penso intenda che ci han già trifolato le palle a forza di aspettare..
l'avevo capito, ma il discorso è: i dev NON hanno mai annunciato una data per il rilascio => ...
quello è il problema... se mi dicevano ci mettiamo 2 anni, uno almeno sa quanto deve aspettare
così, ad uno gli passa la voglia
Seeeeeeee... la voglia non passa mai... la WWII è sempre la WWII
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Guidare un tiger, un panther o un king tiger è un'emozione unica
lampo-ita
(lampo(ita))
December 8, 2006, 8:52am
297
sinceramente io preferisco trifolarmi anche un anno e più per un FH2 anzichè avere subito un prodotto alla BF2.
Non sparerò mai più a carri con orsacchiotti appesi.
Hello and welcome back to the latest news update for Forgotten Hope . We have some new ingame images to share with you, as well as some informtion and announcements. First, Forgotten Hope and Forgotten Hope 2 both made it into the top 100 mods for 2006 on ModDB.com , which means both are eligible for the second round of voting, that ends on January 1st. Thanks to ModDB, and especially, thanks to everyone that voted! Also congratulations to all the other mods who made it to the second round of voting. Before moving on to the rest of the news, a few words of explanation — ModDB has several different categories, both for released and unreleased mods. So Voting for an unreleased mod (like Forgotten Hope 2) will not affect the voting for any released mods (like Forgotten Hope). Also, the votes of registered ModDB members count for more than votes by guests, which only affect the outcome in case of a tie between the votes of registered members. So visit ModDB, and vote for the mods you think are the most deserving. We hope one or two of them are Forgotten Hope! OK on to the good stuff. First, we have a selection of first-person vehicle views including some narrow "sighted in" views, as well as some driver views, that give a more open perspective. The driver view gives a limited forward arc that is adjustable within narrow limits. Players can toggle back and forth between both views. Please note that all of this is very "Work in Progress", and will be further developed in light of future testing. The sights were modeled, textured and coded by ctz . 2 Pdr-armed tank 6 Pdr-armed tank Vickers MkIV M4A1 Sherman M3 Stuart M4A1 Sherman Next we have ingames of the Panzerkampfwagen IV F1 and Panzerkampfwagen IV F2. Panzer IVs, especially the long-barreled F2 version, provided the Afrika Korps with its heaviest armored striking power, until the eleventh hour arrival of the Panzerkampfwagen VI Tiger, shortly before its final defeat in 1943. Both Panzer IVs were modeled and textured by Omni , coded by zapfcreations with sounds by Citizen Soldier .
Just to clarify a bit more....the "driver view" and "gunner view" are both what the "main operator" (MO) of the vehicle sees. The "gunner view" follows the turret, and the "driver view" points in the direction the hull is pointing, but the MO can look left and right, up to a point. The names "driver view" and "gunner view" are just convenient labels -- the MO represents multiple members of a tank crew. We expect that, most of the time, the MO will be in "driver view" while maneuvering and in "gunner view" while firing. This is a generic description, of course for "conventional" tanks with a single turret that mounts the main gun. Tanks with other configurations will be a little different, and some tanks will have spots for other crew members, as well as passengers. The current solution is a compromise between 3 different goals:
Making armored vehicles somewhat realistic in terms of their view and control limitations Making armored vehicles not be helpless and a total pain to operate Getting the mod into a releasable condition as quickly as possible. Clearly, everyone has their own "perfect solution" to this issue--we are happy to hear your opinions, but remember that this is a WIP, and may change, so please don't freak out if it isn't exactly what you would have done. We may try out other ideas later on, but for now this seems to work.edit:
sry, non viene impaginata bene
Altre info:
Questo
Size (client): 372MBSize (server): 20MBVehicles: 36 of which:Air: 5Naval: 2Land: 29 (of which 14 tanks, from 4 nations)Maps: 2Hand weapons: 17Emplaced weapons: 4Soldiers: 3Kits: 20Duration of development: 10 months 1 days 22 hours 48 minutes and 4 seconds.Average changes per year: 1093.51.Average changes per month: 89.82.Average changes per day: 2.99.
era lo "stato" di FH2 a metà ottobre, a oggi FH2 è arrivato a
Size (client): 476MBSize (server): 29MBVehicles: 50 of which:Air: 5Naval: 2Land: 43 (of which 16 tanks, from 4 nations)Maps: 3Hand weapons: 27Emplaced weapons: 5Armaments: 20Soldiers: 4Kits: 85Custom statics : 386Duration of development: 1 years 17 hours 59 minutes and 24 secondsAverage changes per year: 1466.99.Average changes per month: 120.49.Average changes per day: 4.02.
P.S.
QUI si può vedere un sondaggio fatto da UN UTENTE QUALSIASI, però il risultato è interessante (attualmente il 34% di chi ha votato, alcuni sviluppatori compresi, vorrebbe l'Italia come prossimo scenario)... speriamo che i dev ci accontentino
si ma quanto manca? stò mod nn uscirà mai....
a me sembra come la fabbrica del duomo...
WARCORE
(WARCORE)
December 26, 2006, 7:42am
303
mi piglia un colpo ogni volta che vedo il thread in bump, spero sempre nella news "FH2 0.000001 è uscito" :/
Chissà se faranno il carro che warcore ha in avatar
... un bel maus e tutti saranno felici e contenti
Jimmy3dita
(Jimmy3dita)
December 26, 2006, 1:36pm
305
Al prossimo reply inutile in questo thread Amen lo diciamo noi sul tuo account.
WARCORE
(WARCORE)
December 26, 2006, 2:42pm
306
magari
ma son sicuro che, se lavorano come in FH1, già giocattoli come il tigre II ci faranno teamkillare per guidarli
cmq, onore a te per aver riconosciuto il topo da 188 tonnellate
WARCORE
(WARCORE)
December 26, 2006, 3:07pm
309
già il Maus sbilancerebbe il gioco, poi quello è proprio cheating !!
Ma lol non lo avevo mai sentito di quel carro... cioè... carro... una cagata
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Assurdo
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neanche io ho mai visto il "Ratte", eppoi mi sembra una torretta della Morte Nera