Inviato dal mio Nexus 5 utilizzando Tapatalk
Comunque hanno finalmente aggiunto e fixato un po di roba, per chi interessa...
http://steamcommunity.com/app/239840
In parole povere hanno aggiunto 10 mappe per i Random Encounters, ed ovviamente hanno sbloccato i RE, poi hanno aggiunto la possibilità di raccogliere erbe e prodotti della terra ed inoltre la possibilità di trovare sorgenti d'acqua e andare a pescare...boh comunque sono davvero indietro , sto gioco sarà vaporware
http://steamcommunity.com/games/239840/announcements/detail/1859173726115187268
Link: http://www.irontowerstudio.com/forum/index.php/topic,4375.msg118947.html#msg118947
Per la release date invece si parla di inizio autunno.
Secondo me gli ho portato sfiga io con questo post quattro anni fa
Patchlog :
Spoiler
The Dead State Beta is here! Since I don’t want to keep you in suspense, I’ll kick off this announcement with our impressive changelog:
75+ new locations
30+ new allies
500+ new dialogues
Crisis events
New enemy types & factions
Vehicle travel
Skill perks
Ally traits
Thrown weapons
Data system (basic)
Dog allies and enemies
Special weapons
Neutral encounters
Tutorial elements
Pause menu
New save & load screens
New goals
Allies tracker on Goals screen
Fence attacks
New jobs
Shelter upgrades
… And a whole lot more cool stuff!
Don’t skip off gleefully to launch the game just yet, though - read on to learn more about what you should expect when you fire up the Beta.
About the Beta
First, we want to remind everyone that the Beta is not the full game. While the Beta includes tons of new content and features, there are also content and features still missing, and most of those that are in the Beta still need balancing and optimization. There are also still going to be a host of bugs and technical issues that we’re still actively fixing behind the scenes. Similar to other prominent recent betas on Steam (Wasteland 2, Pillars of Eternity, Divinity), Dead State’s Beta doesn’t include all the final story, dialogues, or levels, but it’s sure got enough to keep you busy for quite some time! The idea behind the open beta is to expose as much content to you as we possibly can and get your feedback on both design and technical issues before we move on to the final release.
Speaking of your feedback - we need it! The community is full of passionate, motivated, and clever people and we humbly ask you to use your powers to help us improve Dead State. On the design side, we especially need feedback about combat, supplies, loot, and dialogue. On the technical side, we especially need to know about crashes, soft locks, exploits, and any progress-blocking bugs. Of course, all other game feedback is welcome too Smile
To provide bug reports and feedback, please use the subforum located here: Early Access Beta. Don’t mind the old posts - we had a very small number of people helping us do internal testing of the beta, and we’ve converted the forum we used to communicate with them into the full Beta bug-reporting/feedback forum. You can also use our “Bug Reporting and Feedback” board on Steam to report issues if you’d prefer. Please make sure to read the “Known Issues” thread first and review other people’s posts before reporting your issue; that makes it easier for the devs and mods to keep track of everything!
Better Community = Better Game
We can’t wait to hear your thoughts on the Beta, both positive and negative - just please keep your feedback polite, constructive, and on-topic. Providing constructive criticism and behaving respectfully towards others is awesome and appreciated. On the other hand, attacks and arguments detract from the effectiveness of the beta feedback process and ultimately harm the whole Dead State community. If we all keep in mind that the goal of the beta is to make Dead State the best game it can possibly be, then that’s exactly what will happen!
Known Issues and Missing Features & Content
Remember how I said there were a few bits missing and some kinks still being worked out? Right here, I’ll tell you about some of the big’uns we’re aware of. For the longer version of the Known Issues list, go here.
AI:
AI is still pretty basic right now. We’re already working on vast improvements to the AI system that you’ll see in the first patch. Eventually, enemies will exhibit more advanced tactics and behaviors that vary among different enemy types.
Dialogue and Scripting:
Dialogue and scripting are one of our highest priorities and are constantly being added to and improved.
- There are still a few missing dialogues for specific characters, and more dialogue may very well be added in polish stage.
- A number of world events are not scripted yet so if it seems like something more should be happening in a scene, chances are you’re right Wink
- Scripting is also missing or minimal in numerous ally encounters, so sometimes dialogue may not match up with what actually happens when you meet a new ally out in the world.
- There are a few neutral encounters already in the game, but more are planned for the future.
Pathfinding:
- There are still a few weird behaviors being exhibited during pathfinding, such as jittering, sliding, occupying the same space, and meandering. There’s also some lag that comes up occasionally while pathfinding. Pathfinding optimization will happen closer to final release.
- There’s currently an issue where allies do not follow the active character up or down stairs. This is a very high priority issue for us to fix in an upcoming patch.
Combat:
Weapons, armor, medical items, combat skills, special attacks, and combat encounters are still being balanced and tweaked. Roof behavior is still not ideal and we have plans to make sure the roof stays invisible when any ally is inside of it, among other things.
Crashes and Locks:
Crashes and locks are one of our absolute highest priorities, so rest assured that we’re working on solutions for these even as you read these words. Right now, these are the known crashes that occur in the game:
- Changing resolution while on a level may crash the game when returning to the area map. This is an issue with the map GUI and we’re working on a solution.
- Occasionally a crash occurs when returning to the shelter. This may be related to something in the code looking for an ally that isn’t there. We’re looking into it.
- There is a rare crash that occurs when players begin to load into a location from the area map and then click somewhere else on the map before the location loads up.
- Rarely, the game soft locks after an ally panics - the player character’s turn starts and s/he has zero AP and the game is stuck on the player’s turn.
- A crash occurs when a character with no weapons equipped attempts to stand up from knockdown.
- A crash occurs when player wakes up their PC after it’s entered sleep mode with the game open.
Save/Load:
The biggest issue with saves right now is that some save files are getting corrupted after players explore a large quantity of locations. This is a critical priority for us, so hang in there! Again, please save your game in multiple files to lower the risk of losing your game progress until we get this fixed.
Levels:
While many levels are fully playable, there are also a few levels at various stages of completion. Some levels may be missing loot, enemies, or even props, and there are certainly plenty that still require additional scripting too.
Perks:
- Leadership commands are not fully implemented in the beta build. "Go!" and "Aim for the Head" are the two working commands right now.
- A few other perks are also not working by design yet. These will be fixed in a future update.
Again, the full list of Known Issues is available here.
Thank You!
All of us at DoubleBear are really excited to share this beta with you and show off everything we’ve been working on over the past year. Your ongoing support and enthusiasm for Dead State kept us going and reminded us that there are a lot of people out there just as passionate about Dead State as we are. So thank you for keeping us company on this journey - we can’t wait to see it through to the end with you!
Era anche ora comunque è stato un gran balzo avanti , fa ben sperare per la release completa almeno per Ottobre, sperèm
Sono rimasto colpito in modo positivo, ottimo, imho potete buttarci soldi tranquillamente, arrivato a questo livello di programmazione hanno poco da sgarrare, devono solo attivare l'IA e finire tutte le locations e i dialoghi/quest (vabbeh i bug che ve lo dico a fa, è una Beta)
Piccolo problema però : il target della release entro Ottobre mi sembra ampiamente improbabile
Chi l'avrebbe mai detto!
Comprare il gioco su Steam.
dove?
Io ce l'ho dalla priva versione, di strada ne hanno ben fatta, ma ne manca ancora parecchia, sicuramente entro la fine dell'anno ce la fanno (credo più Dicembre che Ottobre come dicono) però sicuramente ci saranno patch dopo al lancio come se piovessero, ne sono sicuro.
Comunque vale la pena, compratelo adesso se lo volete, perchè la versione del lancio costerà di più dell'Early Access.