Il ritorno di UT2004 (Grazie a OldUnreal)

:madsaw:

1 Like

Avevo letto su reddit, dai bella iniziativa, qualche fraggatina andró a farla :love:, anche se nel mio cuore ho sempre preferito il 2k3 al 2k4.

2 Likes

Và che potenza questo gioco, per far tornare a postare plunder dopo 6 anni :lode:

Mentre si aspetta, se volete divertirvi a leggere le patch notes preliminari: UT2004Patches/ReleaseNotes.md at main · OldUnreal/UT2004Patches · GitHub

Finalmente l’editor non è più limitato solamente ai file .ase per le static mesh, ora importa anche gli .obj! Magari non lo sapete ma l’.ase è un formato (del cazzo) defunto e stradefunto ormai da parecchi anni usato ormai solamente dall’UE1 e 2. Servono dei plugin per implementarne il supporto nei programmi di modellazione 3D e immaginatevi quante persone li mantengono attivamente…

Blender, ad esempio, ne ha uno solo e per parecchio tempo è stato rotto e non compatibile con le nuove versioni. Ora che legge anche gli .obj, che sono un formato attuale e supportato da tutti i modeler sul mercato, è come se fosse terminato un incubo.

1 Like

ATTENZIÒ! (CONCENTRAZIÒ)

1 Like

Thank you all for the extensive feedback on preview 9. This updated preview contains numerous fixes and improvements. We haven’t labeled it as a release candidate yet because we are still looking into a couple of nasty issues.

Most of the changes since the previous preview are listed in this commit.

Additional changes include:

  • Adjusted AntiDrv lighting code to better match D3D9Drv
  • The game will now log additional debug information to the log file when it crashes
  • We made AntiDrv’s handler for combiner materials with the CO_Use_Color_From_MaterialX color op emulate D3D9Drv (this fixes an issue in KFMod 1.x)
  • The SystemARM64 folder in the Linux patch now contains the correct Default.ini and DefUser.ini (OldUnreal/UT2004Patches#209)
  • We’ve removed CTF-BP2-Concentrate from the single-player ladder
  • The Linux patch should now replace outdated binaries such as ucc-bin-amd64 with symlinks to the updated binaries
  • Fixed a bug that could make AntiDrv render player models incorrectly on UTComp servers
  • The game will now prompt you to upgrade to the widescreen-friendly version of the menu
  • The Linux and macOS clients now use SDL 3.4.2
  • We fixed an AntiDrv bug that made the shield gun’s shield effect fully opaque and white when hit by a lightning bolt
  • The Linux patch is now available for powerpc64le platforms
  • We fixed a UCC bug that caused unexpected type mismatches, making it impossible to compile certain packages on Linux platforms

We also fixed some regression bugs that were introduced by the 3374 patch:

  • We reverted a fix that made it impossible to load certain Onslaught maps and mods
  • We fixed a bug that made team symbols invisible on flags (OldUnreal/UT2004Patches#233)
  • Fixed a bug that broke mod support on Linux systems
  • Fixed a bug that broke the web admin on Windows servers
  • The server browser no longer duplicates favorites you added by IP address and then updated by FQDN (OldUnreal/UT2004Patches#92)
  • Restored voice chat support and fixed several bugs and security vulnerabilities in the voice chat code
  • We fixed a bug that made it impossible to load localized sound packages (OldUnreal/UT2004Patches#240)
  • The macOS client will no longer show the IME menu when holding down a key (OldUnreal/UT2004Patches#161)
  • We fixed broken deco/description texts in the maps/player menus (OldUnreal/UT2004Patches#263)
  • We fixed a bug that made the game center your view when switching seats in an Onslaught vehicle
  • We fixed an accessed none bug that broke the admin context menu
  • Added additional checks in the BodyGetDoubleRate function so we can hopefully figure out the root cause of a crash bug that has been reported in the public tracker (e.g., OldUnreal/UT2004Patches#387)
  • We restored nearclip support in all renderers, but clamped the allowed nearclip values between 3 and 100
2 Likes