Space Haven

Esce tra poche ore in Early Access, è uno Spaceship management/building simulator alla Rimworld/FTL/Space Station 13

Steam

un paio di gameplay in attesa delle review:




Descrizione:

Spoiler

Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.

Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.

A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!




Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.

The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.



Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.

In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.



Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.

Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.



Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.

Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


C'e' un mod di rimworld che fa la stessa cosa
Il fatto che sia un FTL con elementi gestionali e base building mi attira un casino.

Ma tanto esce in EA e lo finiscono tra 4 anni...


Considera che il kickstarter usci nel 2018. Siamo nel 2020 per la early access. Auguroni proprio

Edit: C'e' anche su GoG se preferite: https://www.gog.com/game/space_haven
il discord è piuttosto attivo e aggiornano abbastanza spesso.
sono finnici!
Ah ma mi sono accorto di averlo in wishlist da tipo quando è stato annunciato. Quanto manca all'uscita?

In wishlist ho più early access che giochi finiti. Sta cosa sta un po' sfuggendo di mano.
comunque è un ottimo Early access, validissimo anche in questo stato
Ieri ho guardato un po' uno stream e mi stavo addormentando
Ma forse era la flemma dello streamer.
Devo approfondire
Preso perché dovevo svuotare una carta che scadeva oggi.

Rimasto piacevolmente sorpreso.

È acerbo su molte cose e a me il micromanagement da al cazzo.
Però impostato in questo gioco viene ben spezzato dalle sessioni di building, esplorazione e combattimento.

Le prime due ore di partita allo sbaraglio sono volate piacevolmente.