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Old 3rd March 2021, 22:29   #61
SYRUS
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Originally Posted by Rehn Freemark View Post

Quell'originalità l'hanno abbandonata completamente, con l'eccezione di Sekiro (che a me non è piaciuto ma è l'unica cosa davvero originale che From ha tirato fuori negli ultimi anni, neppure Bloodborne ci metto dentro che alla fine è poco più di un reskin con qualche timido tentativo di fare qualcosina di diverso).
Ma povero Bloodborne.
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Old 4th March 2021, 09:00   #62
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neppure Bloodborne ci metto dentro che alla fine è poco più di un reskin con qualche timido tentativo di fare qualcosina di diverso).
Rehn non scherzare dai..Bloodborne è un capolavoro sotto tutti i punti di vista.
Storia , quest e ambientazioni sono da urlo.

E non capisco come non si sbrighino a fare il 2 perchè farebbero veramente il botto (che ahime sec.me non uscirà mai )
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Old 4th March 2021, 09:31   #63
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E non capisco come non si sbrighino a fare il 2 perchè farebbero veramente il botto (che ahime sec.me non uscirà mai )
Beh, perché sarebbe un'esclusiva Playstation quindi può andarse a fare in culo, tanto per iniziare.
Salvo non se lo faccia Sony da sola, e a quel punto son problemi suoi, perché no.
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Old 4th March 2021, 09:55   #64
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Originally Posted by Rehn Freemark View Post
con l'eccezione di Sekiro (che a me non è piaciuto).


Ma come ha fatto Sekiro a non piacerti?
Ha tipo il combat system migliore di sempre, includendo anche i titoli non From degli ultimi 100 anni.

Detto questo, io pure mi aggiungo a quelli che sono gia' in scimmia galattica per sto Elden Ring, nonostante manchino lustri all'uscita.

Che sia un reskin di DS francamente fottesega, mi importa molto piu' la sostanza, e quello che leggo delle varie novita' (salto, cavallo, open world, giorno/notte, stealth, giganti incazzati che roamano, etc) sulla carta mi attira.

Ma poi se la forma risultasse buona, il fatto che non sara' originale non mi tange proprio.
Capirei se clonassero da titoli non loro. Ma se prendono da Demon's Souls e Dark Souls sticazzi, son roba loro, sono un po' il loro marchio di fabbrica.

Se mi fanno un bel titolo sulle solite premesse, ma che magari si espande lato gameplay, a me sta piu' che bene.
Poi lo possono pure chiamare demon's souls 2, dark souls 4 o Elden Ring, la cosa mi tange pochissimo.

Tralaltro manco si puo' dire che i 3 DS sono tutti legati da una trama e da un ambientazione comune.
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Old 4th March 2021, 10:06   #65
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Beh, perché sarebbe un'esclusiva Playstation quindi può andarse a fare in culo, tanto per iniziare.
Salvo non se lo faccia Sony da sola, e a quel punto son problemi suoi, perché no.
e sticazzi se sarà esclusiva
sarebbe un'ottimo motivo (per me) per prendermi sta ps5
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Old 4th March 2021, 10:08   #66
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e sticazzi se sarà esclusiva
No?
E chi se ne fotte di cosa prenderesti, sinceramente.

P.S. Per inciso mi conto anche io in "team hype". Salvo non facciano genuini disastri con il loro design dell'open world (ma tenendo un minimo a mente i trascorsi di Miyazaki sarei incline ad aspettarmi che al contrario sia uno di quei pochi capaci di rendere giustizia alla formula) mi aspetto un gioco COME MINIMO competente, con possibili spiragli per rivelarsi pure eccezionale.

Già solo l'elevator pitch "Dark Souls in un mondo più vasto del solito" per me è roba da fibrillazione. Se poi saprà sorprendere anche in altri aspetti tanto meglio.

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Tralaltro manco si puo' dire che i 3 DS sono tutti legati da una trama e da un ambientazione comune.
Diciamo pure che tutto il lore di Dark Souls dopo il primo è tenuto insieme con nastro adesivo e sputo.
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Old 4th March 2021, 10:13   #67
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No?
E chi se ne fotte di cosa prenderesti, sinceramente.
minchia che acidume stamattina ...
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Old 4th March 2021, 10:24   #68
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a me sto gioco sta gia' sul cazzo perche' george martin si e' messo pure a perder tempo a scrivere la " LORE " di questa cagata , come se gia' non avesse gia' perso poco tempo invece di scrivere i libri ASOIAF
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Old 4th March 2021, 12:16   #69
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Dettagli sparsi confermati sul gioco finale:
https://www.reddit.com/r/Eldenring/c..._verified_era/

GAMEPLAY DETAILS :
  1. A day/night cycle has been added, and it's not just for cosmetic window dressing. Different enemies and events will occur depending on the time of day. A dynamic weather system is also here.
  2. Elden Ring marks the departure from the static worlds of previous titles, to a much more dynamic one. Enemies will change their positing constantly, and events in the open world will occur without the player manually triggering them. The world of Elden Ring moves on it's own, and is filled with dangers ,threats and rewards to make exploration worth it.
  3. Roaming enemies of various sizes will be in the vast open world, and you will see large roaming creatures in the distance while exploring.
  4. Elden Ring marks a major evolution in Fromsoftware's ARPG formula, but to advance they went back to pillars of the original Dark Souls, which was the sense of "world" it had. The open world of Elden Ring is fully interconnected and players are free to explore it as they see fit. It is filled to the brim with secrets and areas to explore.
  5. The jump from Dark Souls to Elden Ring is not as big of a jump as from Kings Field to Demon's Souls but as a whole, a bigger jump than Demon's Souls to Dark Souls.
  6. One of the core pillars of Elden Ring's design was to make sure they created a meaningful and fully realized world to the best of their ability. A world that contains a wide variety of exciting situations and experiences in the open world. To really make the world feel alive and as fully realized as possible, like a place you can truly immerse yourself in and lose hours to and to a massively greater degree than in previous titles .
  7. The game doesn't take place in just a single land like past Fromsoft titles, but multiple each with their own distinct qualities, characteristics, visuals and recognizable inhabitants.
  8. The Elden Ring itself effects the open world in massive ways, and its impact can be felt in the open world very strongly.
  9. Elden Ring will have the highest gear count & variety in any Fromsoft ARPG yet.
  10. Players will have more options in how they approach situations than in previous souls titles.
  11. Underground exploration plays a significant role in the game.
  12. The enemy A.I has been enhanced to reflect the more sophisticated gameplay systems and open world, enemies will now preform more elaborate and intelligent tactics in battle. The open world of Elden Ring will allow for much more interesting and dynamic combat situations due to the vast spaces you'll be exploring.
  13. There is an emphasis on making path commitment worth it. The more you make your way through a dangerous location, the rewards will really reflect that and will feel worth venturing in for.
  14. An enhanced lighting system is also here to add to the immersion of this ever changing open world " You could enter a zone at dawn on a rainy day and exit with the night setting in and clouds clearing the way for the sky".
  15. To make the world even more immersive, wildlife is included as well.
  16. There are wolves and dragons.
  17. Dedicated jump button, however, no mario-esque jumps on the head.
  18. No depth of combat from Sekiro, too complicated with the variety of construction (as in different weapons and magic)
  19. Online functionality, and PVP is here.
  20. A reminder that Miyazaki has stated in the IGN interview that there will be "interesting activities besides combat this time around."
  21. The way I see it is Elden Ring is sort of a new start for the Souls games. Going back to Dark Souls 1 in particular and building off of that while of course looking at what they've learned on subsequent games and implementing elements of everything that came after where they see fit. Creating a new "baseline" for future "Souls" games or From A/RPGs.
  22. More open level design.
  23. Fromsoft Dark Souls 1 level design in a bigger world and again seeing things long before you're able to reach them and things being on a much greater scale than theyve ever done before.
  24. A lot more freedom and choice in direction and in some ways progression.
  25. Effort is being put into improving both magic and melee combat and movement and there are some cool things going on there. Some QoL things are being brought over. But you're not going to get Sekiro tier mechanics and depth or anything in this game as implementing stuff like that when you've got stat allocation, massive gear variety (the most thus far unless stuff gets culled) as well as build variety, PvP and what not, then you've gotta make it fair to magic users and whatnot. Balancing that all becomes an unmitigated mess when you have so many variables to deal with. Meanwhile Sekiro only had 1 weapon + tools and linear stat progression. So i would keep my expectations in check on that front too. Going back to the earlier thought process, I'd be thinking along the lines of Dark Souls as a baseline and developing things outward from there. But I think that in terms of moment to moment gameplay some of the QoL carryovers from Sekiro (like a dedicated small jump as one example, no not hopping on heads) will help make gameplay at least feel more meaningfully distinct over just another Dark Souls sequel and provide some more movement or tactical options where it makes sense.
  26. LORE DETAILS :
  27. For the first time, the world will be populated with different races unlike previous Fromsoft titles where most races were humans or humanoid.
  28. While Elden Ring is a dark fantasy open world game, he also labels it a high fantasy title due to the scale of the world, locations, and narrative being of a much grander scale. With "grandiose" fantasy locations you'll explore to reflect that.
  29. GRRM's involvement can be fully felt, as this is the most fully realized world Fromsoftware has ever created, with an almost "encyclopedic" amount of history to it. It is a world with already functioning bodies, kingdoms, and major players. Even gods and demi gods are in.
  30. It will contain a lot more characters with stories that will span further across the game in terms of location and story progression with their own motives and personal ambitions. Like the larger and more involved NPC quests of DS3 but on a more consistent scale.
  31. The shattering of the Elden Ring has effected every single facet of the inhabitants lives, and the world itself. You as the player will see the effects of this existential crisis on the world and its peoples as you make your way through it.
  32. When the Elden Ring shattered, the barrier that kept out the most "horrible" and "unimaginable" things broke down, and these beings have been slowly making their way in.
  33. Schools of magic just aren't about what magic elements they wield, but what organization you feel the most connected to and which ideals you most closely believe in. Each organization has its own ideologues and motivations, this will be reflected in their sub narratives as well as the people who wield it.
  34. Your player character is human.
  35. Players will be given a more personal story narrative and motivation in comparison to past titles.
  36. The game will have a brighter overall tone, but will also have plenty of the weird and bizarre things you'd expect from a Fromsoftware game. Some of the darkest stuff they've ever done is here as well.
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Old 4th March 2021, 12:55   #70
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[*]Elden Ring will have the highest gear count & variety in any Fromsoft ARPG yet.
Eccolo, si siamo

Insomma dopo aver preso ispirazione dai metroidvania, ora han preso ispirazione da rain world
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Old 4th March 2021, 13:19   #71
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Ma come ha fatto Sekiro a non piacerti?
Ha tipo il combat system migliore di sempre, includendo anche i titoli non From degli ultimi 100 anni.
Il combat è bello, anche se a me personalmente l'essere così incentrato sul parry non ha entusiasmato, è una bella idea che secondo me han fatto bene a sperimentare ma non fa per me. L'ambientazione fortemente jappo idem, non riesco proprio a digerirla (è il motivo per cui per dire Ghost of Tsushima l'ho saltato a pié pari). In più c'è lo stealth che a me non piace mai, soprattutto quando è buttato dentro un tanto al kg (nel senso che un conto è un gioco pensato tutto attorno alle meccanica, tipo Hitman, ma i giochi action dove ti accucci in un cespuglio e uuuuh, stealth! generalmente mi fanno cascare le palle prima di subito)
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Old 4th March 2021, 13:25   #72
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Dettagli sparsi confermati sul gioco finale:
https://www.reddit.com/r/Eldenring/c..._verified_era/

GAMEPLAY DETAILS :
  1. The Elden Ring itself effects the open world in massive ways, and its impact can be felt in the open world very strongly.
  2. Online functionality, and PVP is here.
Queste mi sembrano le uniche due cose degne di nota, ammesso che la prima si possa interpretare come una nuova meccanica globale simile alla world influence o i covenant; la seconda spero sia un redesign intelligente delle meccaniche online e non l'ennesima riproposizione dei concetti buttati dentro snaturati dall'idea originale, ma comunque sono contento che tornino a guardare all'online.

Il resto mi pare fuffa generica, a parte le possibilità che apre il ciclo giorno/notte, ma bisogna vedere se lo implementano sul serio o se fanno una roba tipo blood moon di Bloodborne.
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Old 4th March 2021, 13:44   #73
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Eccolo, si siamo

Insomma dopo aver preso ispirazione dai metroidvania, ora han preso ispirazione da rain world
Non ho idea di cosa tu stia cercando di dire o di che correlazione abbia con il punto che hai citato, onestamente.
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Old 4th March 2021, 13:55   #74
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E' tempo di implementare il random loot anche su the elden scrolls!
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Old 4th March 2021, 13:56   #75
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Boh, il pvp in giochi di questo tipo mi sembra una vera merda.

Comunque, visto che si son buttato in un open world, pregate per le performance, perché in generale non mi pare siano mai stati dei fulmini di guerra per quanto riguarda l'ottimizzazione. Almeno su pc compensavamo con la potenza bruta dell'hardware rispetto alle console, su console però alcuni titoli mi pare fossero un cancro.
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