servers from blocking.
+ Improvement: Linux : updated input code to use XInput2.
+ Bugfix: fixed various audio/video synchronization issues with cinematics.
+ Bugfix: force vertical synchronization during playback of fullscreen cinematics.
+ Bugfix: resampled Ogg/Vorbis sounds had the looping position set to wrong value.

Maps:
+ Improvement: Revamped wdm2 visuals.
+ Bugfix: added missing clips to wbomb6.

Renderer:
+ Feature: moved renderer from the engine core to separate DLL.
+ Feature: rewritten rendering backend, GLSL2+-compatible.
+ Feature: GLSL shaders are now loaded from disk allowing customization and easing development.
+ Feature: added support for foliage surfaces and instanced rendering.
+ Feature: added 'soft particles' effect to explosions and halo shaders.
+ Feature: added FXAA support.
+ Feature: added RGB shadowmaps (fallback rendering path when GL_ARB_shadow extension isn't available).
+ Feature: "imagelist" and "shaderlist" console commands now accept glob pattern as an optional parameter.
- Feature: removed planar stencil shadows.
- Feature: removed bloom.
+ Improvement: Q3A shader commands previously processed on the CPU are now processed in vertex shaders on the GPU.
+ Improvement: optimized shadowmaps and changed them to use orthographic projection.
+ Improvement: added LOD support to shadowmaps (shadowmaps dynamically lower their resolution depending on the distance to the viewer).
+ Improvement: optimized VRAM footprint on modern GPUs for maps and models using half-precision floats.
Mapping:
+ Feature: added misc_video_speaker entity to steam synchronized samples from the nearby videomap shader with audio spatialization.
+ Feature: added func_timer entity.
+ Feature: added target_relay entity.
+ Feature: added target_delay entity.

HUD scripting:
+ Feature: new drawing commands: drawStringRepeat, drawStringRepeatConfigString
+ Feature: added new set of font commands: setFontFamily, setSpecialFontFamily, setFontSize and setFontStyle.
+ Feature: added #WEAP_INSTAGUN constant.
+ Improvement: improved scoreboard sorting (thanks hettoo).
+ Improvement: upgraded crosshair images to higher resolution (thanks adem).
- Feature: removed setFont command.
- Feature: removed %MATCH_TIME variable.

UI:
+ Feature: added callvotes menu.
+ Feature: added "Watch on TV" button to chasecam menu.
+ Feature: Added Russian, Japanese, Frensh, Polish, Chinese, Dutch, Spanish, Hungarian, German, Italian, Finnish localizations.
+ Bugfix: fixed rare crash in server browser menu.

Gameplay:
+ Change: changed knockback from splash weapons from linear to quadratic and removed horizontal distance clamping.
+ Change: changed riotgun pattern from spiral to a more traditional one, with wider horizontal spread.
+ Feature: added cg_gun_alpha console variable to control gun opacity.
+ Feature: picked up items now leave ghost trails in warmup mode.
+ Feature: allow vote changing. The maximum number of changes is controlled with server console variable g_vote_maxchanges (thanks hettoo).
+ Feature: added opcall "specstotv" which moves spectators to connected TV servers.
+ Improvement: improved autojoin balancing (thanks hettoo).
+ Improvement: optimized AI code.
+ Improvement: default movement physics are now closer to old movement style
+ Bugfix: map rotation now considers the current map too (thanks hettoo).
+ Bugfix: maps were always missing one spawn indicator.

SDK:
+ Feature: game modules are now C++ - compatible.
+ Feature: AngelScript 2.28.1 patched to support named function arguments and 'auto' keyword (patch by GGLucas).
+ Bugfix: fixed compilation with Clang.
- Improvement: C-compatibility layer removed from Angelwrap library.
Linux:
+ Change: downgraded to libpng 1.2.

Media:
* 5 new songs in the soundtrack (previously featured in extended OST).




Posso dire di averci messo del mio, aiutando a finire la traduzione in Italiano, che rischiava di non esserci perchè gli altri traduttori avevano fatto un casino :S
Anche se non fregherà a nessuno, visto che immagino lo useranno tutti in inglese


per scaricarla:
Unified package, tar.gz (Windows + Linux)
Unified package, zip (Windows + Linux)
SDK


Fonte
chissà perchè non lo hanno ancoar messo su steam
Boh, forse con la release ufficiale della 1.1 lo faranno uscire.. è strano anche perchè su gog e desura, per esempio, è presente lol