Nuova patch, che abbiano letto qualche feedback?

http://forum.hirezstudios.com/phpbb/viewtopic.php?f=313&t=49415&p=634531&sid=323e7be289a0bcdeb9a9fa347f70ffc4

Soprattutto:


  • The Raider’s NJ4 SMG damage has been reduced.
  • The Ranger’s Assault Rifle starting accuracy has been reduced.
  • Increase to explosion radius on Soldier’s Spinfusor, Pathfinder’s Light Spinfusor, Brute’s Heavy Spinfusor, Scrambler’s Arx Buster, Jumper’s Bolt Launcher, Ranger’s Thumper, Juggernaut’s Spinfusor D, and Juggernaut’s Fusion Mortar.
  • Modest increase to Projectile speeds on Soldier’s Spinfusor, Pathfinder’s Light Spinfusor, Brute’s Heavy Spinfusor, Juggernaut’s Spinfusor D, Scrambler’s Arx Buster, and Jumper’s Bolt Launcher
  • Tactical Strike and Orbital Strike now have a thirty second cooldown.



Non è certo un "abbiamo levato le hitscan di merda" ma una chiara mossa a prediligere le armi che necessitano anticipo.
Il fatto che ora devi aspettare 30 secondi tra un air strike e un altro evita i bombardamenti di berlino che vedi fare sopra un fc..
di brutto c'è da dire che hanno abbassato il prezzo dell'orbital strike... in compenso hanno aumentato il prezzo della tactical. Ad ogni modo sti bombardamenti francamente mi fan schifo comunque vengano messi giù :/

Hanno annunciato anche diversi cambiamenti nel sistama di valutazione dei punteggi, spero che se non lo abbiano levato abbiano almeno diminuito i compensi di flag return e grab
le modifiche allo spinfusor sulla carta mi fanno godere
ohhhh ora volano gli MA...
e niente piu rifle di merda da 100 metri...

GG

ora se tolgono quel cazzo di flag nel TDM e metto un po di mappe caruccie diventa un gran bel gioco...
Patch Notes for December 8, 2011

Tribes Closed Beta Version 0.1.601.0

Server downtime: The Tribes Servers are expected to be down for several hours on THURSDAY, DECEMBER 8, 2011 while the patch is deployed. Watch the Server Status in Hi-Command for latest availability information.

Major Highlights



  • Bella Omega has been re-added to the CTF Map Rotation. Significant changes have occurred since the map was last available for play.
  • Vehicles have undergone a variety of improvements and cleanups.
  • A number of balance adjustments have been made. See additional notes below.
  • An early (still unpolished) preview of Spectator functionality is available for testing. See additional notes below.
  • Token gain from the “First Win of the Day” challenge has been doubled.
  • A variety of changes have been made to the in-match credits system.
  • Early versions of “Mute Player” and “Report Player” functionality have been added. See additional notes below.
  • Fixes to prevent some disconnects and server instability. Additional fixes planned for future patches.

Balance Items



  • The Raider’s NJ4 SMG damage has been reduced.
  • The Ranger’s Assault Rifle starting accuracy has been reduced.
  • Minimized projectile knockback from the Raider’s NJ4 SMG and Doombringer’s Chaingun.
  • Increase to explosion radius on Soldier’s Spinfusor, Pathfinder’s Light Spinfusor, Brute’s Heavy Spinfusor, Scrambler’s Arx Buster, Jumper’s Bolt Launcher, Ranger’s Thumper, Juggernaut’s Spinfusor D, and Juggernaut’s Fusion Mortar.
  • Modest increase to Projectile speeds on Soldier’s Spinfusor, Pathfinder’s Light Spinfusor, Brute’s Heavy Spinfusor, Juggernaut’s Spinfusor D, Scrambler’s Arx Buster, and Jumper’s Bolt Launcher.
  • Grav Cycle


    • Uses a new rocket pod weapon.
    • Can now be piloted by heavies, and carry heavies as passengers.
    • Top speed and after-burner boost have been increased.

  • Beowulf


    • Increased damage and rate of fire of secondary gunner position.
    • Gunner now has zoom, increased pitch limits, and increased firing rate.
    • Increased run-over damage.

  • Shrike


    • Yaw sensitivity has been increased.
    • Damage against ground and buildings is now more forgiving.

  • Credits are now awarded for damaging players, as well as for earning accolades. Credits awarded for Kills and Assists have been adjusted accordingly.
  • Tactical Strike and Orbital Strike now have a thirty second cooldown.
  • Tactical Strike Price Increased.
  • Orbital Strike Price Reduced.
  • Orbital Strike and Tactical Strike’s explosion shape extended upwards to encompass more area directly above the blasts.
  • Resolved issue causing the Jumper to lose speed while in the air.
  • Slightly decreased the effectiveness of the Jumper’s jumping while already at high speed, to favor transitioning to normal jetting after initial acceleration.


Spectator Early Preview




  • Work in progress, especially in the HUD and in the method you use to go into spectate mode (match slots, etc).
  • In console, type, ‘Spectate’ to enter spectate mode
  • In console, type, ‘EndSpectate’ to exit spectate mode
  • Keys may be changed in the Settings menu, at the bottom of the Keybindings list - Spectator keys are prefixed with “SPEC”
  • Default Keybindings:


    • Z: Show/Hide basic controls
    • X: Show/Hide HUD
    • Q: Move Down
    • E: Move Up
    • W/A/S/D: Move Forward, Left, Back, Right
    • Left Mouse: Next (default, next player)
    • Right Mouse: Previous (default, previous player)
    • Middle Mouse: Rove camera (free cam)
    • MouseWheel:


      • When in Rove Camera mode, move faster or slower
      • When viewing a target, zooms in and out

    • G: Hold and press Left Mouse or Right Mouse to view generators
    • F: Hold and press Left Mouse or Right Mouse to view flags
    • B: Hold and press Left Mouse or Right Mouse to view flag bases
    • Tab: Scoreboard


Muting and Reporting Players


  • Initial versions of these systems are now available. They are still in development, and currently can only be accessed via text entry. UI support is forthcoming.
  • Current Usage


    • Open the “say” chat interface (default key = “T”)
    • Enter a forward slash (“/”) followed by the command and the target player’s name.

  • Mute player: /mute (example: /mute Bob)


    • This prevents the muted player’s chat from showing up on your HUD.
    • The mute persists until you exit the game.
    • Should you wish to unmute a player, the command is “/unmute

  • Report player: /report


    • Allows you to log a complaint against a player; please specify a reason for the report!


Additional Items




  • New first person hands now match your third person armor class/team style.
  • All Spinfusor muzzle flashes keep up with the player.
  • Adjusted all melee weapons position on screen.
  • Other additional weapon position adjustments.
  • New visuals treatment on the mounted turret for the Beowulf.
  • New visuals treatment on the projectiles for the Grav Cycle
  • Fixed an issue with the decal for mortar launchers looping instead of dissolving correctly.
  • Fixed an issue where the Doombringer’s Saber Launcher missile was not visible until it came closer to the victim.
  • Added a HUD element for dropped ammo packs to improve their visibility.
  • Team Deathmatch timer is now functional.
  • Fixed the Field of View exploit
  • Fixed an exploit where unused fire modes were being accessed on certain weapons.
  • Fixed a physics bug where jumping rapidly at high speeds would quickly accelerate the player to extremely fast speeds.
  • Various new accolades, including vehicle assists and last kill in Team Deathmatch.
  • Fixed some keybind issues, including keys used by left handed players.
  • Keys ‘1’ and ‘2’ now switch to primary and secondary weapons, respectively. ‘3’, ‘4’, and ‘5’ are defaulted to the current call-ins available.

Known Issues


  • Beowulf’s secondary gunner particle effects are visible only to the player controlling the weapon.
Domani mi attivano l'adsl e nerdo tutta la notteeeee
il disco va più veloce di uno sputo...
il resto con il fov a minchia non riesco a testarlo..
bella patch , forse potevano togliere di mezzo definitivamente gli airstrike ma e' un buon inizio.
ora nerdo come jopi.
ora si fa dj a manetta quasi come col thumper!