Larios
(( ͡° ͜ʖ ͡°))
August 11, 2011, 9:14am
1
Per ora non e' che mi interessi molto, comunque segnalo
What is SpyParty? SpyParty is a spy game about human behavior, performance, perception, and deception . While most espionage games have you spend your time shooting stuff, blowing stuff up, and driving fast, SpyParty has you hide in plain sight, deceive your opponent, and detect subtle behavioral tells to achieve your objectives. Unlike the suave and confident spies you might find in films or books, most spies in spy games are more like super powered commandos--more Rambo than James Bond. By contrast, SpyParty is a new and quite different game about the more interesting and deeper aspects of being a spy. http://www.spyparty.com/2011/08/11/spyparty-early-access-beta-pricing/#n qui si vede qualcosa del gioco:
Ne sono venuto a conoscenza giusto adesso, partendo da un breve agiornamento sullo sviluppo riportato su RPS, e mi sembra un altro di quegli indie a loro modo geniali.
Per chi è curioso vi faccio un collage dei punti principali qui sotto
Non so quando esca di preciso, ma so che è molto vicino alla beta.
NOTA: gli screen che vedete in giro sono alla stregua di placeholder.
There has never been a videogame like SpyParty . Most videogames deal in the epic, the explosive, and the impersonal. SpyParty deals in subtlety, misdirection, and observation. Many multiplayer games ask the player to expend thousands of rounds of ammunition toward the destruction of the player's enemies; SpyParty gives you only one shot, and you'd better damn well make it count.
Even in the early build I played with just one map and only four possible spy objectives, no two rounds ever played out the same way. Far as I can tell, SpyParty isn't a game about memorizing map layouts or nailing an optimum strategy. It's about improvisation, and reaction, and reading your opponent, and behaving unpredictably. Despite being two years away from completion, the early version I saw still remains one of the most subtle, enjoyable, and surprisingly playful multiplayer games I've yet played.
Spy
The game takes place in a party, full of about a dozen AI guests. As the spy, your job is to not only complete a bunch of arbitrary objectives (bug the ambassador, meet with a double agent, move a book from one bookcase to another), but to do so while appearing to be an AI guest yourself. If you do anything a bit too human -- if you start walking around in circles or choose a weird path to one of your objectives -- you run the risk of getting identified by the sniper. Thus, the experience of controlling a spy is very much like that of being an actor: you try to suss out exactly how an AI character would behave, while also trying to find the right moment to complete your objectives. You'll find yourself doing totally mission-unrelated things like staring out of windows or talking to other guests solely to keep your cover intact. Every moment of the spy experience drips with tension: did he notice that little stutter in my walk animation as I turned around? Am I standing too close to this bookcase? Oh god, his laser sight is pointed right at my head -- does that mean I'm about to die, or is he just testing to see if I flake out and walk away?
Sniper
Conversely, the sniper experience is much more about perception and deduction; if playing the spy is like being an actor, then playing the sniper is like being a detective. As the spy can choose as many or as few missions as he wants, the sniper has to be careful with where he focuses his attention. You can spend the entire round focusing on the ambassador so you can watch for someone to bug him, but what if the spy didn't choose the ambassador mission? What if you try to focus on the entire crowd at once, at the risk of missing the incredibly subtle physical tells that every spy makes when completing a mission? Do you focus on only one or two people, possibly letting the actual spy get away with whatever he wants just outside your field of view? As the sniper, you have to read the movements and actions of the entire party, narrowing down the number of possible spies until finally firing your sole bullet. If you hit the spy, you win the round. If you waste your bullet, the spy gets away. The sniper experience is one of constant uncertainty, making it that much more satisfying when you win.
Articoli:
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http://www.destructoid.com/why-you-need-to-be-excited-about-spyparty-167171.phtml -
http://www.wired.com/gamelife/2010/03/hands-on-spyparty/ Sito:
http://www.spyparty.com/
Che cazzo
http://gaming.ngi.it/showthread.php?t=541312 PS: magari quota il mio wall of text alla fine del tuo post, almeno non sento d'aver fatto qualcosa di inutile
Malanic
(Malanic)
August 11, 2011, 9:24am
5
1 minuto di distanza tra l'apertura dei 2 thread, GG.
nuNce
(nuNce)
August 11, 2011, 9:25am
6
A parte che prenderei a testate il tizio che tiene la telecamera sul secondo video, come concept è interessante, solo devono far molto bene gli NPC altrimenti il lavoro dello sniper diventa facile.