Era stato annunciato tempo, questa nuova avventura dal team Campo Santo, ieri al Pax è stato presentato il primo trailer:
Firewatch is a single-player first-person video game where you, as a man named Henry, explore the Wyoming wilderness after taking a summer job as a fire lookout. What is supposed to be a peaceful respite from your complicated life takes a turn when you start to question some of the things that are happening to you. Your only human connection is over a handheld radio, which you’ll use to speak with Delilah, your supervisor, about the things both of you are experiencing.
Firewatch is being developed in Unity with lots of help from the add-on community. Along with other tools for various purposes, the game world is making use of SECTR Complete—an excellent piece of Unity streaming middleware developed by our friend Nathan Martz at Make Code Now! We’re also using proprietary dialog and event tools, both of which we plan on talking about on the Campo Santo dev blog.
Firewatch is what's called a first-person exploratory adventure game with a focus on plot and dialogue. What sets Firewatch apart from many video games is that there are no aliens, zombies, or monsters. Vanaman says it strives to be about real people from a real place.
"The game is basically about the relationship between two people set in the Wyoming back country. The game is not about challenge or defeating enemies," says Vanaman. "It's about learning to be the person that you are and forced to make dialogue decisions in conversations with someone you're getting to know. But at the same time, you’ll be uncovering a mystery."
The mystery unfolds as the protagonist maintains radio contact with his supervisor. Based on those conversations and decisions, the player dictates the direction of the game’s plot.
Stando alle varie descrizioni, qualcosa sullo stile di Stanley Parable, incentrato più che altro sui dialoghi e con un pizzico di interazioni in più con lo scenario.
Però la sua obbiezione è corretta, qui si entra nel campo delle definizioni e come e cosa intendiamo per videogioco. Non sono più tanto sicuro che un gioco senza una particolare partecipazione attiva del giocatore sia ancora tale Es. Dear Esther. o la serie di twd per pc.
Poi bisogna vedere come si svilupperà questo nello specifico chiaramente.