General:
Knocked down Ballplayer:
Roll for armor and injury before Ball scatters.
Apothecary:
May also heal KO´d player (no dice roll required) so that the player stays Prone on the field.
Journeymen:
Can come from any position that is 0-12 or 0-16 on your team roster.
Kick-Off Table:
Get The Ref:
Each team receives 1 additional Bribe to use during this game.
Riot:
If receiving team´s turn marker is on turn 7 each turn marker is moved back one square.
If receiving team´s turn marker is on turn 0 each turn marker is moved foreward one square
Else, Roll 1D6. On 1-3 both turn markers are moved forward one square.
On 4-6 both turn markers are moved back one square.
Inducements:
Bribe:
Cost for Goblins: 50.000 gps. For all others 100.000 gps.
Special Play Card clarification:
Once you have randomly drawn a card you may conceal the result until played but you may not exchange or trade it in for another card.
Skills:
Skills may only be taken once per player.
Animosity:
On Hand-Off or Pass to a player of different race roll 1D6. On 1 player refuses to hand-off/pass.
But may still hand-off/pass to player of same race.
Blood Lust:
On failed Blood Lust roll player does not lose declared action. May move instead of Block action.
May pass, hand-off or score after feeding successfully. Casualty on Thrall is only Badly Hurt.
Bombardier:
May use Hail Mary Pass.
Decay:
A successful Regeneration roll will heal both results.
Diving Catch:
Keeps all the old rules and now in addition
+1 to any catch roll from an accurate pass targeted to his square.
On failed catch ball bounces from player´s square.
Horns:
Always adds +1 ST on a Blitz Action even if not moved before block.
Pass Block
May not be used for thrown bombs
Must reach a legal destination square.
May be used against Dump Off passes.
Safe Throw:
Keeps all old rules and now in addition:
If player fumbles a pass on any roll other than a natural 1 then he keeps hold of the ball.
Shadowing:
Dodging player rolls 2D6 + own movement – Shadowing players movement.
On 7 or less shadowing player successfully follows dodging player.
Stab:
Injury roll ignores all modifiers including Niggling injuries.
Stunty:
No more +1 to injury. 7=Knocked Out / 9 = Badly Hurt on Injury roll
Tentacles:
Dodging player rolls 2D6 + own strength – Tentacle players strength.
On 5 or less the dodging player is held firm and his action ends.
Teams:
Dwarf Team:
Death Roler: + Loner Skill.
Re-Roll: Cost: 50.000 gps.
Goblin Team:
Bombardier: Delete No Hands
Looney: Delete No Hands
Pogoer: Delete Dirty Player, Secret Weapon. Cost: 70.000 gps.
Halfling Team:
Treeman: Delete Loner
Khemri Team:
Skeletons: + Thick Skull. Cost: 40.000 gps.
Tomb Guardians: 4 5 1 9, Decay, Regeneration. Cost: 100.000 gps. (Replace Mummies)
Skaven Team:
Rat Ogre: Cost: 150.000 gps
Undead Team:
Skeletons: + Thick Skull. Cost: 40.000 gps.
Mummies: Cost: 120.000 gps.
Wood Elf Team:
Catcher: MA 8, + Sprint.
Changed Star Players:
Bomber Dribblesnot - now plays for Goblin, Ogre or Orc teams and no longer has the No Hands skill
Boomer Eziasson - lost the No Hands skill
Count Luthor von Drackenborg skills are now Loner, Block, Hypnotic Gaze, Regeneration, Side Step
Deeproot Strongbranch - 300,000
Eldril Sidewinder - 200,000
Flint Churnblade - 130,000 and lost the No Hands skill
Grim Ironjaw skills changed to Loner, Block, Dauntless, Frenzy, Multiple Block, Thick Skull
Hack Enslash - 120,000 and lost the No Hands skill
Helmut Wulf - 110,000 and lost the No Hands skill
Hthark the Unstoppable - 330,000
Icepelt Hammerblow skills changed to Loner, Claws, Disturbing Presence, Frenzy, Regeneration, Thick Skull
Jordell Freshbreeze - 260,000
Lord Borak the Despoiler - 300,000
Max Spleenripper - 130,000 and lost the No Hands skill
Mighty Zug - 260,000
Nobbla Blackwart - 130,000 and lost the No Hands skill
Ramtut III - 380,000
Ripper now only plays for Goblin and Orc
Scrappa Sorehead - 150,000 and skills are now Loner, Dirty Player, Dodge, Leap, Right Stuff, Sprint, Stunty, Sure Feet, Very Long Legs
Ugroth Bolgrot - 100,000 and lost the No Hands skill
Varag Ghoul-Chewer - 290,000
Zara the Slayer now plays for Amazon, Dwarf, Halfling, High Elf, Human, Norse or Wood Elf
Zzharg Madeye - 90,000
New Star Players.
All teams have access to 6 star players now spread out for cost.
The new stars are:
Bertha Bigfist - Amazon, Halfling or Ogre
290,000 - 6 5 2 9 - Loner, Bone-head, Break Tackle, Dodge, Mighty Blow, Thick Skull, Throw Team-Mate
Crazy Igor - Vampire
120,000 - 6 3 3 8 - Loner, Dauntless, Regeneration, Thick Skull
(Note: Mad Max can be bitten by a Vampire on your team as if he was a Thrall)
Dolfar Longstride - Elf, High Elf or Wood Elf
150,000 - 7 3 4 7 - Loner, Diving Catch, Hail Mary Pass, Kick, Kick-off Return, Pass Block
Fezglitch - Skaven
100,000 - 4 7 3 7 - Loner, Ball & Chain, Disturbing Presence, Foul Appearance, No Hands, Secret Weapon
Glart Smashrip Jr. - Skaven
210,000 - 7 4 3 8 - Loner, Block, Claw, Juggernaut
Humerus Carpal - Khemri
130,000 - 7 2 3 7 - Loner, Catch, Dodge, Regeneration, Nerves of Steel
Ithaca Benoin - Dark Elf or Khemri
220,000 - 7 3 3 7 - Loner, Accurate, Dump Off, Nerves of Steel, Pass, Regeneration, Sure Hands
J Earlice - Necromantic, Undead or Vampire
180,000 - 8 3 3 7 - Loner, Catch, Diving Catch, Dodge, Sprint
Lewdgrip Whiparm - Chaos and Nurgle
150,000 - 6 3 3 9 - Loner, Pass, Strong Arm, Sure Hands, Tentacles
Lottabottol - Lizardman and Slann
220,000 - 8 3 3 8 - Loner, Catch, Diving Tackle, Jump Up, Leap, Pass Block, Shadowing, Very Long Legs
Quetzal Leap - Lizardman and Slann
250,000 - 8 2 4 7 - Loner, Catch, Diving Catch, Fend, Kick-off Return, Leap, Nerves of Steel, Very Long Legs
Roxanna Darknail - Amazon or Dark Elf
250,000 - 8 3 5 7 - Loner, Dodge, Frenzy, Jump Up, Juggernaut, Leap
Sinnedbad - Khemri or Undead
80,000 - 6 3 2 7 - Loner, Block, Jump Up, Pass Block, Regeneration, Secret Weapon, Side Step, Stab
Soaren Hightower - High Elf
180,000 - 6 3 4 8 - Loner, Fend, Kick-off Return, Pass, Safe Throw, Sure Hands, Strong Arm
Willow Rosebark - Amazon, Halfling or Wood Elf
150,000 - 5 4 3 8 - Loner, Dauntless, Side Step, Thick Skull