Quella ad alto dettaglio:
//. Pier 1.92 cfg (01/02/07)
// Thanks To: Neith!? , Sengo, Lee i.m, Cursed
//
//
//. pierv0.2 cfg
unbindall
//. weaponbank
bind 1 "weaponbank 3;"
bind 2 "weaponbank 4; say_team grenade"
bind 3 "weaponbank 2;"
bind 4 "weaponbank 1;"
bind 5 "weaponbank 5; say_team syringe/airstrike/def.arm dyna"
bind 6 "weaponbank 6; say_team med/ammo pak or arm/dyna"
bind 7 "weaponbank 7"
bind 8 "weaponbank 8"
bind 9 "weaponbank 9"
bind MWHEELDOWN "weaponbank 6"
bind MWHEELUP "weaponbank 5"
//. name
bind 0 "name ^4calabria^8*^0pi^fe^0r"
bind F7 "name ^1[^94^z0^94^1]^fPier4Rn4b"
bind F6 "name ^0[^7zG^4'^z404^0]^dPier4R^>N4b"
//. movement + action
bind space "+moveup"
bind c "+movedown"
bind d "+moveright"
bind a "+moveleft"
bind w "+forward"
bind x "+prone"
bind s "+back"
bind e "+leanright"
bind q "+leanleft"
bind capslock "+speed"
bind alt "+sprint"
bind f "+activate"
bind r "+reload"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind MOUSE3 "kill; say_team ^0selfkill"
//. toggle
bind tab "+scores"
bind escape "togglemenu"
bind ` "toggleconsole"
bind ~ "toggleconsole"
bind g "+mapexpand"
bind m "mvactivate"
bind l "openlimbomenu"
//. zoom
bind b "+zoom"
bind = "zoomin"
bind - "zoomout"
bind . "mapzoomin"
bind , "mapzoomout"
//. say
//set grido1 "say Scusi ma lei, Scarseggia? ^9..^7Powered ^3by ^9Low Priority ^4P^9ackets; set grida vstr grido2"
//set grido2 "say ^3Yeah unhittable! ^0Sweet your ^3Low Ping ^9..^7Powered ^3by ^9Low Priority ^4P^9ackets; set grida vstr grido3"
//set grido3 "say Ping different! ^9..^7Powered ^3by ^9Low Priority ^4P^9ackets; set grida vstr grido4"
//set grido4 "say All Ping ^9..^7Powered ^3by ^9Low Priority ^4P^9ackets; set grida vstr grido5"
//set grido5 "say Oh yes I'm Nub .. you are a Pinger !! :* ^9..^7Powered ^3by ^9Low Priority ^4P^9ackets; set grida vstr grido1"
set grida "vstr grido1"
set grido1 "vsay Oops Ping :>; set grida vstr grido2"
set grido2 "vsay Oops Lag :>;set grida vstr grido3"
set grido3 "vsay Oops Ping Skill :>; set grida vstr grido4 "
set grido4 "say pfff Newbie... only ping; set grida vstr grido5"
set grido5 "vsay Oops Rotolo :> ; set grida vstr grido6"
set grido6 "vsay Oops asdf :> ; set grida vstr grido7"
set grido7 "vsay Oops rotfl :> ; set grida vstr grido8"
set grido8 "vsay Oops LowPinger!? :> ; set grida vstr grido9"
set grido9 "vsay Oops Lag Skill :> ; set grida vstr grido1"
bind n "vstr grida" //non riesco a trovare una frase significativa, cmq ora come ora ho un ping di caspio ma almeno lo ho, c'e a dire questo :/
bind o "vsay_team move"
bind p "vsay_team incoming"
bind i "vsay_team medic "
bind j "vsay_team defendobjective "
bind k "vsay_team needammo "
bind F5 "say La squadra ^1[^94^z0^94^1] ^4recluta ^0www.notfound.altervista.org ^4mooove!!"
//. messagemode
bind t "messagemode"
bind y "messagemode2"
bind u "messagemode3"
bind v "mp_quickmessage"
bind z "mp_fireteammsg"
//. misc
bind CTRL "+topshots"
bind SHIFT "+stats"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F9 "stoprecord; say ^0record ^8stopped"
bind F11 "autoscreenshot"
bind F12 "autorecord; say ^0recording ^8demo"
bind KP_RIGHTARROW "selectbuddy 5"
bind KP_5 "selectbuddy 4"
bind KP_LEFTARROW "selectbuddy 3"
bind KP_PGDN "selectbuddy 2"
bind KP_DOWNARROW "selectbuddy 1"
bind KP_END "selectbuddy 0"
bind KP_INS "selectbuddy -2"
bind KP_DEL "selectbuddy -1"
bind KP_ENTER "mp_fireteamadmin"
//mouseBind trust gm-4200
bind MOUSE4 "+mapexpand"
bind MOUSE5 "+zoom"
//. mouse
seta m_yaw "0.022"
seta m_pitch "0.0151"
seta m_side "0.25"
seta m_forward "0.25"
seta m_filter "0"
seta cl_mouseAccel "0"
seta cl_pitchspeed "140"
seta cl_yawspeed "140"
seta cl_freelook "1"
seta in_mouse "1"
//. connection
seta rate "25000"
seta snaps "20"
seta cl_maxpackets "100"
seta cl_packetdup "1"
seta cl_timeout "300"
seta cl_timenudge "0"
seta cl_nodelta "0"
seta cl_motd "0"
seta cl_anonymous "0"
seta cl_allowdownload "1"
seta net_noipx "1"
seta net_noudp ""
seta cl_punkbuster "1"
//. pierv0.2 cfg
// console.
seta scr_conspeed "9999"
// memory.
seta com_hunkmegs "256"
seta com_soundmegs "32"
seta com_zonemegs "32"
seta com_recommendedseta "1"
seta com_blindlyloaddlls "1"
seta com_crashed "0" //. allow unsafe settings
// message.
seta ch_font "1"
seta cg_drawteamOverlay "2"
seta cg_drawreinforcementtime "1"
seta cg_quickmessagealt "1"
seta cg_printobjectiveInfo "1"
seta cg_drawcompass "1"
seta cg_drawfps "0" //0 se usi fraps
seta cg_autoactivate "1"
seta cg_showblood "1"
seta cg_drawWeaponiconflash "0"
seta cg_deferplayers "0"
seta cg_autoaction "6"
seta cg_errordecay "100"
seta cg_complaintpopup "0"
seta cg_drawnotifytext "0"
seta cg_popuplimbomenu "0"
seta cg_descriptivetext "0"
seta cg_draw3dIcons "0"
seta cg_predictItems "0"
seta cg_drawAttacker "0"
seta cg_drawRewards "0"
seta cg_spechelp "0"
seta cg_specswing "0"
seta cg_voiceSpriteTime "6000"
seta cg_teamChatTime "10000"
// etpro.
seta b_popupstaytime "2000"
seta b_popupfadetime "2500"
seta b_hudYoffset "10"
seta b_altHud "2"
seta b_antilag "1"
seta b_optimizePrediction "1"
seta b_fireteamAlpha "1"
seta b_watermarkAlpha "1"
seta b_chatFlags "1"
seta b_goatsound "1"
seta b_hitsounds "1"
seta b_descriptiveTextscale "0.8"
seta b_descriptiveTextscale "0.8"
seta b_votetextscale "0.8"
seta b_chatAlpha "0.33"
seta b_drawranks "0"
seta b_drawclock "0"
seta b_altHudFlags "0"
seta b_popupTime "0"
seta b_muzzleflash "0"
seta b_backupcvars "0"
seta b_watermarkalpha "0"
seta b_numPopups "-1"
seta cg_lagometer "1"
// crosshair & zoom.
seta cg_crosshairSize "35"
seta cg_crosshairColor "white"
seta cg_crosshairColoralt "white"
seta cg_drawCrosshair "0"
seta cg_drawCrosshairNames "1"
seta cg_crosshairalpha "1"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairPulse "0"
seta cg_crosshairHealth "0"
seta cg_drawCrosshairPickups "0"
seta cg_zoomstepsniper "10"
seta cg_zoomStepBinoc "10"
seta cg_zoomStepSnooper "10"
seta cg_zoomStepFG "10"
seta cg_zoomDefaultSniper "50"
seta cg_zoomfov "50"
seta cg_zoomDefaultBinoc "50"
seta cg_zoomDefaultSnooper "50"
seta cg_zoomDefaultFG "50"
// shooting.
seta cg_autoReload "0"
seta cg_autoswitch "0"
seta cg_drawGun "1"
seta cg_drawSpreadScale "0"
seta cg_drawAmmoWarning "0"
seta cg_weaponCycleDelay "0"
seta cg_cycleAllWeaps "0"
seta cg_drawAllWeaps "0"
seta handicap "100"
// bob.
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_bobyaw "0"
seta cg_runroll "0"
seta cg_runpitch "0"
// language.
seta cl_language "0"
//. sfx
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_volume "0.5"
seta s_musicvolume "0"
seta cg_announcer "1"
// gfx effects.
seta cg_drawSmallPopupIcons "1"
seta cg_instanttapout "1"
seta cg_gibs "0"
seta cg_simpleItems "1"
seta com_blood "0"
seta cg_atmosphericeffects "0"
seta cg_bloodDamageBlend "0"
seta cg_muzzleFlash "0"
seta cg_bloodFlash "0"
seta cg_wolfparticles "0"
seta cg_gibs "0"
seta cg_brassTime "0"
seta cg_marktime "0"
seta cg_shadows "0"
seta cg_bloodTime "0"
seta cg_coronafardist "0"
seta cg_coronas "0"
seta cg_railTrailTime "0"
seta cg_blinktime "0"
seta cg_cameraOrbitDelay "0"
seta cg_atmosphericEffects "0"
seta g_synchronousclients "0"
seta ui_r_detailtextures "0"
//////////////////////
////// GRAPHICS //////
//////////////////////
//seta r_textureAnisotropy "0"
seta r_mode "6"
seta r_displayRefresh "75"
//seta r_allowExtensions "1"
//seta r_ati_fsaa_samples "0"
//seta r_ati_truform_tess "0"
//seta r_clampToEdge "1"
//seta r_depthBits "16"
//seta r_colorBits "16"
//seta r_texturebits "16"
//seta r_drawEntities "1"
//seta r_drawFoliage "0"
//seta r_drawSun "0"
//seta r_ext_ATI_pntriangles "0"
//seta r_ext_texture_env_add "1"
//seta r_ext_texture_filter_anisotropic "0"
//seta r_ext_compressed_textures "1"
//seta r_ext_multitexture "0"
//seta r_detailtextures "0"
//seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" //gl_nearest è quello minimo, ma devi utilizzare
//mipmap senno non fai abbastanza fps perche la scheda lavora bene solo con mipmap
//seta r_fastsky "1"
//seta r_flares "0"
seta r_fullscreen "1"
seta r_gamma "3"
seta r_ignorehwgamma "1"
//seta r_inGameVideo "0"
//seta r_highQualityVideo "0"
//seta r_dlightBacks "0"
seta r_dynamiclight "0"
seta r_intensity "2"
//seta r_lightmap "0"
//seta r_lodbias "2"
//seta r_lodScale "5"
//seta r_lodCurveError "0"
//seta r_overBrightBits "2"
\\seta r_mapOverBrightBits "2"
\\seta r_normallength "0"
\\seta r_picmip "3" //non cambiano le prestaizoni tra picmip 0 e 3 (con mipmap nearest pero')
//ma con picmip 3 hai meno dettagli e quindi distingui meglio i nemici
//seta r_picmip2 "0"
//seta r_roundImagesDown "2"
//seta r_subdivisions "20"
//seta r_showmodelbounds "0"
//seta r_shownormals "0"
//seta r_showtris "0"
//seta r_simpleMipMaps "1"
seta r_swapInterval "0" //per avere i frame sincronizzati con il refresh e' ottimo ma solo se riesci
//a mantenerli fissi o poco meno. Alias timedemo qualsiasi con punteggi di minimo 120-130
//seta r_trisColor "1.0 1.0 1.0"
//seta r_uiFullScreen "0"
seta r_wolffog "0"
//seta r_ignoreFastPath "0"
//seta r_ignoreGLErrors "1"
//seta r_glIgnoreWicked3D "0"
//seta r_primitives "0"
//seta r_rmse "0"
//seta r_facePlaneCull "1"
//seta r_ext_NV_fog_dist "0"
//seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_finish "0" //succhia fps in maniera paurosa!
//seta r_vertexLight "1"
//seta r_vertexlighting "1"
//seta r_ext_compiled_vertex_array "1"
//seta r_stencilbits "1"
//seta r_nocurves "1"
//seta r_nocurves "0"
//seta r_nocull "0"
//seta r_stencilbits "0"
//seta r_ext_gamma_control "1"
//seta r_stereo "0"
//seta r_railWidth "16"
//seta r_railCoreWidth "1"
//seta r_railSegmentLength "32"
seta r_clear "0"
///TRYING
seta r_gamma "1.600"
seta r_ignorehwgamma "0"
seta r_overBrightBits "0"
seta r_mapOverBrightBits "2"
// gli overbrightbits pregiudicano gli fps, meglio avere fps che contrasto imo
//seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
//seta r_textureAnisotropy "2"
//seta r_ext_texture_filter_anisotropic "1"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_railWidth "16"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_oldMode ""
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ext_gamma_control "1"
seta r_ext_compiled_vertex_array "1"
seta r_vertexlighting "1"
seta r_vertexLight "1"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_NV_fog_dist "0"
seta r_facePlaneCull "1"
seta r_nocull "0"
seta r_rmse "0"
seta r_primitives "0"
seta r_glIgnoreWicked3D "0"
seta r_ignoreGLErrors "1"
seta r_ignoreFastPath "0"
seta r_wolffog "0"
seta r_uiFullScreen "1"
seta r_trisColor "0"
seta r_simpleMipMaps "1"
seta r_showtris "0"
seta r_shownormals "0"
seta r_showmodelbounds "0"
seta r_subdivisions "12"
seta r_roundImagesDown "0"
seta r_picmip2 "0"
seta r_picmip "0"
seta r_normallength "0"
seta r_lodCurveError "0"
seta r_lodScale "5"
seta r_lodbias "0"
seta r_lightmap "0"
seta r_dlightBacks "1"
seta r_highQualityVideo "0"
seta r_inGameVideo "1"
seta r_ignorehwgamma "0"
seta r_fullscreen "1"
seta r_flares "0"
seta r_fastsky "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_detailtextures "1"
seta r_ext_multitexture "1"
seta r_ext_compressed_textures "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_texture_env_add "1"
seta r_ext_ATI_pntriangles "0"
seta r_drawSun "0"
seta r_drawFoliage "0"
seta r_drawEntities "1"
seta r_texturebits "32"
seta r_colorBits "32"
seta r_depthBits "24"
seta r_clampToEdge "1"
seta r_ati_truform_tess "0"
seta r_ati_fsaa_samples "0"
seta r_allowExtensions "1"
seta r_textureAnisotropy "0"
//my particular(changed everyday!) settings
////seta name "^9e40^84!^2/^7/^1/ ^fPi3r4R|^8v1"
set nick "vstr nick1"
set nick1 "echo squad; seta name "iSi^2|^9Antilag^6<3"; set nick vstr nick2"
set nick2 "echo FAKE ON; seta name ^2i^7t^1.^7NoobPier4R; set nick vstr nick3"
set nick3 "echo itaMixSquad; seta name ^2ita^7|^1Mix ^4Pier4RNabbo; set nick vstr nick4"
set nick4 "echo Fake2 ON; seta name ^2]^7i^1[^5.:^zCulo.No.Mira; set nick vstr nick1"
//set nick1 "echo squad; seta name "^0g^77^0s^8| ^9Antilag^6<3"; set nick vstr nick2"
//set nick1 "echo Squad; seta name g7s^1|^3Pier^c.^9qR^8*^2xTlow; set nick vstr nick2"
//set nick1 "echo Squad ON; seta name g7s^1|^9Pi3r^74R^9nuB^6.N1Ping; set nick vstr nick2"
//set nick4 "echo Nub.404 ON; seta name ^9N^1-^9s^2/^7/^1/ ^9Pi^13^9r4R-v1; set nick vstr nick1"
//set nick5 "echo facciuzze ON; seta name :^2]^7Noo^2B^7Pier^24R^7!; set nick vstr nick6"
//set nick6 "echo e404 ON; seta name e^9.^24^70^14 ^9Pi^23^9r4R^2-^9NuB; set nick vstr nick7"
//set nick7 "echo rosik ON; seta name ^2#^7#^1#^fRosik^9.^fPi3r4RNuB; set nick vstr nick8"
//set nick8 "echo eRRoR ON; seta name ^1e^9rro^1R: ^6NooB^2P^7i^1e^9r4R; set nick vstr nick9"
//set nick9 "echo 404 ON; seta name ^6[^24^70^14^6] ^3NooB^7Pier4R; set nick vstr nick10"
//set nick10 "echo eRRoR2 ON; seta name ^1eR^2>^7>^1> ^9NooB^fPier4R; set nick vstr nick11"
//set nick11 "echo Fake.2 ON; seta name ^2/^7/^1/^9...Pi^23^9r4R^2-N^9uB; set nick vstr nick 12"
//set nick12 "echo eR ON; seta name ^1e^9R^1| ^2N^7oo^1B^9Pi3r4R; set nick vstr nick1"
bind F7 "vstr nick"
seta com_maxfps "125"
seta cg_crosshairSize "30"
seta cg_crosshairColor "white"
seta cg_crosshairColoralt "white"
seta cg_noammoautoswitch "0"
bind F10 "statsall; statsdump; say statistiche salvate"
seta in_mouse "-1"
//set sens "vstr sens_3"
//set sens_3 "echo sens 3 attivata; seta sensitivity 3; set sens vstr sens_2.75"
//set sens_2.75 "echo sens 2.75 attivata; seta sensitivity 2.75; set sens vstr sens_2.5"
//set sens_2.5 "echo sens 2.5 attivata; seta sensitivity 2.5; set sens vstr sens_2.25"
//set sens_2.25 "echo sens 2.25 attivata; seta sensitivity 2.25; set sens vstr sens_2"
//set sens_2 "echo sens 2 attivata; seta sensitivity 2; set sens vstr sens_1.75"
//set sens_1.75 "echo sens 1.75 attivata; seta sensitivity 1.75; set sens vstr sens_1.5"
//set sens_1.5 "echo sens 1.5 attivata; seta sensitivity 1.5; set sens vstr sens_3"
//bind h "vstr sens"
set mirino "vstr bianco"
set bianco "echo ^1bianco; seta cg_crosshaircolor white; seta cg_crosshairColoralt white; set mirino vstr giallo"
set giallo "echo ^1giallo; seta cg_crosshaircolor yellow; seta cg_crosshairColoralt yellow; set mirino vstr rosso"
set rosso "echo ^1rosso; seta cg_crosshaircolor red; seta cg_crosshairColoralt red; set mirino vstr verde"
set verde "echo ^1verde; seta cg_crosshaircolor green; seta cg_crosshairColoralt green; set mirino vstr celeste"
set celeste "echo ^1celeste; seta cg_crosshaircolor cyan; seta cg_crosshairColoralt cyan; set mirino vstr blu"
set blu "echo ^1blu; seta cg_crosshaircolor blue; seta cg_crosshairColoralt blue; set mirino vstr arancio"
set arancio "echo ^1arancio; seta cg_crosshaircolor orange; seta cg_crosshairColoralt orange; set mirino vstr viola"
set viola "echo ^1viola; seta cg_crosshaircolor magenta; seta cg_crosshairColoralt magenta; set mirino vstr grigio"
set viola "echo ^1grigio; seta cg_crosshaircolor dkgrey; seta cg_crosshairColoralt dkgrey; set mirino vstr bianco"
bind h "vstr mirino"
seta cl_allowdownload "0"
seta cl_maxpackets "100" //li devi settare tra 48 e 100 possibilmnte in un numero maggiore di 1 dei maxfps
// oppure mettili alla meta' degli fps
seta rate "25000" //quando fo le demo al massimo va a 3-4 k al secondo, quindi giochiamo ad 8000Kbit e stop
//no quando si spara la connessione perde colpi troppe info...
seta snaps "40"
//set ruolo "vstr ing.smg"
//set ing.smg "echo ingegnere smg; say_team eng.smg; class e 1; set ruolo vstr ing.rifle"
//set ing.rifle "echo ingegnere rifle; say_team eng.rifle; class e 2; set ruolo vstr medic"
//set medic "echo medico; say_team medico; class m 1; set ruolo vstr fieldops"
//set fieldops "echo fieldops; say_team fieldops; class f 1; set ruolo vstr sol.smg"
//set sol.smg "echo soldato smg; say_team soldier.smg; class s 1; set ruolo vstr sol.mg42"
//set sol.mg42 "echo soldato mg42; say_team soldier.mg42; class s 2; set ruolo vstr sol.flamer"
//set sol.flamer "echo soldato flamer; say_team soldier.flamer; class s 3; set ruolo vstr sol.panzer"
//set sol.panzer "echo soldato panzer; say_team soldier.panzer; class s 4; set ruolo vstr sol.mortar"
//set sol.mortar "echo soldato mortoaio; say_team soldier.mortaio; class s 5; set ruolo vstr cov.sten"
//set cov.sten "echo covert sten; say_team covert.sten; class c 1; set ruolo vstr cov.fg42"
//set cov.fg42 "echo covert fg42; say_team covert.fg42; class c 2; set ruolo vstr cov.sniper"
//set cov.sniper "echo covert sniper; say_team covert.sniper; class c 3; set ruolo vstr ing.smg"
set ing "vstr ing.smg"
set ing.smg "echo ^1ingegnere smg; say_team eng.smg; class e 1; set ing vstr ing.rifle"
set ing.rifle "echo ^1ingegnere rifle; say_team eng.rifle; class e 2; set ing vstr ing.smg"
bind KP_5 "vstr ing"
bind KP_UPARROW "echo ^1medico; say_team medico; class m 1; bind b +zoom"
bind KP_LEFTARROW "echo ^1fieldops; say_team fieldops; class f 1; bind b "+zoom; +attack; -attack; -zoom;""
set sol.smg "echo ^1soldat smg; say_team soldier.smg; class s 1; set soldat vstr sol.panzer; bind b +zoom"
set sol.panzer "echo ^1soldato panzer; say_team soldier.panzer; class s 4; set soldat vstr sol.smg; bind b +zoom"
set soldat "vstr sol.smg"
bind KP_RIGHTARROW "vstr soldat"
bind pgdn "echo ^1covert sten; say_team covert.sten; class c 1"
bind F8 "vstr ruolo"
seta s_volume "0.3"
seta cg_autoaction "7"
seta sensitivity "2" //se la tieni alta ti muovi con piu' naturalezza, ma non altissima
seta b_endround "autoscreenshot; statsdump; statsall"
seta b_tracers "2"
seta cl_mouseaccel "0.1" //per essere simile alla sens di quake3 a 0.1
bind SHIFT "+movedown"
bind CTRL "+stats"
bind C "+prone"
bind MOUSE1 "+attack"
//bind MOUSE1 "+vstr att1 att2"
//set att1 "+attack; seta sensitivity 3.5; seta cl_mouseAccel 0.2"
//set att2 "-attack; seta sensitivity 6; seta cl_mouseAccel 0.1"
//set att1 "+attack; seta sensitivity 3.5"
//set att2 "-attack; seta sensitivity 5"
//set att1 "+attack; seta sensitivity 1.100; seta cl_mouseaccel 0.000" //oltre al +sprint aggiungici altre cose se e solo se si dispone di una CPU da almeno 4 gigaflops e passa
//set att2 "-attack; seta sensitivity 0.800; seta cl_mouseaccel 0.080"
//bind a "+vstr sx1 sx2"
//set sx1 "+moveleft; +sprint"
//set sx2 "-moveleft; -sprint"
//bind d "+vstr dx1 dx2"
//set dx1 "+moveright; +sprint"
//set dx2 "-moveright; -sprint"
set mira "vstr mp40"
//set mp40 "echo ^0mp^140 ; seta cg_crosshairY +1 ; seta cg_crosshairX -1 ; set mira vstr tommy"
set mp40 "echo ^0mp^140 ; seta cg_crosshairY +2 ; seta cg_crosshairX 0 ; set mira vstr tommy"
set tommy "echo ^4Thomps0n^1!!1 ; seta cg_crosshairY +1 ; seta cg_crosshairX +1 ; set mira vstr neutra"
set neutra "echo ^0 Ne^1ut^3Ra ; seta cg_crosshairY 0 ; seta cg_crosshairX 0 ; set mira vstr mp40"
//set 98 "echo ^1mira 98 ; seta cg_crosshairY 0 ; seta cg_crosshairX 0 ; set mira vstr 148"
//set 148 "echo ^1mira 148 ; seta cg_crosshairY +1 ; seta cg_crosshairX +1 ; set mira vstr 198"
//set 198 "echo ^1mira 198 ; seta cg_crosshairY +1.25 ; seta cg_crosshairX +0.5 ; set mira vstr 248"
//set 248 "echo ^1mira 248 ; seta cg_crosshairY +2 ; seta cg_crosshairX +0 ; set mira vstr 98"
bind 0 "vstr mira"
set crossSize "vstr 48"
set 48 "echo ^1mirino 48 ; seta cg_crosshairsize 48 ; set mirino vstr 64"
set 64 "echo ^1mirino 64 ; seta cg_crosshairsize 64 ; set mirino vstr 48"
bind z "vstr crossSize"
seta cl_language "3"
seta cg_marktime "5000"
//prova mirino
seta cg_drawCrosshair "0" //il punto non lo vedo, asd so cecato, veramente!
seta cg_crosshairalpha "1"
seta cg_crosshairAlphaAlt "1"
seta cg_crosshairColor "magenta"
seta cg_crosshairColoralt "magenta" //o green o yellow
seta cg_crosshairSize "45" //a 1024x768 con meno di 50 non lo vedo pt, so proprio int visiva pari a zero. Pero' e' anche vero che con piu' di 50 gli hs non li fai piu' :8
seta cg_crosshairY "0" //per giocare competitivo aggisutandosi la mira, deve variare tra -1 e +1 a seconda se si spara bene o meno)
seta cg_crosshairX "0"
//piano cartesiano asd, minchia quanto e' personalizzabile (quindi potente) il motore di q3
seta m_filter "0"
seta m_yaw "0.022"
seta m_pitch "0.01501" //sono noob tieni 0.0151, se eri pr0 magari
seta m_side "0.25"
seta m_forward "0.25"
seta cg_drawspreadscale "2"
seta cg_instanttapout "0"
seta cl_doubletapdelay "0"
seta pmove_fixed "1"
seta b_hudYoffset "0"
// ricordati che se metti crosshairY + spari + sopra del mirino, se lo metti meno spari più sotto.
// Ps nel mirino un punto > resto
// sto a prova tutti i mirini coi punti cazzooooooo, sono cecato e quando li muovo velocemente non li vedo!
// quindi mi servono mirini visibili ma non ingombranti, come il numero 0, il 7, il 2 o l'1 ma piccoli dove sono arrivato!
//ricorda, colori chiari su sfondo scuro e viceversa, su sfondi medi usa il rosso come puntino
seta s_khz "44"
seta cg_drawAmmoWarning "1"
in_restart
//////////////
///NOOB SETTINGS
////////////
/////////
/////FAKE NAME
////////
//seta name "^1e^9R^2/^7/^1/^9NooB^8Pi3r4R"
//seta name "e^9.^24^70^14 ^9Noo^8B^9Pi3r^84R"
//seta name "^1e^9R^1.^fAruBa^8.it^2N^7oo^1B"
//seta name "^2i^7t^1.e^9R^1| ^9NooB^1P^9i3r4R"
//seta name "^6.^7NuB ^2i^7T^1a"
//seta name "^6.^7NuB^6|^2i^7T^1a"
//seta name "^f.^9NuB^f#^2i^7T^1a^f."
//seta name "^f.^9NuB^f#^9ita^f."
//se eviti le virgolette alla fine, almeno per i nomi, li prende ugualmente!
//seta name "^f.^9NuB^f-^9Ultra!^f."
//seta name "^f.^9Schopenhauer?^f.^9Naah"
//seta name "^f.^9Pier4RNuB^f|^9Cless"
//seta name "^9f4L^f|^912^f. ^9Pier4RNuB"
//seta name "^9F4L^f.^912^f][^9Pier4RnuB"
//seta name "^f|^9F4L^f.^912^f|^9Pier4RnuB"
//seta name "^2|^9F4L^2.^912^2|^9Pier^24R^9nuB"
//seta name "^8.^2b^7S^1m^8. ^9Pier^84R^9nuB"
//seta name "^8.^2i^7t^1@^8. ^9NuBPier^84R"
//seta name "^8|^2g^7T^1s^8|.^0NuBPier^84R"
//seta name "^f.^2g^7+^1s^f||^0NubPier^f4R"
//seta name "^0g+s^f||^0fps^fScrausI^0eRazeR"
//seta name "^f.^0g+s^f||^0Ri<--k*Ri+h*Rj powa"
//seta name "^2[^7g+s^1]^f[^8-1SkillPier4R^f]"
//seta name "^4-1S^9kill^3.:^9Pier^44R"
//seta name "^3]^5-1^9Skill^3.:^9Pier^54R^3["
//seta name "^3]^5-1^9Skill^3.:^9g7s^3["
//seta name "^3|^5A^zim^5L^xess^3.:^zg^57^zs^3|"
//seta name "^5S^zkill^5L^zess^3.:^zg^57^zs^3|"
//seta name "^5S^zenza^5M^zira^3.:^zg^57^zs^3|"
//seta name "^2.|^7i^1|. ^zg^67^zs"
//seta name "^2:^7i^1: ^zNabZ0r cRhY+1.5"
//seta name "^2:^7i^1: ^zNoN c1 veDo p7"
//seta name "^2F^7i^14^zt^6.^zPanD^6a"
//seta name "^6P^zing^6@^zalice^2.^7i^1t ^zSuX"
//seta name "^6L^zow^6P^zing^6F^z7w"
//seta name "^9-P^zing^9.|=^z7w"
//seta name "^9P^zing^9<^z100^9ms^zF7w"
//seta name "^5L^zooK^5My^zPin6^5N^zooB"
//seta name "^5N1 ^zMyPing ^f#1"
//seta name "^91^z48^8.^91^z98^8.^92^z48"
//seta name "^1+Ping^9 is ^1+Rosik"
//seta name "^2E^9t^2>P^9ascal^2>J^9ava"
//seta name "^zEt^7=Antilag^7>^zPing^7>^zAll"
//seta name "^9+.^2Ping^9@^255^9fps"
//seta name "^9xT^2Ping^9@^245^9fps"
//seta name "^2Son^9Goten^3.v1"
//seta name "^2s^73^1.^3[low-]"
//seta name "^c.^3Limitato^c!!1"
//seta name "^9Pier^8.^9qR ^c>g7s Recruiting oN<"
//seta name "pier4"
//seta name "^2G^7t^1$^9..^2RecR^7ui7i^1ngON"
//seta name "^2G^7t^1$^9..^2RecR^7ui7i^1ng^9ON"
//seta name "g7s^1|^c>^9RecruitingON^c<"
//seta name "^1I^7m^9NuB^6.^2U^7r^9PingeR^6!"
//seta name "^2High^7Ping^1Sux^3||^9gtS^3!"
//seta name "Pingo Quindi Suko ^3.. ^9GtS^3!"
//seta name "^2>>>^7PinG^1<<< .. ^9GtS^3!"
//seta name "^9[^8<<^9]^2P^7iN^1g^9[^8>>^9]^6GtS"
//seta name "^9LaserMouse^66000.^5lowPinger.NubS"
//seta name "^9LowPingersNub^2.^7i^1t"
//seta name "^2i^7t^1| ^9LowPingersAre.n00bS!"
//seta name "^2i^7t^1| ^9Cao$uzzo&ShintuZzo^6<3"
//seta name "^2n00b^7High^1Pinger^f**^9Sob"
//seta name "^4italy^2.^7Inzagh^11"
//seta name "^4Italy^2?^7NoobS^1!!"
//seta name "^2/^7/^1/ ^4NooB+UPing"
//seta name "[^2I^7T^1A^7-^5Ovest^7]^0PierIVR^1!"
//seta name "^2/^7/^1/^4--^9Rosik^84^9Ping "
//seta name "^7[^1SuD^7]^0PierIVR^1!"
//seta name "^9un^8Nabbo^9...^8lowSens3r"
//seta name "^4R^9osik^8I^9nside^64^7P^9ing"
//seta name "^2F^7edeICS ^4#^7pro-pack ^8"
//seta name "Ping4Win"
//seta name "I.Kill.Your.Ping"
//seta name "^7iSi^2|^6R^7ecruiting ^6ON"
//seta name "Trust ^5Mi^96500^5laser"
//seta name "Trust ^5Mg-^94200^5.optical"
seta name "^1Razer ^0Boomslang^72100^9.ball"
seta b_drawclock "1"
set spot "vstr spot1"
bind F5 "vstr spot"
seta spot1 "say ^0squadra iSi recluta giocatori eT visitate: ^7www.isi4fun.altervista.org/forum ; vstr spot2"
seta spot2 "say ^0team iSi recruiting Et players visit: ^7www.isi4fun.altervista.org/forum ; seta spot vstr spot1"
//set spot1 "say ^f--Il team ErroR 404--; vstr spot2"
//set spot2 "say ^1Recluta Giocatori Et; vstr spot3"
//set spot3 "say ^7Se siete interessati a giocare in una squadra; vstr spot4"
//set spot4 "vsay move www.error404.ministryoftuning.it; set spot vstr spot1"
seta b_hitsounds "0" //se sono concentrato hitsound 1 e' moolto buono, ma se non sono concentrato mi distoglie dalla mira,
// perche' tanto sento che becco qualcosa. percio' hitsound 0 modalita' rtcw e cosi' mi concentro meglio. bello hitsound 2 e' solo hs, magari mi aiutaa.
//prova (so meglio senza tin che con x adesso, quindi provo 0 e 1 per vedere il definitiva
//il migliore), devo dire perco che quando psaro lontano non so se colpisco, invece con gl'hit on si
//inoltre dovrei vedere se una cfg funzia ache se imposto il "a capo automatico", in fondo in bit
//la console di et dovrebbe percepire solo gli 'enter' da me fatti non gli aggisutamenti di wordpad, bhò
//prova per mirino cg_drawcrosshair 7
//prova fov
seta cg_fov "92" //provo 90 per veder eun po' di piu', se alzo voglio provare alcune cose
seta cg_drawgun "0" //(con fov a 90 ci vuole altrimenti l'arma ti occupa' 1/4 dello schermo)
seta cg_drawWeaponiconflash "1"
//. eof
divertitevi con i commenti e i fake, fregancazzo.
Comunque sia con queste impostazioni ed un'hardware:
amd venice 2200mhz (amd 3500+)
1 giga di ram vdata ddr400
asrock non ricordo che
nvidia fx5700
faccio tranquillamente i 200 fps di media guardandomi una demo con fraps (e 125 fps in game tranne in alcuni punti) a 1280x1024..
Al limite con questo sistema:
amd barton 1905 mhz
asus av-800-ex
1 giga kingston
ati 9600 xt
a 1024x768 timedemo (piu' pesante del gioco normale, almeno del 15%) su braundorf b4
a 1024x768 timedemo su supply
a 1280x1024 timedemo su supply
Quindi i 100 fps fissi si fanno...
fa una media di 140 fps guardando una demo con fraps attivo, e non mantiene i 125 fissi in game, ma 100 si.
In riferimento a quanto detto da sunseeker
Vorrei discutere, per chi ha un problema simile, sui parametri cfg//sistema per poter fare 125 fps.
A quel che ne so, da quando ho discusso con gnubbolo, con un amd 2800+ // p4 2.8 ghz o superiore, ed una geffo 4 Ti 4600 // ati 9500 o superiore, si dovrebbero fare (magari con minimo dei dettagli) 125 fissi quasi ovunque.
Quindi bleed posta la tua cfg + sistema hw + sistema operativo (i processii in background)