[MAPPA SP] : DooM3_sp_the-big-empty(temp title)

Mappa in sviluppo da qualche tempo, qualche giorno addietro sono state pubblicate nuove immagini, queste sono quelle un pò vecchiotte:














Queste sono le nuove imamgini,con il commento dello sviluppatore:

The “laser trap” section of my map is pretty much done. I still need to sort out the scripting end of it more, but it works.


I have been experimenting with water type effects, to some success. I have “still water” and “running water” working. So far, visually the only bug is the mirror effect. Like all mirrors in doom3, it tends to be pretty anomalous. Fixing that is beyond me. I need to figure out how to get “bullet strikes” happening on the water too.




(Contrast boosted on this shot quite a bit. I think it looks nice.)

I have got “poppy” to work as an NPC. She just needed a few animations to work. Hopefully I can get her as a main character in the final version. Probably won’t make an appearance in the first release. As an npc, I have problems with her eyes, and head. She is totally wall-eyed, and she does a good exorcist impersonation, with her head nearly spinning right around. Pretty funny, butt in need of fixing.




I have the “enemy” working. Z-secs, with machine guns. Re-skinned with the normal security skin. They look like security guards. Behave like z-secs. I am recording new vocals for them. They are going to speak English, and be alive, and not be possessed by the devil and all that.





I have cut-scenes animated and working. Big thanks to obi-wan, both for the rigged doom guy, and constant help across the forum.
I figured out how to make the cut-scenes work from dissecting obi-wan’s level. He has a nice way of avoiding too much annoying scripting Wink does all his triggers in the entity window thing.



Thanks to a friend of mine, there will be a new enemy drop ship. Dermot Sweeney (aka, cgdermot) has built me a nice drop ship model. Just have to finish unwrapping it and texturing it. It has an “inside” so I can use it for dropping off stuff etc.