ti va bene che sono via, allenati che hai tempo fino ad agosto / settembre poi torno e piovono seghe circolari
hmm ok sta frase non suona proprio così intimidatoria come pensavo
ti va bene che sono via, allenati che hai tempo fino ad agosto / settembre poi torno e piovono seghe circolari
hmm ok sta frase non suona proprio così intimidatoria come pensavo
Sì non so fare nemmeno più i reply… era per Heaven-lord ![]()
Ah si funziona, bella interfaccia mobile demmerda ![]()
ma guarda chi si rivede!!!
peccato per onslaught ![]()
Niente 'sta patch finale non s’ha da fare. RC9: https://github.com/OldUnreal/UnrealTournamentPatches/releases/tag/v469e-rc9
Hi everyone. Sorry for the exceptionally long release cycle (even by our standards). This will hopefully be the last release candidate. Changes since RC8 include:
- We fixed a bug that made ALAudio crash the game on startup on certain systems (#1766)
- We fixed a bug that made OpenGLDrv crash the game on Linux systems that use the SDL2-on-SDL3 compatibility layer (#1838)
- We fixed a bug that could make XOpenGLDrv crash the game due to an invalid memory allocation (#1792)
- We fixed an input handling issue in IpServer.UdpServerQuery that could make clients render invalid properties in the server browser
- We fixed a bug that made Unreal Editor apply mover scales incorrectly while rendering (#1785)
- We fixed a bug that made demo manager stop playing/recording the current demo when you closed its main window
- We fixed a bug that made D3D9Drv render lines incorrectly when shader-based gamma correction is enabled
- Mover selections now persist through map saving and loading
- Clicking on an editor viewport title bar will now activate that viewport (#1769)
Hi everyone. We’re super busy with (unannounced) side projects, so we haven’t gotten around to releasing the final version of the 469e patch yet. In the meantime, though, Buggie and Metallicafan212 have fixed a few critical problems in RC9:
- We fixed an issue where the Linux and macOS versions of the game would sometimes fail to convert strings to different encodings
- We fixed a bug that could wipe the UnrealEd or game ini (#1879)
- We fixed a bug that could crash the game while running OBJ CLEAN
- We fixed a problem that made VulkanDrv crash for most Linux users (#1880)
- We fixed a bug that could crash the game while holding a key for a very long time
- We made the UnrealEd code editor refresh the list of open scripts after renaming a file (#1908)
- We improved the output of the AUDIOHELP and ASTAT commands in Cluster
- We fixed a bug in D3D11Drv, D3D12Drv, and VulkanDrv that made objects hidden behind clip planes visible when they should not be (#1896)
- We fixed a bug that made D3D11Drv fail and sometimes even crash when rendering very complex meshes (#1878)
- We fixed a demo manager bug that made it list certain files used by demos without their proper extensions (#157)
- We fixed several bugs and glitches caused by improper handling of NaN vectors in Engine functions (#1898)
- We made UCC make print warnings when you divide a vector by zero, as this would cause the aforementioned NaN issues
- We reduced the memory usage of the UZ compression and decompression functions and, at the same time, fixed a crash bug in these functions (#1904)
- We fixed a crash bug in the package loader
- We fixed a bug that broke raw input for certain input devices
- We improved an earlier fix for a problem that made ALT+TAB switch weapons (#1701)
- We fixed a bug that made the game receive spurious mouse scroll events
- We fixed a bug that made UnrealEd crash when joining polys on models that are used by different brushes (#1911)
Release Candidate 10. Pazzesco. Release Unreal Tournament v469e - Release Candidate 10 · OldUnreal/UnrealTournamentPatches · GitHub
Ora mi hanno incuriosito abbestia con gli “unannounced side projects” però. ![]()
[EDIT] Release Unreal Tournament v469e · OldUnreal/UnrealTournamentPatches · GitHub 469e finale ufficiale! Credo che siano gli stessi file della RC10 ma nel dubbio updatate ![]()