I cambiamenti sono minimi ma importanti per il bilanciamento del gioco.
QUI potete trovare il pdf (eh si la GW per risparmiare ha tolto tutte le immagini... le storielle... gli stemmi... etc etc... pidocchiosi...)
Menziono tra i tanti:
-Get the Ref meno devastante... ora regala una Bribe ai due team e non piu' un fallo libero ogni turno
-Bloodlust meno distruttiva, fattore che rende i vampiri piu' giocabili di prima
-Catcher dei wood elves depotenziato, ora con movimento 8 anziche' 9 ma sprint di base
-Le mummie dei Khermi ora diventano Tomb Guardian con MA 4 (prima 3), costo minore (100k anziche' 120k) e perdono MB in favore di Decay
-Riot che ora, in base al tiro di dado, fa perdere 1 turno o guadagnare un turno ad entrambe (niente piu' partite perse perche' si perdono 3 turni)
-Bribe a meta' del prezzo per i goblin
-Capo cuoco degli hin che ora lancia 3d6 e ruba i reroll facendo 4+
...e altre che ora non ricordo... cmq sia dategli uno sguardo.
Oddio, alcune non so proprio a cosa si riferiscano ma vabbè
Per i pigri ecco i cambiamenti elencati:
[QUOTE]General:
Knocked down Ballplayer:
Roll for armor and injury before Ball scatters.
Apothecary:
May also heal KO´d player (no dice roll required) so that the player stays Prone on the field.
Journeymen:
Can come from any position that is 0-12 or 0-16 on your team roster.
Kick-Off Table:
Get The Ref:
Each team receives 1 additional Bribe to use during this game.
Riot:
If receiving team´s turn marker is on turn 7 each turn marker is moved back one square.
If receiving team´s turn marker is on turn 0 each turn marker is moved foreward one square
Else, Roll 1D6. On 1-3 both turn markers are moved forward one square.
On 4-6 both turn markers are moved back one square.
Inducements:
Bribe:
Cost for Goblins: 50.000 gps. For all others 100.000 gps.
Special Play Card clarification:
Once you have randomly drawn a card you may conceal the result until played but you may not exchange or trade it in for another card.
Skills:
Skills may only be taken once per player.
Animosity:
On Hand-Off or Pass to a player of different race roll 1D6. On 1 player refuses to hand-off/pass.
But may still hand-off/pass to player of same race.
Blood Lust:
On failed Blood Lust roll player does not lose declared action. May move instead of Block action.
May pass, hand-off or score after feeding successfully. Casualty on Thrall is only Badly Hurt.
Bombardier:
May use Hail Mary Pass.
Decay:
A successful Regeneration roll will heal both results.
Diving Catch:
Keeps all the old rules and now in addition
+1 to any catch roll from an accurate pass targeted to his square.
On failed catch ball bounces from player´s square.
Horns:
Always adds +1 ST on a Blitz Action even if not moved before block.
Pass Block
May not be used for thrown bombs
Must reach a legal destination square.
May be used against Dump Off passes.
Safe Throw:
Keeps all old rules and now in addition:
If player fumbles a pass on any roll other than a natural 1 then he keeps hold of the ball.
Shadowing:
Dodging player rolls 2D6 + own movement – Shadowing players movement.
On 7 or less shadowing player successfully follows dodging player.
Stab:
Injury roll ignores all modifiers including Niggling injuries.
Stunty:
No more +1 to injury. 7=Knocked Out / 9 = Badly Hurt on Injury roll
Tentacles:
Dodging player rolls 2D6 + own strength – Tentacle players strength.
On 5 or less the dodging player is held firm and his action ends.
Teams:
Dwarf Team:
Death Roler: + Loner Skill.
Re-Roll: Cost: 50.000 gps.
Goblin Team:
Bombardier: Delete No Hands
Looney: Delete No Hands
Pogoer: Delete Dirty Player, Secret Weapon. Cost: 70.000 gps.
Halfling Team:
Treeman: Delete Loner
Khemri Team:
Skeletons: + Thick Skull. Cost: 40.000 gps.
Tomb Guardians: 4 5 1 9, Decay, Regeneration. Cost: 100.000 gps. (Replace Mummies)
Skaven Team:
Rat Ogre: Cost: 150.000 gps
Undead Team:
Skeletons: + Thick Skull. Cost: 40.000 gps.
Mummies: Cost: 120.000 gps.
Wood Elf Team:
Catcher: MA 8, + Sprint.
Changed Star Players:
Bomber Dribblesnot - now plays for Goblin, Ogre or Orc teams and no longer has the No Hands skill
Boomer Eziasson - lost the No Hands skill
Count Luthor von Drackenborg skills are now Loner, Block, Hypnotic Gaze, Regeneration, Side Step
Deeproot Strongbranch - 300,000
Eldril Sidewinder - 200,000
Flint Churnblade - 130,000 and lost the No Hands skill
Grim Ironjaw skills changed to Loner, Block, Dauntless, Frenzy, Multiple Block, Thick Skull
Hack Enslash - 120,000 and lost the No Hands skill
Helmut Wulf - 110,000 and lost the No Hands skill
Hthark the Unstoppable - 330,000
Icepelt Hammerblow skills changed to Loner, Claws, Disturbing Presence, Frenzy, Regeneration, Thick Skull
Jordell Freshbreeze - 260,000
Lord Borak the Despoiler - 300,000
Max Spleenripper - 130,000 and lost the No Hands skill
Mighty Zug - 260,000
Nobbla Blackwart - 130,000 and lost the No Hands skill
Ramtut III - 380,000
Ripper now only plays for Goblin and Orc
Scrappa Sorehead - 150,000 and skills are now Loner, Dirty Player, Dodge, Leap, Right Stuff, Sprint, Stunty, Sure Feet, Very Long Legs
Ugroth Bolgrot - 100,000 and lost the No Hands skill
Varag Ghoul-Chewer - 290,000
Zara the Slayer now plays for Amazon, Dwarf, Halfling, High Elf, Human, Norse or Wood Elf
Zzharg Madeye - 90,000
New Star Players.
All teams have access to 6 star players now spread out for cost.
The new stars are:
Bertha Bigfist - Amazon, Halfling or Ogre
290,000 - 6 5 2 9 - Loner, Bone-head, Break Tackle, Dodge, Mighty Blow, Thick Skull, Throw Team-Mate
Crazy Igor - Vampire
120,000 - 6 3 3 8 - Loner, Dauntless, Regeneration, Thick Skull
(Note: Mad Max can be bitten by a Vampire on your team as if he was a Thrall)
Dolfar Longstride - Elf, High Elf or Wood Elf
150,000 - 7 3 4 7 - Loner, Diving Catch, Hail Mary Pass, Kick, Kick-off Return, Pass Block
Fezglitch - Skaven
100,000 - 4 7 3 7 - Loner, Ball & Chain, Disturbing Presence, Foul Appearance, No Hands, Secret Weapon
Glart Smashrip Jr. - Skaven
210,000 - 7 4 3 8 - Loner, Block, Claw, Juggernaut
Humerus Carpal - Khemri
130,000 - 7 2 3 7 - Loner, Catch, Dodge, Regeneration, Nerves of Steel
Ithaca Benoin - Dark Elf or Khemri
220,000 - 7 3 3 7 - Loner, Accurate, Dump Off, Nerves of Steel, Pass, Regeneration, Sure Hands
J Earlice - Necromantic, Undead or Vampire
180,000 - 8 3 3 7 - Loner, Catch, Diving Catch, Dodge, Sprint
Lewdgrip Whiparm - Chaos and Nurgle
150,000 - 6 3 3 9 - Loner, Pass, Strong Arm, Sure Hands, Tentacles
Lottabottol - Lizardman and Slann
220,000 - 8 3 3 8 - Loner, Catch, Diving Tackle, Jump Up, Leap, Pass Block, Shadowing, Very Long Legs
Quetzal Leap - Lizardman and Slann
250,000 - 8 2 4 7 - Loner, Catch, Diving Catch, Fend, Kick-off Return, Leap, Nerves of Steel, Very Long Legs
Roxanna Darknail - Amazon or Dark Elf
250,000 - 8 3 5 7 - Loner, Dodge, Frenzy, Jump Up, Juggernaut, Leap
Sinnedbad - Khemri or Undead
80,000 - 6 3 2 7 - Loner, Block, Jump Up, Pass Block, Regeneration, Secret Weapon, Side Step, Stab
Soaren Hightower - High Elf
180,000 - 6 3 4 8 - Loner, Fend, Kick-off Return, Pass, Safe Throw, Sure Hands, Strong Arm
Willow Rosebark - Amazon, Halfling or Wood Elf
150,000 - 5 4 3 8 - Loner, Dauntless, Side Step, Thick Skull[/QUOTE]

Ne potrebbe uscire una tattica suicida in puro stile goblin