[MOD SP DooM III] : 17 Ghost

Salve a tutti , sono nuovo di NGI , sono un fan della saga di DooM e vorrei farvi conoscere i mod per quest'ultimo in sviluppo (non ho capito se si può parlare anche di DooM e di DooM II , credo si possa fare qui dentro no? )

Cmq, vorrei parlavi di questo mod per DooM III, 17 ghost, davvero interessante, non sonopoi tanto abile con l'inglese quindi per favore non chiedetemi di tradurre per intero


il modder bladeghost è impegnatissimo a lavorare su questo progetto:



This has facinated me for quite awhile,
the house from the 13 Ghosts movie.

I've decided to make this a whole mod and this will be my first attempt at making new character enemies with MD5 anims as well. This will definatly take more than two months, as I plan on making this more elaborate. These are my first screenshots of the house center, as it's really freshly built and subject to many changes. I believe this will be quite a challange for me as I'll be trying some areas that will be completely unfamiliar to me as the md5's are . I may need some assistance with some things and decided to make a thread for this new project of mine I've titled it
17 Ghosts.
why 17? it's a favorite number and + doom 3 monsters added also.
that'll round it up a little.

Here's a link to the movie site. If your unfamiliar with the flick.
http://13ghosts.warnerbros.com/

For starters I do have a scripting question.....
...after triggering a void script line how would I be able to loop the rotation of the rings once triggered or does it stay on?
as I'll be using a rotate line in the script.
is there a script command for looping? simply having each ring activated by script then staying on. I don't know what it is, can someone shed some light on that? thanks. this level will have lotsa scripting.

ah crap the .gif I uploaded is supposed to show the rings rotating, oh well.
currently the rings are using func_rotating models. as each monster gets released each ring will turn.
so as this develops I'll keep it in this thread. updates, questions, answers,etc....this should be interesting.

Particolare il design e bellissima l'ambientazione:









Una curiosità , se il film è 13 Ghost , perchè lui l'ha chiamato 17 ghost? ecco la risposta:

why 17? it's a favorite number and + doom 3 monsters added also.
that'll round it up a little.



Altre immagini:



LAmborghiniiiiiiiii!!





Il modder è indeciso se insrire nel mod una Lamborghini Diablo oppure una Jaguar jx200 , io ho parlato con lui e ho consigliato la Diablo



Thanks that's a nice compliment. Smile

Answer to your question:

1. Passion
2. Patience
3. Dedication
4. Practice Every Day!
5. Enjoying what you do.

None of this happens overnight for anyone, It takes long hours of hard work, A deep passion for what you do, and dedication.


As for the Lamborghini Diablo I'm still deciding to use that as a car for the mod as I was debating of others to use, like a Jaguar xj220. only because its really hard to find and make. I've made the lamborghini car red as shown and not silver as previous.

Which car would you like to see?.




Per finire: