SITO: http://www.hl2dmpro.com
Scaricatevi questo video è spettacolare
http://www.hl2dmpro.com/media.html
JATman movement tricks (28 MB)
download
:/ bello
Carino.
Ma questa è la versione pro del dm?
Le mappe mi paiono quelle del dm classico. In cosa cambia? Solo le armi?
Quella che si vede è il remake della sputa raggi del prequel?
Ma questa è la versione pro del dm?
Le mappe mi paiono quelle del dm classico. In cosa cambia? Solo le armi?
Quella che si vede è il remake della sputa raggi del prequel?
cambia la fisica, ce il vecchio bunny hop promode alla hl1, e cambia sicuro il tempo di cambio armi, e ce la gauss per saltare e accellerare
pecato sta mod sia poco giocata, e davvero na figata... come gia era adrenaline gamer per hl1
pecato sta mod sia poco giocata, e davvero na figata... come gia era adrenaline gamer per hl1
E' uscita la 1.5.1
1.6
Version 1.6 released
Here it is finally. You can download the version 1.6 from the downloads page.
As usual, this major release introduces a lot of new features as well as some changes and fixes. Find below some of them :
New game mods : CTF, CTF Arcade, Football, Warball and Domination
Customizable crosshairs
Fixed Gauss registration
New administration and information's panel
And many other features that you can discover in the media sections and the logs
We would like to point out one of the most innovative feature of v1.6 : HL2DM Pro now natively supports all the maps from many mods including :
Well guys ! Go download this new release and join us in a server so that we can play/fight/frag together
Have fun !!!
Version 1.6 released
Here it is finally. You can download the version 1.6 from the downloads page.
As usual, this major release introduces a lot of new features as well as some changes and fixes. Find below some of them :
New game mods : CTF, CTF Arcade, Football, Warball and Domination
Customizable crosshairs
Fixed Gauss registration
New administration and information's panel
And many other features that you can discover in the media sections and the logs
We would like to point out one of the most innovative feature of v1.6 : HL2DM Pro now natively supports all the maps from many mods including :
- Counter-Strike Source
- Day Of Defeat Source
- Dystopia
- HL2CTF
- Hidden Source
- SourceFort
- HL2 Assault
- Golden Eye
- Plan Of Attack
- Battleground 2
- Project 22
Well guys ! Go download this new release and join us in a server so that we can play/fight/frag together
Have fun !!!
Il mod é molto bello, peccato che sia ingiocabile per i "nuovi" troppo difficile come il vecchio AG1.
Domani esce la 1.7
E' uscita
Version 1.7 : 29/06/2006
. Added: map "pg_biohazard" by Swot
. Added: map "pg_cursed" by Arm
. Added: hud "Inventory"
. Added: headshot for crossbow
. Added: bind to "Stop looping sounds" in keyboard menu
. Changed: new weapon balance (ProMod only)
. Changed: no spread for smg1 and ar2 (ProMod only)
. Changed: combine ball now kills the shooter too (ProMod only)
. Changed: smg1's grenades and rpg's missile can no longer be destroyed so that it doesn't explode in your hand and doesn't cause stupid suicide (ProMod only)
. Fixed: server crashing when starting dm_lockdown
. Fixed: LTS not running properly when a new player was joining a team during a round
. Fixed: players spawnpoints were not managed properly
. Fixed: client's crash in very specific situation when killing an opponent
Version 1.7 : 29/06/2006
. Added: map "pg_biohazard" by Swot
. Added: map "pg_cursed" by Arm
. Added: hud "Inventory"
. Added: headshot for crossbow
. Added: bind to "Stop looping sounds" in keyboard menu
. Changed: new weapon balance (ProMod only)
. Changed: no spread for smg1 and ar2 (ProMod only)
. Changed: combine ball now kills the shooter too (ProMod only)
. Changed: smg1's grenades and rpg's missile can no longer be destroyed so that it doesn't explode in your hand and doesn't cause stupid suicide (ProMod only)
. Fixed: server crashing when starting dm_lockdown
. Fixed: LTS not running properly when a new player was joining a team during a round
. Fixed: players spawnpoints were not managed properly
. Fixed: client's crash in very specific situation when killing an opponent
argh
vedendo sto video mi sono ricordato quasto video di quake 3 fortress: http://www.own-age.com/vids/video.aspx?id=1068
si muovno in modo UGUALE, solo che in q3f il tipo usava le conc per saltare.
cmnq la cosa ottima è che da quello che vedo nel video la fisica sembra molto più fluida che in hl1dm.
vedendo sto video mi sono ricordato quasto video di quake 3 fortress: http://www.own-age.com/vids/video.aspx?id=1068
si muovno in modo UGUALE, solo che in q3f il tipo usava le conc per saltare.
cmnq la cosa ottima è che da quello che vedo nel video la fisica sembra molto più fluida che in hl1dm.
Sta per uscire la 1.8 con una montagna stratosferica di roba nuova/aggiunta/fixata
Qui un video:
http://files.filefront.com/HL2DM+Pro+Trailer/;8798034;/fileinfo.html
Qui un video:
http://files.filefront.com/HL2DM+Pro+Trailer/;8798034;/fileinfo.html
Buon download!
v1.8 - Auto installer
v1.8 - ZIP file
Changelog:
Added : "Gameplay SDK" which allows you to create your own gameplay (speeds, weapons damage, spread, brightskins, zoom...)
Added : WinAmp Control Center
Added : IRC (Internet Relay Chat) client
Added : Web browser
Added : easy management of maps from external mods (like CS, DODS, HL2CTF...)
Added : map cycle GUI for administrators
Added : game mod "Tourney"
Added : game mod "The Fugitive"
Added : round statistics
Added : radar (optional in Original HL2MP)
Added : 2 minutes overtime in case of a draw at the end of time of a match
Added : speech icon when a player is speaking in game, in IRC or is browsing the web
Added : ability to use textured ladder (so that you can create climbable walls for example). It makes maps based on textured ladders (like css maps) also working properly
Added : step sounds depending on material
Added : map pg_sacred done by aRm
Added : map pg_broken done by aRm
Added : map pg_armageddon done by aRm
Added : map pg_outcry done by aRm
Added : map pg_deck17 done by s0cke
Added : map pg_bloodrun by Pincus
Added : colors for name/message can now be choosen using $rgb where r=red, g=green, b=blue with a value going from 0 to F
Added : panel to modify "config.cfg/autoexec.cfg" in game
Added : cvar pg_cl_crosshair_sprite_sizefactor (default 1) to increase sprite's based crosshairs when using high resolution
Added : installation's icon designed by firzen1
Added : new splascreen by firzen1
Changed : up to 32 players instead of 16
Changed : new player skins
Changed : pg_sv_tdm_teams are now refering only to the first letter of the name of a team --> GOYBRP (G=Green, O=Orange, Y=Yellow, B=Blue, R=Red, P=Purple)
Changed : pg_sv_lts_teams are now refering only to the first letter of the name of a team --> GOYBRP (G=Green, O=Orange, Y=Yellow, B=Blue, R=Red, P=Purple)
Changed : pg_sv_domination_teams are now refering only to the first letter of the name of a team --> GOYBRP (G=Green, O=Orange, Y=Yellow, B=Blue, R=Red, P=Purple)
Changed : in Promod hl2mp ladders have the same behaviour as textured ladders so that you can jump on them
Changed : gauss beam managed client side so that you can choose if you want team colored beam or not
Changed : gauss reg reviewed
Changed : gauss primary fire effect ala "star wars"
Changed : new version of map pg_stakx done by aRm called pg_stalkx_castle
Changed : fraglimit restored
Changed : AddTime removed
Changed : ability to have "In-Eye death" ala DOD:S instead of Third person view when dying
Changed : when spectating, DefaultFov remains your Fov instead of the one from the observed player
Fixed : combine ball no longer kills the launcher after having killed an opponent
Fixed : combine ball killed the shooter in Original HL2DM
Fixed : teleporter was not remaining speed
Removed : pg_sv_reg_tripmineexploit, pg_sv_reg_nophysgundelay, pg_sv_itemthroughwall cvars removed
v1.8 - Auto installer
v1.8 - ZIP file
Changelog:
Added : "Gameplay SDK" which allows you to create your own gameplay (speeds, weapons damage, spread, brightskins, zoom...)
Added : WinAmp Control Center
Added : IRC (Internet Relay Chat) client
Added : Web browser
Added : easy management of maps from external mods (like CS, DODS, HL2CTF...)
Added : map cycle GUI for administrators
Added : game mod "Tourney"
Added : game mod "The Fugitive"
Added : round statistics
Added : radar (optional in Original HL2MP)
Added : 2 minutes overtime in case of a draw at the end of time of a match
Added : speech icon when a player is speaking in game, in IRC or is browsing the web
Added : ability to use textured ladder (so that you can create climbable walls for example). It makes maps based on textured ladders (like css maps) also working properly
Added : step sounds depending on material
Added : map pg_sacred done by aRm
Added : map pg_broken done by aRm
Added : map pg_armageddon done by aRm
Added : map pg_outcry done by aRm
Added : map pg_deck17 done by s0cke
Added : map pg_bloodrun by Pincus
Added : colors for name/message can now be choosen using $rgb where r=red, g=green, b=blue with a value going from 0 to F
Added : panel to modify "config.cfg/autoexec.cfg" in game
Added : cvar pg_cl_crosshair_sprite_sizefactor (default 1) to increase sprite's based crosshairs when using high resolution
Added : installation's icon designed by firzen1
Added : new splascreen by firzen1
Changed : up to 32 players instead of 16
Changed : new player skins
Changed : pg_sv_tdm_teams are now refering only to the first letter of the name of a team --> GOYBRP (G=Green, O=Orange, Y=Yellow, B=Blue, R=Red, P=Purple)
Changed : pg_sv_lts_teams are now refering only to the first letter of the name of a team --> GOYBRP (G=Green, O=Orange, Y=Yellow, B=Blue, R=Red, P=Purple)
Changed : pg_sv_domination_teams are now refering only to the first letter of the name of a team --> GOYBRP (G=Green, O=Orange, Y=Yellow, B=Blue, R=Red, P=Purple)
Changed : in Promod hl2mp ladders have the same behaviour as textured ladders so that you can jump on them
Changed : gauss beam managed client side so that you can choose if you want team colored beam or not
Changed : gauss reg reviewed
Changed : gauss primary fire effect ala "star wars"
Changed : new version of map pg_stakx done by aRm called pg_stalkx_castle
Changed : fraglimit restored
Changed : AddTime removed
Changed : ability to have "In-Eye death" ala DOD:S instead of Third person view when dying
Changed : when spectating, DefaultFov remains your Fov instead of the one from the observed player
Fixed : combine ball no longer kills the launcher after having killed an opponent
Fixed : combine ball killed the shooter in Original HL2DM
Fixed : teleporter was not remaining speed
Removed : pg_sv_reg_tripmineexploit, pg_sv_reg_nophysgundelay, pg_sv_itemthroughwall cvars removed
Grazie per il link XD
Qualche italiano gioca questa MOD??
Che nome usate nellA comunità steam?
Qualche italiano gioca questa MOD??
Che nome usate nellA comunità steam?
posso già scaricare la 1.8 o devo installare qualche altra versione prima? il dm classico di hl2 devo averlo installato? Grazie
Puoi installare direttamente la 1.8, anzi, sarebbe meglio installare solo quella.
Pare che HL2DM classico sia richiesto
Pare che HL2DM classico sia richiesto
dho! allora dovrò installarmi pure quello
io l ho scaricato senza e funziona... chiede solo l sdk
server ita ne esistono?
server ita ne esistono?
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