Nemo
(Nemo)
September 10, 2016, 8:00am
41
i wall hack legalizzati hanno rotto il cazzo.
e no, non vale dire " non usarli se non ti piacciono
", l'inganno inizia già nel momento in cui sai che è possibile usarli.
Pastaiolo
(Pastaiolo)
September 10, 2016, 8:26am
43
Dal gameplay di poco sopra, la guida sembra orribile come sempre
Poi sembra che appena tocca il freno l'auto ogni volta inchioda. Anche lo scuotersi della visuale quando colpisce qualcosa sembra noioso
Gli spari che colpiscono la sua auto e non c'è alcun danno o buco di proiettile nemmeno sui vetri, l'aimbot per colpire le gomme delle altre auto =/
*
Come nei giochi di guida dove hanno introdotto i flashback per non rovinarsi le gare.
Di fatto diventa un vizio del cazzo e appiattisce il gioco.
Certe cose non dovrebbero proprio essere neanche pensate o inserite in un gioco.
Ma poi sai, posso capirlo in un deus ex che comunque a livello di ambientazione pochi cazzi, ci può stare (li sta ai game designer tracciare una linea e implementarlo in un certo modo da non renderlo troppo una stupidata), ma qua come me lo giustifichi?
Cioè l'ho visto ora cazzo. Vai a fare sta missioni, premi un tasto e vedi oggetti e persone attraverso due muri perché? Per quale motivo? Che giustificazione ha a livello di lore? Ma che cagata è? Cos'è un x men?
Grismi
September 10, 2016, 3:21pm
45
eeeeeh è un veterano, è percettivo
Dio, è davvero brutto forte.
Wizzy
(Wizzy)
September 10, 2016, 6:41pm
47
ha lo sguardo fisso a un kilometro
e vive ad un quarto di miglio alla volta
geps
(geps)
September 10, 2016, 10:51pm
51
porca troia il bello è che avete ragione
Marsk8
(Marsk8)
September 23, 2016, 3:56pm
53
le musiche ne sanno, probabilmente mi interesserà solo l'ost
Grismi
September 23, 2016, 7:31pm
54
Pare faccia davvero cacare. La giacca low-res
Sembra più monnezza a ogni video di gameplay. Ma poi un sacco di roba grossolana/obsoleta anche dal punto di vista della presentazione. Giuro che dai vari trailer pare un GTA-wannabe uscito dritto dal 2006.
Lorenzo.ns
(Lorenzo.ns)
September 24, 2016, 1:17am
56
*
a me sembra che sleeping dogs sia una spanna sopra a sto coso.
Lucasart
(Lucasart)
September 24, 2016, 8:10am
57
Tutto ciò che hanno mostrato finora è di un generico che levati
Lucasart
(Lucasart)
October 6, 2016, 11:10am
58
Gioco in arrivo domani su steam, ci sono alcune prime impressione dagli utenti console su reddit:
if you want to go in totally blind please don't read. (I won't spoil any story stuff though) I've played about 3 hours. 2 of those 3 hours was what you could call a "tutorial" where the game mechanics are explained simultaneously with Lincoln's backstory. It's done really masterfully imo and has you jumping around time while having bits and pieces foreshadowed that you then play through. I have spent very little time with the actual open world (the first 2 hours you are guided through the missions with little to do if you stray from them). Things I Really Like: the weight of weapon impact - shooting people feels really nice, they react when you blast them in the face with a shotgun in a satisfying way, and the knife kills are also quite satisfying. There is a real sense of presence when fighting enemies. for those who played Uncharted 4, conversation resumes organically after getting back into a car - just a little thing that speaks to the quality of the game the story/voice acting/writing - I'm no expert in this stuff but I play a fair amount of games and this all seems very well done. I'm more invested in Lincoln's story after a few hours than I have ever been invested in the entirety of other open world games like Mad Max or Far Cry for example. there are a lot of really cool collectibles - I'm not going to say anything about these but they're much better than your standard bs "random item that is important" or "random stock artifact". They matter to the time period and show the dedication of Hangar 13 again. the music - AMAZING TRACKS. I'm 20 and love love love the music. For the older folk out there I'm sure you'll love it even more than I did. What Wasn't Too Great: lots of pop-in - specifically when driving, cars would pop in on the road ahead of me. It was never bad enough to the point of me crashing into them, but it's noticeable. In no way does it detract from the experience though. From what I've seen so far there don't seem to be many upgrades to Lincoln other than generic "improved health" and "carry more ammo" and that disappoints me cause I love RPG elements in games. frame rate was pretty unstable for the first 30-40 minutes of play time. It dipped quite often but since finishing the very early "intro" "tutorial" whatever you want to call it, it has been steady. stealth - enemies don't notice you when they can clearly see you. It's pretty immersion-breaking to bolt out of cover to another cover point and an enemy is looking your direction but that stupid "enemy is seeing you" bar is just slowly rising and then you tuck behind cover again and the bar goes away. Good thing shooting people in the face is nice I have only just scratched the surface of the game and am just entering the real open world parts of it. I love how the story is being told so far and the characters are really great. Gameplay seems to be standard fare so far but the time period, atmosphere, music, and authenticity of the world are really really awesome. Ya'll can ask whatever questions you want in the comments and I'll do my best to answer them. I'm going to play for a few more hours later tonight so I'll have a much better idea of what the game is really about then. EDIT: 6 hour update mission structure is insanely repetitive. weapons are not very varied. melee kill animations (while satisfying) are not varied enough to keep the satisfaction rolling. story and writing continues to impress. not much to explore in the city, basically driving from this "kill everyone" mission to another "kill everyone" mission. I initially loved the collectibles, but now I'm realizing the only incentive for me to explore the boring buildings of the city is to see naked girls in the playboy magazines 3 hours = 'holy shit this is amazing', 6 hours = 'I wish there wasn't so much gameplay in between story beats'
e1ke
(e1ke)
October 6, 2016, 11:16am
59
Insomma, l'unica cosa che merita sono le riviste di Playboy sparse per la città. Un po' come in Mafia 2. Lo salto a piè pari e vaffanculo.
Lucasart
(Lucasart)
October 6, 2016, 1:19pm
60
In aggiunta, sembra, e dico sembra, che la versione pc da qualche stream sia lockata a 30fps.