Saro' il primo di NGI ad avere la beta 6.5:-)



75 % Adsl rulez .

Voi poveri comuni mortali aspettate martedi o mercoledi'

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Muahahahahahaha Trita io grazie a te sarò il secondo Muahahahahhahaha
Elektric il terzo... forse
Deeheh ehehehehehehehehhe heheheh

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sigh ...

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Buuuuuuuuuuuuu...

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[NEtROX]***FaKe.McGoLEM
New Enterprise for terrorism Riving Online eXperiment
~ ClanFounder ~ ClanLeader ~ WebMaster ~
Web Site: http://netrox.ngi.it
E-mail: [email protected]
Icq#: 18268282
ebbene si 100% adesso provo ad installarla poi posto il readme
______________________________________
Counter-Strike Mod for Half-Life
Beta 6.5 Release Documentation -- Readme.txt http://www.counter-strike.net
______________________________________

BETA 6.5
--------
[5.23.00]

- Integrates Valve's rewrite of the HL networking system
- Added Smoke Grenade
- Redone models for .45 USP, M3, SG-552, and Colt M4A1
- Ddded more realistic smoke f/x, and shell ejection
- Added Valve's Chasecam modes (roam, free, and locked)
- Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp
- Updated maps


New 6.5 Commands:
-----------------

max_shells X
X = maximum number of shells at one time

max_smokepuffs X
X = max. number of smoke puffs at one time

mp_tkpunish 0/1
if set to 1, TK'ers will sit out next round

mp_hostagepenalty X
X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command

mp_logmessages 0/1
used for server admins to spit ouf chat messages in their log files

mp_forcechasecam 0/1
Setting this to 1 will force chasecam to be teammate only
(useful for LAN games)

BETA 6.1
[server side only]
--------
[3.24.00]
- off center shooting fixed
- greatly improved nightvision
- can buy nightvision using the 'buyequip' command
- ammo bugs fixed
- 120 round limit for the mp5 and tmp
- prisoners are notified when someone escapes
- draw games eliminated, now scenario specific
- new TK 1 round "time-out" penalty


BETA 6.0
--------
[3.10.00]

- added MAC-10 weapon
- added Steyr Aug weapon
- added new gametype: Assassination (as_x)
- added new gametype: Escape (es_x)
- added right and left handed weapons
- added new radar tracking for teammates
- re-added Night Vision Goggles
- added new Terrorist Snow player model
- added new CT French GIGN player model
- tweaked player speeds / acceleration
- added new radio commands
- redone mp5 model / animations
- added maps de_fang, es_jail, es_frantic,
as_oilrig, as_riverside, cs_747
- updated previous maps

Misc 6.0 Notes:
---------------
Assassination Gameplay: One member of the CT team will serve as the VIP.
The object is to get the VIP safely to the pre-defined escape points. If he
dies, the CT's lose the round. If he makes it safely, the CT's win. VIP has
a unique skin, only carries a knife, and has ample body armor. Certain
weapons cannot be purchased by each team in this gameplay scenario.

Escape Gameplay: The T team starts out in a fortified location and must
"escape" to one of the pre-defined escape points. The CT's must exterminate
them before they can escape. The T's win the round once 50% of the team has
successfully escaped. They can also break into the armory to steal weapons,
or just get out of there. The two teams will switch roles after every 8
rounds of play.

After buying NVG, you toggle it on/off by using the "nightvision" command. Be
warned that the NVG will not be effective on every hardware setup. It may or not
work well for you.

To switch between right and left hand weapons, go to:
multiplayer > Customize > Advanced Options
There will be a checkbox for you to select the hand of your choice.


BETA 5.2
--------
[1.10.00]

- Fixed crashing bugs
- Implemented a new lower bandwidth chasecam
- Prevented players from changing name when they're dead
- Fixed scoreboard not showing 20 players
- Show scoreboard at the end of the map rotation

BETA 5.0
--------
[12.23.99]

New Content:
- Added Benelli XM 1014 fully automatic shotgun
- New Hostage model and two new skins.
- SAS model added as a selectable CT
- Added maps cs_backalley and de_train
- Updated maps cs_station, de_nuke, de_dust, and de_prodigy
- New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard)
- Added buy zones, reload zones, hostage, and bomb target zones to HUD.
- an extensive help manual located at \half-life\cstrike\manual\index.htm.
- Verbose Auto-help
- added auto-id

Gameplay Changes:
- C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
- C4 can only be planted in bomb delivery zone
- To defuse a bomb Counter Terrorists must target C4, press and hold the USE key
- CTs can defuse C4 without a defuse kit in 10 seconds
- CTs can defuse C4 with a defuse kit in 5 seconds
- A progress meter is added showing CTs their progress defusing a bomb
- A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds)
- Defuse kit now an item which can be purchased - Nobody starts with a defuse kit
- Defusing bomb wins round for Counter Terrorists
- C4 can be dropped for other teammates
- Hostages are automatically rescued at hostage rescue zones
- Counter Terrorist and Terrorist teams are now labeled
- Individual frags can be toggled on or off
- Ghosts can be made visible to other ghosts (client defined)
- Pre-Round grace timer standard setting 6 seconds (server defined)
- Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle)
- Auto-find teammate in observer mode (primary fire)
- New radio messages and organization of radio keys (standard, group and report messages)
- Can hear other players reloading
- Mission briefing added to maps (can also be invoked during round)

BETA 4.1
--------
[12.1.99]

[server side only release]
-team chat while dead works
-icon mixup for bomb/defuser fixed
-slightly less money given to losers
-allow Ts to pick up C4 if it's not planted in the proper spot (crouch)
-default C4 timer to 35 seconds
-toned down P228
-prevent players from buying stuff when they're dead by using aliases
-accuracies tweaked

BETA 4.0
--------
[11.5.99]

- Added Sig P228 pistol, and Steyr Scout sniper rifle
- Added new gameplay scenario involving C4 bombs
- tweaked firing system for all guns
- added High-Explosive (HE) grenades
- modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win)
- modified kick vote system (only 65% of a team is needed to kick vote someone off)
- loose guns are removed at the start of a round. (no more gun running)
- loser bonuses are increased to allow the losing team to stand a fighting chance
- altered money bonuses for rescuing hostages :
- added cs_station, de_nuke, de_dust, de_prodigy
- modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
- automatic flashbang .wav added back
- new, closer rescue points added to cs_ship, cs_siege, cs_tire
- new ammo system, primary and secondary (less mind boggling)

BETA 3.1
--------
[9.16.99]

- Bullet penetration bug fixed
- Radio .wav's now have lower volume
- Removed automatic .wav's (death, flashbang)
- fixed MRAD_ENEMYSPOTTED error
- Disorientation system changed
- Added "ignoreradio" command to only ignore .wav's
- Flashbang Shrapnel altered

BETA 3.0
--------
[9.14.99]

- Added a knife weapon for those last resort situations
- Added a kevlar+helmet combination
- *GREATLY* improved hostage path AI
- Added concussion grenades which shoot out shrapnel as well as a bright flash
- Added a new weapon, the Fabrique Nationale P90 submachine gun
- Added a radio system
- Modified the scoreboard
- modified the shotgun

BETA 2.1
--------
[8.17.99]

- added new vesion of cs_assault (compatible w/ hlserver.exe)
- added scientist model for hlserver.exe
- added assault's proper sky
- fixed telefragging (cs_alley will no longer telefrag)
- fixed dropweapon
- fixed those spurious 'player joined' messages
- changed Ak-47 price

BETA 2.0
--------
[8.13.99]

NEW Features :
- Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle}
- Added silencers to the USP .45 Tactical and the Colt M4A1
- Added a round timer which shows how much time is left in the round
- Added team scores which shows how many rounds a team has won
- Added Night Vision Goggles
- Added new entity for mappers to use (info_hostage_rescue)
- Optimized all the models for lower r_speeds!
- Ability to assign keys to all of the commands from the controls menu
(courtesy of cannelbrae of Gunman project)

BETA 1.2
--------
[7.20.99]

- 5 second "molasses period" at the start of all rounds to dissuade rushing tactics
- kick option added
- Refined the prices for some of the gunS
- made the kevlar MUCH more effective (it now covers people's arms)
- made jumping and shooting MUCH more inaccurate for all the guns
- added a $16,000 salary cap
- tweaked the bonus money awards.
- tweaked the flashbangs effectiveness

BETA 1.1
--------
[6.27.99]

- greatly improved server stability, crashes should be eliminated
- primary servers will now work with CS
- fixed the ammo and armour reset bugs
- balanced the economic system a bit
- added new firing mode for the glock18
- enabled 'mp_friendlyfire' command for server admins
- fixed map rotation
- adds two new maps: cs_assault & cs_desert
- cs_siege fixes
- cs_wpndepot fixes

BETA 1.0
--------
[6.19.99]
Features :

- weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA
- hostage rescue scenario
- custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison

-------------------------------------------------------------

Counter-Strike is a modification (MOD) to the excellent game, Half-Life. It modifies the multiplayer aspects of Half-Life to bring to it a more team-oriented gameplay. Not terribly unlike Team Fortress 2, Counter-Strike provides the player with an experience that a trained counter-terrorist unit or terrorist unit experiences.

The MOD is team-based featuring one team playing the role of the terrorist and the other team playing the role of the counter-terrorist. Each side has access to different guns and equipment, as well as different abilities. Maps have have different goals such as: hostage rescue, assassination, bomb defusion, Terrorist escape, etc.

Weapons include the usual assortment of pistols, shotguns, assault rifles, sniper rifles, grenades, demolition devices. Each side has access to a different subset of weapons so for example only the counter-terrorist can use the M4A1, and only the terrorists can use the AK-47.

We are confident that we've created a MOD quite unlike any other. We hope you will be immersed in
the frightening and intense world of Counter-Terrorism.


------------------ credits ---------------------------------


THE CS TEAM
-----------


| Name | Gooseman
| E-mail| [email protected]
| Position | Project leader, Head modeler, Head coder, Head-job

| Name | cliffe
| E-mail| [email protected]
| Position | 2d-graphics, sound effects, QA, PR, jack of all trades, etc.


The Mappers:
------------

as_forest
by Poor Yurik
[email protected]

as_tundra
by Zaphod Beeblebrox
[email protected]

as_oilrig
by MacMan
[email protected]

cs_backalley
by TYR
[email protected]

de_railroad
by KaRRiLLioN
[email protected]

de_aztec
by Barney (aka Narby)
[email protected]

de_train
by Chris Mair
[email protected]

cs_militia
by Andrew Aumann
[email protected]

cs_747
by Markus
[email protected]

cs_docks
by N0TH1NG
[email protected]

cs_siege
by N0TH1NG
[email protected]

cs_assault
by CryptR
[email protected]

de_dust
by Davej
[email protected]

de_cbble
by Davej
[email protected]

de_prodigy
by Hobbit
[email protected]

de_nuke
by MEEEEDIC
[email protected]


The texture Artists:
--------------------

Chris Ashton (aka Macman)
[email protected]

Ido Magal
[email protected]

Splash and Console 2d Art:
--------------------------

Cliffe


Special Thanks:
---------------

Thanks to:
----------

Mr_Grim : for his help in coding the radio system, and other things
BETA test team : for helping us test.. and for providing the occasional premature leak
Valve Software : for their constant support
Fanny : for giving Gooseman motivation!
Mappers, Texture artists

Extra special thanks to:
-----------------------
Ben Wilder
For writing the program to mirror the weapons to the right hand!

Also thanks to:
---------------
Oddjob, Mr. Grim, and Dallas Frank of the A-Team; Mindvision for the great installer; MTG; A.J. McLean; Hyperboy; BetaMax @ GFN (Brent Bussey); Valve Software; Art Min; Erik Johnston; Stikky & Adrian @ Gameplay; Lestat, Anarchy, Matt; BizzyBlaster; D0gzilla; Chris Mair; Barking Dog Studios; Gamefan Network; Mutated Jellyfish; Gameplay.com; Darkman; TeamGT; Justin Bunnell, Hal; Erik Johnston @ Valve; Leon Hartwig; Arcticom's Fro; shirow @ mod central; Geronimo; Peter North; Eyeburn; all the server admins who have helped us test .dll's; RzE; MatteusX; John Jensen, Mr. Fraggle, all the CS mappers and texture artists; and the CS players.

---------------
For full, detailed information on playing Counter-Strike visit
BarrysWorld Guides - Counter Strike @: http://guides.barrysworld.com/cs/

Also see manual.html in your cstrike directory for more documentation.


Console Commands:
-----------------

max_shells X
X = maximum number of shells at one time

max_smokepuffs X
X = max. number of smoke puffs at one time

mp_tkpunish 0/1
if set to 1, TK'ers will sit out next round

mp_hostagepenalty X
X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command

mp_logmessages 0/1
used for server admins to spit ouf chat messages in their log files

mp_forcechasecam 0/1
Setting this to 1 will force chasecam to be teammate only
(useful for LAN games)

mp_friendly_grenade_damage 0/1
Toggles friendly grenade damage

mp_autoteambalance 0/1
Toggles auto balancing of teams

mp_limitteams (default 2)
Maximum number of players that one team can have over the other. To entirely disable team limiting, set to 0.

sv_restartround (default 0 sec)
Time until the game restarts fresh, or 0 to not restart. This will reset all frags, scores, weapons and money to default. Use this to coordinate clan matches.

mp_autokick (default 1)
Enable automatic team-killer banning and idle client kicking.

mp_c4timer (default 45 sec)
C4 timer duration. Minimum of 15, maximum of 90.

mp_freezetime (default 6 sec)
The length in seconds of the Freeze period at the beginning of rounds. Set to 0 to disable.

mp_roundtime (default 5 min)
The maximum length a round can last, in minutes. Minimum of 3, maximum of 15.

mp_friendlyfire (default 0)
Set to 1 to enable friendly fire, 0 to disable.

mp_timelimit (default 0 min)
Period between map rotations.

mp_footsteps (default 1)
Set to 1 to enable footsteps, 0 to disable.

mp_flashlight (default 1)
Set to 1 to enable the use of flashlights, 0 to disable.

*for a more complete and detailed listing of CS commands, visit: http://server.counter-strike.net/cscmd.html


Client Options:


rate (default 2500)
This command controls how much information you recieve from the server you are connected to. For a 14.4 connection set your rate to 1500, a 33.6k connection should be 3000, a 56k 3500, an ISDN should be 5000, and all connections faster than that should be between 5000 and 9999.

cl_observercrosshair (default 1)
Set to 1 to enable crosshairs in Observer mode, 0 to disable.

nightvision
Bind this key to toggle NVG when purchased.

drawradar
Shows radar

hideradar
Hides radar.

InfoKey Keynames:
-----------------

dm (default 1)
Set to 1 to display map briefings after loading new levels, 0 to disable.

ah (default 1)
Set to 1 to enable auto-help, 0 to disable. Auto-help gives the player hint messages throughout the game.


---------------------

Don't forget to visit the other sites on the Counter-strike.net network!

The Official CS Web Site http://www.counter-strike.net/

CSSkins http://skins.counter-strike.net/

Anarchy Design http://anarchy.counter-strike.net/

CSNation http://csnation.counter-strike.net/

CSClanworld http://clanworld.counter-strike.net/

Counter-Server http://server.counter-strike.net/

--readme.txt by cliffe : any flames to [email protected]


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*TnT Soldiers*TRITACARNE
ed ecco il mapcycle

s_oilrig
as_tundra
as_forest

cs_747
cs_assault
cs_backalley
cs_docks
cs_italy
cs_militia
cs_siege

de_aztec
de_cbble
de_dust
de_nuke
de_prodigy
de_railroad
de_train

es_trinity

direi che non è proprio la versione che che dowloderemo martedi
cmq non cè pak ma solo una dir com model ecc ecc,cmq pero' è la verione finale,mo se riesco vi faccio degli screen

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*TnT Soldiers*TRITACARNE
Su avanti scaricate.


[This message has been edited by Dr.Freeman (edited 27-05-2000).]
come sono le nuove defusion?!?!?
Grazie
Che chi arriva primo vince il premio Babbeo di NGI
Grazie Dr.Freeman
Quando vorrai ti daro' il culo di Steeve


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[email protected]
Alias Cicciopolenta
Illustre Professore dell'Università Del Chiurlo in Scienze Occulte e Pirotecniche
ma se gli altri con l'isdn ci mettono i secoli io con un 56k dovrei rimanere anni collegato
Trita ci fai vedere gli screen di mappe nuove?!?!!?
Non vorrai rimanere tutta la notte a giocare da solo nelle mappe?!?!
hehe ieri ho formattato devo ritrovare la patch di hl non è piu dove lo era e senza quello la beta non parte
La stavo per scaricare pure io..
Ma i scaricava a 1.6...
Era inutile...
Magari domani lo lascio collegato tutto il giorno e la piglio pure io

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[SeZ.1]GobLiN
->SeZioNe.1 FouNd<-
SiTo :SeZioNe1
Icq : 48409807
Email : [email protected]
non vi conviene non ha il pak ma tutte le dir models ecc ecc,
cmq ho ritrovato da dove prendere la patch la sto scaricando ho trovato anche un server beta 6.5 ma mi sembra strano cè won di mezzo per la patch e cs6.5 non parte senza patch piu tardi vi faro' sapere.


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*TnT Soldiers*TRITACARNE
Muahhhhhhhh....
.....hanno appena seccato il link.mi sa' che per adesso solo trita puo' avere la beta in anteprima
hhihihih lo so
Cazzo e vero...
Mi sono messo per scaricarla e mi dice che l'url non e corretto !!
che sfiga raga dovro asperrare fino a marteì e scaricarmi circa 50 mb tra 6.5 e patch!

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[SeZ.1]GobLiN
->SeZioNe.1 FouNd<-
SiTo :SeZioNe1
Icq : 48409807
Email : [email protected]
ti sbagli Goblin 52 mb di beta6.5 piu 20 mg di patch
Che sfiga....dovrò tenere attiva la mia flat per tutto il giorno...yahwn...che noia....

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Ogni mattina, in Africa, una gazzella si sveglia, e sa che dovrà correre più di SiNNeR o verrà stuprata.
Ogni mattina, in Africa, una donzella si sveglia, e sa che dovrà correre più di SiNNeR o rimarrà incinta.
Ogni mattina, in Africa, non importa che tu sia gazzella o donzella, basta che respiri.
mi son reso conto adesso che non ho ancora tritacarne su icq...provvediamo...TRITA MI ADDI PLZ??? il mio icq è nei dettagli...o se preferisci potresti passare a prenderlo a casa mia...a quest'ora mi trovi in abiti mooooolto succinti....

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Ogni mattina, in Africa, una gazzella si sveglia, e sa che dovrà correre più di SiNNeR o verrà stuprata.
Ogni mattina, in Africa, una donzella si sveglia, e sa che dovrà correre più di SiNNeR o rimarrà incinta.
Ogni mattina, in Africa, non importa che tu sia gazzella o donzella, basta che respiri.