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Old 2nd April 2018, 23:02   #481
Kougar
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Quote:
Originally Posted by MadMaxHellfire View Post
perché non hanno avuto tempo di bilanciare il cambiamento. già annunciato da settimane che la versione finale non sarebbe stata nella 2.0.2.
si. Ecco quanto dice il boss:

In 2.0, with the new war system, we added forced status quo peace as part of the new war exhaustion mechanics. We felt that this mechanic was necessary to ensure that limited wars could actually happen and so that the outmatched side in a war still had a reason to fight (pushing the enemy into 100% war exhaustion in order to force peace and reduce their territorial concessions). There were some problems with this mechanic, however, primarily that people felt surprised by a sudden peace in which they might lose systems the enemy has just occupied days ago, and also that certain wars (such as subjugation wars) were very difficult to fully win before being force-peaced out.

After receiving intial player feedback on these issues, we decided to try out a different model of war exhaustion in the 2.0.2 beta, replacing the forced status quo with a penalty at 100% war exhaustion. We have since been playing, testing, tweaking and collecting further feedback, and coming to the conclusion that our original design was correct - forced peace is necessary for the new war system to not simply become a series of single wars to the death, or powerful empires forcing a weaker empire into 100% war exhaustion and refusing to peace while their enemies were crippled by penalties.

For this reason, we will be reintroducing forced status quo peace, and this time it's here to stay. However, we are not simply going to roll back to exactly the way it is in 2.0, instead it will now work as follows:
- When a side in a war reaches 100% war exhaustion, they are now flagged as being at high war exhaustion, and get the alert as before
- Once at high war exhaustion, a 24 month timer will start to tick down for that side in the war. Once the timer is up, that war side can be forced into a status quo peace
- There will be no penalties for war exhaustion, but we will leave in the functionality for modders, as well as the ability to change the number of months before a forced peace is possible or disable forced peace altogether, so that those who truly hate to the idea of ever being forced to peace can at least change it through modding

These changes should mean that a status quo peace is something that doesn't come as a sudden surprise, and give the player time to start winding down their war and retake occupied systems when that war exhaustion counter ticks over into 100%.

We are also going to look into the possibility of changing Subjugation and Forced Ideology wars to either provide a clearer path to win such a war when the enemy has allies defending them, or by allowing Status Quo in such a war to achieve a 'limited victory' (liberating/subjugating part of the enemy empire instead of the whole).

These changes will not be in the very next version of 2.0.2 (as that is already being internally tested and will hopefully be with you before the end of the week), but we expect to roll them out sometime next week if all goes well.
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Old 3rd April 2018, 00:08   #482
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Originally Posted by Afroduck View Post
Gia ora 100% war exaustion non trigger automaticamente la white peace, ma solo malus cristalli e minerali
Sei rimasto nel migliore dei casi alla 2.0.2 beta
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Old 6th December 2018, 22:20   #483
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Uscita l'espansione megacorp che se non erro ha tutto il rework dei distretti sui pianeti etc. Non l'ho ancora provato.
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Old 7th December 2018, 00:12   #484
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e non lo provare. aggiunge una quantità di bug disumana anche per i disastrosi standard di lancio paradox, una tremenda pesantezza ulteriore dei calcoli e ia del tutto incapace di gestire le nuove cose.
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Old 7th December 2018, 00:43   #485
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strano sto leggendo delle opinioni positive invece
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Old 7th December 2018, 08:56   #486
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https://pastebin.com/dRhHB2R7
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Old 9th December 2018, 20:06   #487
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ci sto giocando,
secondo me è la migliore espansione fin'ora per Stellaris.
Praticamente al gioco viene aggiunto uno strato più (l'economia/risorse) che prima non c'era.
Ci sono alcune cose che non mi piacciono, tipo l'impossibilità di gestire i settori come prima.
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Old 9th December 2018, 23:37   #488
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Già. E' un pò che ho cominciato ad odiare ste cose negli strategici. Finchè non fixano sta roba non vado oltre il gioco base.
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