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Old 21st November 2012, 21:17   #1
nuNce
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DCS: World



DCS:World nasce come piattaforma comune per tutti i prodotti Eagle Dynamics, sia per offrire una unica risorsa di sviluppo, sia per convogliare tutti gli sforzi in un solo simulatore che permetta di interfacciare diversi progetti, chiamati moduli. Ogni modulo potrà introdurre un aereo, una funzionalità, un nuovo mezzo. Le possibilità sono ampie e la natura aperta del progetto garantisce continuità nello sviluppo.

La cosa più interessante, tuttavia, è l'ingresso di sviluppatori di terze parti nel mercato degli addon per DCS: World. Esattamente come accade per Flight Simulator da anni, gli sviluppatori ora possono realizzare i loro mezzi e venderli agli utenti finali, che andranno a sfruttare il software come motore di gioco per le varie creazioni.

Al momento lo sviluppo è aperto a chiunque e stanno già nascendo progetti sia a pagamento che freeware. Esiste però un particolare programma di affiliazione che permette alle terze parti di rilasciare i loro prodotti con marchio DCS. Questo programma intende garantire il rispetto di determinati standard nella realizzazione e nella completezza dei moduli in modo da avere prodotti al pari dei primi due moduli DCS rilasciati dalla ED stessa.

Segue un elenco dei moduli disponibili o in lavorazione.

Moduli ufficiali

Moduli di terze parti (Sviluppatore)
  • Aérospatiale SA 341 Gazelle (Freeware)
  • BAE Hawk (VEAO)
  • Eurofighter Typhoon (VEAO)
  • Grumman F-14 Tomcat (IRIS)
  • Hawker Siddeley AV-8B Harrier (RAZBAM)
  • Lockheed F-104 Starfighter (Mil-Sim)
  • Lockheed Martin-Boeing F-22 Raptor (IRIS)
  • McDonnel Douglas F-15E Strike Eagle (IRIS)
  • McDonnel Douglas F-15E Strike Eagle (della Razbam, doppione sigh)
  • North American T-2 Buckeye (RAZBAM)
  • Northrop T-38 Talon (IRIS)
  • Vought A-7E/D Corsair II (RAZBAM)

Last edited by nuNce; 22nd November 2012 at 22:11.
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Old 22nd November 2012, 00:07   #2
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Speeeetta aspeeeetta, non sapevo mica dell'Uh1, MIO. Quando? :P
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Old 22nd November 2012, 01:22   #3
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Non c'è data certa, ma dovrebbe uscire entro la fine dell'anno. Ci sono molte info comunque tra cui la più importante direi è:

Quote:
Multiplayer coop mode for crew members of the same helicopter under development for a later update.
Modello danni
Modello danni 2

Promette bene, ma il più avanzato a livello di sviluppo è il Mig-21.

Pic 1
Pic 2
Pic 3
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Old 22nd November 2012, 10:57   #4
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Grazie, il MIG 21 l'avevo già visto, ma l'Huey è l'Huey, speciamente se lo voli con la cavalcata delle valchirie

E infatti quello che mi interessa maggiormente è il multicrew Sperem
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Old 22nd November 2012, 21:42   #5
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Flaming cliff 3

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Old 22nd November 2012, 22:11   #6
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E' disponibile per il preorder, con accesso immediato alla beta.
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Old 23rd November 2012, 11:33   #7
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Mi sa che questa volta su FC3 passo, non hanno aggiunto niente di rilevante che mi interessi particolarmente, e l'integrazione con il nuovo engine la potevano fare prima, non dopo 3 versioni.
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Old 28th November 2012, 10:00   #8
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Nuovo modello per il Flanker in arrivo, ed in oltre stanno per essere convertite le campagne di FC2 per FC3. Comincio a pensare all'acquisto.





Last edited by nuNce; 28th November 2012 at 10:01.
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Old 28th November 2012, 10:44   #9
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Non so, mi sembra sempre una mezza ladrata.. alla fine la community fa di già il suo dovere per quanto riguarda le campagne/missioni, ma pagare quello per avere una compatibilità che potevano dare con una patch normale, un nuovo modello dello stesso aereo usato e riusato non mi ispira molto.

Per non parlare del prezzo, 39 dollari per qualcosa che è solo un riadattamento di contenuti già usciti per la maggior parte? Ma scherziamo?
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Old 28th November 2012, 11:06   #10
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Quote:
Originally Posted by [MPT]Francesco View Post
Non so, mi sembra sempre una mezza ladrata.. alla fine la community fa di già il suo dovere per quanto riguarda le campagne/missioni, ma pagare quello per avere una compatibilità che potevano dare con una patch normale, un nuovo modello dello stesso aereo usato e riusato non mi ispira molto.

Per non parlare del prezzo, 39 dollari per qualcosa che è solo un riadattamento di contenuti già usciti per la maggior parte? Ma scherziamo?
In realtà ci sono diverse novità. Oltre all'F-15 con cockpit 6dof e full 3d, nuovo modello e nuova campagna, ci saranno questi aggiornamenti per tutti gli altri modelli. Inoltre, non da dimenticare, ci sono altre modifiche al modulo, tra cui nuova balistica dei missili che si dice essere ottima.
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Old 28th November 2012, 12:12   #11
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I cockpit 6dof per l'F-15 c'erano già tramite mod, di avere un nuovo modello importa poco, tanto tanto la campagna visto che la community già provvedeva, balistica dei missili sembra essere l'unica vera novità, ma comunque non ne giustifica l'alto prezzo dai, l'engine è comunque il solito, e non ci sarà nemmeno una simulazione al livello dei DCS.. fosse stato 25 euro tanto tanto, ma 39 mi sembra davvero troppo.
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Old 28th November 2012, 12:20   #12
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Quote:
Originally Posted by [MPT]Francesco View Post
I cockpit 6dof per l'F-15 c'erano già tramite mod, di avere un nuovo modello importa poco, tanto tanto la campagna visto che la community già provvedeva, balistica dei missili sembra essere l'unica vera novità, ma comunque non ne giustifica l'alto prezzo dai, l'engine è comunque il solito, e non ci sarà nemmeno una simulazione al livello dei DCS.. fosse stato 25 euro tanto tanto, ma 39 mi sembra davvero troppo.
E' circa 30€ cmq.
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Old 2nd December 2012, 01:57   #13
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Anche sui 30 mi sembra un pochino troppo, ma comunque più accettabile che i prezzi pieni.

Ho trovato questi due video comunque!

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Old 19th December 2012, 10:33   #14
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E' in arrivo un update per Combined Arms

Quote:
Certainly not a complete list, but there are several nice improvements coming to the next Combined Arms version (1.2.3). These improvements are the cause of the longer than expected beta period, but in the end, we think you will have a better product.

1- Command Map control of air units. You can now route them, set speed and altitude, and set targets.

2- Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.

3- Updated, higher resolution ground unit HUDs.

4- Added min and max range rings for all indirect fire systems.

5- Added countdown timer for indirect fire missions.

6- Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).

7- Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.

8- Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.

9- Unit resupply added during mission, tied to cargo trucks and warehouses.

10. Reduced muzzles smoke effect.

11- Changing round type loading delay added.

12- Added military icons for Command Map.

13- Provided NVG gain.

14- New compass orientation options.

15- Signal flare options.
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Old 20th December 2012, 13:25   #15
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Quote:
Preliminary DCS Change Log 1.2.3

SUBJECT TO CHANGE


New Features:

DCS World
• Added new Su-27 model.
• Added new Mission Editor trigger rule - Bomb in Zone.
• New mission editor skin. Incomplete work in progress.
• Helicopters will better maneuver against AAA maneuvering when in the threat area.
• Added new Mission Editor trigger rule - Expression.
• Scripting Engine: Fixed outText and outSound for Coalition and Group
• Scripting Engine: Added "Mission" Task for ground groups
• Mission Editor UI for group variation placement tool added, not functional yet.
• New skins for F-15C and MiG-31.
• Model LODs have been better optimized.

Combined Arms
• Combined Arms. Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map.
• Combined Arms. AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination.
• Command Map control of air units. You can now route them, set speed and altitude, and set targets.
• Combined Arms. Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode.
• Combined Arms. Updated, higher resolution ground unit HUDs.
• Combined Arms. Added min and max range rings for all indirect fire systems.
• Combined Arms. Added countdown timer for indirect fire missions.
• Combined Arms. Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map).
• Combined Arms. Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move.
• Combined Arms. Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth.
• Combined Arms. Changing round type loading delay added.
• Combined Arms. Added military icons for Command Map.
• Combined Arms. Provided NVG gain.
• Combined Arms. New compass orientation options.
• Combined Arms. Signal flare options.
• Combined Arms. Added tracer effect to armor piercing rounds.

Flaming Cliffs 3 (FC3)
• New Su-27 campaign.
• Added new multiplayer missions.


Bug Fixes and Adjustments:

DCS World
• Tuned aircraft gun smoke.
• Fixed Set Path to Column formation.
• Fixed Georgian soldier animation.
• Fixed long range radar break-lock for Russian aircraft.
• AIM-120 and R-77 maximum load factor increased to 40g.
• R-77 data adjust. Thrust, lift and drag.
• AIM-120 data adjusted. Lift and drag.
• AIM-9M maximum load factor increased to 35g.
• AIM-9M thrust changed 12000 N.
• Adjusted AIM-9P drag.
• AIM-7M thrust and drug adjustments were made.
• Increased load factor to R-27 family to 24g.
• Increased R-27ER initial delay to 1.5 sec.
• AIM-54 data adjustment. Thrust, drug, lift, initial delay of guidance.
• R-33 data adjusted. Thrust, drug and lift, initial delay of guidance.
• R-60 data adjusted.
• R-73 data adjusted.
• Multi-channel missile guidance is fixed.
• Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead.
• Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18.
• Number of simultaneously guided AIM-54 is 4 for F-14.
• Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles.
• Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target.
• Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33.
• Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads.
• The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied.
• Adjustments to the air combat maneuvering of all aircraft.
• "Transmit Message" command parameters indication is now in the action list
• Fixed infantry not moving when route is changed.
• Fixed client crash in MP.
• Fixed pilot models with K36 ejection seat.
• Debris of a killed soldier has been removed.
• Adjusted AWACS action time.
• Fixed switch waypoint triggered action.
• Changed setting of mission start time (day, month).
• Default damage parameters tuned for old aircraft models.
• Fixed Mission Editor error when trying to change aircraft country.
• Fixed Mission Editor that pressing File\Create in the drop menu did nothing.
• Aircraft will reset landing airdrome each time landing procedures is initiated.
• Changed color of missile flame and smoke from blue to yellow.
• "REACTION ON THREAT" option will now affect active ECM systems.
• Problem with random uncontrollable rotation of the tower in some circumstances has been resolved.
• Night vision staying switch to on after exit from the previous server has been fixed.
• Incoming missiles warning messages has been corrected.
• Helicopters will better maneuver against anti AAA when in the threat area.

DCS Modules
• A-10C. A-10C TGP IR operation is fixed.
• FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved.
• FC3. Fixed F-15C ADI operation reversed.
• FC3. Fixed A-10A ADI operation reversed.
• FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit.
• FC3. Corrected and adjusted Russian A-10 campaign by Dzen.
• FC3. Fixed some errors in F-15C campaign.
• FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar.
• FC3. Updated SEAD payloads and air defense deployments in some missions.
• FC3. Missiles DLZ has been partially corrected.
• FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic - just an 'underscore' is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch.
1) Fixed stations display on Russian HUD - only stations for currently selected weapon are displayed.
2) Implemented MiG-29S style of stations display on HUD.
• FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape.
• Combined Arms. Instant fire on ammunition switching has been fixed.
• Combined Arms. Switched the reverse gear after the vehicle has stopped.
• Combined Arms: Transition to alarm state GREEN for ground units has been fixed
• Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC.
Ecco ecco
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