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Old 8th December 2018, 22:11   #46
meschio94
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Anche il nuovo SMB forever non esce su steam, spero di vederlo non troppo in la quando cambieranno idea o poi mi dimentico che è uscito un sequel
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Old 8th December 2018, 22:12   #47
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Originally Posted by Lucasart View Post
Bella la loro procedura per un refund.

vogliono pure che gli fai un pompino ?


ma fallissero male sti peracottari del cazzo " 88% ai devs " e a me sai che cazzo me ne frega
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Old 8th December 2018, 22:51   #48
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Q&A con uno dei dev di Ravel Galaxy.
Quote:
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Rebel Galaxy Outlaw is 12 Month Exclusive for Epic Store (possibly other titles too)
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dex3108
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Well there it is
Q) So that means it’s not going to launch on Steam or GoG? What gives?

A) Yes, Rebel Galaxy Outlaw is going to be exclusively on the Epic Store for a while. Eventually it’ll make its way elsewhere. (Console releases are not tied to this)

Q) You’re being a coy bastard. How long, and don’t be a weasel.

A) 12 months from launch.

Q) Exclusives are anti-consumer, why would you do this? (you monster)

A) OK, so that’s a little complicated. And our answer is long-winded. Bear with us.

So, before Valve and the 70/30 split it was pretty darn rough to be an indie (both in terms of royalty share and in terms of the ability to sell things without a publisher). We can all thank Valve for using their leverage to make that happen, and usher in the era we have now. We think it’s safe to say that a large percentage of the games made today wouldn’t exist without it.

Epic is using their leverage to push that even farther, to 88/12. That’s another whole strata of developers who can survive.

Would we like that to become the new standard?
Yes.

Can that be done without leverage?
No.

Is some form of exclusive content required to get the momentum to make that happen?
Yes.

And we’re willing to get on board to make that happen. The only way this gets any traction is with some exclusive content and we’re willing to be one of the canaries in the mineshaft.

Do we hope there is a big upside for us? Sure. That’d be amazing. But we also hope this is the start of establishing a new standard.

Q) OK, maybe this is good for developers, but how is this good for customers? (still a monster)

A) From our standpoint as customers, a curated store with a more limited selection of quality games is a plus. Having the ability for you to share your emails with us (optionally) so we can communicate directly with you is hopefully also a plus for you. Competition for Steam is a plus. And in the longer term, achieving Epic’s goals on the royalty front means more developers succeeding and surviving and making more good stuff. That’s a longer play, but we think it’s still meaningful.

Moreover, it doesn’t remove Steam or other stores from the equation. We’ve all got big Steam libraries that aren’t going anywhere. Yes, this is exclusive right now, but that’s all sort of bound up in the store’s launch and this specific point in time.
"Uno store con meno giochi è un plus per voi".
Ma andate a cagare...
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Old 8th December 2018, 23:00   #49
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Originally Posted by Lucasart View Post
Q&A con uno dei dev di Ravel Galaxy. "Uno store con meno giochi è un plus per voi".
Ma andate a cagare...
In verità è così, i primi indie su Switch han fatto una vagonata di soldi, tutti a gridare al miracolo, semplicemente non c'era altro sullo store Probabile che per questi "pionieri" dell'Epic Store l'esclusiva sia altrettanto vantaggiosa ma è solo questione di tempo.
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Old 8th December 2018, 23:15   #50
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In verità è così, i primi indie su Switch han fatto una vagonata di soldi, tutti a gridare al miracolo, semplicemente non c'era altro sullo store Probabile che per questi "pionieri" dell'Epic Store l'esclusiva sia altrettanto vantaggiosa ma è solo questione di tempo.
non c'è altro perchè i giochi non indie sono meno di 20.
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Old 8th December 2018, 23:26   #51
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In verità è così, i primi indie su Switch han fatto una vagonata di soldi, tutti a gridare al miracolo, semplicemente non c'era altro sullo store Probabile che per questi "pionieri" dell'Epic Store l'esclusiva sia altrettanto vantaggiosa ma è solo questione di tempo.
Hanno fatto i numeroni perché non c'era letteralmente null'altro
I giochi che escono su Epic devono competere con i nmila giochi che escono su steam.
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Old 8th December 2018, 23:38   #52
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semplicemente non c'era altro sullo Switch
fixed for you.
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Old 8th December 2018, 23:39   #53
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1 anno di esclusiva su epic store, per RGO?

Elamadonna, pensavo 1 o 2 mesi.
Chemmerda.
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Old 8th December 2018, 23:52   #54
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gl ad epic quando fortnite diventerà obsoleto
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Old 9th December 2018, 01:00   #55
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https://multiplayer.it/notizie/rage-...-bethesda.html

Se qualcuno avesse ancora dubbi riguardo Bethesda... Forse è il caso che Steam cominci a fare qualcosa?
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Old 9th December 2018, 01:08   #56
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Originally Posted by Lucasart View Post
Q&A con uno dei dev di Ravel Galaxy. "Uno store con meno giochi è un plus per voi".
Ma andate a cagare...
Competition for steam is a plus... 3 giochi in croce da prendere a prezzo pieno perché non ci sono le key, si si che farà concorrenza a steam .
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Old 9th December 2018, 09:34   #57
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Originally Posted by raz3r View Post
https://multiplayer.it/notizie/rage-...-bethesda.html

Se qualcuno avesse ancora dubbi riguardo Bethesda... Forse è il caso che Steam cominci a fare qualcosa?
Steam ha già abbassato la propria percentuale a 20% per quei giochi che superano i 10milioni di guadagni.
Per la Beth non è mai stata una questione di split, ma il pieno controllo su mod e microtransizioni.
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Old 9th December 2018, 10:18   #58
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In verità è così, i primi indie su Switch han fatto una vagonata di soldi
non fatico a crederlo, ma l'epic store non è la switch

dubito che uno store trainato unicamente da fortnite, il cui target primario sono ragazzini interessati al f2p, riuscirà a rendere dei titoli indie un successo commerciale.
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Old 9th December 2018, 11:04   #59
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daranno giochi gratis quindi ben venga lo store
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Old 9th December 2018, 20:26   #60
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Super Meat Boy creator Tommy Refenes confirmed Epic Store exclusivity on the game's official Discord channel. "Super Meat Boy [Forever] is coming to Steam April 2020, a year after it launches," he said, adding that the new store was "desperately needed to get Steam to give a shit".

"I understand people don't like change but...the end result of this will mean better games for people. It maybe more launchers [for players], sure, but a small price to play for a developer community that doesn't feel like they have one choice on PC.
Questi giochi dopo un anno dalla release andranno a morire su steam.
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