Mortal Online [MMORPG]



Sono ancora a lavoro, forse la rilasciano domani mattina (ma quando dormono) o fra un paio di ore
E che cazz-
<04@sebastian> Working on patch
<04@sebastian> today is the plan
<04@sebastian> tonight



<04@sebastian> gonna wipe
<04@sebastian> all chars/houses/items
<04@sebastian> youll understand why when you boot the new clients
<04@sebastian> it's for the better
<04@sebastian> there's big changes in the char-creation so..we need to do that
Ahah fanculo a tutti i pg già pompati dalla closed. >_>


hehe intanto siamo abituati

------ ADDITIONS & CHANGES ------

In the character creation, you will now find Backgrounds. There are ten (10) different Backgrounds which contain a preset of skills your character has when starting out in Nave.

Please note that Backgrounds do not in any way limit the player in what skills they wish to learn later on.

You will now discover (learn) certain skills when you perform actions related to these skills, as long as you fulfil the prerequisites. For instance picking up a sword and equipping it will unlock the Swords skill without the need to read a skill book.

General:
- Stuck command is now triggered with /stuck.
- Pos command is now triggered with /pos.
- Trade is now triggered with /trade.
- Tame is now triggered with /tame.
- Use is not triggered with /use.
- Loot is not triggered with /loot.
- Showing your Murder Count is now triggered with /iconsidermysins or /murdercount.
- Added support for emotes write /emote to get a list of available emotes. To trigger an emote use /emote EMOTENAME. Please note the animations are still under progress, they are not final.

Combat:
- Damage that is less than 0 is now rounded down to 0.1 to ensure you get hit-feedback when being hit.
- Decreased the release speed for melee attacks.
- Increased the timer for how often you can knock down a player with your horse from 1.5s to 4.0s.
- Knocking down people when you are on a mount will now drain your mounts stamina by a fixed amount.
- Getting knocked down now reduces your stamina by a fixed amount rather than draining all of it.
- There is now a chance that riders get knocked down from their mount when it is hit with enough force. More force increases the chance of knocking down the rider.
- Reduced unarmed damage.

AI & Mounts:
- Urials now reside in the mountains.
- All creature hit boxes have been made smaller.
- Creatures should now have a chance to miss even when facing its target correctly.
- Wisents and Domestic pigs have been made more courageous.
- Fleeing creatures will now dart and change directions more often.
- Creatures will now spawn their loot at their killer's position when they die.
- The leather vendor now sells cotton.
- NPCs will now turn and look at you when you use them.
- Mounts will no longer turn around after you have dismounted them.
- Creatures should now be less affected by difference in size when generating creature courage.
- Only some creatures will now guard the corpse of a defeated foe.

Art & Sound:
- There is now a mountain pass from Morin Khur to Toxai.
- Grinder added at the cave Camp.
- Increased speed of the blocking animation to make it almost instant to better reflect what is really happening.
- Fixed lots of minor graphical issues in Myrland.
- Sound now available in 128 simultaneous voices instead of 32.
- Vadda has got a small facelift.
- The area around the Fabernum farm priest has got a facelift.
- Meduli has got a small facelift.

Guilds:
- If a Guild master leaves a guild the person next in rank will now get promoted to Guild master.
- If a House Owner leaves a guild they can no longer create a new guild and leave the old guild in limbo. If the house owner wishes to create a new guild, they must ask the new Guild master of the old guild to disband the guild. Another option is to transfer ownership of the house to the Guild master and build a new house.

Skills & Attributes:
- There is now a book for Boiled Leather lore.
- Mining yields has been increased 10 times as a temporary fix until next patch.
- When a pet becomes too scared to attack it will run back to its return target if set, otherwise if its tamer is around, it will return to its tamer. If the tamed creature has nowhere to return it will just stay where it is.
- When using the abandon command it will now clear all tamed creature data on the tamer even if the connection between tamer and pet is bugged. This should make it possible to re-tame a bugged creature although you won’t gain XP again from it.
- Transfer command is now up and running again and should work as intended.
- When transferring a tamed creature, the loyalty of the creature also got transferred. This has been changed; instead the loyalty of the transferred tamed creature will depend on its new tamers skill.
- Aggressive Stance had some flaws and has been tweaked to work better. It is now explained in the updated Quick Guide.
- The only way to stop an aggressive tamed creature is to have its tamer change the tamed creature’s mind-set either to passive or defensive.
- Taming has been tweaked again to be less costing to server performance.
- New pet command added: setreturn.
This command gives the tamer the possibility to choose where or to which target the tamed creature should return to after battle. Read updated Quick Guide for more information how to use it.

UI:
- Credits screen added in character selection screen.
- Re-skinned parts of the user guide menus.
- New weapon icons added.
- You can now right-click the Plus/Minus icons at the Attribute page in the character creation to distribute five (5) points at a time.
- Overhead chat now has a black background and white text to make it easier to read.
- Overhead chat now stays twice as long on the screen.


------ BUG FIXES ------

General:
- Fixed some starting locations that were linked to the wrong location.

AI & Mounts:
- The leather, reagents and utility vendors in Morin Khur are now functioning again.
- Tamed creatures should now behave as intended even if its tamer is offline.
- Creatures should no longer (or less frequently) run around continuously aimlessly towards nothingness.
- Creatures should now when defeating a foe correctly guard the corpse if it's in their behaviour to do so.

Housing & Bridges:
- Fixed a bug that would cause house hit points to get roll backed at a server reboot.
- You will no longer be flagged as a trespasser when looting a chest in your guilds house.
- Bridges will no longer cap at 2k hp when in their first construction phase.

Skills & Attributes:
- It should no longer be possible to tame while resting.
- Tamed creature's should now again be affected by the in-game flagging system. This means that if a tamed creature attacks anyone flagged blue, it will together with its tamer take the consequences of this action.
- After many tries of solving the issue of lost connection between tamer and its pet, comes now a fix that should resolve this matter.
- Tamed creature's follow speed when following a target had some problems which should now be resolved.
- Renaming a tamed creature will now save capital letters in the creatures’ name.

Art & Sound:
- Some missing props in the area around Meduli have reappeared.
- The Kiln at the cave camp should now work properly.
- Water levels in the jungle should now be correct.
- Grizzly outside Bakti should now work properly.
- Further fixed issues with characters that appear to be falling when they are really just going up and down slopes.

UI:
- Rock oil and Water now have t he correct icons.
- Guild Stone Deed now has the correct Icon.
- Book vendors should now have the correct display name.
- Fixed an issue with the music on/off button and expensive footsteps on/off button in the options window.


E ci mancava, hanno aspettato che si bloccasse il mio pg e che mi ri-poppasse a 100km da dove ero prima di aggiungere questo comando.


ehm, prima era stuck senza "/"
Che fail. Allora è colpa mia e basta.
Nooo il wipe no.

Ok che in beta ci puo' stare, pero' almeno avvertire un po' prima, se lo sapevo non passavo due ore a skillare taming e altra roba.
Cheppalle.

Cmq il sistema di taming e' semplice ma al tempo stesso sembra ben fatto, al di la del lag.
Tra l'altro ifferenti animali hanno differenti comportamenti.
Alcuni attaccano, altri scappano, per es. la gazzella bisogna avvicinarla pian piano di spalle, perche se gli vai davanti al muso scappa.

Certo che mi pare un po' esagerato che un cavallo ti dia il colpo di grazia in mercy mode e ti uccida, solo perche gli sei passato vicino e cio' l'ha infastidito...
E che e' il cavallo di Raoul?
Sembrano bravi questi almeno. Il wipe mi dispiace solo per chi ha lavorato tanto come fire phoenix inconsapevolmente ma vabbè è una beta pazientiam.

Grandi fix all'orizzonte
Allora dopo il wipe che ne dite di spawnare tutti in una precisa città?
vaff


Facciamoci il pg a Fabernum e via, ne parlano tutti di sta citta', vediamola.
Ci sono anche altri italiani la.

Unico problema, e' pieno di gente e ho sentito che qualcuno ci crasha.
Proviamo, mal che vada ricreiamo a Kranesh che tanto e' li vicina.

Cosi' vediamo la parte alta della mappa.
ma la lag è sparita o attenuata?
Ah boh, sti updater di cacca stile torrent dei poveri sono ottimi per saturare la banda, un po' meno per scaricare. Te lo dico se entro in game entro il 2029.

Ora che l'ho settato a paramteri umani e riavviato un paio di volte, va decentemente, ma non fa miracoli.

Se vi puo' consolare ne ho visti di decisamente peggiori, ho appena fatto la beta di STO, e sebbene l'updater fosse buono, il downloader era pure peggio di questo, e ne ricordo altri ancora peggiori.
a me star trek andava da dio a scaricare.
i downtime random un po meno.


cmq sono al 30% della patch.
Ma un fetente di exe da scaricare via HTTP non esiste?


ps: potete scaricarlo anche con uTorrent, tanto c'è il file torrent nella cartella patchers.
Ok, patchato ed entrato. Ho fatto il pg a Fabernum.

Comunque han messo un minimo di background per dare un'idea delle classi: buono.

Inoltre sembra che la lag sia quasi azzerata.
Nick Fenice, sono a Fabernum, postate i nick.
Per ora non mi pare lagghi.

Sigh oggi che volevo provare il crafting, ma pare che non funzionino i crusher per le pietre, quindi niente knoledge, niente materiale-> niente craft.
Ora cerchero' di fae qualche arma schifosa col legno, ma mi dice male pure li'.

Ho provato 100 alberi e continua a dirmi che non e' un albero buono per le risorse.
Come se non bastasse non trovo vendor che diano metalli gia pronti, help
per la legna devi usare un legno che conosci..
mi pare che ci sono solamente due tipi di legno utilizzabili con la skill a 0 (dendrology o qualcosa del genere si chiama controlla sotto knowlege ora non me lo ricordo a memoria)
appena riesco a rientrare ricreo il mio crafter di archi q_q era finito mi mancavan solamente alcuni lore e advanced dendrology con i due relativi lore avanzati)