RSix new game - la speranza è l'ultima a morire

Riporto un thread postato sul foro di bubi e anche sulla loro pagina di faccialibro nella speranza di risvegliare un po di animi assopiti: (nn si sa mai)..
ogni commento e/o suggerimento fatelo sul foro di bubi.

Se avete idee su come rendere il post + visibile e diffuso suggerite links e lo posterò li...

ho dovuto dividere il post in 2 per l'elevato numero di foto...
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Condition 1:Pc Development then port/scale down for consoles.
FPTS Game Hypothesys

Possible name: Rainbow Six – Ding’s bad boys (solo un esempio)
Time localization: Present time (2010/2011)
Plot type: Counter terrorist intervention.
Localization: Venezuela, Miami, Cuba, Afghanistan, Pakistan, Iran, Iraq, Syria .

Plot:
Jack Ryan jr., upon returning to us soil from the “The Teeth of the Tiger” missions, in witch Uda bin Sali (a banker/financer in the UK), Anas Ali Atef (terrorist recruiter in Germany), Fa'ad Rahman Yasin (terrorist messenger in Austria) and Mohammed Hassan al-Din (mid-level terrorist leader in Italy) got eliminated, finally get a chances to analyze all of the data gathered in Hassan al-Din computers.
On the trace of "The Emir", an influential figure who heads the Organization (still at large), Ryan realize that a more robust and decisive course of action is needed to hunt down The Emir. The Campus simply can’t cut it! So he decide to contact one of his father’s oldest best friend, Chavez Ding.
After briefing him on the data analyzed and explain him about the importance to “secure” The Hemir, Ding informs Ryan that he’s conducting an operation in Vegas that seems to tight a connection with south Americans deviant secret services and terrorist group that was able also to infiltrate his own organization (Ref to Logan’s mission and Gabriel Nowak bedrail Vegas and Vegas2).
Confronting the data gathered by Ryan and the latest report from the ongoing Vegas mission (Irena Morales, Miguel and Alvarez Cabreros) they find out that the Morales’s and Hassan’s data lead to Venezuela’s deviant secret services in the person of Héctor Pasqueira. Apparently the three cells are not connected but Ryan and Ding’s instinct tell them that they are. Being Morales and Hassan eliminated the only trail left is Pasqueira.
They decide to deploy a tactical team to follow the only trail that could leads to The Emir.

Maps type – references:

1st mission: Caracas Ranchos
Héctor Pasqueira is hiding in the Caracas ranchos (barrios). He is a well known anti governative terrorist with connection with the anti Castro and anti Chavez various terrorist groups.

2nd mission : No more secrets.

Intels from the first mission reveal the existence of a Deviant secret services hidden base disguised as an hacienda with hidden cocain lab and coca’s plantation in Venezuela’s Sierra de Perijá near Colombian border. Gathered data reveal an involvement of CIA agents in Miami

3rd mission: Bienvenidos a Miami!
Data gathered in Venezuela lead to a connection with a terrorist cell that operate in Miami (us), Once the head of the cell is captured the mission turns into an infiltration mission (two operatives splinter cell style) to recover evidence and data. (Leads to Guantanamo’s bay Cuba)

4th mission: Guantanamo bay (Cuba’s American high security prison)
Infiltrating the al-Qaeda structure – single operative get incarcerated and help prisoner linked to al-Qaeda to escape in to Cuban’s territory.

5th mission: Havana on the rocks!
Rescue the operative infiltrated after his cover is blown with the help of a former KGB operative that operates in Cuba. – leads to afghan underground terrorist group operating in the afghan theatre.

6th mission: Old Enemies (afghan revenge)

Afghan winter environment, snowy and cold as hell. Former Ussr KGB operatives cooperates to secure a shipments of uranium coming from former iron curtain states en route to Iran via Pakistan

7th mission: The Pakistani kebab

Terrorist boot camp exploits leads to Iran

8th mission: Follow the Queen (the uranium trail, Iran)
With the help from students dissident underground movement the rainbow team infiltrates and destroy an Uranium enrichment secret facility where 20% enriched uranium is produced. Data gathered shows a connection with the Iraq Qaidat Al Jihad terrorists heavily connected with Al Qaeda group.

9th mission: 1000 and one nights!
Night environments, infiltrate and gather data from a former Saddam Hussein’s fallout shelter base in Baghdad . The trail leads to Syria.

10th mission: Check Mate!
The Hemir ends.
On the hashes of Dayr as-Zawr syrian nuclear facility , destroyed in 2008 , The Hemir built another base and he’s conducting experiments in cooperation with Iran to develop a nuclear warhead to be launched on Israeli soil.
The “Terminate with extreme prejudice” has a go code and Rainbow has to infiltrate and eliminates The Hemir once and for all, securing all of the data and materials.

Environment:
Medium size maps indoor and outdoor areas mainly urban or rural (villages, forest and mountain) with coverage (this is an urban scenario not a warfare one so skip huge scenario).

Game style:
Raven shield + Rainbow six type (close quarter combat – Infiltration and silent approach not run and gun)
No vehicles, no perks, no ranks (we are already an elite combat force, we DO NOT NEED TO OPEN A MORTGAGE TO PURCHASE WEAPONS NOR WE NEED TRAINING TO BETTER OURSELFS ), no unlocks, no jump (tactical teams do not go around jumping like on crack bunnies)

Single player campaign:
Non linear campaign with a simplified raven shield type planning phase based on vocal go code (recordable during planning or voice training)
7/10 hours duration and repeatable in 3 different setting (easy – advanced – hard core)
Savable sessions
Random re spawns of foes if resume or retry (avoiding predictable tango’s positioning).

Game physics:
• Breakable environment including lights (lighting is affected by destroying light sources and so ai ehaviors), windows, walls, crates and various objects in the world map.
• Functioning doors as per raven shield.
• Climbable object like barrels crates ladders with rainbow six animation style
• Rapelling walls, building facades, and towers with appropriate kit (hooks thrown by hands not fired by weapons)

MULTIPLAYER (can be detached from single player campaign introducing more maps (15/20 suggested)
• Dedicated Server (Punk Buster or Vac Implemented) – linux and windows
• 20 players sads
• LAN support

Server Admin in game controls and ui:
• Uniform selector for each team
• Possibility to move a player between teams by server admin
• Nameable game type/map rotation playlist
• Ready check for player
• Pause /force start
• Weapons exclusions
• Iron sight server toggable option
• Switch starting position @ end of round option (play the map twice switching starting positions)
• Replay map button (pauses the map rotation to repeat the just played map)
• Reserved slots and registration to server (admin can right click on player to register him/her with the server granting access to reserved slot) if server is full random kick with reason to let registered players play on own server
• Kick player with reason
• Ban player with reason
• Admin ghost spectate (no slot is occupied if admin login as spectator)
• Admin player view ghost spectate (right click on player to access player view)
• Get player info (save all of the player info into a text file on the appropriate folder)
• Take screenshot
• TS setting ui sets by server admin including server ip address, password, channel and sub channels (2 channels plus a lobby) upon entering and choosing faction the proper channel is selected. At intervals between matches all players are moved to lobby, at match starts (5 sec prior to game start all player are moved to the appropriate channel.

Player ingame kits and ui
• Options :Player name, clan patch (fixed size png or tga file created by player or premaded one), Clan Name (including Ascii charater), country selector (flag) , key assignments, audio, video and Team Speak settings.
• Six customizable class
• Vote kick
• Vote next map
• Vote map restart
• Vote pause (2 min brake)
• Vote replay map

Player server ui
• Geographic zone selection (nations)
• Ping numeric info and sorting
• Server name filtering/sorting
• Game type filtering/sorting
• Map filtering
• Number of player / slots
• Friend list with invitation / instant messaging
• On click preview of player playing on server and server status (win/loss and time remaining)
• Team Speak integration with quick connect upon entering server option (TS setting sets by server admin in server config files including server ip address, password, channel and subchannels)

Character customization Single player:
• Gender
• Race
• Facial features
• Hair color
• Hair styles
• Uniform selection including all of the details from head to toes
• Right Harm patch clan Logo and 3 letters clan tag (customizable)
• Left harm country flag
• Tactical vest chest patch reporting player nametag

Character customization Multiplayer:
• Gender
• Race
• Facial features
• Hair color
• Hair styles
• Eye glasses in various shape and colors (a hint of fashion shall we?)
• Uniform assigned by default (blue/black – white/white camo for snow ) or assigned by server admin if present. Each team must wear the same outfit in order to eliminates confusion and then avoiding hated and hideous over the head nametag
• Right Harm patch clan Logo and 5 letters clan tag (customizable)
• Left harm country flag
• Tactical vest chest patch reporting player nametag
• tactical vest back patches reporting the clan tag, player name and country flag plus a green band if friendly and red if enemy.
• Tactical helmet with green rectangle in front, back and sides if friendly, none if enemy



Weaponry:

Assault rifles

Beretta Arx-160


HK417 rifle with 12"


HK G36C 'Compact' or 'Commando' assault rifle


Tavor MTAR 21 assault rifle


SIG SG 551 SWAT


US Navy's Mk.14 Mod.0 Enchanced Battle rifle


Colt Commando (model 733, note M16A2-style brass deflector and forward assist)


M4A1 carbine with RIS-mounted M203 grenade launcher and a telescope sight


FN SCAR-H / Mk.17 rifle prototype in CQC (Close Quarter Combat, short barrel) configuration, 7.62x51 mm NATO version


Z-M Weapons LR-300 assault rifle / Para USA Tactical Target Rifle (USA)


Sub Machine Guns

FN P90 TR (triple rail version)


HK MP-5SD3


HK MP-5N


HK MP-5K-PDW - a "Personal Defense Weapon",


HK UMP-9 (note curved magazine)


HK MP7A1 submachine gun


PP2000 (Russian), current production version with detachable folding butt, left side


STK CPW prototye with red dot sight and telescoping butt collapsed


B+T MP 9 submachine gun Swiss, with red dot sight, tactical light, B+T silencer (suppressor) and spare magazines.


TDI Kriss Super V™ submachine gun, prototype


Light Machine guns (only accurate while prone and tripoded):


HK MG4 as adopted by Bundeswehr


L86A1 - SA-80 Light Support Weapon


M60E4 / Mk.43 mod.1


M60E3 light machine gun
Handguns:

Beretta PX4 pistol


FNP 45 pistol


Mauser M2


HK USP Compact .45ACP


Heckler und Koch P2000


SIG-Sauer P250, version of 2008


Interdynamic KG-9 "assault pistol"


FNP 45 pistol


Armi Chiappa "Rhino" revolver with 2 inch barrel


Sniper rifles


FN FNAR-L sniper rifle, Light Barrel version


HK MSG-90A1, a modified design for US DMR (Designated Marksman Rifle)


DSR-1 sniper rifle with quick-detachable tactical silencer


Barrett 98 Bravo (98B) sniper rifle


CheyTac LRRS, including Intervention M200 rifle with scope


VR1 sniper rifle with camouflaged stock


Shotguns
Benelli 'Nova' tactical shotgun with Aimpoint red-dot sight and extended magazine


MAG-7


XM-26 LSS as a stand-alone shogun


Miscellaneous

• Knives
• Throwing knives
• Remote C-4 charge
• M18A1 Claymore Antipersonnel Mine
• M61 Fragmentation Grenade
• Sticky sentex grenade
• Incendiary grenade
• Flashbang grenade
• Tear gas grenade
• Smoke grenade
• Proximity Mine
• Door Breaching Charge
• Door cam
• Proximity sensors (2)

Weapons Attachments (2 for each weaps):

• Scopes
• Lasers
• Red dots
• Flashlights
• Tazers (new, stun the target to be killed by knives or for a capture the enemy gametype as per Athena Sword)
• Thermal
• Nightvision
• Tear gas , smoke and Net (imprison the target to be gutted by knives or for a capture the enemy gametype as per Athena Sword) Granade Launcher

Game modes:

• Survival
All vs all
• Team death match
2 teams elimination
• Capture the flag
Capture the flag and bring it to your base
• Head quarter
Capture and defend hq / destroy hq
• Bombs
Arm 3 bomb / diffuse 3 bomb
• Capture the enemy (Athena sword)
Neutralize (non lethal) all enemy.
enemy can be freed by teammates
• Warhead detonation
Collect all three parts of warhead and bring them to base, once all 3 parts are assembled mission turns into diffuse the warhead

COOP
• T-Hunt
• T-Capture
• T-base demolition


Character Mechanics
Movements max speed value 100
( + 10% adjustable game speed server setting, referenced to Raven Shield game speed)
Walking
• Walk (speed value 60)
Reticule opened 70 %
• Walk aimed (speed value 50)
Reticule opened 50%
• Walk crouched (speed value 30)
Reticule opened 40%
• Walk crouched aimed (speed value 20)
Reticule opened 30%
• Walk prone (speed Value 10)
Reticule open 50%
• Walk prone aimed (speed value 5)
Reticule opened 40%

Running
• Run (speed value 100)
Reticule opened 100%
• Run aimed (speed value 80)
Reticule opened 80%
• Run aimed crouched (speed value 50)
Reticule opened 60%

Standing
• Standing (speed value 0)
reticule opened 20%
• Standing crouched (speed value 0)
Reticule opened 10%
• Standing prone (speed value 0)
Reticule opened 0%

Lean
No lean while running or prone , only when standing still or walking, reticule affected only if moving.
• Lean L R walking
Reticule opened 65%
• Lean L R walking aimed
Reticule opened 55%
• Lean L R walking crouched
Reticule opened 45%
• Lean L R walking crouched Aimed
Reticule 35%

Falling down:
• Eight between 3 and 9 feet disorientation for 1 sec
• Eight between 9 and 12 feet results in gimping and disorientation for 1.5 sec
• Eight > than 12 feet results in death
• No firing while falling
Jump over obstacles / climbing / reppelling
• If obstacle is < 1 ft. (including eventual prone player)
auto jump animation
reticule bloom increased by 10% of the current reticule status for 1 second
• If obstacle is > than 1 feet up to 2 feet
one hand assist side auto jump animation.
No firing possible, animation duration 1 sec
reticule bloom increased up to 100% for 1.5 sec
• If obstacle is > than 2 feet up to 3 feet 2 hands climbing action is requires by pressing action key and climb icon appear on screen .
No firing possible
Animation duration 2 sec
Disorientation as per falling down.
• If obstacle is > than 3 feet rappelling hook is necessary going up and going down.
failing to rappell down results as per falling down rules


General Requirements:

GOOD NETCODE to reduce lag and latency
NOT MODIFYABLE CONFIG FILES (LET'S KEEP THE CHEATERS OUT , please bulletproof the game)
A night vision that is really working
efficient thermal vision
CLOSE ALL DEVS COMMANDS!!!!
Possibility to cook the frags
Better (more like rogue spear) frag/flash throwing interface
Better ballistic
Headshots should result in death
Better wounding animation and gore level (some blood and wounds on uniforms should b there when somebody get shot game should be rated accordantly or parents control implemented)
Realistic gimping (if I shoot someone in one arm the capability to run should not be impared but perhaps the aiming capability)
Maps should have at least 4 crossing points not 2
Sdk release and mod support
Linux Stand alone Server
Level design software (map editor)
here is a sample of mplayer menu setting
(it's just an exsercise)



Maybe, just maybe someone over the ubi HQ will get greedy after the megazillion billion dollars infinity ward did with that joke of MW2 and start develope a real RavenShield sequel..
mmm... molto costruttivo sto replay...

dai ragazzi su! un po di speranza e qualche suggerimento...
Scusami non ho resistito, l'idea è bellissima ma sai anche tu che i piani alti delle principali software houses hanno dichiarato a più riprese no more hardcore games e basta osservare le ultime uscite, a partire da modern warfare 2, per capire che hanno già messo in atto questa strategia.Ormai si punta alle console e alla massa di casual gamers rendendo le interfacce user fiendly ed il gameplay quanto di più semplice ed assistito si possa pensare.

Ubisoft tempo fa aveva preannunciato un nuovo capitolo per Vegas previsto entro fine 2010, a questa dichiarazione non ha fatto più seguito alcun fatto concreto e non so se abbiano sospeso il progetto, comunque ho smesso di sperare ho ricevuto nel tempo troppe delusioni, un gioco come lo vorremmo noi non lo faranno mai.

Segnalo invece che sul forum di rvsgaming stanno sviluppando da mesi una mod per ravenshield, tesa a migliorare le textures del gioco, importare nuove armi, mappe e rivedere pure il gameplay per aggiornare il gioco e dargli un look più moderno.Da quel poco che ho visto stan facendo un bel lavoro, se aumentano un pochino anche la velocità del gioco potrebbe essere divertente tornare a giocarci in fun.Il progetto non a caso si chiama ravenshield 2.0
la velocità di gioco è un valore di server setting... noi avevamo il ns server a +5% rispetto alla normalità e andava a meraviglia, quindi nn è quello il problema...
se nn viene pubblicato da una major sh nn avrà successo e ci saranno solo pochi che lo giocheranno

la speranza è che qualcuno alla newubi si svegli...

dove si può postare il thread?
L'unica community che segue e supporta ancora oggi il gioco è quella di rvsgaming, prova a postare nel forum in sezione generale:

http://www.rvsgaming.com/modules.php?name=Forums

Se sul forum ubisoft hanno già scritto, non saprei dove altro pubblicizzare la proposta...cmq andrò anch'io a "firmare", pur avendo perso la speranza.
ho inviato un pdf alla bubi in canada e alla bubi in italia via emailz
se qualcuno riuscisse a scovare una mail del ceo bubi girerei tutto anche a lui
Il sogno di una vita!
Se fossi una fighetta che ha sposato un riccone lo farei produrre io... Prova a mandare una mail anche a qualche soubrette, magari il maritino...
Vi piace sognare eh? Ciao kazzuto, da tempo non giro per ste bande, sei sempre stato l'unico a crederci assiduamente, l'unico che non ha fatto mai morire la speranza di un nuovo grande RASH ma ora credo ti debba arrendere!


come n quotarti
io a sto gioco ci rosikavo nel 2006...credo che ai tempi avesse già dato quasi tutto anche se ci si divertiva cmq.era figo raven.