La guida alle classi

Guide to Mage Classes



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last updated: Oct. 11th 2008
This is a compilation of info found on various Korean sites as well as forums.
Key skills are based on forum posts of players identifying the most often used skills.
Note: All skill names are temporary, and are likely to change in the official release of the game.

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1. Introduction

Mages are at once powerful and fragile, using crowd control skills or summons to keep enemies at a distance while using ranged magic spells to attack. If a high-risk offensive class that requires a lot of skill juggling sounds fun to you, than this path is your fit.

You will start the game in the Mage class with a spellbook as your weapon. At level 9 you will be given the Daeva quest, during the course of which you will be able to choose between the Sorcerer and the Spiritmaster as your specialization path (this is the same quest that gives you your wings). Upon completing the quest, your level will be set automatically to 10 in your new class.

The Sorcerer specialization follows a traditional mage path, further focusing on high damage magic spells and crowd control abilities such as sleep and shackles.
The Spiritmaster learns the ability to control spirit summons, and is the only pet controlling class in the game.

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2. Mage Base Stats

Strength: 90
Constitution: 90
Agility: 95
Accuracy: 95
Intelligence: 115
Spirit: 115

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3. Gear

Armour
Both mage classes can only wear cloth armor, and that's all they should want to, since cloth armor provides the MP and concentration bonuses essential to both classes.


Weapons
While Sorcerers can only use spellbooks, Spiritmasters will have the option of using orbs which have higher attack stats than spellbooks overall.


Legend
3 Stars: Primary
2 Stars: Useful in certain situations
1 Star : Almost never used
No Star: Unequippable

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4. Sorcerer

Playstyle
Damage Dealer, Crowd Control
Sorcerers deal high amounts of magic damage, and use numerous shackle and sleep skills that keep their opponents at a distance.
Comparable classes from other games: WoW Mage, L2 Spellsinger/Sorcerer



Popular Builds
Sorcerers are all about the magic damage, so if you've got the ninja skills to keep your fragile self alive, then by all means max it out. Aion's resident 'glass cannon' class is especially weak to physical attacks though, even more so than you may be used to in other MMOs, so you might decide to trade in some of that damage for HP.

1. Max Damage Build
Gear: +Intelligence Cloth Armour (bonus available on certain Abyss armour)
Enhancements: +Magic Spell Damage
Cooking trade skill highly recommended for +Intelligence food

2. Survivability Build
Gear: + HP Cloth Armour (bonus available on certain Abyss armour)
Enhancements: + Max HP, + Max MP
Cooking trade skill highly recommended for +Intelligence food


Key Skills


See Sorcerer skills on the Wiki


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5. Spiritmaster

Playstyle
Damage Dealer
Spiritmasters summon elemental spirits or imbue it within themselves, and is the only summoner class in Aion. They are unique in their role flexibility which can change depending on the spirit they use, but unless in a small casual party Spiritmasters will most likely take a damage dealing role.
Comparable classes from other games: WoW Warlock, L2 Warlock/ES/PS



Popular Builds
Because so much of their abilities come from summons, Spiritmasters are the least gear-influenced class in the game.
With the smallest HP pool in the game however, PvP players will want to get some padding on their health bar to outlast their enemies.

1. Survivability Build
Gear: + HP Cloth Armour (bonus available on certain Abyss armour)
Enhancements: + Max HP
Stigma: Enhanced Health


Summons

1. Fire Elemental


2. Wind Elemental


3. Earth Elemental


4. Water Elemental



Key Skills


See Spiritmaster skills on the Wiki

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6. Current State: CBT3

Current State of Sorcerers

Sorcerer players have always been expressing mixed opinions on the class since the beginning of closed beta. Many players complain of mana downtimes and feel frustrated that their low HP and cloth armour make them easy targets in ganks and mass PvP.

Most will agree, though, that in PvP Sorcerers are second to .. well, second to rangers..

In any case, the sorcerer is a strong PvP class. The combination of sleeps and nukes, or shackles/pushbacks and nukes (depending on your playstyle) mean that as long as you're paying attention and constantly watching your back, you have a very good chance at coming out on top.

Mixed reviews also mean that Sorcerers haven't been on NCsoft's radar as a class to neither nerf nor boost -- which, as Spiritmaster players would tell you (and L2 vets will tell you) is a positive thing.

Current State of Spiritmasters

The story of Spiritmasters is a bitter one, from their CBT2 glory to their CBT3 demise.
It's hard to imagine that in CBT2, Spiritmasters were regarded as the most powerful class in Aion - fast to level, great in PvP. The summons always had terrible AI but their high damage and utility made up for the lacks.
Unfortunately, the nerf hammer came down hard, and in CBT3 they were reduced to becoming the least played class in the game. Worst part was, the summons still had the IQ of 'Starcraft dragoons' (whatever that means.. I'm like the only Korean to have never played SC).

It's hard to say what open beta will look like for Spiritmasters. Although NCsoft's lead developer has said that there will be changes, balancing for summoning classes is notoriously tricky and it's likely that NCsoft will tread carefully as to not repeat their mistake in CBT2. As possibly the most complex class in Aion, however, there will always be players that are up for the challenge that this class presents.
I. Introduction

The priest classes in Aion are not your typical weakling support classes in cloth armor. They have the option of wearing chain mail, and can be quite effective in dealing damage when needed. You will start the game in the Priest class with a 1-handed mace as your weapon. At level 9 you will be given the Daeva quest, during the course of which you will be able to choose between Cleric and Chanter as your specialization path (this is the same quest that gives you your wings). Upon completing the quest, your level will be set automatically to 10 in your new class.

The Cleric specialization follows a healer path, with the strongest heals in the game along with ranged damage dealing spells.
View Cleric Intro Video (Jeuxonline)

The Chanter focuses on buffing both him/herself and the party, using the staff to deal melee damage in between chants.
View Chanter Intro Video (Jeuxonline)


II. Priest | Base Class
Stats
Strength : 95
Constitution: 95
Accuracy: 100
Agility: 100
Intellect: 100
Spirit: 110

What do the stats mean?

Equipment
Weapon: 1H Mace
Armour: Cloth / Leather

III. Cleric | Specialized Class
Comparable classes from other games: WAR Warrior Priest?
Stats
Strength : 105
Constitution: 110
Accuracy: 90
Agility: 90
Intelligence: 105
Spirit: 110

Equipment
Weapon: 1H Mace / Staff
Armour: Cloth / Leather / Mail

Characteristics
> Various healing skills
> Debuff/Mes removal skills
> Ranged magic offensive skills

Builds
Soloing Build
> Weapon: Staff
> Armour: Mail
> Enhancements: + Int, + HP, + Magic Spell Damage
Survivability PvE Build
> Weapon: 1h Mace + Shield
> Armour: Mail
> Enhancements: +HP, + Spirit
Survivability PvP Build
> Weapon: 1h Mace + Shield
> Armour: Mail
> Enhancements: +HP, + Magic Spell Damage, +Int
> Key Stigma Skill: Flash of Light (Blinds players for 20 seconds)
Maximum Mana PvE Build
> Weapon: 1h Mace + Shield
> Armour: Cloth
> Enhancements: + Spirit
> Key Stigma Skill: Desperate Exchange (Swaps HP out for MP)

Key Skills
Earth's Retribution V:
Deals 534 magic damage (elemental: earth) to a target within 25m. 2 second casting time. 2 second cooldown.
Shackle I:
Disables movement of a target within 25m for 8 seconds. Instant cast. 10 second cooldown.
Penance III:
Recovers 171 mana every 3 seconds for 30 seconds. Drains a certain amount of HP. Instant cast. 180 second cooldown.
Thunder Bolt V:
Deals 233 magic damage (elemental: wind) to a target within 25m. Instant casting. 16 second cooldown.
Healing Grace III:
heals a target within 23m for 2250 HP. 3 second casting time. 6 second cooldown.
Electric Discharge II:
Deals 1416 magic damage (elemental: wind) to a raget within 15m. Instant casting. 16 second cooldown.

Popular Stigma Skills
The stigma system allows players to choose and equip up to 4 stigma skills.
Flash of Light I:
Blinds target for 20 seconds. Instant cast. 300 second cooldown.
Lord's Grace:
Allows player to use any skill without mana consumption for 12 seconds. Instant cast. 300 second cooldown.
Desperate Exchange:
Gains MP at the cost of HP. 1 second casting time. 600 second cooldown.
Usthiel's Light:
Heals up to 6 friendly players within 25m for 1154 HP and an additional 231 HP every 2 seconds for 10 seconds. 3 second casting time. 20 second cooldown.
Markutan's Light:
Heals up to 6 friendly players within 25m for 1154 damage and creates a protective shield that absorbs upto 1156 damage for 10 seconds.

IV. Chanter | Specialized Class
Comparable classes from other games: L2 Warcryer, FFXI Bard, WoW Shaman
Stats
Strength : 110
Constitution: 105
Accuracy: 90
Agility: 90
Intelligence: 105
Spirit: 110

Equipment
Weapon: 1H Mace / Staff
Armour: Cloth / Leather / Mail

Characteristics
> Party buffing skills
> Melee attack skills and combos
> Healing abilities

Builds
Soloing Build
> Weapon: Staff
> Armour: Mail
> Enhancements: + Physical Attack, + HP
Survivability Build
> Weapon: 1h Mace + Shield
> Armour: Mail
> Enhancements: +HP, + Physical Defense
Hybrid Healer Build
> Weapon: 1h Mace + Shield
> Armour: Cloth
> Enhancements: + Spirit
> Key Stigma Skill: Chant of Absorption (Buff that heals player when hit)

Key Skills
Chant of Speed I:
Increases the movement speed of party members within 20m. Instant cast.
Chant of Magic:
Increases the magic damage of party members within 20m. Instant cast.
Chant of Regeneration III:
Heals a target within 23m for 60 HP and additional 60 HP every 2 seconds for 38 seconds.
Earth's Retribution V:
Deals 534 magic damage (elemental: earth) to a target within 25m. 2 second casting time. 2 second cooldown.
Sinful Strike IV:
Deals 205~209 physical damage to target. Instant cast. 8 second cooldown.

Popular Stigma Skills
The stigma system allows players to choose and equip up to 4 stigma skills.
Aether's Promise I:
Recovers 5% of player's mana with every attack for 1800 seconds. Instant cast. 10 second cooldown.
Chant of Restraint:
Disables movement of target within 25m for 5 seconds and reduces their movement speed. 2 second casting time. 300 second cooldown.
Chant of Inspiration:
Increases party members' magic damage, accuracy and physical attack for 15 seconds. Instant cast. 10 second cooldown.

V. Current State of Priests : CBT3

Priest classes were generally well received in CBT3 as their heals combined with their damage dealing abilities and mail armour gave them the best of many worlds. Additionally, CBT3 featured stigmas that allowed players to equip any weapon they wished, which gave both Clerics and Chanters some amazing melee damage. Healers were soloing so effectively, in fact, that they rarely felt the need to party. And although Chanters suffered somewhat in PvP due to most of their damage skills being melee attacks (melee classes were generally unhappy in CBT3 PvP), Clerics found themselves head to head against the two strongest PvP classes - Rangers and Sorcerers.

The main complaint from Clerics were, in fact, from the party side of things. They wanted their heals to be more effective and cost less mana, expressing that they would rather sacrifice some solo-ability to get their party roles back. The Chanters were relatively content with the unique buffer role they were given, and simply hoped for small skill improvements.

With all this, Priests are definitely on the nerf radar for OBT -- Clerics especially so. The stigmas that allowed free-range weapon equipment have been removed, and Aion's producer has been quoted as saying that the support classes will be fixed in a way that encourages them in the roles they were designed for. Still, as both classes will always be needed desperately in parties, it's hard to fear for whatever fate these classes hold in the coming beta.

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This is up to date for now, but I'm sure class balancing will change with launch, again. Brought the star charts back due to popular demand.
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I. Introduction

Fast in movement and swift in attack, Scout classes have perhaps the highest learning curve in Aion but can also be the most rewarding with proper control. Both classes also have some form of stealth in their arsenal for those of you that like to ninja your way beyond dimensional rifts. You will start the game in the Scout class with a dagger as your weapon. At level 9 you will be given the Daeva quest, during the course of which you will be able to choose between Assassin and Ranger as your specialization path (this is the same quest that gives you your wings). Upon completing the quest, your level will be set automatically to 10 in your new specialized class.

The Assassin remains a melee attacker, finding ways to get up close to its enemies before delivering the blows.
View Assassin Intro Video (Jeuxonline)

The Ranger specializes in using the bow, setting traps to keep enemies at bay.
View Ranger Intro Video (Jeuxonline)


II. Base Stats

Scout Stats
Strength : 100
Constitution: 100
Accuracy: 110
Agility: 110
Intellect: 90
Spirit: 90

Assassin Stats
Strength : 110
Constitution: 100
Accuracy: 110
Agility: 110
Intellect: 90
Spirit: 90

Ranger Stats
Strength : 100
Constitution: 100
Accuracy: 115
Agility: 115
Intellect: 90
Spirit: 90

What do the stats mean?

III. Gear

Armour
Leather is the coverage of choice for scouts from start to finish.



Weapons
Rangers will want to focus on the bow, but always with some melee in their inventory for close up finishes.
Assassins will use both daggers and swords as they level, though some will prefer the feel of one over the other. Note that Assassins are also the only class with dual wield as part of their main skill set. Other classes such as Gladiators need to equip the ability as a stigma.



Legend
3 Stars: Primary
2 Stars: Useful in certain situations
1 Star : Almost never used
No Star: Unequippable


IV. Assassin

Playstyle
Damage Dealer
Assassins are characterized by their fast or stealthy movement, followed by high-damage blows or stuns delivered from behind. Their combat is unique in that they are able to carve seals into their enemies, which can be exploded for massive amounts of damage.
Comparable classes from other games: WoW Rogue



Seals and how they work
The seal system allows Assassins to build up a seal on an enemy up to the 5th degree, and then use a special 'seal explosion' skill that deals damage based on the degree of the seal. Higher the degree of the seal, greater the damage done with the explosion.
Certain 'seal explosion' skills have status effects (i.e. stun) that have higher trigger rates against enemies carved with higher degree seals.
(For those that have played a rogue in WoW will recognize this as being similar to the combo points system.)

Swords vs. Daggers
In Aion, Swords are 2-hit weapons whereas daggers are single-hit weapons. (Each hit with a sword actually does a second hit of a lesser dmg. Haven't figured out the exact numbers atm, will update when I do.) This means that swords tend to do higher sustained damage.
Daggers however have a higher crit rate and faster attack speeds.
Most players opt for dagger/dagger to maximize crits. Some will use a sword on left hand and dagger on right because crits are triggered entirely based on the right hand weapon, but this will slow down the attack speed compared to a dagger/dagger build.

Solo
Though the damage output makes hunting fairly fast for Assassins, they will need to rely on pots and bandages to keep the momentum going when leveling alone. The Assassin's damage relies more on bursts than that of the Gladiator, and therefore carries more risk. The Assassin will find it especially difficult to deal with multiple enemies at once, so it's best to try and catch enemies when they're alone.

Party
Assassins are greatly favored as a damage dealer in parties, but will need to watch their threat level when partied with a tank especially when using seal skills.
They're also a great utility class. They can double as a puller with a bow, can stealth to scout ahead in dungeons, or act as a backup crowd controller with their stuns when **** hits the fan.

Popular Builds

1. Crit Dmg Build
Gear: Dagger + Dagger Dual Wield
Enhancements: + Crit Chance
Stigma: Seal related stigma skills

3. Safety first PvE Build
Gear: Dagger (right hand) + Sword Dual Wield
Enhancements: + Evasion

2. Low levels PvE Build
Gear: Sword + Sword Dual Wield
Enhancements: + Physical attack power, + HP

Key Skills
coming soon

Stigma Skills
See stigma guide


V. Ranger

Playstyle
Damage Dealer, Crowd Controller
The ranger class requires quite a bit of micro, constantly fighting for opportunities to kite or jump-shot and to trap or slow approaching enemies for more kiting and jump-shotting. It is also an expensive class to level. Arrows cost money, and so do the consumables required for traps. However it is also a RvR favourite due to its ranged-but-not-overly-squishy nature and has unique transformation abilities that allows for hiding or getting out of tough situtations.
Comparable classes from other games: WoW Hunter minus pet?




Jump-shots
This is a controversial topic amongst Rangers atm. In essence it is a bit of an exploit that NCsoft hasn't come out and admitted as a bug. I won't go into great detail on how it's done (there are several elaborate guides on the topic) but basically it makes use of the fact that skills take effect before the skill animation finishes, so people are able to chain multiple skills by jumping before the animation finishes (negating the delay that comes from skill animations).
At this point players widely regarded as a legitimate Ranger maneuver that takes quite a bit of practice to master. We will know at launch of NCsoft decides to patch it or not.

Solo
Nerf problems aside, the Ranger is a class designed for great soloing. Along with its ranged damage and crowd control traps it's got a decent amount of defense as well as a self-heal skill. Although single mob pulls are ideal, adds can be dealt with by trapping and using slowing skills in conjunction with AoE skills.

Party
Unfortunately, archers haven't found a proper niche in full groups other than as a last resort damage dealer. Pulling is done far better by Glads or Templars, and most parties will prefer a Assassin or a Sorcerer for damage. Archers will find friends in smaller informal parties instead where they can make the most of their traps and pulls. Otherwise, lots of charm and cute emotes may make up for second-rate party damage.

Popular Builds

1. Crit Dmg Build
Enhancements: + Crit Chance

2. Survivability Build
Enhancements: Mix of +Physical Attack power and + Evasion

Key Skills
coming soon

Stigma Skills
See stigma guide


VI. Current State of Scouts (OBT)

As was somewhat expected, Rangers were nerfed in OBT since being the crowd favourite in CBT3. (Worry not, Spiritmasters went through the same sequence and they've since recovered.) Their damage output on bow skills were gimped to a point where players resorted to finger-numbing jump-shots to make up for it. This will definitely change with OBT though, as was hinted in a reply to massive amounts of player complaints.

Assassins on the other hand reigns as the new favourite in OBT, and not necessarily due to its power. The class is apparently.. fun. It's also found to be an extremely strong 1v1 PvP class, since the Assassin's fast movement speed and approaching skills allows it to take on ranged classes with relative ease.
How the class will fare in RvR remains to be seen, as the abyss was not available for testing during OBT.


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This is a compilation of info found on various Korean sites as well as forums.
It should provide a good starting point for those of you browsing Aion info for the first time.. and if you're a regular, well, hopefully you'll learn something new too.
Note: All skill names are temporary, and are likely to change in the official release of the game.

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1. Introduction

If you like the taste of melee combat and enjoy being the first to jump into a fray, this is the path for you. Warrior classes are the most resilient in the game, possessing the greatest amount of strength and constitution. You will start the game as a Warrior and begin your adventures equipped with a 1H sword as your first weapon.

At level 9 you will be given the Daeva quest, during the course of which you will be able to choose between the Templar and the Gladiator as your specialization path (this is the same quest that gives you your wings). Upon completing the quest, your level will be set automatically to 10 in your new class.

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2. Warrior Base Stats

Strength: 110
Constitution: 110
Agility: 100
Accuracy: 100
Intelligence: 90
Spirit: 90

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3. Gear

Armour
Warriors equip chainmail armour before specialization, after which they switch to plate armour.
Shields in Aion do not add to defense stats, but are used instead for shield blocks (% based) and shield skills.


Weapons
Currently the most popular weapon for Gladiators is the polearm. Templars stick to the usual tanking combo of sword and shield.


Legend
3 Stars: Primary
2 Stars: Useful in certain situations
1 Star : Almost never used
No Star: Unequippable

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4. Gladiator

Playstyle
Damage Dealer, Off-tank
Gladiators will see their role shift to output more damage, but with the option of moonlighting as off-tankers or substitute tanks.
Comparable classes from other games: WoW Arms Warrior, L2 Warlord/Destroyer



Popular Builds
Although most players will want to focus on enhancing the Glad's damage dealing ability, more experimental players may want to take advantage of the Gladiator's large range of wield-able weapons and try hybrid builds.

1. Damage Dealing Build
Gear: Polearm/2H Sword
Enhancements: + Melee Dmg, + Crit Rate

2. Tanking Build
Gear: 1H Sword/Mace + Shield
Enhancements: + HP, + Shield Rate

3. Dual Weapon Build
Gear: 2 x 1H Sword/Mace
Enhancements: + Melee Dmg, + Crit Rate
Stigma Skill: Dual Weapon Mastery

Key Skills


See Gladiator skills on the Wiki

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5. Templar

Playstyle
Tank
Templars are the ultimate tanks of Aion, using the shield for both defense and offense while protecting its party members.
Comparable classes from other games: WoW Prot Warrior, L2 TK/SK



Popular Builds
Templar players will want to keep their shields close for shield stun skills and blocks, though PvP players may want to have a 2H in their inventory for initial gank attacks.

1. Tanking Build
Gear: 1H Sword/Mace + Shield
Enhancements: + Shield Rate, + HP

2. PvP Build
Gear: Swap between 1H Sword/Mace + Shield and a 2H Weapon
Enhancements: + Dmg, + Crit Rate
Stigma Skill: Prey

3. Offensive PvE Shield Build
Gear: 1H Sword/Mace + Shield
Enhancements: + Dmg, + Crit Rate
Stigma Skill: Increased Critical Rate

4. Offensive PvE 2H Build
Gear: 1H Sword/Mace + Shield
Enhancements: + Dmg, + Crit Rate
Stigma Skill: Increased Critical Rate

Key Skills


See Templar skills on the Wiki

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6. Current State of Warriors - CBT3

As you might be able to tell from the user ratings, Warriors took a hard hit in popularity in CBT3 with the introduction of the Abyss RvR area. Melee classes were found to be at a disadvantage in PvP (which makes perfect sense when players have the option to fly off) and the few stigma skills that were added to neutralize this (Templar's Prey skill, for example) came with long refresh times. The slow attack speed both Warrior classes suffer from didn't help either, and at the moment Warrior class forums on Korean sites are flooded with complaints.

Class balancing should be on the way for open beta however, and Warriors still remain a staple choice for PvE as the only tanking branch of Aion.
posso dire che l'ho portato al 30 e in abyss sà il fatto suo.
roota, casta aoe , e fà un danno discreto eppoi con le cure non muore mai!!

un gladiator del 30 mi ha toccato un paio di volte e in chain con scudo mi ha fatto il solletico.


onestamente non sono molto d'accordo, 1h+shield lavora meglio col proc di promise of wind, la differenza in termini di danno non è cosi notevole come puo sembrare e grazie allo scudo puoi fare pull multipli senza particolari problemi e recchi praticamente zero.

L'unica cosa che non ho afferrato è che ogni tanto con la staffa parte un pushback, non capisco se per critico o a proc
il pushback è un proc sui critici di staffa e polearm, credo di aver capito


Esattamente.


Onestamente preferisco la staffa: danno più alto e la mitigazione che guadagneresti dall'avere lo scudo è ampiamente compensata dal parry aggiuntivo delle staffe e dalla possibilità di knockdown (buffata in 1.5). Per expare inoltre la PotW la sostituisci non appena piglia la Promise of Aether (che ha il proc di reccare mana su ogni swing, e che annulla ogni possibile problema di mana che un Chanter può trovare expando).


proverò, hai "manastonato" () crit o ap?
è possibile un paragone tra cleric/chanter e disci/shadow?
assolutamente no, forse e dico forse tra pala retri e chanter o shammy enhanchement e chanter.


uno è melee ibrido healer (chanter) l'altro è un vero e proprio healer


esatto, con meno botte e più cure, ma soprattutto buff
Come se la cava il cleric negli 1v1 o 1vX?
riesce a far danno come un prete disci?
si circa come un disci, l 1v1 lo vince easy, e a livello di heal se è bravetto regge anche 4 5 players


fontamentalmente si, non fai altro che tirare la combo, curarti (indietreggiando se è melee) mentre aspetti che esca dal cd, e ripetere in 1v1

Sinceramente è noiosetto giocarsela cosi, grazie a dio il chanter è una classe che da il massimo in party, un assasin orgasma ogni volta che lo buffi e debuffi armor al suo target

col chanter 4-5 persone non le reggi se non sei 10 livelli sopra fusta, gia gladiator+sorcerer non dico ti gibbano, ma stai su al pelo lamerando con le ali sul gladiator, se gli entra un pushback al momento giusto duri 10 secondi

il cleric tanka come uno stronzo, per dio

Edit; il feedback è affidabile fino al livello 20, da li in poi non so

Crit.


Nu, direi che sarebbe più azzeccato un paragone con i paladini: un cleric è tipo un pala holy, mente un chanter assomiglia di più a un pala retri (non come danno, ma come tipologia).
In pvp un cleric è una specie di scatola di ghisa: a meno di coordinare molto bene stun/silence/knockdown/ecc. è abbastanza duro da buttare giù anche se si è in 2-3... come danno però è abbastanza scadente.

Un chanter fa relativamente poco danno rispetto alle altre classi dps, ha delle buone cure ma non è il pg adatto per sboronare: può farcela più o meno contro tutti ma c'è da sudarsi tutti gli scontri... insomma non è come il sorcerer che se infila bene un paio di combo annichilisce qualsiasi cosa
Sicuramente il top lo da in gruppo grazie ai mantra (speed, def, att pow, spell pow, mana, vita, e chi più ne ha più ne metta) ed agli altri buff/debuff che da.
La sua presenza è cmq determinante negli scontri tra gruppi: i buff e debuff che porta sono parecchio incisivi anche negli scontri "di massa".
Qualcuno ha provato il templar in RvR e mi sa dire com'è?