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Old 6th December 2018, 15:45   #3901
Afroduck
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a me piacerebbe che rimanesse un gioco e non un simulatore, tanto per iniziare
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Old 6th December 2018, 15:50   #3902
Predy
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Quote:
Originally Posted by T3mp View Post
da una certa parte spero che Dual Universe faccia quello che star citizen aveva promesso e non manterra' mai: simulare l'universo senza limitazioni di sorta.
Sinceramente quello che mi sembra simulare dual universe è minecraft nello spazio.
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Old 6th December 2018, 15:56   #3903
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io ve l'ho detto

Quote:
Originally Posted by T3mp View Post
simulare l'universo senza limitazioni di sorta.
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Old 6th December 2018, 16:57   #3904
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cmq , 3.4 appena droppata per gli Evocati

Alcuni screen
https://imgur.com/a/RoRuVAE

e la patch notes:
Spoiler:
Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus
Normal gameplay loops and basic game stability.
Major Known Issues:
Quantum drive heat still tuning pending.
After accepting initial character customization, the player will get stuck in a black screen. W/A: Restart client, the issue should only happen during initial customization.
Players will sometimes "slide" down stairs.
The second player to join "Last Stand" immediately crashes.
New Features
Universe
Added Lorville Central Business District.
The Central Business District at Lorville can be reached via the Central Line transit leaving from Leavsden Station. Within the district you'll find the Transfers Commodity Exchange and the trading headquarters of the city.. The district also features the Hurston Dynamics Showroom where the latest weapons from the arms manufacturer are proudly on display for purchase. Note: Art is still undergoing a final pass and the shops and kiosks still have additional setup needed.

Missions
Added Hurston variants for delivery missions.
Added a Hurston patrol mission.
Added scramble races to Hurston and its moons.
Ships and Vehicles
Updated turret controls to be more direct.
Feature Updates
Missions
Updated mission objective marker to be more visible and include a secondary objective where appropriate.
Bringing an invalid vehicle or placing your vehicle within another should now disqualify you form scramble races.
Improved FPS AI strafing behavior.
UI
Improved 3D ship model preview manipulation controls.
Added a UI warning for whem attempting to extract with a full hold of mineable ore.
Players can now hold "F" and use WASD in vehicle seats to quickly flick between MFDs.
Added power prioritization to power MFD.
Realigned the party AR marker to the player.
Updated mission marker UI.
Updated kiosk screen art.
Arena Commander
Added a select/rent ship button to main Arena Commander splash screen.
Added manufacturer's logos to the ship selection screen.
Ships and Vehicles
Powerplants now have a ramp-up and a ramp-down time before reaching full power or fully shutting down.
Increased the quantum fuel capacity of all exploration/pathfinder style ships by 20%.
Extended Reliant cargo hold to accomodate 6 SCU.
Ship EMPs now generate heat, make more use of power, and are able to be overclocked.
Updated the Behring Sawbuck Ballistic Repeaters.
Ship quantum drives now produce heat and are capable of overheating.
Bug Fixes
Pressing "L" while dead in Star Marine should once again open the loadout screen.
Rejoining a Star Marine match should no longer disable a player's ability to capture a point until the following round.
Proximity alert should no longer cancel the Lorville restricted area warning, causing it to not return.
The overcharge sensor should properly reset when mining and moving from one rock to another.
Recco should properly remember that she has met you.
Impact prediction (pips) now make better use of acceleration.
When pads are full and a player requests a ship, they should no longer be given a queue position of 0.
AI contacts should clean up properly on the ship radar.
The mining laser should no longer become heavily offset on occasion.
The player's sit position should now be correct in the Valkyrie's jump seats.
QT graphical effects should no longer be visible inside some ships.
The Dragonfly should now have a self destruct timer and message.
Ship weapons should now behave correctly according to power distribution.
Corrected some mislabeled lagrange points.
Fixed an issue where the GForce blackout effect was stronger than intended.
Fixed some areas of Lorville L19 that had double gravity.
Ships should no longer be cleaned up/stored at outposts.
The Anvil Arrow should now consistently appear on the ASOP if the player owns it.
The Mustang series ships should no longer spawn with the ladder down.
The landing gear and wing folding should now trigger properly on the Mustang series.
Larger ships should no longer be occasionally assigned small hangars at Lorville.
Guns dropped by players should be cleaned up before the next round in Star Marine.
Flight and throttle animations should play for all ships.
The player should no longer be transported to map origin when in the driver's seat of a Greycat when it explodes.
Fix for HMC Ryder having no waypoint on ITA.
Fix for HDMS Anderson being missing on Aberdeen.
Players should no longer be able to eject from Valkyrie as it isn't intended.
The ship HUD and MFDs should no longer reload when the player switches from 3rd to 1st person.
Admin clerks at rest stops should now interact with players.
Chat lines should longer exceed the bounding box of the mobiGlas comms app.
The Venture Executive flight suit should no longer function as an invisibility suit.
Blade entry animations should now be properly aligned.
The Cyclone should now have surface sound effects when maneuvering.
Slightly toned down the heat haze effect on Daymar.
The snow effect on Yela should no longer appear inside outposts and ships.
Technical
Fixed 7 client crashes.
Fixed a server crash.
Various performance tweaks.
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Old 6th December 2018, 17:31   #3905
Mille
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Quote:
Originally Posted by Afroduck View Post
a me piacerebbe che rimanesse un gioco e non un simulatore, tanto per iniziare
No ma infatti dai, che poi comunque va bene la simulazione quando si parla di roba interessante, tipo manovrare un astronave o eseguire certi compiti tecnici.
Ma non è che mi devi creare il realismo in tutto, specialmente lo spazio che si sa è il posto più noioso che esista

O come in quel gioco survival che è uscito tempo fa in cui ti indicava quali parti erano piene del tuo apparato digerente e poi dovevi anche andare a fare la cacca
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Old 6th December 2018, 17:39   #3906
Predy
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Scum gioco in ultra early access ma tutti a gridare al capolavoro perché puoi fare la cacca.

E poi dici che quelli non sono scam...
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Old 6th December 2018, 19:04   #3907
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Quote:
Originally Posted by Cleary View Post
cmq , 3.4 appena droppata per gli Evocati
Teoricamente è quella con il rework della 300, giusto?
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Old 7th December 2018, 11:34   #3908
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Quote:
Originally Posted by SbabbiX View Post
Teoricamente è quella con il rework della 300, giusto?
No Quella con il rework della serie Origin è la 3.5, quindi inizio anno prossimo

Questa ha dentro L' Hawk, la 600i, le versioni della Freelancer e il Reliant Kore per quanto riguarda le navi
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Old 7th December 2018, 12:32   #3909
Predy
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Appena la 3.4 va ptu per i sub la mando live.
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Old 7th December 2018, 22:45   #3910
Predy
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Intanto continuano i bugfix nel ptu Evocati:

Star Citizen Patch 3.4.0b
Alpha Patch 3.4.0b has been released to the PTU, and is now available to test! Patch should now show: PTU-1014204.

Please monitor etf mega chat in spectrum for updates and testing instructions.

USER.cfg settings:
r_displayinfo = 3

Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus".

Testing Focus

Normal gameplay loops and basic game stability.
Hurston mission variants (patrol, ECN, delivery).

Major Known Issues:

After accepting initial character customization, the player will get stuck in a black screen. W/A: Restart client, the issue should only happen during initial customization.
Players will sometimes "slide" down stairs.

New Features
Missions

Added Hurston specific ECN mission variants.
Added mission givers Jr. Outsourcing Agent Constantine Hurston to his office in the Transfers Commodity Exchange on Lorville and Wallace Klim to Levski just off of the Bazaar. Note: These mission givers require further implementation and currently do not offer missions.

Feature Updates
Universe

Lighting updates to the L19 transit Hub to Central Business District.
Further art tweaks on the Central Business District and transit line.
Added statue of Archibald Hurston.
Changed the repair and refueling cost at the rest stops to reflect a small degree of scarcity associated with them.
Added a unique outline color for untargetted, unscanned rocks when mining.
Updated some signage around Lorville.

UI

Interaction mode now has a quick select option. Pressing "F" quickly will activate the default interaction option of the hightlighted objected.
Added the ability to mute individual players to the commlink mobiGlas app.

Bug Fixes

100% full mining container indicator should now have a consistent color.
Adjusted the rear door of the Avenger's ramp so it reaches the ground.
Players should no longer have to cycle all ship power to restart a power plant that was individually turned off and back on.
Eye tracking should now work on the character customizer.
Toned down the Lorville hangar ambient audio.
Fixed visor artifacts appearing when notifications get removed.
Ship loadouts should no longer be locked permanently after spawning a ship in the PU.
Fixed areas at Port Olisar missing atmosphere.

Technical

Fixed 6 client crashes.
Fixed a server crash.
Fixed a Star Marine crash.

Interessantissimo il fatto del tasto interazione rapido. Renderà moltissima cose molto più fluide e naturali.
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Old 8th December 2018, 03:20   #3911
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e manco tempo di droppare la 3.4b, che hanno sparato la 3.4c con le Freelancer
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Old Yesterday, 16:41   #3912
Predy
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Non trovo mai la pagina dove dice lo status del ptu (evocati/sub/backers). Hai link a portata?
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Old Yesterday, 22:13   #3913
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Quote:
Originally Posted by Predy View Post
Non trovo mai la pagina dove dice lo status del ptu (evocati/sub/backers). Hai link a portata?

Quale intendi? nella roadmap c'è segnato a che versione è il PU e il PTU , in alto in piccolo
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