da play.com 24 euro
i siti inglesi li escludo, non ho voglia di aspettare 2 settimane
io aspetto invece , c'ho pochi soldi in sto periodo e ogni euro risparmiato e' sempre una qualche birretta in piu' al pub
Io ho scoperto l'altro ieri che i salvataggi di DoW II non sono più presenti sul pc
.
Ma perchè con steam non fanno un salvataggio online?
Gli costa tanto
?
.Ma perchè con steam non fanno un salvataggio online?
Gli costa tanto
?
Esatto, stavano aggiornando i loro server, quindi non compare nella lista dei giochi.
Ma da quello che ho capito, il gioco sarà accessibile anche da DoW II, infatti se provate ad iniziare una nuova campagna, dall'altro giorno vi da la scelta di cominciare o DoW II o Chaos Rising
.
cmq il force commander che con l'armor termie adesso si puo' ritirare imho e' una gran bella cosa , mettigli gli artiglioni e e' gg
Sta cosa dei salvataggi mi sta dando urto.
Mo devo rifinire il primo per poi importare la campagna sul secondo
.
Mo devo rifinire il primo per poi importare la campagna sul secondo
.
a me da un problema. I marines e tutte le strutture sono trasparenti
figata lo spam eretici+lanciagranate
anche io ho divuto rifarlo ma ci ho messo più o meno un giorno usando un trainer, troppo sbatti rifarlo daccapo
btw il single sembra migliorato tantissimo, prima il rapporto missioni di difesa/missioni principali era 4:1, per ora non ne ho viste parecchie
lo spam di cultisti con lanciagrante sarà la prima cosa che nerferanno del chaos mi sa...XD
i terminator adesso finalmente spaccano . sopratutto con gli artiglioni
Preview della prossima patch direttamente dagli sviluppatori:
http://community.dawnofwar2.com/forums/topic/38777
Hey guys,
I am really happy to see that, for the most part, the balance of Chaos Rising has been well received. We understand there are a few things sticking out that are ruining the fun for some players so we set out to address those right after Chaos Rising went live.
I'd like to share with you a preview of the 2.2 balance patch notes for CR. Please remember that these are on-going, being tested and may not represent the final patch. I, however, can say that they are fairly comprehensive of the issues we want to address in 2.2. Also please note that other changes unrelated to balance will not be represented in this list.
2.2 Balance Patch Notes (WIP)
Chaos
- - Inferno Bolters damage has been reduced from 39 to 35
- - Chaos Predator max speed increased to 5.7 from 5.2
- - Chaos Lord has had his armour type changed from Heavy Infantry to Commander
- - Removed melee resistance from the Bloodcrusher
- - Increased the in combat ranged modifier to 1 from 0.5 for the Bloodcrusher
- - Bloodcrusher size has been changed to Large from Huge
Space Marines
- - Predator Tank max speed increased to 5.7 from 5.2
- - Assault Terminators with Storm Hammers and Thunder Shield
o Increased damage to 90 from 75
o Increased special attack damage to 67 from 65
- - Assault Terminators with Lightning Claws
o Change damage type from Melee Heavy to Power Melee
o Decrease damage to 70 from 95
o Decrease special attack damage to 57 from 72
o Decrease splash damage to 12 from 20
o Removed additional 360 degree damage (20) from special attack
- - Force Commander Terminator Lightning Claws
o Change damage type from Melee Heavy to Power Melee
o Decrease damage to 70 from 100
o Decrease special attack damage to 57 from 72
o Decrease splash damage to 12 from 20
o Removed additional 360 degree damage (20) from special attack
- - Librarian’s Smite ability will no longer sometimes instantly cooldown after firing
Eldar
- - Fire Prism max speed increased to 5 from 4.5
- - Wraithguard can no longer fire on the move
- - Shuriken Cannon Guardian HP has been reduced to 225 from 275 per member
Orks
- - Looted Tank max speed increased to 5.5 from 5
Tyranids
- - Ravener Tunnel HP has been reduced to 175 from 250
Bug Fixes
- - Bloodcrusher now has appropriate upkeep cost
- - Stikkbomb_pvp damage type has been modified to damage units in buildings
- - Plague Marine Champion death explosion will no longer hurt invulnerable units
- - Force Commander and Assault Terminator lightning claw special attack changed from a 0.5 second sweep to an instant pie attack.
- - Ravener Alpha no longer reduces his AV damage modifier by re-equipping the corrosive devourer multiple times
- - The received range damage modifier while fleet of foot is active on a Banshee squad with an Exarch is now exclusive and will no longer stack with other received range damage modifiers
- - The received range damage modifier from Distortion field is now exclusive and will no longer stack with other received range damage modifiers
Beh che dire , a parte qualche dubbio sul bloodcrusher direi che i bilanciamenti sono ottimali sulla carta , alla faccia dei vari dentoni winer , ah ma tanto quelli non sono capaci effettivamente di giocare e pigliano schiaffi dappertutto , per loro pure gli scout son sgravi
http://community.dawnofwar2.com/forums/topic/38777
Hey guys,
I am really happy to see that, for the most part, the balance of Chaos Rising has been well received. We understand there are a few things sticking out that are ruining the fun for some players so we set out to address those right after Chaos Rising went live.
I'd like to share with you a preview of the 2.2 balance patch notes for CR. Please remember that these are on-going, being tested and may not represent the final patch. I, however, can say that they are fairly comprehensive of the issues we want to address in 2.2. Also please note that other changes unrelated to balance will not be represented in this list.
2.2 Balance Patch Notes (WIP)
Chaos
- - Inferno Bolters damage has been reduced from 39 to 35
- - Chaos Predator max speed increased to 5.7 from 5.2
- - Chaos Lord has had his armour type changed from Heavy Infantry to Commander
- - Removed melee resistance from the Bloodcrusher
- - Increased the in combat ranged modifier to 1 from 0.5 for the Bloodcrusher
- - Bloodcrusher size has been changed to Large from Huge
Space Marines
- - Predator Tank max speed increased to 5.7 from 5.2
- - Assault Terminators with Storm Hammers and Thunder Shield
o Increased damage to 90 from 75
o Increased special attack damage to 67 from 65
- - Assault Terminators with Lightning Claws
o Change damage type from Melee Heavy to Power Melee
o Decrease damage to 70 from 95
o Decrease special attack damage to 57 from 72
o Decrease splash damage to 12 from 20
o Removed additional 360 degree damage (20) from special attack
- - Force Commander Terminator Lightning Claws
o Change damage type from Melee Heavy to Power Melee
o Decrease damage to 70 from 100
o Decrease special attack damage to 57 from 72
o Decrease splash damage to 12 from 20
o Removed additional 360 degree damage (20) from special attack
- - Librarian’s Smite ability will no longer sometimes instantly cooldown after firing
Eldar
- - Fire Prism max speed increased to 5 from 4.5
- - Wraithguard can no longer fire on the move
- - Shuriken Cannon Guardian HP has been reduced to 225 from 275 per member
Orks
- - Looted Tank max speed increased to 5.5 from 5
Tyranids
- - Ravener Tunnel HP has been reduced to 175 from 250
Bug Fixes
- - Bloodcrusher now has appropriate upkeep cost
- - Stikkbomb_pvp damage type has been modified to damage units in buildings
- - Plague Marine Champion death explosion will no longer hurt invulnerable units
- - Force Commander and Assault Terminator lightning claw special attack changed from a 0.5 second sweep to an instant pie attack.
- - Ravener Alpha no longer reduces his AV damage modifier by re-equipping the corrosive devourer multiple times
- - The received range damage modifier while fleet of foot is active on a Banshee squad with an Exarch is now exclusive and will no longer stack with other received range damage modifiers
- - The received range damage modifier from Distortion field is now exclusive and will no longer stack with other received range damage modifiers
Beh che dire , a parte qualche dubbio sul bloodcrusher direi che i bilanciamenti sono ottimali sulla carta , alla faccia dei vari dentoni winer , ah ma tanto quelli non sono capaci effettivamente di giocare e pigliano schiaffi dappertutto , per loro pure gli scout son sgravi
Qualcuno gioca ancora? il gioco è migliorato con questo CR oppure no???????
io gioco con la "cumpa" solita
di gente ne trovi fin che vuoi come avevo gia scritto tempo addietro , basta andare in game.
Io credo mi farò giusto la campagna in coop e qualche partitella, non ho più molto tempo per giocare
la 2.2 e' out adesso
changelog rimasto invariato rispetto a quello sopra?
hanno fixato un paio di robe del single e certi bug dove le unita' si incastravano dopo determinati eventi per il resto e' come sopra