Monster Hunter World

[QUOTE]Monster Hunter: World confirmed for PlayStation 4 and Xbox One early 2018! PC version coming at a later date. #MHWorld
[/QUOTE]
[YT]Ro6r15wzp2o[/YT]

later date stà per 2019?
Ma leggo di gente che scontenta perchè non ha la grafica dimmerda da console portatile
Sperem.

[QUOTE=Lucasart;19283689]Ma leggo di gente che scontenta perchè non ha la grafica dimmerda da console portatile :asd:[/QUOTE]
Ma :rotfl:

edit: cannato giuoco

[QUOTE=Vexho;19283904]Ma :rotfl:[/QUOTE]
“Eh ma si perde il fascino!!”
“Non si danno più spadate sulla coda ai mostri per batterli, che schifo!!”

:asd:

Finalmente un monster hunter che posso considerare che non ha la grafica a 240p con le texture che sembrano i disegni dei bimbi dell'asilo
cross region coop
pc release date later

coincidenza?
mai giocato la saga anche se mi ha sempre incuriosito, bene che esca anche per pc!
Per chi volesse iniziare a farsi il palato, Monster Hunter Tri su Dolphin è emulato in modo praticamente perfetto a questo punto.
E se avete un 3DS giocate al 4 che credo sia il migliore mai fatto fino ad ora.
Pare che qualcuno da Capcom abbia anche confermato che questo si suppone essere un vero e proprio nuovo capitolo nella serie e non qualche sorta di spin-off, come sostenevano molti fino a ieri.

[QUOTE=Tuco Benedicto;19284508]Pare che qualcuno da Capcom abbia anche confermato che questo si suppone essere un vero e proprio nuovo capitolo nella serie e non qualche sorta di spin-off, come sostenevano molti fino a ieri.[/QUOTE]
:sisi:

[QUOTE]For new people coming in, here’s a recap of info that has been shared so far by Capcom employees who have worked on/with Monster Hunter.
A 4:56 video that shows a bit more extended footage of the things we’ve already seen.
Monster Hunter: World is not a spin-off.
Monster Hunter: World was worked on by the main development team in Japan.
You can play offline.
Fishing, mining, and capturing bugs still in the game.
All 14 weapon types confirmed in the game.
Tails still cuttable.
Hunt, Carve, Forge loop is still there.
Still has the same rewarding and challenging gameplay.
Health, stamina, potions, sharpness still present.
Sound still plays after making a good well done steak.
Targeting locked 30FPS across all platforms (referring to console).
The game uses the MT Framework. Maybe PC as well, weird wording in this one.
Insect Glaive will be in the game.
When asked about Hunter Arts, response was “Brand new title. Brand new gameplay systems in place!”
Separate maps, but zones are gone!
More clarification on maps/zones: “It’s not open world game, but all the maps are massive and wide open, without any loading screens :)”
Charge Blade is in, Tonfa is not.
No underwater combat.
No Prowler Mode in Monster Hunter World.
Palicoes are in the game.
In-game voice chat is supported.
You can either choose to sneak past small monsters to avoid fighting them, or kill them to collect/loot their bodies. The world is “hella flexible.”
Gestures will be present in Monster Hunter: World.
They are completely focused on World for the western markets, and Monster Hunter: World is once again confirmed as the next main title in the series.
After being asked if there will be a Monster Hunter 5 or a game for the Japanese audiences, they reply was: “This is the next generation of Monster Hunter!”
You can both do drop-in/drop-out co-op, or form a pre-hunt party in Monster Hunter: World.
Multiplayer is online-only, there is no local co-op.
Monsters will not have health bars, but damage numbers will appear.
Monster Hunter World is confirmed to NOT have regenerating health. I guess there was a rumor going around about this?

Started demo off with just one hunter, he tracked the new monster with “scout flies” …
when the battle got rough, he led the new monster to Rathalos Nest very high up in the environment.
Rathalos was pissed to see the hunter and the monster creeping into his lair and preceded to wreck everything.
Great animations of the monsters fighting each other. The lone hunter sends signal flare and 3 other devs join mid battle.
Lots of vertical combat, more than MH4. Seems all hunters have a grappling hook.
The monsters interactions with each other was very cool, they encountered 3 different large monsters during demo.
One of them ate an herbivore whole lol.
The rapid fire on the heavy bowgun is a special ability.
The combat looks and feels like traditional monster hunter with quality of life improvements.
Day and night cycle is realtime, Rathalos destroyed a dam which cause an area to flood. Sweeping 2 of the hunters out of the area.
I really like that they went back to a more prehistoric feeling and mood to the game.
The fours hunters fighting together looked awesome, Rathalos has many new attacks, throws and animations.
The bow has a nice new attack which drops small bombs on top of the monsters.
I think they finally updated the Rathalos model haha.
I wish it was a bit more stylized, but the Graphics look great.[/QUOTE]

[YT]DjZ-asj8GzQ[/YT]

ma come corre male l'omino
Se è veramente Monster Hunter 5 sará uno spettacolo
Ma mi sono perso: quando uscirà?
Generico inizio 2018 console.
Su PC un imprecisato ammontare di tempo dopo.

Speriamo solo che il lock a 30 fps sia una roba solo per le versioni console.

Per il resto: I'm in.
Cazzo, il lucertolone che ne ingurgita un altro