Blake
(Blake)
January 30, 2010, 5:58pm
982
A me il torrent sta andando a 500, diciamo che è buono.
Quello di Darkfall andava a 750.
1-0
Davide, perché dobbiamo aspettare lunedì?
Tizio
(Tizio)
January 30, 2010, 6:00pm
983
boh, cioè, state scaricando il gioco, pensavo volevate anche giocarci, e la open beta incomincia lunedì
Blake
(Blake)
January 30, 2010, 6:01pm
984
Azz, io pensavo oggi stesso.
Vabbè, lunedì si prova.
Abru
(Abru)
January 30, 2010, 7:14pm
985
In download dal torrent Davide c'è un changelog dall'ultimo stress test ad oggi? giusto per capire i passi in avanti fatti
Tizio
(Tizio)
January 30, 2010, 9:57pm
986
c'è stata solo una quick patch. l'ultimo stress test è stato 6 giorni fa e questo è quello che hanno aggiunto
------ ADDITIONS & CHANGES ------ General: - You now regain more stamina when jogging. - Leather Vendor is now selling Leptiod Scales and Placoid Scales. * Combat: - Reduced the stamina drain for blocking; this affects all types of blocking. - The stamina drain for swinging weapons has been lowered. AI & Mounts: - Printout of pet battles is now correctly sent to the owner of each pet. * - Melee damage dealt should now be more in sync with the attack animation. * - Creature battles should now be more active and reactive overall. * - Creature attack distance has been tweaked and should now be more accurate. * - The creature AI system has been tweaked to be more cost effective to server performance. * - The taming system has been tweaked to be more cost effective to server performance. * - Tamed creatures that are set to follow should now be smoother. * - Tamed creatures currently die when abandoning them. This is a temporary change. * - Creature control commands that needed the name of the pet have been changed. For example: feed, bandage, rename or transfer, no longer require the creatures name. * - Transfer creature control command is temporary disabled, due to maintenance and fixes. We are aiming to have the command available again at the next server restart. * - Creatures will now become aggressive and attack players if they have fled to far. * Art & Sound: - The Texture compression has been changed. This should yield an increase in performance. - Gazelles have got new impact sounds. - Creatures should now quickly react to any damage they receive; melee attacks as well as ranged attacks. Skills & Attributes: - All characters now have 1000 rather than 800 skill points to spend on skills. - The experience gained from taming and creature control is now a bit varied even when attempting to tame the same type of creature. * UI: - The chat scroll has been changed to buttons instead of a slider. - The crafting interface for bows and shields has now been updated to match the weapons and armors UI. - The refining, extraction and inventory GUI windows will now save their positions when closed. The rest of the windows will follow shortly. * - The mouse pointer will now reappear where it disappeared when toggling mouse mode. * ------ BUG FIXES ------ General: - Added a fix that should prevent players from becoming permanently flagged as Global Allowed. - Guards will no longer kill players that are flagged as Local Allowed. - You will now correctly regain stamina when walking. - Certain starting locations led to the incorrect start location, this has been fixed. * AI & Mounts: - Fleeing creatures should now react not only to the player that first scared it, but also to other players. - You will now dismount your current mount if you get overweight whilst mounted. - Creatures movement should no longer stutter or be interrupted. - An issue with rabbits and chickens being unable to spawn has been fixed. - Creatures should now (finally) always be controllable after being tamed. * - A bug in creature control made it possible to gain skill and use advanced commands from the start on tamed creatures. This has been resolved. * - It should no longer be possible to tame another players pet; Under no circumstances. * - Pets should now always be controllable again after unmounting a mounted creature. * - Tamed creatures should now correctly be able to follow other creatures. * - Tamed creatures should no longer be able to move at exaggerated speeds. * - Creatures should no longer attack old targets after being issued a new command. * - It should no longer be possible, in any way, to make the tamed creature attack, follow or protect itself. * Combat: - Fixed a bug that made is possible to glitch shields and bows to carry both. Skills & Attributes: - Fixed the following bugged books; Swift Riding, Controlled Riding, Plate Armor Crafting. - Fixed broken skill Kallardian Lamellar Armor. - Fixed some issues with refining.* - You now use Messing,Grain Steel and Fullgrain Leather for crafting.* Art & Sound: - Dire wolf skinning bug fixed. - Padded Leather skinning bug fixed. - One Handed Sword equip animation fixed. - Cleared road into Morin Khur and fixed minor graphical issues in that area. - Fixed floating box hanging from the Morin Khur crane. - Fixed lots of minor graphical issues in Myrland. - Fixed animation-node to avoid characters jumping up and down while running. - The glowing grass is now gone. * UI: - Fixed a bug that made the Quickbar align to the right side of the screen. - Fixed an issue where the formatting of chat text sometimes got weird. * - Fixed an issue with picking up and dropping items into the refining GUI. *
Abru
(Abru)
February 1, 2010, 11:21am
987
Sto scaricando la patch da quasi 500mb con il nuovo launcher, vediamo un pò se hanno aperto
Tizio
(Tizio)
February 1, 2010, 11:41am
988
No, ancora chiuso, stanno Fixando le ultime cose, apriranno sta sera
Blake
(Blake)
February 1, 2010, 4:13pm
989
Davide, qualche domanda. È come DFO, cioè che metti nome e cognome? Se sì, smolla i tuoi dati che ti addo nel caso ci fosse una friend list. (yann blake come sempre) Appena entro posso esplorare direttamente o devo sucare?
Tizio
(Tizio)
February 1, 2010, 4:32pm
990
imanewbie
Davide, qualche domanda. È come DFO, cioè che metti nome e cognome? Se sì, smolla i tuoi dati che ti addo nel caso ci fosse una friend list. (yann blake come sempre) Appena entro posso esplorare direttamente o devo sucare?
Si, nome e cognome, solo che per ora nessuno vede il tuo cognome.
Non esiste nessuna friend list, come non esiste nessun wishper (puoi wishpare se hai molta INT ma solo se vedi il giocatore cui stai wishpando), nessun shout e nessuna mappa. (e non sono features mancanti
)
Appena entri puoi esplorare, se vuoi ti dico dove si trova la giungla, ma sono in pochi quelli che sono riusciti ad uscirne o ad uscirne vivi
Stanno patchando server side, dovrebbe aprire a momenti.(non minuti, ancora qualche oretta imho)
Blake
(Blake)
February 1, 2010, 4:33pm
991
Allora ci mettiam su ts e mi fai vedere un po' la situazione. asd
Tizio
(Tizio)
February 1, 2010, 4:37pm
992
si meglio
più tardi apro un canale di ts3
David
Conta anche a me per il ts mi piazzo in mirc e waito ;D
Blake
(Blake)
February 1, 2010, 5:27pm
995
Quindi siam io e Doppio Duca per ora. Chi altro si aggrega?
Tizio
(Tizio)
February 1, 2010, 5:37pm
996
Ufo13
ma e` open beta ora?
si
(ma i server devono ancora aprire)
http://mortal.mmogitalia.com/mews/parte-la-open-beta/
Tizio
(Tizio)
February 1, 2010, 6:13pm
997
Sta compilando il server! Soon!
Piddu
(Piddu)
February 1, 2010, 6:26pm
998
per fortuna han rifatto il launcher, questo crasha proprio immediatamente
Blake
(Blake)
February 1, 2010, 6:30pm
999
Davidemo, piemmami i dati ts quando è tutto pronto.
Tizio
(Tizio)
February 1, 2010, 6:31pm
1000
canni qualcosa, controlla di aver installato queste
http://mortal.mmogitalia.com/guide/problemi-a-giocare/#more-118 che OS hai?
Devi far partire prima il patcher.exe che ti fa scaricare i 400mb di patch poi fai partire il gioco e ti scarica le ultime cose
Piddu
(Piddu)
February 1, 2010, 6:31pm
1001
XP 32 bit e ho tutto aggiornato e anche l'altra volta gli aggiornamenti non centravano nulla...