[MMO] Tom Clancy's The Division 2

io sto andando di torretta sniper, 3kk a sparo e la build non è neanche al 70% della sua potenzialità perchè ho sfiga col signor RNG

a proposito, chi vuole mi aggiunga -> buzzeno su Uplay
mi sta ufficialmente sul cazzo il polarity
dopo una patch che han fatto mi ha smesso completamente di stutterare, ma ogni tanto capita che freeza l'immagine ed esce a desktop

lo fa anche a qualcuno di voi?

[QUOTE=RoMZERO;20075627]dopo una patch che han fatto mi ha smesso completamente di stutterare, ma ogni tanto capita che freeza l’immagine ed esce a desktop

lo fa anche a qualcuno di voi?[/QUOTE]

crasha al desktop? no non mi succede, prova a fare un repair al massimo

[QUOTE=AtreyuZ;20075686]crasha al desktop? no non mi succede, prova a fare un repair al massimo[/QUOTE]

già fatto, ma non è cambiato nulla, i file sembrano integri

ora provo a farlo girare in dx11 e vediamo se risuccede

ok, finalmente ci sono delle belle notizie.

maintenance di oggi

[spoiler]Maintenance notes:

Bug Fixes
Fixed an issue that caused the Tip of the Spear talents “Aggressive Recon” and “Crossbow Expert” to trigger when standing inside a DZ Safe House or DZ Control Point.
Fixed an issue causing Targeted Loot to drop more than once when failing and retrying the Target Practice Open World activity.
Fixed an issue causing a player to receive self-damage when killing an enemy player affected by the Full Flag debuff.
Fixed an issue causing no explosion to occur on downed players when an enemy player affected by the Full Flag debuff is downed.

Game Balance
Lady Death will no longer enhance Turret Skills.

We are also working on Title Update 8.5 which is scheduled to be released next week with the exact timing to still be ironed out. TU8.5 is a client update which will allow us to include more fixes and changes that, for example, require an UI change but it also requires a bit more time to be finished and tested. Another update, currently scheduled for later in April, will have some additional changes that are not quite ready. You can find an overview for the changes coming next week and what is planned for the end of April in our forum post here.[/spoiler]

Update 8.5 che dovrebbe arrivare early april, per ora:

[spoiler]Bug Fixes
Fixing an issue causing graphic issues and crashes on PC due to corrupted shader cache files.
Fixing an issue causing the loss of the “Striker’s Gamble” stacks or not being able to acquire them.
Fixing an issue causing agents to be unable to revive team mates.
Fixing an issue causing the League UI to completely reset.
The League challenges will still reset for week two which will allow players to continue their progress.

Gameplay Changes
Control Points can now be reset by changing Global Difficulty.
Changing Directives will not reset Control Points.

Balance Changes
NPCs
BTSU Support Station
Reducing tick rate of Support Station healing.
Elite Support Stations will only provide overheal once per NPC.
Capping the heal amount a NPC can receive from the Support Station.

Warhounds
Increasing intention icon duration to allow players more time to react to the windup
Reducing the 360 spin from Warhound Minigun to 2 spins (down from 3)
Increasing windup warning of triple shoot of Warhound Grenadier.
Increasing after shoot delay of triple shoot of Warhound Grenadier.
Slightly increasing the cooldown of moving shoot of Warhound Grenadier.

Tank archetype reaction to Hive / Turret
Adding more distance checks so Tanks don’t rush at a hive next to a player.
Reducing threat limit so Tanks don’t switch targets too suddenly.

Outcast Incendiary / Molotov
Reducing duration and tick damage slightly.
Developer comment: Grenades were very strong compared to other factions’ grenades and this will bring them closer in line.

Pentagon Bosses
Reducing Drone Helicopter health and damage.
Slightly reduce health and armor for Brenner.
Reducing Brenner’s mortar damage.
Decreasing armor of John ‘Architect” Figgs.

Mortars
Reducing damage of mortars in Coney Island.
Increase delay between UI warning and explosion damage of mortars in the Washington National Zoo.
Fixing general damage scaling issues with mortars.

Skills
Assault Turret
Improving auto-targeting of Assault Turret to better prioritize NPCs it can shoot, and which are close to it.

Assault Drone
Improving behavior to prevent the Drone from becoming stuck.
Improving the consistency of firing and pathing.

Poison Status Effect
Reducing tick interval, damage and duration.
Developer comment: Event with the damage reduction to enemy NPCs poison continues to be extremely strong, this nerf will alleviate this further.

Additionally, we are planning another update that is currently scheduled for a later time in April but please keep in mind that we might need to adjust that schedule. We will keep you updated if there are any changes.

Exotics and Talent Changes:

Sawyer’s Kneepads – Reworked
Cannot be staggered by explosions.
Increase total weapon damage by 3% each second you are not moving. Stacks up to 10x and stacks are lost when moving.
This exotic only provides defensive attributes and no brand bonus, so now has potential for high damage and makes it appealing to both red and blue builds.
Developer comment: The old version didn’t provide enough engaging gameplay; this change should help with that.

​Imperial Dynasty - Buff
Reduced cooldown to 35s (down from 40)
Developer comment: This buff is to better compensate for the lack of brand bonus.

​Dodge City Gunslinger
Reduced charge up time 30s (from 50s)
Developer comment: This buff is to better compensate for the lack of brand bonus.

​Diamondback – Reworked
Now Grants all shots guaranteed crits for 5s after hitting a mark.
Developer comment: The Diamondback is underperforming, and this change should make the bonus a bit more exciting.

Merciless/Ruthless – Buff
Explosion damage increased to 1200% (up from 900%)

Tag Team - Reworked
The last enemy you have damaged with a skill is marked.
Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6s.
Cooldown: 4s
Does not consume mark if no skill is on cooldown.

Reassigned – Buff
Killing an enemy adds 1 round of a random special ammo into your sidearm.
Reduced cooldown to 15s (down from 20s).

Tamper Proof – Reworked
Enemies that walk within 3m of your hive, turret, or remote pulse are shocked.
Arm time: 2s.
Increased cooldown per skill to 10s (up from 5s).
Developer comment: Even though we are adjusting NPCs not rushing towards skills as much this talent gives players the ability to be more lenient when placing their skills to gain the effect, without turning themselves into a grenade.

​Empathic Resolve - Buff
Repairing an ally, increases their total weapon and skill damage by 3-15% for 20s (up from 10s). 1-7% if self.
Developer comment: Currently it is difficult to keep a high uptime in 4-man content as non-tank players try to be as safe as possible and NPCs have higher lethality, so chip damage is less frequent. This also buff is also meant to make Empathic Resolve able to better compete versus the True Patriot debuffs.

​Creeping Death
When you apply a status effect, it is also applied to all enemies within 8m (up from 5m) of your target.
Reduced cooldown to 15s (down from 20s).

As we continue work we will update you with further posts and additional planned fixes when we can confirm them. We want to thank you for all the feedback and detailed reports, it helps us a lot![/spoiler]

Ma sopratutto rollback e sospensioni per i bug abusers

[QUOTE]Account suspensions and rollback for DPS glitch
We were recently made aware of a bug that could be exploited and allowed players to increase their damage to an unintended amount. In accordance to our Code of Conduct we will suspend accounts of those who have systematically exploited this so called “DPS Glitch” in order to gain an unfair in-game advantage. The use of this exploit has negatively impacted the game’s economy, leaderboards, been hugely detrimental in PVP and has negatively affected the enjoyment of the game for many.

Players who have exploited this bug will receive a one-week suspension starting immediately and will be unable to play Tom Clancy’s The Division 2 during this time. Furthermore, sanctioned players accounts will be flagged and any further offense will result in a permanent suspension.

In addition, the sanctioned players accounts will be rolled back to a save from March 17th, causing all account progress gained during this period to be reset.

/ The Division 2 Team[/QUOTE]

finalmente qualcosa si muove nella giusta direzione, sperem...
speriamo che il fix al crash di cui parlano sia quello che andrà a risolvere i miei problemi
Lo fa anche a me ,per caso hai amd ? Perché non avevo mai avuto di sto problemi ma da quando ho aggiornato i driver ( son passato dalla vecchia alla nuova suite del AMD Radeon software) mi crasha ogni tanto ,a può capitare ogni due ore come due volte di seguito.

Prima delle ultime due patch del gioco non era mai crashato

Inviato dal mio Mi 9 SE utilizzando Tapatalk

[QUOTE=DerBaron;20079811]Lo fa anche a me ,per caso hai amd ? Perché non avevo mai avuto di sto problemi ma da quando ho aggiornato i driver ( son passato dalla vecchia alla nuova suite del AMD Radeon software) mi crasha ogni tanto ,a può capitare ogni due ore come due volte di seguito.

Prima delle ultime due patch del gioco non era mai crashato

Inviato dal mio Mi 9 SE utilizzando Tapatalk[/QUOTE]

Intel + nvidia

Prima dell’ultima patch non succedeva nemmeno a me

edit:
voglio provare se questa procedura funziona

[quote]To do so:

Just open your Explorer, right*-click on the drive you have Windows installed.

Click Properties.

Go to the General tab.

Click Disk Cleanup.

Mark the DirectX shadercache tickbox.[/quote]

amd + nuovo update anche io, ma niente crash. Ma considerando massive, non mi stupirei se nei prossimi giorni cominci anche a me.
Boh, ho fatto una partitella di 1 oretta e mezza e niente crash (le ultime parole famose).
Il problema comunque è molto randomico. C'è la possibilità che non crashi per ore e poi boom.

[QUOTE=AtreyuZ;20079986]amd + nuovo update anche io, ma niente crash. Ma considerando massive, non mi stupirei se nei prossimi giorni cominci anche a me.[/QUOTE]

vabbè, ma considerata la complessità del gioco, ci sta che ci siano dei bug in giro
Massive secondo me ha fatto un giocone, con tempi di sviluppo oltretutto veramente stretti

boh, per me questa espansione è stata un flop, al di là delle sfighe tecniche e della gestione delle varie issue.

NY è vuota al di fuori della main story, gear 2.0 è stupidamente farmoso tanto quanto il precedente

[QUOTE=RoMZERO;20080297]vabbè, ma considerata la complessità del gioco, ci sta che ci siano dei bug in giro
Massive secondo me ha fatto un giocone, con tempi di sviluppo oltretutto veramente stretti[/QUOTE]

mah, ora meriti e demeriti del gioco a parte.

io posso descrivere la gestione di un mese di espansione da parte di massive solo con catastrofica.

glitch, bugs, exploit, meccaniche sballate e solo ora ritoccate o che ancora devono esserlo, ban e rollback, fix che non fixano. Cioè… con tutto il bene possibile che posso avere per il gioco in se. :dunnasd:

possiamo tranquillamente parlare di ennesima occasione persa
Ho disinstallato più di una settimana fa e ci ho messo un pietra sopra, con l'espansione ci ho sperato, peccato
già passato ?

https://www.reddit.com/r/thedivision/comments/fvfj7x/a_rare_sotg_interview/

uppo
[YT]rpzfX_qaMvM[/YT]

io ci sono sempre a fare due spari sulla divisione doie, a periodi perlomeno.

l'hanno aggiustato parecchio dall'uscita di Wony e aggiunto parecchie cose carucce. Tipo il project che da un exotic a settimana, o il fatto che puoi ri-craftare alla bench gli exotic che hai, per un miglior roll alle stats e altra roba.